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realjetavenger

Senior member
Dec 8, 2008
244
0
76
If the person can aim, I would expect him to kick ass. He shouldn't be penalized for it. Part of the playing the game is overcoming that scenario, not make it so that regardless of aim and skill, someone only has a 60% of hitting you. There are tanks, helicopters, hmmvs, smoke, or heaven forbid, noob tubes to clear a sniper from a ridge. Or simply use your own snipers to take them out.

I don't know how many times I've burst fired at a support guy and got a hit marker or two, then he goes full auto with an lmg, while standing, and one shot headshot's me. Or run around a corner, unload on someone first, he unloads on me, but he gets the kill. So what was it...my aim, the fact that I always use a grip, was it some attachment on his gun, his aim, or just a random number generator BF3 uses to determine the outcome...If you can't rely on the shooting mechanics there is no point in playing.

This (times 1000)
 

Hubb1e

Senior member
Aug 25, 2011
396
0
71
If the person can aim, I would expect him to kick ass. He shouldn't be penalized for it. Part of the playing the game is overcoming that scenario, not make it so that regardless of aim and skill, someone only has a 60% of hitting you. There are tanks, helicopters, hmmvs, smoke, or heaven forbid, noob tubes to clear a sniper from a ridge. Or simply use your own snipers to take them out.

I don't know how many times I've burst fired at a support guy and got a hit marker or two, then he goes full auto with an lmg, while standing, and one shot headshot's me. Or run around a corner, unload on someone first, he unloads on me, but he gets the kill. So what was it...my aim, the fact that I always use a grip, was it some attachment on his gun, his aim, or just a random number generator BF3 uses to determine the outcome...If you can't rely on the shooting mechanics there is no point in playing.

What you are missing is that the other guy is also only hitting you at 60% accuracy so if you are better keeping the crosshairs on him and better at judging the bullet drop and bullet travel time than the other guy then you'll score more hits than him. If you are 100% accurate with your gun and the gun is 60% accurate you're accuracy is 60%. If the other guy is only 50% accurate and his gun is 60% accurate than he's only 30% accurate. This is exactly as it is in real life where the bullet never goes exactly were your crosshairs are pointed. There is always the chance that a random bullet will catch you in the head. This is war and it's random. Get over it. Your score is still better than that loser spraying his LMG.

I think tanks are still extremely useful tools and with infantry support you can overcome the engineer spam. If you run into a swarm of engineers you deserve to die quickly. I feel like the classes are nicely balanced with engineers being the preferred loadout on vehicle heavy maps. That's fine with me. Assault gets the m320 and can spam grenades just was well as the rpg.

The only thing I would like to see is some more stationary AA guns but limit their effectiveness to harassing fire except for the AA station at the base which should be very effective.
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
What you are missing is that the other guy is also only hitting you at 60% accuracy so if you are better keeping the crosshairs on him and better at judging the bullet drop and bullet travel time than the other guy then you'll score more hits than him. If you are 100% accurate with your gun and the gun is 60% accurate you're accuracy is 60%. If the other guy is only 50% accurate and his gun is 60% accurate than he's only 30% accurate.

That doesn't mean that at all. Your hits could hit 1,1,0,1,0,0,0,1,1,1 to get to 60%. His shots 1,0,1,1,1,1,1,0,0,0 to get to 60%. Someone could be at 10%, another at 90%, and the 10% can still get the kill. A person with better aim should always win out. With 2 people of equal skill, the one that shoots first should win. It should be as simple as that. When skill is handicapped, it leads to randomness.

When I get a questionable death I make note of who did it, and look at their in game stats, ping, etc. Its worse when I'm recording, cause I can see it over and over. lol Anyways, often times it was from someone with significant sub 1 KDR. It was luck. I know when I get outplayed, and I also know when something is fishy.

This is exactly as it is in real life where the bullet never goes exactly were your crosshairs are pointed. There is always the chance that a random bullet will catch you in the head. This is war and it's random. Get over it. Your score is still better than that loser spraying his LMG.

