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Zargon

Lifer
Nov 3, 2009
12,218
2
76
Makes sense. Friendly bastard though, unlike my and Panda's trolling of GrieferKiller (#5 jet player apparently)

BUT IT'S NOT OVER 9000! so we still killed him a couple times. Also pissed him off when I jumped in the jet. Gonna friend request him now.

he was friendly. he accepted my fr already

Also...all I really do is play helo...and jet...need moar gunnerz from Zargon kthx.

yes plz
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
76
Score per minute is actually a much better figure to determine how good someone is. My skill fluctuates all over the place, but my 730 spm tells a tale.
 
Last edited:

Childs

Lifer
Jul 9, 2000
11,313
7
81
Score per minute is actually a much better figure to determine how good someone is. My skill fluctuates all over the place, but my 730 spm tells a tale.

Couldnt you inflate that number by playing Metro and do nothing but drop packs or use tugs?
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
Couldnt you inflate that number by playing Metro and do nothing but drop packs or use tugs?

Yup, SPM really doesn't mean much. Skill is a semi decent indicator as it shows your ability versus similar or better skilled players. Of course, that doesn't show teamplay, which probably the only real indicator is W/L ratio, assuming that you're actually playing for the team.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
I think best indicator of skill is weapon accuracy. The total accuracy is not very accurate as I believe it includes vehicle weapon accuracy which skews everything. Generally I go by this rule of thumb:
Rifles/carbines:
< 10% = scrub
10-15% = noob
15%-20% = average
20-25% = good to pro
>25% = hacker
MG's:
< 5% = scrub
5-10% = noob
10%-15% = average
15-25% = good to pro
>25% = hacker
Bolt Sniper Rifles:
< 30% = scrub
30-40% = noob
40%-50% = average
50-75% = good to pro
>75% = hacker

If your top 5 weapons include USAS-12, M320, RPG and SMAW than you are automatically a noob.
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
Yup, SPM really doesn't mean much. Skill is a semi decent indicator as it shows your ability versus similar or better skilled players. Of course, that doesn't show teamplay, which probably the only real indicator is W/L ratio, assuming that you're actually playing for the team.

I dunno, its easy to get bushwhacked by a lower player. I guess it would be too hard to indicate whether it was an actual gun battle or just some guy head glitching.

yes.

TDM is great for it too

on a 64p server gunning for a good helo pilot will do it as well

I almost wish I used vehicles more to inflate my stats. Vehicle kills are less than 10% of my kills, and 90% of that came when I used to chopper gun for panda. I would even guess at least half my deaths or more came from vehicles. But whatever...I only look at stats when someone brings it up. I'll just play rush and city maps and the stats will fix themselves. :biggrin:

I think best indicator of skill is weapon accuracy. The total accuracy is not very accurate as I believe it includes vehicle weapon accuracy which skews everything. Generally I go by this rule of thumb:
Rifles/carbines:
< 10% = scrub
10-15% = noob
15%-20% = average
20-25% = good to pro
>25% = hacker
MG's:
< 5% = scrub
5-10% = noob
10%-15% = average
15-25% = good to pro
>25% = hacker
Bolt Sniper Rifles:
< 30% = scrub
30-40% = noob
40%-50% = average
50-75% = good to pro
>75% = hacker

If your top 5 weapons include USAS-12, M320, RPG and SMAW than you are automatically a noob.

This is no good! I never cared about accuracy.
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
I think best indicator of skill is weapon accuracy. The total accuracy is not very accurate as I believe it includes vehicle weapon accuracy which skews everything. Generally I go by this rule of thumb:
Rifles/carbines:
< 10% = scrub
10-15% = noob
15%-20% = average
20-25% = good to pro
>25% = hacker
MG's:
< 5% = scrub
5-10% = noob
10%-15% = average
15-25% = good to pro
>25% = hacker
Bolt Sniper Rifles:
< 30% = scrub
30-40% = noob
40%-50% = average
50-75% = good to pro
>75% = hacker

If your top 5 weapons include USAS-12, M320, RPG and SMAW than you are automatically a noob.

eh.

I am pretty high on the shots fired list

I suppress ALOT, and my M249 stats show it

I have no issues with seeing a gun battle 200m+ away and taking pot shots to help my side out. and it really screws my accuracy im sure


Shots fired per minute top 2% 97.810

 

Childs

Lifer
Jul 9, 2000
11,313
7
81

I laughed at your 30% knife accuracy, then I looked at mine..17% D: lol Then I remembered I use run around with just the knife hopping about swiping at people.

And check this out...I'm top 0% using the SV98!!! hahaha Still in top 5% for the Venom and I havent killed anyone in it in 2 months.
 
