**OFFICIAL** AT Battlefield 3 FAQ and News Thread

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DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
You really think that there shouldn't be advantages and disadvantages to using certain attachments? I mean, there aren't many attachments worth using in the first place.
I think the attachments should be represented in the game just as they are IRL.

Flash suppressor - should reduce muzzle flash with a minimal reduction in long range accuracy

Suppressor - should quieten weapon considerably but also reduce range and velocity

Bipod - increase accuracy and lower LMG recoil - The game currently does this pretty well (but its a PITA deploying and undeploying for my style of play so its useless to me)

Heavy barrel - should increase accuracy at all ranges

Foregrip- should allow faster weapon handling and reduce perceived recoil which in turn increases accuracy at all ranges (there should be no downside to a VFG)

Lasers/tac lights - should burn in HELL!!!!!!!! :biggrin:

All of this vertical/horizontal recoil, random spread is just BS. The suppression effects are over the top since the patch also. As I said before the game at release was far superior to what we have now. All of the unneeded balancing has broken a great game.
 

looper

Golden Member
Oct 22, 1999
1,655
10
81
I think the attachments should be represented in the game just as they are IRL.
Flash suppressor - should reduce muzzle flash with a minimal reduction in long range accuracy
Suppressor - should quieten weapon considerably but also reduce range and velocity
Bipod - increase accuracy and lower LMG recoil - The game currently does this pretty well (but its a PITA deploying and undeploying for my style of play so its useless to me)
Heavy barrel - should increase accuracy at all ranges
Foregrip- should allow faster weapon handling and reduce perceived recoil which in turn increases accuracy at all ranges (there should be no downside to a VFG)
Lasers/tac lights - should burn in HELL!!!!!!!! :biggrin:
All of this vertical/horizontal recoil, random spread is just BS. The suppression effects are over the top since the patch also. As I said before the game at release was far superior to what we have now. All of the unneeded balancing has broken a great game.

I agree with 95%.. . But to then conclude that the game is broken... over-reaction there. BF3 is still the best all-around FPS out there at the moment.
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
All of this vertical/horizontal recoil, random spread is just BS. The suppression effects are over the top since the patch also. As I said before the game at release was far superior to what we have now. All of the unneeded balancing has broken a great game.

I like suppression now

so much less 'sprint from cap to cap' going around it seems
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
I agree with 95%.. . But to then conclude that the game is broken... over-reaction there. BF3 is still the best all-around FPS out there at the moment.
Compared to how it was at release........ yeah they broke it.

Im still playing it because I agree its the best thing going. Im just terribly disappointed in what they have done with all of updates and patches other than the glitch fixes.
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
The forgrip reduces recoil but also reduces accuracy. The the gun becomes easier to control, but the bullets magically don't go where you aim.

It's kind of a crappy change, but it was done to make other attachments viable. Flash supressor and heavy barrel are the only attachments worth using on most guns now.

This is stupid. If they don't want people using the grip, then remove it from the game. I don't even see why they even care what attachments people are using. So much BS with this game.
 

Termie

Diamond Member
Aug 17, 2005
7,949
48
91
www.techbuyersguru.com
The fact that DICE messed with the attachments (i.e., artificially neutered them) at the same time that EA decided to begin selling unlock packs is ironic. If the point of the latter was to give everyone a chance at the unlocks, why make the unlocks essentially worthless?

I agree that there is just too much going on in these patches that isn't performance related. Is it DICE being responsive to fans, or is it DICE giving in to fans by giving up? If one attachment is superior, let everyone run it...the rest of the unlocks are just "trophies" to win. But by changing the game with every patch, DICE is making it harder for people who play a lot of BF3 to enjoy it, because the game mechanics keep being pulled out from under them.

Just as an example, my old standby G36C with foregrip, holo, and silencer, which I had a really good handle on pre-patch and with which I could easily predict an outcome of a matchup, is practically useless now.
 
