**OFFICIAL** AT Battlefield 3 FAQ and News Thread

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Destiny

Platinum Member
Jul 6, 2010
2,309
1
0
Yes, that was BF1942. They should bring back the artillery from that game. Snipers used their binocs to give a "camera" of the battlefield, and then artillery was trial and error. Shot too high? Aim lower and try again. When used properly, artillery was deadly. But most people didn't know how to work it, and snipers rarely used their binocs.

AWWW... I miss those days... I would park that truck on a hill top and rain hell on their spawn... people complaining when I artillery their spawn to vahalla I just tell them to do a better job to keep me from doing it! Wonder if I can find the old BF disc in my garage and fire it up for old times sake...
 
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AznAnarchy99

Lifer
Dec 6, 2004
14,705
117
106
AWWW... I miss those days... I would park that truck on a hill top and rain hell on their spawn... people complaining when I artillery their spawn to vahalla I just tell them to do a better job to keep me from doing it! Wonder if I can find it in my garage and fire it up for old times sake...

Til this day I never understood how to use artillery.
 

maevinj

Senior member
Nov 20, 2004
928
11
81
Yes, that was BF1942. They should bring back the artillery from that game. Snipers used their binocs to give a "camera" of the battlefield, and then artillery was trial and error. Shot too high? Aim lower and try again. When used properly, artillery was deadly. But most people didn't know how to work it, and snipers rarely used their binocs.

Yes they should. I thought that was the best solution for Arty. And the most realistic. Especially when you could fire the main guns from a battleship onto the shore that is spotted by a sniper.
 

jessieqwert

Senior member
Jun 21, 2003
957
1
76
The other feature that I thought balanced the game was that you had to return to base to reload planes, etc... If they made helos with finite ammo I think that would help
 

Destiny

Platinum Member
Jul 6, 2010
2,309
1
0
The other feature that I thought balanced the game was that you had to return to base to reload planes, etc... If they made helos with finite ammo I think that would help


I agree... that prevents Air Rape by a dominating pilot...
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
The other feature that I thought balanced the game was that you had to return to base to reload planes, etc... If they made helos with finite ammo I think that would help

BF2 didn't actually force you to land, you just had to fly over the runway. As a result, you could reload and re-spam the bombs in about 20 seconds, which was way too fast.

If you actually did have to land, then that would slow it down more. Also, most servers in BF2 allowed uncap attacks, that also gave teams whose pilots couldn't(or wouldn't because they were too busy bomb spamming themselves) shoot down the enemy pilots, a fighting chance. But eventually the servers started adding uncap rules so that jets and helicopters could stat pad without being stolen or suppressed. Funny enough, uncap rules, while they were never the majority in BF2 until BC2 came out, were primarily found on air maps. You would have expected them more on Karkand or other infantry maps.
 

Stayfr0sty

Senior member
Mar 5, 2012
476
0
0
BF2 didn't actually force you to land, you just had to fly over the runway. As a result, you could reload and re-spam the bombs in about 20 seconds, which was way too fast.

If you actually did have to land, then that would slow it down more. Also, most servers in BF2 allowed uncap attacks, that also gave teams whose pilots couldn't(or wouldn't because they were too busy bomb spamming themselves) shoot down the enemy pilots, a fighting chance. But eventually the servers started adding uncap rules so that jets and helicopters could stat pad without being stolen or suppressed. Funny enough, uncap rules, while they were never the majority in BF2 until BC2 came out, were primarily found on air maps. You would have expected them more on Karkand or other infantry maps.
Concerning uncap attacks or better yet like its called "baserape" I think the fact that they removed it in BF3 is the worst decision DICE could make besides removing commander role.
Notice in BF3 if your on foot the enemy main uncap is darkend out on map and you cant go there. Really does suck. I guess DICEs excuse is "hey since theres no commander assets then theres no need to enter uncaps"
Stupid move. Baserape was one of my specialties. And is done in real life, its a guerilla tactic.
 

Destiny

Platinum Member
Jul 6, 2010
2,309
1
0
Concerning uncap attacks or better yet like its called "baserape" I think the fact that they removed it in BF3 is the worst decision DICE could make besides removing commander role.
Notice in BF3 if your on foot the enemy main uncap is darkend out on map and you cant go there. Really does suck. I guess DICEs excuse is "hey since theres no commander assets then theres no need to enter uncaps"
Stupid move. Baserape was one of my specialties. And is done in real life, its a guerilla tactic.

