SLU Aequitas
Golden Member
- Jul 13, 2007
- 1,252
- 26
- 91
Hahaha, that stat page is interesting. Top 2% for vehicles destroyed and disabled (5963, 7075, resp), and I have respectable 2.115 w/l 1.902 k/d ratios
Thanks for the info. Can you guys tell me which options are unlikely to cause system slow down, lag, etc.? I am currently running with everything as low as it will go. System in my sig, yes I know its borderline.
That was just luck, c4 does not work %99 of the time anymore because of radar with tanks. Unless you put it on ground and happen to not notice it driving by.
Cool vid, really liked the music and that last double tank kill. :thumbsup:
One upped the RPG from hopping out of plane guy.
Not even sure how he knew where to lead. Odd though that the plane wasn't shooting.
That was just luck, c4 does not work %99 of the time anymore because of radar with tanks. Unless you put it on ground and happen to not notice it driving by.
what
I c4 tanks all the time still.....
Thanks!
Plane switching like a boss.
Not (always) luck, it's easily repeatable. Not everyone is carrying proximity, and if you have a decent squad (most of those tanks were distracted by Wolverine), you can even C4 proximity tanks.
Is this going to work against competent, full tank crews? Not usually, but I've gotten plenty of triple kills even then
As a fan of being a tanker (with varying strategies, and dependent upon map - I don't always want to be the driver/gunner, but if there's a tank and the LMG/HMG is open, I'll always go for that), I'll argue that it can be very easily to be distracted/overwhelmed and end up with a C4 guy slipping through. And it sucks when it works for them, especially if you are the gunner on top, because you feel like you failed the tank.
One upped the RPG from hopping out of plane guy.
Not even sure how he knew where to lead. Odd though that the plane wasn't shooting.
As a fan of being a tanker (with varying strategies, and dependent upon map - I don't always want to be the driver/gunner, but if there's a tank and the LMG/HMG is open, I'll always go for that), I'll argue that it can be very easily to be distracted/overwhelmed and end up with a C4 guy slipping through. And it sucks when it works for them, especially if you are the gunner on top, because you feel like you failed the tank.
There's also the problem of if I get three on your tank, when I respawn I'm triggering the C4 anyways...
Where do the ATOT guys play, the ATOT official one is always empty
Yeah, Ive learned to ditch the tank if I think C4 has been planted by a guy I just killed. Ive seen a lot of team mates die by jumping into a tank I just bailed from a few seconds earlier.There's also the problem of if I get three on your tank, when I respawn I'm triggering the C4 anyways...
Javelins can lock onto ground targets on their own but it takes teamwork to use the javelin against aircraft. You either need to have someone play as a recon and set up a SOFLAM or have someone in the CITV station of a tank laser designating targets. The SOFLAM or laser designator has to lock on first then you will see the orange square around the target vehicle, you can only fire after you also lock on with your javelin. If the lock is broken by ECM or the pilot flies out of range then you have to wait until the lock is re-established.Could someone give me a javelin tutorial? Can you fire it before it locks on & how do you target air craft? I know I've been shot down from javelins.
Javelins can lock onto ground targets on their own but it takes teamwork to use the javelin against aircraft. You either need to have someone play as a recon and set up a SOFLAM or have someone in the CITV station of a tank laser designating targets. The SOFLAM or laser designator has to lock on first then you will see the orange square around the target vehicle, you can only fire after you also lock on with your javelin. If the lock is broken by ECM or the pilot flies out of range then you have to wait until the lock is re-established.