**OFFICIAL** AT Battlefield 3 FAQ and News Thread

Page 320 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

mc866

Golden Member
Dec 15, 2005
1,410
0
0
Ya got me...

Well, maybe the patch will reset PunkBuster's registry and allow me to slip a bit more aimbotting in...how else could I be pushing 1:1 K/D?

Termie!!!!

HA you need new HAXXXXX to stay ahead of the PunkBusterz!
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Is that tomorrow as in today? Or tomorrow as in Thursday? Either way that's sweet, figured it was going to be 1-2 weeks more.
 

Phoenix86

Lifer
May 21, 2003
14,643
9
81
twitter.com/zh1nt0: "#BF3 PC patch has a date which is tomorrow. Coming in hot we will go into maintenance mode from 9-11:30 CET. More details coming on the blog"
Wow they really felt the need to stir up people over the whole patching PS3 first over a couple days difference? I think if they had originally said "PS3 Tuesday, PC Thursday" most people wouldn't have given a shit.
 

Termie

Diamond Member
Aug 17, 2005
7,949
48
91
www.techbuyersguru.com
Interesting findings from HardOCP on VRAM in surround using 680SLI and 7970CFX: http://hardocp.com/article/2012/03/28/nvidia_kepler_geforce_gtx_680_sli_video_card_review/5

Scroll to the middle of the page to see very odd results for the 7970, which actually blows past its memory limit in Eyefinity and requires dropping SSAO and blur at the minimum.

This is specific to multiplayer, which as has been shown before, it a completely different benchmark than the singleplayer game.
 

Zargon

Lifer
Nov 3, 2009
12,240
2
76
http://mp1st.com/2012/03/28/a-list-of-unannounced-ps3-battlefield-3-patch-notes/

Missed out on all the Battlefield 3 PS3 patch details? No problem! You can catch up on all the latest news right here. As many PlayStation 3 users may have already noticed, a number of features made it into the patch that weren’t officially announced in the recent patch notes provided by DICE. Thanks to a number of good folks, we’ve been able to compile a list of these “hidden” features in one convenient place.

We’d like to thank Reddit user “2wheels” and all who commented on his thread. Of course, we’d also like to thank all of our Twitter and Facebook followers who really helped us out big time today. Big thank you to all of our readers and commenters who’ve helped us compile this list!

Again, these notes will not include what was already mentioned in the official patch notes. Without further adieu and in no particular order:

Updates:
Current map and Next Map is revealed in Server Information screen as a “Play” icon and “Fast Forward”
RPK now has extended mags
The QBB-95 gets an extra heavy barrel unlock at 300 kills
The Extended mag was removed from the MG-36, but replaced with a free heavy barrel
Items like the 12x scope for the Famas or the suppressor for the MK3A1 Jackhammer are removed

Graphical Tweaks:
No blind colour mode, but all the icons seem to be much easier to see
Possible slight camera and animation changes: Heli’s and jets seem to explode and break up a lot more smoothly
More saturation
Less blue tint
Easier to see icons


Audio Tweaks:
Can hear footsteps, reloading as well as voiceovers much more clearly


User Interface Tweaks:
Minimap has more focus on team function icons (heal, repair, flags)
Icons for vehicles on spawn screen
Easier to see what spawn point is selected on map when selecting spawn
Other squad leader objectives are marked on flags

Movement Tweaks:
Much better responsiveness (Even better with AA turned off)
Noticeably faster repositioning from prone to standing or crouching position
No more “supercrawl” or “superworm”

Vehicle Tweaks:
Moved AA on Kharg (US on carrier, Russian at air strip)
Faster vehicle spawn (Mainly air vehicles)
Attack helicopter on non-B2K maps respawn in 30 seconds instead of 80 seconds
You can fly through poles from half way and up
Can spawn into AA guns
Jets guided missiles can take out a tank and nearby infantry in 2-3 hits
Below Radar has been buffed
Stinger takes about 2 or less seconds to lock onto and fire, missiles seem to move slightly faster, 1 hit disable
Havoc is noticeably easier to control
All air vehicles now start with flares as a minimum
Scout heli on Sharqi Rush added for attackers
Jeep horns have been added
Ground vehicles can be locked onto even when no person was or is in it
Jets have reduced bullet damage
Multiple players spawning into same jet/heli seems better
Air radar is reduced in effectivity, only jets and helicopters are visible and if one uses ECM jammer or below radar, they’ll be invisible on the air radar


Equipment and Attachment Tweaks:
Laser marker or maybe guided missile range seems to have been increased
Red laser designator can be seen from tanks and heli’s as well as SOFLAM’s now
Tactical light nerf

Greater recoil when suppressed
RPK now has extended mags
The QBB-95 gets an extra heavy barrel unlock at 300 kills
The Extended mag was removed from the MG-36, but replaced with a free heavy barrel
Items like the 12x scope for the Famas or the suppressor for the MK3A1 Jackhammer are removed