Last edited:

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
I think best indicator of skill is weapon accuracy. The total accuracy is not very accurate as I believe it includes vehicle weapon accuracy which skews everything. Generally I go by this rule of thumb:
Rifles/carbines:
< 10% = scrub
10-15% = noob
15%-20% = average
20-25% = good to pro
>25% = hacker
MG's:
< 5% = scrub
5-10% = noob
10%-15% = average
15-25% = good to pro
>25% = hacker
Bolt Sniper Rifles:
< 30% = scrub
30-40% = noob
40%-50% = average
50-75% = good to pro
>75% = hacker

If your top 5 weapons include USAS-12, M320, RPG and SMAW than you are automatically a noob.

christ im a noob and my top kills gun is the USAS-12 which i only used on metro pre patch, i dont even use it anymore
 
Oct 25, 2006
11,036
11
91
I think best indicator of skill is weapon accuracy. The total accuracy is not very accurate as I believe it includes vehicle weapon accuracy which skews everything. Generally I go by this rule of thumb:
Rifles/carbines:
< 10% = scrub
10-15% = noob
15%-20% = average
20-25% = good to pro
>25% = hacker
MG's:
< 5% = scrub
5-10% = noob
10%-15% = average
15-25% = good to pro
>25% = hacker
Bolt Sniper Rifles:
< 30% = scrub
30-40% = noob
40%-50% = average
50-75% = good to pro
>75% = hacker

If your top 5 weapons include USAS-12, M320, RPG and SMAW than you are automatically a noob.

So I assume, as an Engineer, being really really really good at killing tanks makes me a noob. Anyway, I've been maining shotguns these days. Slugs suck compared to BC2, but oh well.
 
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JTsyo

Lifer
Nov 18, 2007
11,810
946
126
Stinger is pretty useless now with the range nerf. Played a round of CB yesterday. The other team was flying over our jet spawn, and jumping into our jets. They would have 3 jets in the air against our 1. No one was even trying to fly our copter since you couldn't get anywhere. I figured I'll go stinger to help knock down their air. The jets were flying low and making passes on tanks and infantry. I was only able to lock on twice, rest of the time it would pass through the lock range too quick.
Also now I think copters can just fly high to avoid stingers, would open them up to javs though.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
So I assume, as an Engineer, being really really really good at killing tanks makes me a noob. Anyway, I've been maining shotguns these days. Slugs suck compared to BC2, but oh well.

Well there are exceptions of course, which is why you have to look at multiple indicators. If you play 100% engineer and use your favorite carbine 90% of the time then your top weapons would be e.g. M4, RPG, SMAW. Or if you are a pure tank whore RPG's might be your #1 weapon. In that case I'd look to see what maps you play. If it is mostly vehicle maps and you have a high vehicle score compare to class score then fine. If you are spamming RPG's on 64 Metro making them your top weapons then you are a noob.

My point was SPM doesn't tell you anything because you can get 1000 SPM dropping ammo boxes on 64 Metro. K/D ratio doesn't tell you a lot by itself although if it is less than 1 you probably suck. Weapon accuracy of top 5 weapons is the best single indicator unless you are a vehicle whore. Weapon accuracy tells you whether you spray and pray, camp on B spamming nades, or have some semblance of competency.
 

llee

Golden Member
Oct 27, 2009
1,152
0
76
Decreasing jet cannon damage towards other jets was one of the most nonsensical patch changes. Dogfights are much longer now, the element of surprise doesn't factor in, and a better pilot will almost always defeat a lesser one.*

I found myself getting whooped by a guy who would just fly circles every time he got into trouble. His perfect 310 vertical loops would inevitably put him on my tail, and it's not like I had any teammates to rely on. Trying to sneak up on him was useless too, since he would just fire off his extinguisher (remember, heatseekers don't work). Pre-patch dogfights were more interesting. Catching your opponent by surprise and using that ECM/below radar effectively would often trump jet skill level. Now, the complexity of jet combat has been wiped out.

*Unless you team up with AAA.
 

skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
christ im a noob and my top kills gun is the USAS-12 which i only used on metro pre patch, i dont even use it anymore

LOL i hate the usas-12 now,i got outgunned more then once by a aek-971 and that to me felt like a pos before the patch....weapon i hate the most is the m26 dart,its almost like as if any enemy see you,its the kiss of death cause you get nearly no time to even react or fire back.

Man i wanna shove that m26 dart up someones ass so badly,that gun makes the usas-12 just look like a hand pistol.
 

Phoenix86

Lifer
May 21, 2003
14,644
10
81
LOL i hate the usas-12 now,i got outgunned more then once by a aek-971 and that to me felt like a pos before the patch....weapon i hate the most is the m26 dart,its almost like as if any enemy see you,its the kiss of death cause you get nearly no time to even react or fire back.

