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chucky2

Lifer
Dec 9, 1999
10,016
36
86
Has anyone noticed rounds even hitting center mass not having an effect on people? I did that a few times last night from an M98B, no hit marker and the guy in each case just kept doing what they were doing like nothing happened. Maybe just server specific?
 

jessieqwert

Senior member
Jun 21, 2003
955
1
81
Has anyone noticed rounds even hitting center mass not having an effect on people? I did that a few times last night from an M98B, no hit marker and the guy in each case just kept doing what they were doing like nothing happened. Maybe just server specific?

I can't hit diddly with that gun. m40 or mk11 for me
 

chucky2

Lifer
Dec 9, 1999
10,016
36
86
I've actually been thinking about going back to the Mk. 11 for when I'm feeling like just plunking down and defending one objective somewhat close in. It's far faster rate of fire and easier to track bullet might be better in those situations than the M98B. That said, the M98B definitely packs a wallop, 2 shots to kill center mass vs. 3 for the others. I thought the QBU-88 or whatever it was might be best of both worlds but it too needs 3 shots to kill. Personally I think it should be 1 shot in torso or head to kill for M98B, 2 shots to torso one to head for the others. You get shot two times in the chest with a sniper rifle, you're done. Others who don't play Recon much will disagree I'm sure...
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
but it doesnt because its a game and people just do whatever. the intorduced haze and aiming penalty make you WANT to stay in cover

gives actual advantage IMO to getting the drop on someone.

if they just one it down somewhere between what its at now, and what its liek now with squad cover on, that would be fine with me

The problem is some people would be effected by that more than others, even in real life, but this is a game, and it was ridiculous pre-patch, let alone post patch. How is hiding behind cover half the game fun? Even Rainbow Six didnt think that was fun.

And slugs are definitely more powerful now. After the patch this guy used the 870 and slugs and he was one shotting everyone, even while being shot. Its like the bolt actions in BC2.
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
The problem is some people would be effected by that more than others, even in real life, but this is a game, and it was ridiculous pre-patch, let alone post patch. How is hiding behind cover half the game fun? Even Rainbow Six didnt think that was fun.

And slugs are definitely more powerful now. After the patch this guy used the 870 and slugs and he was one shotting everyone, even while being shot. Its like the bolt actions in BC2.

I dunno I just like it. and my SPM/skill ratings show it. you cant just run around likea chicken with your head cut off

well you can, but I will kill you as you run out in the open
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
I dunno I just like it. and my SPM/skill ratings show it. you cant just run around likea chicken with your head cut off

well you can, but I will kill you as you run out in the open

You mean you will suppress me while someone else kills me! And even while suppressed, killing me out in the open isnt all that easy... :biggrin: Anyways, sh*t talking aside, I could do without the suppression points, assist points, participation medals, etc. I know why they do it, but at the end of the day it should be what all FPSs are, running around and killing each other.
 
Oct 25, 2006
11,036
11
91
The problem is some people would be effected by that more than others, even in real life, but this is a game, and it was ridiculous pre-patch, let alone post patch. How is hiding behind cover half the game fun? Even Rainbow Six didnt think that was fun.

And slugs are definitely more powerful now. After the patch this guy used the 870 and slugs and he was one shotting everyone, even while being shot. Its like the bolt actions in BC2.

I love slugs. I'm going to unlock the slugs for the M104 to see how I like those, but Slugs in a 870 is so damn fun.

Of course I also loved the Garand in BC2 so yeah.

They need to give more points for killing vehicles. Especially when you take one out on your own.
 

chucky2

Lifer
Dec 9, 1999
10,016
36
86
I am daydreaming today for some reason...

...I'd be really nice if they could make some bigger maps that would be more vehicle centric. Something like desert, have an oasis sort of town. 3-4000 meters in between main spawn points and objectives. Could even allow people to call in arty. A mountain type map, could be Afghanistan related even, would be nice too. Need to have Blackhawks take in attacking team to the area, means need to have copter pilots. Could have a roadway in, of course that brings mines and chokepoints into play.