Squad Tweaks:
Can change squad without leaving the current squad.
Visible squads now only at 3: Can create new squads
There is a much longer period in which you can be revived

Ribbons and Medal Tweaks:
Nemesis medal reduced to 30 ribbons
Suppression reduced from 7 to 4
MCOM Attacker reduced from 3 to 2
MCOM Defender reduced from 4 to 2
Anti-Explosive increased from 2 to 3
Air Warfare reduced from 6 to 5

Match and Map Tweaks:
Can now quit between rounds
Shorter game start countdown
No minimum player count: Players can move around right away, points begin to count after 8 players join
Match Making option in multi player, seems to be for esport/organized scrims on custom servers
Current map and Next Map is revealed in Server Information screen as a “Play” icon and “Fast Forward”
Separate customizations for US and RU
5-flag Wake Island: Conquest Assault
Added ladder to Sharqi TV tower
On Grand Bazaar Rush, the attackers get a tank after the first set of objectives, instead of the second
Changed the out-of-bounds: Noshar Canals

Server Tweaks:
Custom Servers, read here for server prices, more servers to come during the week
Over 1000 ticket custom servers on console
Conquest Assault browser filter added

Other Tweaks:
Additional Dogtags have been added (A-91 and M26 dog tags. As well as a tag for the game ‘Syndicate&#8217
US Assault/Medic’s arms are now darker-skinned to reflect character model
Shortcut bundles added (read here for more details)



Of course, feel free to add, correct, confirm or deny any of these unannounced PS3 patch notes in the comments below! We will update accordingly.

Sources: Comments, Twitter, Facebook, Reddit


this is for PS3 but im sure most of it transfers
 
Last edited:

Zargon

Lifer
Nov 3, 2009
12,240
2
76
more patch news for PC:
http://blogs.battlefield.com/2012/0...ap-lots-of-fixes-and-new-shortcut-items-live/

The PC Battlefield 3 update goes live tomorrow. It includes a smattering of fixes, tweaks, and additions. Read on for the full details.

On March 29, we are rolling out the big Spring game update for Battlefield 3 on PC! The focus of this massive package is to make the game more stable, fairer, and more balanced. You can find a comprehensive change list in this earlier post.

The ~1.6GB update will start rolling out at around 9AM UTC / 11 AM CET March 29. Below are some of the highlights.

New and improved commo rose



This update sees a number of improvements to the commo rose on PC, partially based on feedback from the community. Some of the tweaks we have made are detailed below:

New global call-outs

We have added a number of new commo rose call-outs that you can make to the entire team whenever you want. Where you previously had to look at a Support player to get the option to request ammo, you can now use the commo rose at any time to request ammo, health, or repairs. Using these requests will trigger appropriate icons on the minimap.

Moved orders to commo rose

We moved orders so that they are now exclusive to the commo rose. This means that you will no longer accidentally place an order when you in reality wanted to spot an enemy standing near a flag, for example.

Improved mouse handling

The mouse movement is now always tracked from the center of the commo rose, to make navigation more intuitive.

Quicker activation

You now activate a call-out simply by releasing Q, which should be snappier than the previous implementation.

Improved readability

We tweaked the layout and design of the commo rose to improve readability and give clearer and quicker confirmation of which call-out is currently highlighted.

The available call-outs in the commo rose is context sensitive and will change depending on what you are currently doing in the game – for example, vehicles and infantry each have separate call-outs. Each function should trigger appropriate voice messages as well as icons on the minimap for increased team play possibilities. Players should keep an eye on the minimap for these icons. If you see them flashing, a team mate is requesting aid via the commo rose.




Look for these flashing icons on the mini map. They mean your team mates are trying to tell you something!

Improved minimap

After listening to community feedback, we have implemented alternative new ways to display the minimap. You can now choose between Map, Satellite or Hybrid view mode.


Map mode shows the most important tactical geometries such as buildings, objects, roads and water.
Satellite mode displays a top-down photograph of the level for increased terrain detail.
Hybrid mode combines the Satellite view with a Map overlay, offering a mix of quick tactical awareness and terrain detail.



You can change the minimap mode on the fly by pressing (this key is mappable). You can set your preferred default map mode in the Options menu, where you can also alter the opacity level for the satellite textures. See below for an example of how these map displays compare.



Select the minimap display that suits your map and play style.




Beep beep! We have horns!

Yes! We have added horns to all jeeps in the game! Nothing says “Get in and man the machine gun so we can take back the airfield!” like three short beeps of the horn. Just press [SPACE] to make your presence known to friendly forces. Warning: Beeping also heard by opposition. Suggest limiting beeping when in enemy territory to keep vehicle in working order. This feature is also present in the PlayStation 3 update that went live yesterday (activated by L1).



Giving all players IR flares

To balance the battlefield and give budding pilots a fighting chance from day 1, we are now giving IR flares to all players. These will be automatically available to you in all air vehicles in the game. So if you’ve had a hard time staying up in the air previously, it should be easier to dodge incoming threats from now on. We hope this small but significant change will mean more players take to the skies and mix up their play style. This feature is also present in the PlayStation 3 update that went live yesterday.