Man i wanna shove that m26 dart up someones ass so badly,that gun makes the usas-12 just look like a hand pistol.
The wonderful thing about m26 in general is this patch pretty much forces assault into underslung rail so it's like having a shotgun with assault for free. :awe:
 

gregulator

Senior member
Apr 23, 2000
631
4
81
After getting slaughtered last night with Termie (we were awesome, the teams we were on were terrible, I promise), I finally realized what this game is really missing... a F&*^# COMMANDER! Seriously, the 4-man squads and no commander really hinders organizing your team and creating objectives. Even if you have a good squad, who knows what the other squads are doing, and what objectives they are going for. For instance, we played rush a few times, and I swear, with a little coordination of the team, you could win easily each time. Have some squads demolish cover around the MCOM, have another squad mortaring around it, and another squad throwing smoke and rushing to the objective. Maybe a few sniper squads providing surveillance and picking off their snipers. Oh well, maybe BF4 will bring back a commander.

On another note, I really think smoke is underrated. It is so useful for getting to objectives, but I think I am the only one that uses it.
 

jessieqwert

Senior member
Jun 21, 2003
955
1
81
Anyone else getting booted from servers for a high Kto D ratio? My favorite noobserver metro - no explosives is blocking me. Guess I need to go die a lot on other servers. Can't stand metro with explosives now.

Also, new suppress sucks! A LMG can engage a sniper with a burst at 300 yards to "fuzz" him up and then fire till you hit. So much for aggressive recon.
 
May 13, 2009
12,333
612
126
Anyone else getting booted from servers for a high Kto D ratio? My favorite noobserver metro - no explosives is blocking me. Guess I need to go die a lot on other servers. Can't stand metro with explosives now.

Also, new suppress sucks! A LMG can engage a sniper with a burst at 300 yards to "fuzz" him up and then fire till you hit. So much for aggressive recon.

Nope. Complete opposite for me. 1-6 KD ratio and everyone loves to play with you. They probably start salivating once they see me.
 

Phoenix86

Lifer
May 21, 2003
14,644
10
81
300 yards isn't really aggressive sniper, try 30.

On another note, I really think smoke is underrated. It is so useful for getting to objectives, but I think I am the only one that uses it.
Smoke is awesome if you know where to deploy it to advance and your team actually uses it. The only reason it's so underused is you give up a LOT for smoke. The flip side of that is it confuses people more because they aren't used to it being deployed.
 

Termie

Diamond Member
Aug 17, 2005
7,949
48
91
www.techbuyersguru.com
After getting slaughtered last night with Termie (we were awesome, the teams we were on were terrible, I promise), I finally realized what this game is really missing... a F&*^# COMMANDER! Seriously, the 4-man squads and no commander really hinders organizing your team and creating objectives. Even if you have a good squad, who knows what the other squads are doing, and what objectives they are going for. For instance, we played rush a few times, and I swear, with a little coordination of the team, you could win easily each time. Have some squads demolish cover around the MCOM, have another squad mortaring around it, and another squad throwing smoke and rushing to the objective. Maybe a few sniper squads providing surveillance and picking off their snipers. Oh well, maybe BF4 will bring back a commander.

On another note, I really think smoke is underrated. It is so useful for getting to objectives, but I think I am the only one that uses it.

I agree that removing commander took away much of the strategy that BF2 encouraged. On really good BF2 servers, squad leaders would actually take the commanders' commands seriously, and you could set up a strong defense of multiple positions. In theory, with Rush there's less to think about, because you only have two points to attack/defend, but even so, I find a lot of players just don't move towards those objectives. I think in every case, the defenders stopped attackers dead in their tracks in the games we played last night.

Oh well, next time...
 

Canbacon

Senior member
Dec 24, 2007
794
4
91
300 yards isn't really aggressive sniper, try 30.

ACOG/HOLO + bolt action = WIN for CQC (sub 100m), quick scope raise and no glint.

Many a time I get the jump on a sniper due to their glint.

Also, new suppress sucks! A LMG can engage a sniper with a burst at 300 yards to "fuzz" him up and then fire till you hit. So much for aggressive recon.

In general if you or your squad members don't have the cover ability enabled, then you are at a major disadvantage. Especially going as a CQC sniper with a bolt action.
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
ACOG/HOLO + bolt action = WIN for CQC (sub 100m), quick scope raise and no glint.

Many a time I get the jump on a sniper due to their glint.



In general if you or your squad members don't have the cover ability enabled, then you are at a major disadvantage. Especially going as a CQC sniper with a bolt action.

I've taken to ACOG 4x for sniping and HOLO for aggressive sniping, beats having the glare advertising your presence. Finally unlocked all M98 stuff, much, MUCH prefer the M40A5
 

Canbacon

Senior member
Dec 24, 2007
794
4
91
I've taken to ACOG 4x for sniping and HOLO for aggressive sniping, beats having the glare advertising your presence. Finally unlocked all M98 stuff, much, MUCH prefer the M40A5

For sure, the M40 is a lot better for short range as it is faster with the bolt and more ammo per mag. Actually I like the L96 more than the M40 now. It has faster bullet velocity with less drop and more punch coupled with the reload/bolt speed of the M40. It just has very awkward handling and will take a while to get used to.

For the semi autos, the SKS is just a machine for very close range with the flash suppressor.
 
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