Just so much more they could do with the maps it seems...

Chuck
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
You mean you will suppress me while someone else kills me! And even while suppressed, killing me out in the open isnt all that easy... :biggrin: Anyways, sh*t talking aside, I could do without the suppression points, assist points, participation medals, etc. I know why they do it, but at the end of the day it should be what all FPSs are, running around and killing each other.

isnt that what my LMG is for? I suppress while someone else puts 2-3 rounds to your face

I held B on firestorm by myself for about 3-4 minutes. started that round 13-0.

group of 3 guys runs into the door stacked up and the M27 eats them alive. if one guy came in the door while one stayed back in cover and another hit the window, I would get maybe 2 of them, but not all 3.

I feel like suppression does more to penalize silly thoughtless run and gun play than it does to hamper playing bf3 with teamwork. any change that forces that is likely A-OK with me.
 
Feb 4, 2009
35,089
16,466
136
I am daydreaming today for some reason...

...I'd be really nice if they could make some bigger maps that would be more vehicle centric. Something like desert, have an oasis sort of town. 3-4000 meters in between main spawn points and objectives. Could even allow people to call in arty. A mountain type map, could be Afghanistan related even, would be nice too. Need to have Blackhawks take in attacking team to the area, means need to have copter pilots. Could have a roadway in, of course that brings mines and chokepoints into play.

Just so much more they could do with the maps it seems...

Chuck

Sounds like BF2 Project Reality...sigh mod support would have been so great. Still a fun game though...I'm not "selling it" any time soon.
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
isnt that what my LMG is for? I suppress while someone else puts 2-3 rounds to your face

I held B on firestorm by myself for about 3-4 minutes. started that round 13-0.

group of 3 guys runs into the door stacked up and the M27 eats them alive. if one guy came in the door while one stayed back in cover and another hit the window, I would get maybe 2 of them, but not all 3.

I feel like suppression does more to penalize silly thoughtless run and gun play than it does to hamper playing bf3 with teamwork. any change that forces that is likely A-OK with me.

This. While suppression was upped TOO much from before, it definitely should have been upped. Suppression rewards teamplay and smart gun tactics. Sorry, but because this is a video game with respawn, saying that someone is going to stay back because they heard a bullet is laughable.
 
Oct 25, 2006
11,036
11
91
isnt that what my LMG is for? I suppress while someone else puts 2-3 rounds to your face

I held B on firestorm by myself for about 3-4 minutes. started that round 13-0.

group of 3 guys runs into the door stacked up and the M27 eats them alive. if one guy came in the door while one stayed back in cover and another hit the window, I would get maybe 2 of them, but not all 3.

I feel like suppression does more to penalize silly thoughtless run and gun play than it does to hamper playing bf3 with teamwork. any change that forces that is likely A-OK with me.

They can easily do that by reintroducing sprint limits, about 150% the value in BF2 should be great.

Also, I disagree that suppression has anything that rewards teamplay or smart tactics. The only thing that suppression effects is an enemies ability to shoot back easily. Because everyone can suppress no matter what as long as you shoot in a enemies direction, there is nothing inherent that forces you to play as a team with this effect. Its just annoying in most instances.

Something like if only the LMG could surpress might make sense from a teamplay perspective, but there is no way suppression rewards "teamplay". its a simple function of shooting in a direction, not from working as a team.

Also, people run around like idiots because of the 5 second respawn timers, another crappy COD mechanic, there is very little team penalty to dying. Bring back the 30 second timers, and I assure you people will play better
 
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Childs

Lifer
Jul 9, 2000
11,313
7
81
This. While suppression was upped TOO much from before, it definitely should have been upped. Suppression rewards teamplay and smart gun tactics. Sorry, but because this is a video game with respawn, saying that someone is going to stay back because they heard a bullet is laughable.

If teamplay was that important there would be ingame voip for squads, and probably among squad leaders. Inter Squad objective marking. Suppression means you missed! And a smart gun tactic is putting your crosshair on the guy and getting the job done! Most people play pub matches with randoms. In many ways the gameplay is no different than Quake.