In real life a bullet goes where it is aimed. You don't line up a shot and have it go 2 ft to the left, then the next shot 2 ft to the right. Sure there can be bullet drop and weather, and that can be calculated. And death in war for the most part is not random. It maybe somewhat arbitrary that someone was looking your way instead of the other way, but they were looking for someone for a reason and they still have to shoot you. You don't just fire in the air and think statistically you will kill x number of people because you fired n number of bullets. I would think most people who play MP FPSs don't do it for a DnD shooting experience. BF seems to be more geared towards a simulated war experience, not a competitive MP game.

I don't play these games to have fun...I play to kick peoples arses...as most of you should know by now! hahahahahahahaha :biggrin: Anyways, too many times I feel like I've been cheated. Gets old.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
so the foregrip thing explains why i can shoot at someones back who isnt moving and miss when he is 20 feet away

that is just wrong
 

Phoenix86

Lifer
May 21, 2003
14,644
10
81
Where your bullet goes should be based 90% off of kick/10% accuracy. Sure some weapons are a little more or less accurate than others but not by much. Kick, however varies a fair amount.
 

Bill Brasky

Diamond Member
May 18, 2006
4,324
1
0
I tested playing without the fore grip last night and had a much easier time putting down targets. I guess I'll just become a laser sight whore.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
sweet just got banned from my first server for being too good


god damn i just lost a lot of points
 
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Worthington

Golden Member
Apr 29, 2005
1,432
17
81
The bullets should go where you aim them. If the game wants to bounce your cross hairs all over like a stripper on an NFL player, fine. But if you can keep the pointer on the target after all of that, you win (unless the other player does it even better).

God damn I miss 1942.
 

fastman

Golden Member
Oct 9, 1999
1,521
4
81
The FG issue/loss is this for all classes/guns that run it?

After some research I found this:

FOREGRIP

•The Horizontal Sway reduction has been changed from a global percent reduction to a weapon specific value reduction. For most guns this means very little change, for guns which have a large horizontal recoil the change is more substation. The FAMAS, F2000, and AEK971 are most effected, the AK-74, M16, and M416 are nearly unchanged.
•A small long range Aimed Accuracy penalty has been added to the foregrip. Players who generally find themselves fighting at mid to long range may want to change their accessory, while players fighting in CQB will go largely unaffected. Combining the Foregrip with a Silencer or a Heavy Barrel will offset this penalty.

So it looks to be "weapon specific value".
 
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VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
76
Honestly just get better at the game and ditch the foregrip entirely. Just rock heavy barrel. Once you get the feel for controlling recoil you won't miss anything.
 

hondaf17

Senior member
Sep 25, 2005
757
6
81
The negatives of the foregrip make no sense and explain why post-patch I've hated all the guns (they're all equipped with foregrips). Last night I took off all the foregrips and the difference is noticeable. I, like others, have had plenty of WTF moments in the past and hopefully that's reduced. No foregrip, heavy barrell.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
The bullets should go where you aim them. If the game wants to bounce your cross hairs all over like a stripper on an NFL player, fine. But if you can keep the pointer on the target after all of that, you win (unless the other player does it even better).

I can't think of any shooter where guns fired exactly where you were aiming but your aim swayed. I've heard that was the case in red orchestra but I never played that one. BF1942 has random spread. COD has random spread. Counter-strike has random spread. Quake has random spread. Duke3d has random spread. Doom has random spread. I guess Wolf3d did not have random spread but that was like a pseudo-2d game lol. I don't understand where this complaint comes from. I guess it must just be trolling because it makes absolutely no sense.

God damn I miss 1942.

lol no you don't. You are just being ridiculously nostalgic. Go and watch some youtube gamepaly videos of the original and remember how crappy it was. The bullets did not go where you aimed them because you had to account for magic server lag which was unpredictable.
 
