GRRRRRHey buddy, when you realize you've dug yourself into a hole, the first thing you should do is stop digging.
If only I had a machine rest................
GRRRRRHey buddy, when you realize you've dug yourself into a hole, the first thing you should do is stop digging.
No, you are backwards here. The spread is the important part - especially the spread-increase-per-shot. Spread determines how much randomness there is to your point of aim. Recoil only determines how much your point of aim differs from the point of impact and can be compensated for.
The heavy barrel used to impart a spread-increase-per-shot penalty which made it only useful for semi-auto fire. The patch removed this penalty, which semi-auto fire, burst fire, and even full auto more accurate. This is particularly important when suppressed as you can at least still hit people at close range.
Dude, so you're telling me you never shoot at someone close range, get no hit markers, then you see them aim at you and kill you? As far as what I see, and what I record, this is nto the fricking case. Just cause they say they are using client side hit detection doesnt mean its working like it should. So its either the hit detection is off, suppression, lag, accuracy gimping...
Hey buddy, when you realize you've dug yourself into a hole, the first thing you should do is stop digging.
You must be an internet noob. You just keep on arguing till the other person goes away.
The only time that happens to me is when I am fully suppressed. Now that I am used to the new suppression I no longer bother trying to shoot at people that shoot at me and suppress me first - I stay behind cover or move.
If you want to argue that the new suppression mechanic is too strong and should be nerfed I can buy that - I think it needs to be tuned down a bit or tweaked in some way.
BAH that brings up the annoyance that still hasnt been fixed. WHY CANT WE HEAR PEOPLE RUNNING UP BEHIND????????????????I prefer to flank my enemies and take their dog tags.
Dude, so you're telling me you never shoot at someone close range, get no hit markers, then you see them aim at you and kill you? As far as what I see, and what I record, this is nto the fricking case. Just cause they say they are using client side hit detection doesnt mean its working like it should. So its either the hit detection is off, suppression, lag, accuracy gimping...
I've done that. Only time that ever happens if I spray in their general direction and my crosshair is the size of the screen. I don't do that anymore.
I'm going to go with the simplest answer to your question, you're doing it wrong.
Alright bitches....its on tonight! 7PM PST, bring your weapon, loadout of choice, and we can settle it on the battlefield. I havent even played in a week, but you guys like to throw around the term "noob" a little too loosely! No tanks though. No noob tubes. When you guys are lucky enough to bring me down I'll show you on youtube it was bs! :biggrin:
That was a dig at Quantum. :biggrin:
Alright bitches....its on tonight! 7PM PST, bring your weapon, loadout of choice, and we can settle it on the battlefield. I havent even played in a week, but you guys like to throw around the term "noob" a little too loosely! No tanks though. No noob tubes. When you guys are lucky enough to bring me down I'll show you on youtube it was bs! :biggrin:
Keep playing until about 3:00am central time and I'll come lay the smack down. New patch has made me even more ridiculous at this game. I make people mad.
Alright bitches....its on tonight! 7PM PST, bring your weapon, loadout of choice, and we can settle it on the battlefield. I havent even played in a week, but you guys like to throw around the term "noob" a little too loosely! No tanks though. No noob tubes. When you guys are lucky enough to bring me down I'll show you on youtube it was bs! :biggrin:
BAH that brings up the annoyance that still hasnt been fixed. WHY CANT WE HEAR PEOPLE RUNNING UP BEHIND????????????????
We're only talking about statistics here. Randomness is part of warfare and this game does a good job with it. It's entirely possible that with 60% accuracy from 10 rounds that you go 0,0,0,0,1,1,1,1,1,1 and the other guy with 30% accuracy goes 1,1,1,0,0,0,0,0,0,0 so he kills you first with those 3 rounds. That's the nature of randomness and statistics. But, overall if you are a better shot than that other guy you will land more kills over time than him. Take a short enough window like 3-4 rounds for a kill and it is possible that you can lose to a noob, but take the 1000 rounds you fire over the round and you are landing more hits. Also, since the game uses client side hit detection, what you see the other guy doing isn't the same thing that he is actually doing at the same time you see him do it so it's entirely likely that he's had the bead on you for some time before you started firing.
It sounds like you are just mad about math. And quit acting like a child by settling your argument on the playground. It's likely that you are still better than me at a video game but can't understand statistics, randomness, bullet spread, and client side hit detection.
Thinking you can avoid a beating by choosing a time when I'm tired out eh? Unfortunately for you I can go all night long....
If people are still playing I'll be around for a bit, but if I play all night it screws up my weekend.
That's not what she said :biggrin:
I can hear people moving around sometimes and can get a bead on where they are but it seems hit and miss. But Ive never heard even the faintest noise when being knifed from behind.Yeah, wasn't that in the patch notes that you can now hear footsteps? Forget the coming up from behind, I don't hear anyone's footsteps even when they are in full sprint running in front of me.
We're only talking about statistics here. Randomness is part of warfare and this game does a good job with it. It's entirely possible that with 60% accuracy from 10 rounds that you go 0,0,0,0,1,1,1,1,1,1 and the other guy with 30% accuracy goes 1,1,1,0,0,0,0,0,0,0 so he kills you first with those 3 rounds. That's the nature of randomness and statistics. But, overall if you are a better shot than that other guy you will land more kills over time than him. Take a short enough window like 3-4 rounds for a kill and it is possible that you can lose to a noob, but take the 1000 rounds you fire over the round and you are landing more hits. Also, since the game uses client side hit detection, what you see the other guy doing isn't the same thing that he is actually doing at the same time you see him do it so it's entirely likely that he's had the bead on you for some time before you started firing.
It sounds like you are just mad about math. And quit acting like a child by settling your argument on the playground. It's likely that you are still better than me at a video game but can't understand statistics, randomness, bullet spread, and client side hit detection.
\:awe::thumbsup:
Seriously, I think I'm pretty decent with this game, but a few times during a match, I normally get noobed in the most stupid manners, but it happens, I move on and keep kicking ass. There are a lot of randomness that happens in the game, whether it's intended or bad design or a combination, and unless the game is completely broken (which it is not), I welcome the randomness because it makes the game more interesting.
P.S. Would anyone mind posting a simplified version of the patch notes, specifically weapon changes I just started playing the game again the other night and a lot of the weapon mechanics have changed. I am hearing Heavy Barrel is good now, especially combined with grip? I am using the G53 for my engineer and F2000 for my medic, I feel like I'm not shooting as well with either guns, but I can't tell it's because of patch changes or me being rusty after break.
OK, foregrip is out that gives us underslung rail and bipod for assault. You might thing underslung rail is the obvious choice but on HC mode this makes you hip fire the M320 without a sight.
I have to choose one, I can't select 'none'. Bipod still tries to auto-deploy, is there a way to turn that off?
Even with no foregrip and heavy I'm still really inaccurate it seems. I think this has to do with hit boxes honestly.
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Heavy Barrel is good but I wouldn't use foregrip on any weapon you plan on using for mid to long range shots. Instead of Foregrip just reducing side to side recoil it now lowers your accuracy.
Here's a good video better explaining this: http://www.youtube.com/watch?v=hwqrsFv3gUg
Also worth noting is the damn M26 Dart glitch since the patch. If you have your M26 Dart equipped with an undersling rail it gets benefit from your Heavy Barrel. People are pulling off some ridiculous long range shotgun kills with that thing.