I agree... same here... in every FPS game I would almost always try to fight my way to the enemy's spawn to spawn rape. I didn't care if I die alot because I would make up my K/D ratio by spawn raping/camping to rack up kills and to allow the rest of my team mates to catch up... I figured if I make it to the enemy's spawn - I deserve to spawn rape them and they deserved to get spawn killed if they couldn't prevent me from getting there... plus it can be a diversion to let mye team mates regroup or give them time to recover/set-up positions...:whiste:
 

Stayfr0sty

Senior member
Mar 5, 2012
476
0
0
I agree... same here... in every FPS game I would almost always try to fight my way to the enemy's spawn to spawn rape. I didn't care if I die alot because I would make up my K/D ratio by spawn raping/camping to rack up kills and to allow the rest of my team mates to catch up... I figured if I make it to the enemy's spawn - I deserve to spawn rape them and they deserved to get spawn killed if they couldn't prevent me from getting there... plus it can be a diversion to let mye team mates regroup or give them time to recover/set-up positions...:whiste:
I never cared about KDR, skill is what counts.
When I baseraped I would just take out as many commander assets I could with C4 (Spec Ops best class ever) and then just steal a jet/tank/chopper and use it against them.
 

Harrod

Golden Member
Apr 3, 2010
1,900
21
81
Til this day I never understood how to use artillery.

Me and my brothers used to play and we would all name our players sam, this was especially irritating to the other team since one of us would sneak into their base and guide the artillery.
 

Stayfr0sty

Senior member
Mar 5, 2012
476
0
0
Using arty on an uncap was usually a waste unless all flags were capped and most of enemy team was waiting around for vehicles at uncap.

Took some skill to do good commanding in BF2.

Ive seen matches with mediocre players with excelent commander able to beat another team full of colonels and generals that had an idiot for commander.

Btw, back to BF3. Does anand have a BF3 server or partnered with any? I would like to game with you guys and gals.
 
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96Firebird

Diamond Member
Nov 8, 2010
5,712
316
126
AWWW... I miss those days... I would park that truck on a hill top and rain hell on their spawn... people complaining when I artillery their spawn to vahalla I just tell them to do a better job to keep me from doing it! Wonder if I can find the old BF disc in my garage and fire it up for old times sake...

Yeah, I really miss BF1942/DC. Many hours played in that game, and they didn't need unlocks and such to keep people playing. It was just a good game.

I remember using the SCUD in DC, that thing was crazy deadly when you got it aimed correctly.
 

mc866

Golden Member
Dec 15, 2005
1,410
0
0
Is the patch live? I got a browser update but didn't see anything else. Was that it?
 

Termie

Diamond Member
Aug 17, 2005
7,949
48
91
www.techbuyersguru.com
BTW, I was having all sorts of PunkBuster errors yesterday - got kicked out of 4 games in a row, different servers, within 2 minutes each time. Something about "Ignoring..." (message was cut off). Never had PB errors before.

Was it just me? I reinstalled PB just in case, but haven't logged on again since.
 

Zargon

Lifer
Nov 3, 2009
12,240
2
76
There were plenty of people playing BF2 and they obviously took recommendations to copy CoD to heart.



OK, let's get specific. I want your input, all of you.

Mobile artillery. We all agree that it should be deadly to infantry, right? Well, I shouldn't assume, some people might actually say it shouldn't be more powerful than mortar...but, under the assumption that it is, in fact, more powerful than mortar...

Gustav Halling has already said he wants people to be able to fire it effectively alone, without help from other players. He wants to use the same minimap firing system as the mortar. And you know what that means, you'll be able to use the artillery to drop pinpoint artillery shells right on people's heads.

Do you guys not agree with me that giving powerful artillery an omniscient minimap firing system will cause people who aren't interested in using it to cry until it's nerfed?


it needs to have a no firing zone around it, say 50m? atleast....where it cant fire.

what I like about mortar system:
not everyone shows up. only spotted/currenty firing players show up, but thats ALOT on vanilla mode esp with small maps where its an issue

I think the mortar system will work fine as long as they build in a decent minimum time to hit target, like it takes....3 seconds to fire after click fire, ~7 second MINIMUM flight time?

which would make it more like arty in bf2, the mortar fires faster(and It should).

this should fire I dunno......its MLRS, 10 rockets? and maybe a 20m radius of where you clicked? obviously more damage hits in the middle 10m or so, and def disable most vehicles in the radius, if you 'aim' perfectly you should be able to kill a tank sitting in the maybe 5m sweet spot?

any infantry in the 'middle' 15m should def die a firey death(unless in a building etc) and anyone in radiuys should be at 25% health or so(based on people rehealing like they do currently)

rocket artillery should rape infantry, or else what is the point of it?

and you should be able to hear it coming those last 5 seconds or so, so smart players paying attention can take cover

any air unit in the cone of fire/travel path should die. and I look forward to trying to kill the attack helo coming after me with it.....
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
it needs to have a no firing zone around it, say 50m? atleast....where it cant fire.

what I like about mortar system:
not everyone shows up. only spotted/currenty firing players show up, but thats ALOT on vanilla mode esp with small maps where its an issue

I think the mortar system will work fine as long as they build in a decent minimum time to hit target, like it takes....3 seconds to fire after click fire, ~7 second MINIMUM flight time?

which would make it more like arty in bf2, the mortar fires faster(and It should).

this should fire I dunno......its MLRS, 10 rockets? and maybe a 20m radius of where you clicked? obviously more damage hits in the middle 10m or so, and def disable most vehicles in the radius, if you 'aim' perfectly you should be able to kill a tank sitting in the maybe 5m sweet spot?

any infantry in the 'middle' 15m should def die a firey death(unless in a building etc) and anyone in radiuys should be at 25% health or so(based on people rehealing like they do currently)

rocket artillery should rape infantry, or else what is the point of it?

and you should be able to hear it coming those last 5 seconds or so, so smart players paying attention can take cover

any air unit in the cone of fire/travel path should die. and I look forward to trying to kill the attack helo coming after me with it.....

