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DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
Im done with the vehicles, the patch has ruined them for me. The post patch tank should come standard equipped with NO SMOKING signs.



Thankfully TDM is fun as hell and there are plenty of people playing it now.
 

Bobisuruncle54

Senior member
Oct 19, 2011
333
0
0
Im done with the vehicles, the patch has ruined them for me. The post patch tank should come standard equipped with NO SMOKING signs.



Thankfully TDM is fun as hell and there are plenty of people playing it now.

Pretty much. When you have 4 Engineers pop up like Meerkats and take a tank out like it was the equivalent of a parent dealing with a toddler having a temper tantrum you know it's just not balanced. You just know that DICE just read posts of players saying "but I as an Engineer I should be able to take on a tank, that's what the class is for", omitting any notion of team work or tactics based on objective play, rather making it a deathmatch game with a few distractions.

This isn't really a BF title in the traditional sense, the core team play just isn't there.
 
Oct 25, 2006
11,036
11
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Pretty much. When you have 4 Engineers pop up like Meerkats and take a tank out like it was the equivalent of a parent dealing with a toddler having a temper tantrum you know it's just not balanced. You just know that DICE just read posts of players saying "but I as an Engineer I should be able to take on a tank, that's what the class is for", omitting any notion of team work or tactics based on objective play, rather making it a deathmatch game with a few distractions.

This isn't really a BF title in the traditional sense, the core team play just isn't there.

Give engineers shotguns and close range SMG's only. You will not see anywhere near the amount of Engineers we do now.
 

Bobisuruncle54

Senior member
Oct 19, 2011
333
0
0
Give engineers shotguns and close range SMG's only. You will not see anywhere near the amount of Engineers we do now.

Exactly. Currently there is no downside to being an Engineer, no compromise to be made. I guess this was to be expected though and looking at it now the writing was on the wall in BC2 because they were given SMGs with silencers which again shows how they were stepping back from previous games in the series where team play and tactics made up for the shortcomings of each class, not just "moar weaponz!".
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
I disagree. Just remove all the stupid balancing that has made all the weapons in each class identical and give the tanks back their armor. In other words go back to launch day, when the game was just right other than a few glitches.
 

JTsyo

Lifer
Nov 18, 2007
11,810
946
126
Pretty much. When you have 4 Engineers pop up like Meerkats and take a tank out like it was the equivalent of a parent dealing with a toddler having a temper tantrum you know it's just not balanced. You just know that DICE just read posts of players saying "but I as an Engineer I should be able to take on a tank, that's what the class is for", omitting any notion of team work or tactics based on objective play, rather making it a deathmatch game with a few distractions.

This isn't really a BF title in the traditional sense, the core team play just isn't there.

How many engineers should be needed to kill a tank? It's the tank's fault for getting in close without infantry support. The RPGs are so slow you can dodge them over any decent distance. I fired an RPG at a boat and remember thinking, it's like a flare.
 

endlessmike

Senior member
Jul 24, 2007
385
0
0
Exactly. Currently there is no downside to being an Engineer, no compromise to be made. I guess this was to be expected though and looking at it now the writing was on the wall in BC2 because they were given SMGs with silencers which again shows how they were stepping back from previous games in the series where team play and tactics made up for the shortcomings of each class, not just "moar weaponz!".


In BF42 Engineers were limited to bolt action rifles (maybe Garands on some maps?) and mines/explosives, and anti-tank guys just had a bazooka and a pistol. Definite compromises there. It was definitely a situational class that relied on others in different classes to succeed in most situations.

Now those two classes are combined with main weapons that are reasonably effective both up close and at range. If you play smart you really aren't at a significant disadvantage to a LMG or assault rifle. As such there's really not many compelling reasons to play as anything else unless your team needs one of the benefits of another kit like SOFLAM or ammo resupplies - arguably the most (or only) significant two.