Staying alive means capturing objectives and advancing. If that isnt incentive enough then I'm sure the suppression mechanic will not change that, only frustrate people. Why should I be afraid of someone who doesnt have the skill to kill me? Now, if I know if I poke my head out the guy 30-2 will headshot me, well then cover is a good idea. Thats natural suppression. Its supposed to be psychological. Even the way suppression is now I know there is a 50/50 or more chance I'll still win the gun fight while suppressed, because, well, the guy is suppressing and not killing. I've actually danced around until the guy ran out of bullets or someone else kills him. That chump aint stopping me from going where I need to go. And while its frustrating to die while suppressed, I know its BS and it doesnt deter me. Just gives me anecdotes to bitch about on the forums! :biggrin:

Why not just stay in your spawn? Harder for them to shoot you... Actually, you cant get shot if you dont play, so thats the safest thing. The game is about confrontation, not hiding and thinking "is it safe to come out???"!!!
 

Paladin

Senior member
Oct 22, 2001
660
33
91
A mountain type map, could be Afghanistan related even, would be nice too. Need to have Blackhawks take in attacking team to the area, means need to have copter pilots. Could have a roadway in, of course that brings mines and chokepoints into play.

Chuck

Sounds like you almost described Mashtuur City from BF2. That was my favorite map, needs to be made for BF3!
 
Oct 25, 2006
11,036
11
91
Sounds like you almost described Mashtuur City from BF2. That was my favorite map, needs to be made for BF3!

I think almost every single Map in BF2 should be considered a classic. The only good maps on BF3 are the BF2 maps.

Kubra Dam, Road to Jalalabad, that one giant map which takes place in a giant field with windmills and hay bales and a forest, such amazing maps.
 

Termie

Diamond Member
Aug 17, 2005
7,949
48
91
www.techbuyersguru.com
I think almost every single Map in BF2 should be considered a classic. The only good maps on BF3 are the BF2 maps.

Kubra Dam, Road to Jalalabad, that one giant map which takes place in a giant field with windmills and hay bales and a forest, such amazing maps.

You know, other than the base-jumping silliness in Damavand Peak rush and the somewhat useless hills in Firestorm, there simply isn't much verticality to BF3 maps. Quite surprising and disappointing. While indoor play has been improved from BF2, outdoor play actually took a step back.

And that farm map you're talking about was Operation Harvest.
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
They can easily do that by reintroducing sprint limits, about 150% the value in BF2 should be great.

Also, I disagree that suppression has anything that rewards teamplay or smart tactics. The only thing that suppression effects is an enemies ability to shoot back easily. Because everyone can suppress no matter what as long as you shoot in a enemies direction, there is nothing inherent that forces you to play as a team with this effect. Its just annoying in most instances.

Something like if only the LMG could surpress might make sense from a teamplay perspective, but there is no way suppression rewards "teamplay". its a simple function of shooting in a direction, not from working as a team.

Also, people run around like idiots because of the 5 second respawn timers, another crappy COD mechanic, there is very little team penalty to dying. Bring back the 30 second timers, and I assure you people will play better


well you cant force teamplay at all unless require kills to be cause by 2 peoples bullets. it helps teamwork because you want to move as a sqad and cover each other because if you get caught with your pants down a teammate can suppress the guy while you get to cover, and another flanks to kill them

the bullets have to be pretty close to the person to cause the effect, its not like Im shooting at a guy 30 feet away and you are getting suppressed too


5 sec respawn is def too fast, can make it IMPOSSIBLE to cap effectively, 10 second respawn minimum for conquest/rush should be enforced

I think almost every single Map in BF2 should be considered a classic. The only good maps on BF3 are the BF2 maps.

Kubra Dam, Road to Jalalabad, that one giant map which takes place in a giant field with windmills and hay bales and a forest, such amazing maps.

I really like firestorm and kharg, I think they are pretty great

peak conquest was utterly dissappointing due to the area they used. I think the first 2 rush stages would be better than the last 2
 

chucky2

Lifer
Dec 9, 1999
10,016
36
86
Sounds like BF2 Project Reality...sigh mod support would have been so great. Still a fun game though...I'm not "selling it" any time soon.