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videogames101

Diamond Member
Aug 24, 2005
6,783
27
91
The fact that DICE messed with the attachments (i.e., artificially neutered them) at the same time that EA decided to begin selling unlock packs is ironic. If the point of the latter was to give everyone a chance at the unlocks, why make the unlocks essentially worthless?

I agree that there is just too much going on in these patches that isn't performance related. Is it DICE being responsive to fans, or is it DICE giving in to fans by giving up? If one attachment is superior, let everyone run it...the rest of the unlocks are just "trophies" to win. But by changing the game with every patch, DICE is making it harder for people who play a lot of BF3 to enjoy it, because the game mechanics keep being pulled out from under them.

Just as an example, my old standby G36C with foregrip, holo, and silencer, which I had a really good handle on pre-patch and with which I could easily predict an outcome of a matchup, is practically useless now.

TBH since the patch I might as well have been playing a different game.
 

videogames101

Diamond Member
Aug 24, 2005
6,783
27
91
Wow, that explains why I've been sucking since the new patch came out. All of my guns had foregrip attached!

So what are the best attachments then?

foregrip+heavy barrel is what you have to run, or you can go straight flash supressor
 

maevinj

Senior member
Nov 20, 2004
928
11
81
foregrip+heavy barrel is what you have to run, or you can go straight flash supressor

Actually I think that's what I've been running. The heavy barrel isn't going to cancel out the 20% accuracy hit though is it?

I'm thinking I'm going to just go flash supressor. Does that come with any penalties?
 

videogames101

Diamond Member
Aug 24, 2005
6,783
27
91
Actually I think that's what I've been running. The heavy barrel isn't going to cancel out the 20% accuracy hit though is it?

I'm thinking I'm going to just go flash supressor. Does that come with any penalties?

No, it won't quite cancel out, but even so the horizontal recoil reduction from the foregrip is still almost required to play =(

The flash suppressor gives a ~-20%(depending on weapon) to overall recoil while aimed, but a penalty to recoil when firing from the hip. And yeah, you'll still light up on the minimap.
 

llee

Golden Member
Oct 27, 2009
1,152
0
76
I hate to say this but I think you guys are a little pedantic. A better player will usually defeat a lesser player, no matter which attachments, vehicles, or perks they're using. Stop worrying about attachments and just enjoy the game
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
136
I have almost given up BF3 since the patch. And I am a HUGE BF fan. Tanks are utterly worthless now. They are half decent if you have reactive armor, but a TV missile will still one shot kill you.

I have yet to find a weapon that I like though. Before the patch I had a lot of weapons that I loved. Not because they were OP, but because of the way they felt. That is no longer true though.

I have never felt this way about a game before. Even when Diablo 2 got its huge patch back in the day that changed everything, it was livable. But this patch just aggravates me like no game ever has.
 

Canbacon

Senior member
Dec 24, 2007
794
4
91
really? i guess that would explain a lot actually

Yea, I was wondering why I was having a hard time setting up the shot. Grr, time to find a new carbine/rifle attachment combo.

My new favorite sniper short/med weapon is the SKS + ACOG + Flash Suppressor.
 

maevinj

Senior member
Nov 20, 2004
928
11
81
I hate to say this but I think you guys are a little pedantic. A better player will usually defeat a lesser player, no matter which attachments, vehicles, or perks they're using. Stop worrying about attachments and just enjoy the game

I haven't been enjoying the game since the last patch was released. That is why I'm worried about carrying the correct attachments.
 

chucky2

Lifer
Dec 9, 1999
10,016
36
86
It'd be nice if they re-did Recon. I like to see more sniper type things like custom loaded ammo as an unlock, ghillie suit unlock, etc. Also there is no technical reason one should not be able to get a straight pull bolt and bipod (although I can see where that would be too deadly on the maps we have).

Again I wish we could manually lase with the SOFLAM, instead of be at the mercy of whatever it paints.