I rarely bother with Assault anymore because most people are too stupid to bother trying to keep alive, and the automatic health regen sort of makes this less impactful anyhow. So yeah, unfortunately I'm one of the wankers who plays Engy 90% of the time, and I'll keep it up until there's a reason for me not to.
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
How many engineers should be needed to kill a tank? It's the tank's fault for getting in close without infantry support. The RPGs are so slow you can dodge them over any decent distance. I fired an RPG at a boat and remember thinking, it's like a flare.

Completely agree, tanks are NOT supposed to be machines of pwnage, they should HAVE to be supported by infantry. If a tank zerg's an infantry nest, they absolutely SHOULD be killed.

Also, it seems no one is running with reactive armor...that's YOUR fault. I'm still having NO problems racking up kills with the tank. Really, with reactive, smoke, and guided, I'm still laughably powerful against infantry, as long as I'm not playing stupid.

Now, as for broken, you SHOULD be talking about the TV missile boost (which is getting fixed). I mean, granted, I'm a heliwhore and I love to see Zargon going >40-1 as my gunner, but OHKs against MBT is too much.
 

Bobisuruncle54

Senior member
Oct 19, 2011
333
0
0
How many engineers should be needed to kill a tank? It's the tank's fault for getting in close without infantry support. The RPGs are so slow you can dodge them over any decent distance. I fired an RPG at a boat and remember thinking, it's like a flare.

Must have just glanced it then because an accurate shot post-patch from an rpg will now deal critical damage. Also dodging only works if you have space and most maps in BF3 don't provide this near objectives. As for any engineers popping up playing whack-a-mole it is just as difficult for friendly infantry to shoot them as it is for the tank, usually even more so because at least the tank can destroy some cover that they usually duck behind.

My issue isn't the amount of engineers it should take, you couldn't have played BF2 much because you didn't get what I was saying. The problem isn't that it takes relatively few engineers to take out a tank, the problem is that there are so many at any given time that tanks are always vulnerable. It was a very different story with BF2 because they were given a weak primary weapon to compensate. As a result Anti-tank guys in BF2 had to stick with their team mates to survive infantry battles and then provide anti vehicle support when needed. Now engineers don't need that support so they can be anywhere and they are much more common.

The balance is fundamentally broken because of this. Even the most skilled tank drivers are merely an annoyance now unless they are excellent shooters at very long range. The idea of a tank is to provide another tactical layer to the combat, but it's been treated as if it was a damage and armour perk in a deathmatch game like Quake 3 or Unreal Tournament. Past BF games never played like this.

As others have said, launch day balance was actually pretty spot on, and only a few bugs needed tweaking here and there.
 

Bobisuruncle54

Senior member
Oct 19, 2011
333
0
0
Completely agree, tanks are NOT supposed to be machines of pwnage, they should HAVE to be supported by infantry. If a tank zerg's an infantry nest, they absolutely SHOULD be killed.

Also, it seems no one is running with reactive armor...that's YOUR fault. I'm still having NO problems racking up kills with the tank. Really, with reactive, smoke, and guided, I'm still laughably powerful against infantry, as long as I'm not playing stupid.

Now, as for broken, you SHOULD be talking about the TV missile boost (which is getting fixed). I mean, granted, I'm a heliwhore and I love to see Zargon going >40-1 as my gunner, but OHKs against MBT is too much.


Point is, it's not really about the strength of the tanks, it's not about the strength of the engineers, it's about the sheer number of players that opt for the engineer class because it has no drawbacks and is a one stop solution for almost anything on the battlefield. Your experience with tanks maybe "OP" but that could be for a number of reasons, including looking after your KD rather than going for objectives.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
Completely agree, tanks are NOT supposed to be machines of pwnage, they should HAVE to be supported by infantry. If a tank zerg's an infantry nest, they absolutely SHOULD be killed.

Also, it seems no one is running with reactive armor...that's YOUR fault. I'm still having NO problems racking up kills with the tank. Really, with reactive, smoke, and guided, I'm still laughably powerful against infantry, as long as I'm not playing stupid.