Sounds like you almost described Mashtuur City from BF2. That was my favorite map, needs to be made for BF3!

I've never played another other shooters. I've played very very little games. Games way back in the day (Microprose F-15 Strike Eagle III, some F-117 Stealth game - maybe also by Microprose? - and F-16 Falcon 3.0). Some X-COM: TFTD. And now BF3. So I don't know about any of those maps.

I just envision lets say a US carrier, maybe a beachhead, and then the taking of objectives just like we have to do now..but, on a much larger map. I know Karkland is somewhat like that, but, the RU spawn is far too close. I'd like to play a Recon role where the large sand dune overlooking an oasis/city/enemy location is 3000m from the beachhead. I need to get with a copter pilot to fly my @ss out there, because it's going to be a long run otherwise (which should be punished because of the heat, so now it's a long walk/lope/run). Or hook up with a vehicle column, which itself will be vulnerable to enemy SCUD or arty or air that could be called in: Called in not by anyone, only Recon and Squad Leaders (highest rank in the squad).

How nice would it be for recon to have a guillie suit unlock, out on a hill, calling in an arty strike (that doesn't happen immediately, but you have to wait in line for anyone else calling in arty)? Or manually hold down the lase butten and have air come in and take it out?

Or if you're an assault class, jumping in a Bradley or Striker and going out to an objective to take it...but as in real life, you need to deal with IED, and direct enemy action?

It just seems like this game could be so so much more. The maps are just too F'ing small. As others have said, there is no penalty for getting killed. Within 30 seconds, you can be right back where you just were.

Heck, they could have an automated huey pilot or something that people need to wait in line for at the carrier and/or beach head. You wait in an area, are placed in a queue, the copter lands, you have 5 seconds to get on, and whoevers queue place it is picks the location in say another 5 seconds, and whoever is still on the bird 3 seconds after that is on it until you get off it. You take your chances on getting shot down.

I'm far from a good player, I just yearn now for....something else...

Chuck
 
Oct 25, 2006
11,036
11
91
You basically just described BF2 to about 90% accuracy. The last part is not really viable, but everything else is what you got from BF2.

You had gigantic maps with Vehicle columns, recons hidden in the brush spotting calling in Artillery strikes on unsuspecting players. Spec Ops going into enemy bases killing Artillery Assets, UAV, calling in Supply Crates to continue to resupply themselves with C4 packs, AT with their missiles sniping tanks from long range.

Man, I just remember that Great Wall map. Was so awesome to see that huge ass wall dominating your screen and the huge fields surrounding it, with tons of avenues of travel.
 
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chucky2

Lifer
Dec 9, 1999
10,016
36
86
What happened then with BF3? Did they get different owners or something? BF2 sounds much more realistic, I cannot fathom why they'd get rid of the realism to basically bring us a cage fights with some main gauntlets thrown in.
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
What happened then with BF3? Did they get different owners or something? BF2 sounds much more realistic, I cannot fathom why they'd get rid of the realism to basically bring us a cage fights with some main gauntlets thrown in.

more real in some ways, less in others
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
What happened then with BF3? Did they get different owners or something? BF2 sounds much more realistic, I cannot fathom why they'd get rid of the realism to basically bring us a cage fights with some main gauntlets thrown in.
Sales.

They saw the huge profits Activision was raking in with CoD's style of play and decided they wanted a bigger piece of the money pie.

I also have serious doubts that BF2 was as great as some make it out to have been, nostalgia maybe? Then again I never played it so I could be totally wrong about that.
 
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Childs

Lifer
Jul 9, 2000
11,313
7
81
I also have serious doubts that BF2 was as great as some make it out to have been. I never played it so I could be totally wrong about that.

Its not quite as good as people remember it being, but at the time it was pretty good.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
Yeah, Ive went back several times and played some old games I thought were great and found that either: my memory was faulty or they just didnt hold up well over time.
 
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