Kudos though in now being able to setup the SOFLAM and not go immediately into it, that was a really nice fix in this last patch!
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
I hate to say this but I think you guys are a little pedantic. A better player will usually defeat a lesser player, no matter which attachments, vehicles, or perks they're using. Stop worrying about attachments and just enjoy the game

There are too many WTF moments in this game. If I didn't buy the 680 I wouldn't be playing again. Shooters shouldn't be randomized as much as BF3 is, as it impacts the competitiveness of the game.
 

chucky2

Lifer
Dec 9, 1999
10,016
36
86
There are too many WTF moments in this game. If I didn't buy the 680 I wouldn't be playing again. Shooters shouldn't be randomized as much as BF3 is, as it impacts the competitiveness of the game.

I don't know about this, BF3 not being random. I think if you let 32 players on each side, on the map sizes we have with the common objectives placed where they are, go at it, you should get the randomness we have.

Take the RU main spawn on Caspian. It's something like 700m (or less), to the first real grouping of rocks any significant distance outside of the main US spawn. Within that distance going in a circle from the RU sniper is the Checkpoint, Gas Station, and Hilltop. Granted, trees need to be chopped down for lots better access to Gas Station and Hilltop...

...but the main point here is, in real life, if you gave a sniper sitting up on the rocks outside the main RU spawn an M98B with a bipod and 12x scope, how much ownage would you expect from him? 700m is nothing for M98B round, absolutely nothing. Now put a sniper there, and another on the left side of the main RU spawn. And then another in the rocks to the very right (relative to the RU main spawn) of Gas Station.

In real life, those 3 snipers could control vast amounts of that battlefield for any infantry.

Randomness is basically exactly what I'd expect...
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
...but the main point here is, in real life, if you gave a sniper sitting up on the rocks outside the main RU spawn an M98B with a bipod and 12x scope, how much ownage would you expect from him? 700m is nothing for M98B round, absolutely nothing. Now put a sniper there, and another on the left side of the main RU spawn. And then another in the rocks to the very right (relative to the RU main spawn) of Gas Station.

In real life, those 3 snipers could control vast amounts of that battlefield for any infantry.

Randomness is basically exactly what I'd expect...

If the person can aim, I would expect him to kick ass. He shouldn't be penalized for it. Part of the playing the game is overcoming that scenario, not make it so that regardless of aim and skill, someone only has a 60% of hitting you. There are tanks, helicopters, hmmvs, smoke, or heaven forbid, noob tubes to clear a sniper from a ridge. Or simply use your own snipers to take them out.

I don't know how many times I've burst fired at a support guy and got a hit marker or two, then he goes full auto with an lmg, while standing, and one shot headshot's me. Or run around a corner, unload on someone first, he unloads on me, but he gets the kill. So what was it...my aim, the fact that I always use a grip, was it some attachment on his gun, his aim, or just a random number generator BF3 uses to determine the outcome...If you can't rely on the shooting mechanics there is no point in playing.
 

videogames101

Diamond Member
Aug 24, 2005
6,783
27
91
I hate to say this but I think you guys are a little pedantic. A better player will usually defeat a lesser player, no matter which attachments, vehicles, or perks they're using. Stop worrying about attachments and just enjoy the game

don't worry, i intentionally use bad guns/attachments for fun, but that doesn't mean some attachments are now (and were) shit
 

llee

Golden Member
Oct 27, 2009
1,152
0
76
If the person can aim, I would expect him to kick ass. He shouldn't be penalized for it. Part of the playing the game is overcoming that scenario, not make it so that regardless of aim and skill, someone only has a 60% of hitting you. There are tanks, helicopters, hmmvs, smoke, or heaven forbid, noob tubes to clear a sniper from a ridge. Or simply use your own snipers to take them out.

I don't know how many times I've burst fired at a support guy and got a hit marker or two, then he goes full auto with an lmg, while standing, and one shot headshot's me. Or run around a corner, unload on someone first, he unloads on me, but he gets the kill. So what was it...my aim, the fact that I always use a grip, was it some attachment on his gun, his aim, or just a random number generator BF3 uses to determine the outcome...If you can't rely on the shooting mechanics there is no point in playing.

Probably the foregrip. Makes it harder for bullets to go where the crosshairs are pointed at.
 
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