Now, as for broken, you SHOULD be talking about the TV missile boost (which is getting fixed). I mean, granted, I'm a heliwhore and I love to see Zargon going >40-1 as my gunner, but OHKs against MBT is too much.
Im pretty sure in real life tanks are machines of pwnage against men with small arms. :biggrin:

I like to keep my games somewhat realistic, RPG 7's should be little more than an annoyance to an M1 Abrams. If they want to keep the damage they are inflicting on tanks now, they should toss the RPG7 and give the engineers RPG 29's (Vampir).
 

Exterous

Super Moderator
Jun 20, 2006
20,475
3,591
126
Assault: L85+heavy barrel. Super accurate and controllable under full auto fire. Also has the fast ADS movement speed which is a huge huge tactical advantage.

I could swear the verticle kick increased with the patch. At short/mid range its amazingly accurate but at long ranges it seems like I have to adjust more due to barrel climb

I still stand around for a good 15-30 sec before I leave the base! Old habits are hard to break.

I have to stop lollygagging at the load out menu now that the games start sooner

The AN 94 assault rifle actually got a pretty nice buff but I still don't see as many people using it as I do. It was already incredibly accurate before but now I swear these bullets are laser guided with almost zero recoil.

Damn - I keep forgetting to try the AN94 again
 

Exterous

Super Moderator
Jun 20, 2006
20,475
3,591
126
I definately agree that tanks are too easy to take out now. Heck - the chain gun on the heli can take it out without the need to reload let alone the TV missile issue.

One thing I think would help is to add the coax as something that doesn't need to be 'equipped' or switched to. I'd gladly give up the zoom key to be able to use the coax without switching back and forth between the main gun

I could swear that I wasn't getting warning signals enough last night as well. A couple of times I got killed by a Jav from a good distance away with no 'lock on' sound

And I would ask for a moment of silence for a special soldier who joined me as my coax gunner - by chocie! - despite my suicidal tendancies
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...
....
.....
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friggin badass.

Bout damn time

Currently there is no downside to being an Engineer, no compromise to be made.

Now those two classes are combined with main weapons that are reasonably effective both up close and at range.

Granted I don't play Engi nearly as much as assault but in my experience I have to disagree with the 'no downside' and 'at range'. The L85 is vastly superior at range than anything the engineers get and 99% of the time I will win that matchup
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
yea and i 100% disagree with that i have no idea who he is but its wrong. it was everywhere, especially metro sien and bazar

LOL

he said he looked at kill #'s and the USAS/Frag combo was 5% of the kills in the game across all platforms.

Completely agree, tanks are NOT supposed to be machines of pwnage, they should HAVE to be supported by infantry. If a tank zerg's an infantry nest, they absolutely SHOULD be killed.

Also, it seems no one is running with reactive armor...that's YOUR fault. I'm still having NO problems racking up kills with the tank. Really, with reactive, smoke, and guided, I'm still laughably powerful against infantry, as long as I'm not playing stupid.

Now, as for broken, you SHOULD be talking about the TV missile boost (which is getting fixed). I mean, granted, I'm a heliwhore and I love to see Zargon going >40-1 as my gunner, but OHKs against MBT is too much.



they are going to fix it soon though(in a few days supposedly, ps3 and 360 got it patched yesterday) gotta whore TV while we can!

Im pretty sure in real life tanks are machines of pwnage against men with small arms. :biggrin:

I like to keep my games somewhat realistic, RPG 7's should be little more than an annoyance to an M1 Abrams. If they want to keep the damage they are inflicting on tanks now, they should toss the RPG7 and give the engineers RPG 29's (Vampir).

and the javelin is 1hk from hundreds of yards. IRL.
 

endlessmike

Senior member
Jul 24, 2007
385
0
0
One thing I think would help is to add the coax as something that doesn't need to be 'equipped' or switched to. I'd gladly give up the zoom key to be able to use the coax without switching back and forth between the main gun


Granted I don't play Engi nearly as much as assault but in my experience I have to disagree with the 'no downside' and 'at range'. The L85 is vastly superior at range than anything the engineers get and 99% of the time I will win that matchup


There should be some benefit to having a full tank crew, and being able to fend off infantry with the gunner while using other weapons as the driver is it. I shouldn't be able to solo in a tank and take on anything that comes at me. I have to make a choice given the scenario - do I need coax here, or do I want guided or canister shells? Am I on a team where nobody is playing together, or am I going to have a dedicated gunner/CITV guy with me? Those decisions and choices are what make the game diverse and balanced, not giving everything to everyone at once.