More awards for skillful heli flying

One of the balancing items we have done in this game update is to better reward skillful heli pilots. To do this, we have increased the pilot’s score for transporting passengers who make kills from the heli. The assist score for heli pilots is now 50 points/kill. In a fully loaded transport, four passengers who make 1 kill each will give the pilot a sum total of 200 points. This balancing change is also present in the PlayStation 3 update that went live yesterday.



Making the SOFLAM a passive income gadget

The Recon gadget SOFLAM (laser target painter) has been given a new feature. Now, when a Recon player places it and then leaves it, it will continue to paint targets entering its area of control, continuously giving the Recon player a passive points income. This means a Recon player can place a SOFLAM in a strategic position, then leave it to find a good sniping spot. Combined with fixing a few scoring error in the SOFLAM, it should now be a much more viable source of experience points for Recons. This balancing change is also present in the PlayStation 3 update that went live yesterday.



Suppressing is team play, too!

Another balancing change that reflects how we want every player to be able to contribute to the overall effort is the lowered threshold for achieving the Suppression Ribbon. From a previous requirement of 7, players now only need to perform 3 suppressions in a game to be rewarded the Suppression Ribbon. This means the Support Kit player can rack up scores by skillful use of his LMG. We’ve always know suppression helps – now we are more generously rewarding those team players who help disorient the enemy so we can move in for the kill. This balancing change is also present in the PlayStation 3 update that went live yesterday.



New to the game? Get a flying start with our new shortcut items



Today, we are also offering 10 different shortcut items for sale for Battlefield 3 on PC. If you’re new to the game, this is the perfect way to gain some ground on the veterans online. Or if you’d love to get your hands on those AA missiles for jets instantly, this is for you.



The 10 shortcut items are available now from Origin and include:

Kit Shortcut Bundle: Immediately unlocks all items unique to the four playable classes

Vehicle Shortcut Bundle: Immediately unlocks all items for all vehicles

The Ultimate Bundle: Immediately unlocks all items from all other available shortcut packs



We hope you enjoy the contents of this game update. As always , had to the Battlelog forums or discuss the update with us right here on the blog. See you on the battlefield!
 

Childs

Lifer
Jul 9, 2000
11,450
7
81
I'm not so keen on being able to buy all the kit upgrades. What do you all think? Rank 1 player having all of this - good or bad for the game?

I think its fine. Otherwise its harder to get new players into the game. If anything, it should have been a Day 1 option.
 
Oct 25, 2006
11,036
11
91
Don't like the SOFLAM changes. All it does is encourage recons to do nothing but sniping and rack up free passive points.

I never even use the Javalin anyway., the RPG is much better, though it still absolute shit compared to the AT4.
 

Phoenix86

Lifer
May 21, 2003
14,643
9
81
Don't like the SOFLAM changes. All it does is encourage recons to do nothing but sniping and rack up free passive points.

I never even use the Javalin anyway., the RPG is much better, though it still absolute shit compared to the AT4.
RPGs are nice because they are versatile but you really, really can't compare them to soflam+jav. If this encourages more soflam I'm good.
 

Destiny

Platinum Member
Jul 6, 2010
2,309
1
0
I'm not so keen on being able to buy all the kit upgrades. What do you all think? Rank 1 player having all of this - good or bad for the game?

I think it might give them a false sense of security and make them think they are on even levels with us veterans... still doesn't make them have better experience... if anything it will give them false confidence - cannon fodder with cool new toys that they "did not earn" is how I see it...
 
Oct 25, 2006
11,036
11
91
RPGs are nice because they are versatile but you really, really can't compare them to soflam+jav. If this encourages more soflam I'm good.

Yes you can. Javalin is terrible because you can't easily take on tanks at close range. With a RPG I can run around a tank fire, run away, fire again, and keep doing it until its dead while only exposing myself for a split second. Even at long ranges I prefer the RPG because without the SOFLAM, Javalins are useless because everyone uses IR smoke, and I swear the cooldown for the smoke is shorter than the Javalin reload time, while with an RPG I can hit targets no matter what.

The Javalin is such a low skill, boring weapon.

If they ever reintroduced the AT4, I would use that, but until then, RPG it is.
 

maevinj

Senior member
Nov 20, 2004
928
11
81
Yes you can. Javalin is terrible because you can't easily take on tanks at close range. With a RPG I can run around a tank fire, run away, fire again, and keep doing it until its dead while only exposing myself for a split second. Even at long ranges I prefer the RPG because without the SOFLAM, Javalins are useless because everyone uses IR smoke, and I swear the cooldown for the smoke is shorter than the Javalin reload time, while with an RPG I can hit targets no matter what.

The Javalin is such a low skill, boring weapon.

If they ever reintroduced the AT4, I would use that, but until then, RPG it is.

The smoke cool down is shorter than the reload time for javalin. I experienced this last night.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |