This is probably extremely late news but has anyone else tried the color blind mode? It's helped me out a lot with spotting. The colors on the enemy bars just pop out more and don't blend in with the terrain as much.
I was basically screwed until they added it. It's still not that perfect imho.
But see, I actually
am mildly "color blind" (color deficiency, red/green)... so before it was added (December?), I was basically shooting everyone (and afraid to approach 3D spots, thinking they might get the bead on me if I can't determine fast enough they are enemy)... there were quite a few situations, depending on enemy and willingly to draw attention, that basically meant I couldn't attack at some times without being killed (or being lucky and finding it was only a bunch of teammates).
But the color blind mode in BF3 is still definitely lacking imho, at least for my colors. It also depends on monitor accuracy, and the shades they used, well, my IPS monitors can make it challenging.
Mind you, I can still basically determine enemy if I can SEE the colors (they are distinct enough on that front, shade and color wise), but... the shades chosen can also be incredibly hard for me to spot against the background (sometimes... yet sometimes just as easy as I'd expect).
In BF:BC2, the color-blind mode made it VERY easy to determine, in any situation, who was who or what was going on.
Oh well, that's just griping. I would prefer the colors/shades used in BC2, but the lighting engine also complicates matters. In the end, with this being the option that it is, I still rely upon it and absolutely cannot touch the standard mode.
And yeah, I noticed the color/shade choices for color-blind mode definitely seemed like they would help
everyone. The default colors/shades used were just ridiculous compared to normal conventions, at least, when including this particular lighting engine in the equation.
edit:
just saw the update news.
OOOO!
nice
All around I am actually quite happy. Weapons more unique/weapons feature more unique traits that are closer to reality. And MBT buff? Seriously, it was ridiculous before. one hit disable from side? :awe: excellent - gotta make sure them engi's nearby (if any) get taken out too though, else that is all for null. Also, hopefully the one-hit on aircraft from the MBT's main gun doesn't result in even more people aiming for the skies. I've done it from time to time, but I also typically only seem to focus on likely bad pilots (or not paying attention), or in general at times when it seems my timing will be greatly improved (they are close and low, not really going top-speed or even defensively maneuvering as much as possible (and/or don't notice my tank)) and I have managed a few hits (I think I even killed a bird or at least disabled one)... but I try not to do it much with the main gun.
I hate being the top gunner and my tanker is spending a lot of time focusing on shooting skyward.