Also re: Engy... I don't think that there is "no downside", but it's not great enough to make me want to choose Assault instead, particularly on a vehicle heavy map.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
and the javelin is 1hk from hundreds of yards. IRL.
Yep, and I can live with that in the game if........... there arent 10 SOFLAMS and 20 jav toting egineers on a map.

Hmmm, if you were limited to how many players of a certain class could be on a team or in a squad, kinda like CoD4 Pro Mod was.......... Oh I can already hear the wailing. LOL
 
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Oct 25, 2006
11,036
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I definately agree that tanks are too easy to take out now. Heck - the chain gun on the heli can take it out without the need to reload let alone the TV missile issue.

One thing I think would help is to add the coax as something that doesn't need to be 'equipped' or switched to. I'd gladly give up the zoom key to be able to use the coax without switching back and forth between the main gun

I could swear that I wasn't getting warning signals enough last night as well. A couple of times I got killed by a Jav from a good distance away with no 'lock on' sound

And I would ask for a moment of silence for a special soldier who joined me as my coax gunner - by chocie! - despite my suicidal tendancies
.
..
...
....
.....
......



Bout damn time





Granted I don't play Engi nearly as much as assault but in my experience I have to disagree with the 'no downside' and 'at range'. The L85 is vastly superior at range than anything the engineers get and 99% of the time I will win that matchup

Just because you happen to have a weapon that is better than what Engineers normally get does not mean Engineers don't have downsides. Engineers get amazing force projection up to long medium range. 99% of the time, the STARTING rifle is more than enough to win engagements at longer ranges. Its not the fact that other classes happen to get better weapons, its that the Engineer gets weapons that works perfectly well for most situations.

That's ridiculous. You know what the Engineers and Anti-Tank classes got in BF2? Shotguns and short ranged SMG's. Anything longer than arms reach, we had to take out our pistols. People like me? I could out duel Spec Ops with using only pistols because I got so good at using it at range. It limited the amount of engineers because no one likes not being able to kill things at longer rages. Everyone hurp durped to assault or spec ops, who , except for spec ops, were useless against tanks.

It created teamwork. Teamwork is non existent in BF3, because engineers are so good at everything in the first place, there is no incentive to play other classes. Engineers can do everyone's job 90% as well as the specialized classes, and thats BS.
 
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Childs

Lifer
Jul 9, 2000
11,313
7
81
Point is, it's not really about the strength of the tanks, it's not about the strength of the engineers, it's about the sheer number of players that opt for the engineer class because it has no drawbacks and is a one stop solution for almost anything on the battlefield. Your experience with tanks maybe "OP" but that could be for a number of reasons, including looking after your KD rather than going for objectives.

I use engineer against infantry more than tanks. Even on Metro lots of people run engineer. I supposed you could make them less attractive in some way to reduce the numbers. You make it so that the engineer only has a shotgun like in BF2, people will move to support or assault, then you have 1 or two tanks dominating the map. If there were more tanks on the map at any given time, then fine, but there is not enough to go around to keep the tanks in check. The engineers are keeping the vehicles balanced, which seems better for the other 90% who dont have a vehicle.

It created teamwork. Teamwork is non existent in BF3, because engineers are so good at everything in the first place, there is no incentive to play other classes. Engineers can do everyone's job 90% as well as the specialized classes, and thats BS.

There wasnt all that much teamwork in previous Battlefields. I was reminded of this a couple of weeks ago when I was playing BF2142. Sure you have a squad or two using teamwork to great effect, but most people where playing it like they play BF3. I know personally I used to lone wolf it as spec ops or a sniper in BF2.
 