You mean a minimum firing range right? Can't hit closer than 50m? Sure, works for me.

As far as raping infantry it should be a 1 hit kill so long as infantry are within the inner 80% of the blast radius, I just don't think it's wise to let them deliver pinpoint accuracy. Especially if they are going to have some kind of noobification like letting you hear it 5 seconds in advance.

And I actually don't say these things because I don't for myself want artillery to be accurate, I say this because I do want artillery to be powerful but I don't want them to make it so powerful it's doomed to be castrated over the tears of snipers.
 

Zargon

Lifer
Nov 3, 2009
12,240
2
76
You mean a minimum firing range right? Can't hit closer than 50m? Sure, works for me.

As far as raping infantry it should be a 1 hit kill so long as infantry are within the inner 80% of the blast radius, I just don't think it's wise to let them deliver pinpoint accuracy. Especially if they are going to have some kind of noobification like letting you hear it 5 seconds in advance.

And I actually don't say these things because I don't for myself want artillery to be accurate, I say this because I do want artillery to be powerful but I don't want them to make it so powerful it's doomed to be castrated over the tears of snipers.

yeah mininmum firing range

that sounds pretty good.

I figure the audible warning should be enough to silence alot of the crying as its your own fault.....if you dont get to cover

could even be 3, as I assume you will be able to see them coming down from the heavens


IMO it should be a rape machine, but too many criers will ruin it
 
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VulgarDisplay

Diamond Member
Apr 3, 2009
6,193
2
76
The only way I would ever want them to increase the damage output on the mortars would be if people who are just firing their weapons do not show up on the mortar minimap.

Ideally only players who have been spotted by a teamate should show up on the mortar users minimap.
 

96Firebird

Diamond Member
Nov 8, 2010
5,712
316
126
BTW, I was having all sorts of PunkBuster errors yesterday - got kicked out of 4 games in a row, different servers, within 2 minutes each time. Something about "Ignoring..." (message was cut off). Never had PB errors before.

Was it just me? I reinstalled PB just in case, but haven't logged on again since.

I have a fix. Stop cheating.











:biggrin:
 

Exterous

Super Moderator
Jun 20, 2006
20,431
3,537
126
yeah mininmum firing range

Hmmm...I don't know - there was always an amazing sense of satisfaction I got when killing someone with direct fire in WOT. Of course direct fire with arty was not the easiest thing to do

Actually I think WOT did a pretty good job with arty. Very powerful (generally) but they had looooooong reload times so you had to chose your shot carefully. Also, re-orienting your gun would decrease accuracy so you had to hover in one spot for a while to have a decent chance of hitting anything. That really encouraged people to not camp

That might be too much of an art form for BF* though as it requires leading and behaivoral analysis to hit a moving target

*Side tangent: They've gotten a little better but I miss the days of 1942 where you actually had to adjust for distance when using a tank. It quickly changed to 'tanks hit whatever they aim directly at'
LOL Termie cheating

bad at game and bad at cheating....ouch!

Heh - thats what I was going to say. He's as bad at cheating as you are at providing health/ammo boxes to teammates!
 
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maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Hmmm...I don't know - there was always an amazing sense of satisfaction I got when killing someone with direct fire in WOT. Of course direct fire with arty was not the easiest thing to do

Actually I think WOT did a pretty good job with arty. Very powerful (generally) but they had looooooong reload times so you had to chose your shot carefully. Also, re-orienting your gun would decrease accuracy so you had to hover in one spot for a while to have a decent chance of hitting anything. That really encouraged people to not camp

That might be too much of an art form for BF* though as it requires leading and behaivoral analysis to hit a moving target

*Side tangent: They've gotten a little better but I miss the days of 1942 where you actually had to adjust for distance when using a tank. It quickly changed to 'tanks hit whatever they aim directly at'


Heh - thats what I was going to say. He's as bad at cheating as you are at providing health/ammo boxes to teammates!

Er, we were talking about a 50m, 150m minimum firing range at the most- that's not enough to prevent you from direct firing unless you are behind cover. If you aren't, BF3 maps thus far have been so flat that distance alone, you'd have to be 600m away before you start being unable to see for direct fire.

Not, of course, that anyone would use direct fire(which would be trial and error aiming) when they've got a minimap system.
 
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