There were plenty of people playing BF2 and they obviously took recommendations to copy CoD to heart.
OK, let's get specific. I want your input, all of you.
Mobile artillery. We all agree that it should be deadly to infantry, right? Well, I shouldn't assume, some people might actually say it shouldn't be more powerful than mortar...but, under the assumption that it is, in fact, more powerful than mortar...
Gustav Halling has already said he wants people to be able to fire it effectively alone, without help from other players. He wants to use the same minimap firing system as the mortar. And you know what that means, you'll be able to use the artillery to drop pinpoint artillery shells right on people's heads.
Do you guys not agree with me that giving powerful artillery an omniscient minimap firing system will cause people who aren't interested in using it to cry until it's nerfed?
it needs to have a no firing zone around it, say 50m? atleast....where it cant fire.
what I like about mortar system:
not everyone shows up. only spotted/currenty firing players show up, but thats ALOT on vanilla mode esp with small maps where its an issue
I think the mortar system will work fine as long as they build in a decent minimum time to hit target, like it takes....3 seconds to fire after click fire, ~7 second MINIMUM flight time?
which would make it more like arty in bf2, the mortar fires faster(and It should).
this should fire I dunno......its MLRS, 10 rockets? and maybe a 20m radius of where you clicked? obviously more damage hits in the middle 10m or so, and def disable most vehicles in the radius, if you 'aim' perfectly you should be able to kill a tank sitting in the maybe 5m sweet spot?
any infantry in the 'middle' 15m should def die a firey death(unless in a building etc) and anyone in radiuys should be at 25% health or so(based on people rehealing like they do currently)
rocket artillery should rape infantry, or else what is the point of it?
and you should be able to hear it coming those last 5 seconds or so, so smart players paying attention can take cover
any air unit in the cone of fire/travel path should die. and I look forward to trying to kill the attack helo coming after me with it.....