Oct 25, 2006
11,036
11
91
Yeah...it's gotta be the foregrip. That's the ticket...
yeah, he's definitely just not playing correctly. a 20% bullet spread is not significant enough at medium ranges to matter at all.

I wonder if people realize that holding down the fire button is NOT "aimed fire"
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
In real life a bullet goes where it is aimed.

No they don't. Every bullet has a slightly different powder loading and bullet size due to manufacturing tolerances. Using regular ammo the maximum accuracy you can achieve is around 2 MOA from a bench rest.

You don't line up a shot and have it go 2 ft to the left, then the next shot 2 ft to the right.

They don't do that in game either unless you are dumping a mag full auto from the hip. In which case yes they would.


You don't just fire in the air and think statistically you will kill x number of people because you fired n number of bullets. I would think most people who play MP FPSs don't do it for a DnD shooting experience. BF seems to be more geared towards a simulated war experience, not a competitive MP game.

Counter Strike had much more random and less realistic bullet spread model than BF3 does. And it is considered the pinnacle of competitive multiplayer game. I don't understand where all this trolling over BF3's ballistics comes from.
 
Oct 25, 2006
11,036
11
91
if i can keep the cross hairs square on someones back and fire and not get hit markers its the game not me,

Well, considering you're using cross hairs, then yes, its your problem.

I can't even imagine some of you guys playing BF2, the recoil in that game was immense. Firing the LMG from a non prone position was impossible because the gun barrel went up a foot for every second of fire. It was impossible to kill someone with that thing if you were standing.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
if i can keep the cross hairs square on someones back and fire and not get hit markers its the game not me,

Sorry but it is you. I have no problem whatsoever with hitting people accurately. Check out my battlelog if you like. If you are trying to shoot while moving, shoot from the hip, shoot while suppressed, or do full auto mag dumps, you will miss and that is your fault.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
I don't know how many times I've burst fired at a support guy and got a hit marker or two, then he goes full auto with an lmg, while standing, and one shot headshot's me. Or run around a corner, unload on someone first, he unloads on me, but he gets the kill. So what was it...my aim, the fact that I always use a grip, was it some attachment on his gun, his aim, or just a random number generator BF3 uses to determine the outcome...If you can't rely on the shooting mechanics there is no point in playing.

All of these issues are simply because the game uses client side hit detection. It may seem like on your end you just got insta-laser-beam-head-shotted by a MG 100 yards away but from his perspective he took a good half second to line up a shot and fire several rounds right into you before you fired your bullets at him.

Same with running around corners and such - those situations are HIGHLY dependent on who has the lowest ping and who ran around the corner first. Generally, the person doing the storming is at an advantage because you get a timing advantage of your ping + his ping which is often ~1/4 a second.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
I can't even imagine some of you guys playing BF2, the recoil in that game was immense. Firing the LMG from a non prone position was impossible because the gun barrel went up a foot for every second of fire. It was impossible to kill someone with that thing if you were standing.
From all of your descriptions it sounds like BF2 was utter garbage, glad I never bothered with it.
 

Worthington

Golden Member
Apr 29, 2005
1,432
17
81
lol no you don't. You are just being ridiculously nostalgic. Go and watch some youtube gamepaly videos of the original and remember how crappy it was. The bullets did not go where you aimed them because you had to account for magic server lag which was unpredictable.

Magic server lag aside, the combat dynamics in 1942 were much more... Consistant I guess is the word I'm looking for. You almost never had one those WTF moments where your shots go everywhere but where you placed them. It's not a l2p issue.

And actually I do miss 1942. I miss it's purity. After 1,000s+ hours I'm burnt out and won't ever go back to it but that doesn't mean that they didn't have it right. None of these bullshit carrot-on-a-stick unlocks ripped straight out of MMOs to keep people playing. No offcially sponsored and supported website that tracks every stat down to the tiniest detail which just encourges people to play for stats.
 
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