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Zargon

Lifer
Nov 3, 2009
12,218
2
76
I definately agree that tanks are too easy to take out now. Heck - the chain gun on the heli can take it out without the need to reload let alone the TV missile issue.

I do not think that is true. but I cannot prove it persay
 
Oct 25, 2006
11,036
11
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I use engineer against infantry more than tanks. Even on Metro lots of people run engineer. I supposed you could make them less attractive in some way to reduce the numbers. You make it so that the engineer only has a shotgun like in BF2, people will move to support or assault, then you have 1 or two tanks dominating the map. If there were more tanks on the map at any given time, then fine, but there is not enough to go around to keep the tanks in check. The engineers are keeping the vehicles balanced, which seems better for the other 90% who dont have a vehicle.



There wasnt all that much teamwork in previous Battlefields. I was reminded of this a couple of weeks ago when I was playing BF2142. Sure you have a squad or two using teamwork to great effect, but most people where playing it like they play BF3. I know personally I used to lone wolf it as spec ops or a sniper in BF2.

Easy. Give engineers only shotguns, give us back the AT4, more damage to armor than RPG, almost no splash. Engineers are fixed. Good engineers can take out tanks at will, and the # of people playing Engineer is minimal.

Also BF2 quite definitely had more teamwork.
 
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Childs

Lifer
Jul 9, 2000
11,313
7
81
Easy. Give engineers only shotguns, give us back the AT4, more damage to armor than RPG, almost no splash. Engineers are fixed. Good engineers can take out tanks at will, and the # of people playing Engineer is minimal.

I have a feeling that it would just let the tanks run wild on the map. Many engineers die when they are trying to take out the tanks, not just by the tanks, but by the other infantry. Crippling them with shotguns mean they cant take their shot at the tank then take out the infantry shooting at them. It would kill the class, and unbalance the game towards the tanks favor.

Now I am going by how the game is played, not the idealized teamwork version where the engineer would have squad mates watching his/her back. It seems good the way it is now. If a player thinks the tanks die too quickly, then they can be a team player and support the tanks by being assault or support and take out the engineers. But people wont, because thats not how the game is played.
 
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endlessmike

Senior member
Jul 24, 2007
385
0
0
The more I read this discussion and think about the game, the more I think they ought to simply do away with classes, period in the next iteration. Or, keep the specific class roles (medics can heal/revive, support can resupply, engies can repair, recon can... recon?), and let more or less every other piece of kit be completely open. Let people select whatever combination of weapons they want, and maybe impose some kind of weight limit or penalty for trying to carry too big of a loadout. Want a M249, Jav, and mines? Fine, but you're slowed to a crawl. This way instead of selecting a perk, your loadout can dictate your bonuses or penalties. Instead of a Sprint perk, choose a loadout that allows you to be more mobile.
 

JTsyo

Lifer
Nov 18, 2007
11,810
946
126
Must have just glanced it then because an accurate shot post-patch from an rpg will now deal critical damage. Also dodging only works if you have space and most maps in BF3 don't provide this near objectives. As for any engineers popping up playing whack-a-mole it is just as difficult for friendly infantry to shoot them as it is for the tank, usually even more so because at least the tank can destroy some cover that they usually duck behind.

My issue isn't the amount of engineers it should take, you couldn't have played BF2 much because you didn't get what I was saying. The problem isn't that it takes relatively few engineers to take out a tank, the problem is that there are so many at any given time that tanks are always vulnerable. It was a very different story with BF2 because they were given a weak primary weapon to compensate. As a result Anti-tank guys in BF2 had to stick with their team mates to survive infantry battles and then provide anti vehicle support when needed. Now engineers don't need that support so they can be anywhere and they are much more common.

The balance is fundamentally broken because of this. Even the most skilled tank drivers are merely an annoyance now unless they are excellent shooters at very long range. The idea of a tank is to provide another tactical layer to the combat, but it's been treated as if it was a damage and armour perk in a deathmatch game like Quake 3 or Unreal Tournament. Past BF games never played like this.

As others have said, launch day balance was actually pretty spot on, and only a few bugs needed tweaking here and there.

Yea, I'm sure engineer is the most played class. But don't forget that the other classes also got combined capabilities from other BF. Assault/Medic and Support/Heavy.
The trouble with limiting engineers to close range is that the vehicle heavy maps are also large maps. I would be OK with SMG/Shotgun/bolt action rifle for engineers so that they can fire at range but with a low rate of fire or take more firepower instead of range. Just limit their scopes to 4X and below to stop them from overlapping Recon.
 

Exterous

Super Moderator
Jun 20, 2006
20,475
3,591
126
I shouldn't be able to solo in a tank and take on anything that comes at me. I have to make a choice given the scenario - do I need coax here, or do I want guided or canister shells? Am I on a team where nobody is playing together, or am I going to have a dedicated gunner/CITV guy with me? Those decisions and choices are what make the game diverse and balanced, not giving everything to everyone at once.

Its not like its something they haven't done before. In fact I think this is the first BF (not BC) game that didn't have an included coax for the tank driver

Just because you happen to have a weapon that is better than what Engineers normally get does not mean Engineers don't have downsides. Engineers get amazing force projection up to long medium range. 99% of the time, the STARTING rifle is more than enough to win engagements at longer ranges. Its not the fact that other classes happen to get better weapons, its that the Engineer gets weapons that works perfectly well for most situations.

Amazing? 99% of the time? Perfectly well? I guess we will have to disagree then. I dislike playing an engineer because - outside of a vehicle - I simply do not have nearly the anti-perosnal weapons available to be nearly as effective as I can be with the other classes

IMO its not the quality of the guns that makes everyone want to be an engineer - its the splash damage ability of the SMAW/RPG and the ability to take out a person behind a wall/obstacle (thank you Destruction 2.0!)


I do not think that is true. but I cannot prove it persay

Well - its either that or my aim has improved significantly. I noticed it when I was gunning for you in Kharg. In the past I would need at least one reload before killing a tank (never scored a kill on a comepletely healed tank without at least one reload)
My process would be:
Empty rounds
Switch to guided - lock on and fire
Switch back to guns

There were numerous occasions after the patch on Kharg that I killed the tank without needing the guided or additional reload
 
Oct 25, 2006
11,036
11
91
I have a feeling that it would just let the tanks run wild on the map. Many engineers die when they are trying to take out the tanks, not just by the tanks, but by the other infantry. Crippling them with shotguns mean they cant take their shot at the tank then take out the infantry shooting at them. It would kill the class, and unbalance the game towards the tanks favor.

Now I am going by how the game is played, not the idealized teamwork version where the engineer would have squad mates watching his/her back. It seems good the way it is now. If a player thinks the tanks die too quickly, then they can be a team player and support the tanks by being assault or support and take out the engineers. But people wont, because thats not how the game is played.

Never had an issue in BF2. Of course, its also probably because the maps were so much bigger that you rarely get the "you're swarmed by a million enemies" situation.

Also the AT4 means that you don't get the issues you see in BF3. You can take out a tank at range assuming you have skill, and not expose yourself to danger. BF2 had maps that dwarf anything BF3 has and tons more tanks, and Engineers were never an issue because each class was so well balanced.

Amazing? 99% of the time? Perfectly well? I guess we will have to disagree then. I dislike playing an engineer because - outside of a vehicle - I simply do not have nearly the anti-perosnal weapons available to be nearly as effective as I can be with the other classes

You're wrong. Simply put, the very fact that you admit the Engineer actually has an effective long range solution is an issue. The SCAR-H, the G36C, and M4, M4A1 simply do not belong to the engineer class. It may not be as effective as assault weapons, but they do the job 99% of them time just as well. Even if they may not be as good, fact of the matter is the Engineer has amazing all around ability and can take on anything with reasonably high success rates at any range

If you can't see that these weapons are very very good, then you must not be playing the same game as I am because they're way too good to be on the Engineer class.
 
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