**OFFICIAL** AT Battlefield 3 FAQ and News Thread

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SLU Aequitas

Golden Member
Jul 13, 2007
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And the pillaging of BF3 continues.

I mean, even just looking at the trailer, half the gameplay was done while suppressed, and the shooting was all twitch based crap, just spraying bullets at the enemy because the game is now COD. Close Combat Sniper? Only COD would allow that kind of shenanigans.

Looks real fun

Yeah, umm, burst fire throughout the trailer. Whine more? It's a CQ trailer and it should offer some variety over the horrible excuse for a map Metro.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
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I love how you can see explosives destruction in the trailer, yet many servers will ban for that from day 1. Now, corrupt rules servers are one thing, but whether you agree with that or not, it's even worse that DICE spends time on things so many servers will sterilize by banning. DICE claims to talk about telemetry, but with so many servers banning explosives and all the most effective weapons(effectively raising the TTK), it kind of supports all the guys who say BF3 should have had a higher TTK to begin with.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
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It's not that they run it how they like it, it's that they are in the Ranked Server System. BF3 and its ranking system was designed for people to use all the weapons against each other and they pervert that.

But you're missing the point of my post. I'm only saying that as background info because that battle is lost, DICE doesn't protect the ranked server system's integrity now, and they never will. The point is that, since all these servers are doing this, why can't DICE take the hint and develop the game specifically to cater to how people are setting it up? What good is Destruction when 90% of servers say no RPG/C4/M320 use?

As far as people banning for certain weapons, I am not understanding why they havent developed a Procon preset that limits everyone on your server to the exact same class and weapons. All assault with M416 with heavy barrel,foregrip and holographic/RDS, for example.
 
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Termie

Diamond Member
Aug 17, 2005
7,949
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www.techbuyersguru.com
I agree that banning weapons is pretty silly, but if it's going to be done, it should be done automatically like Maniac said - the weapons are simply disabled. I caught a lot of flack yesterday in a SQDM round where I first jumped into a vehicle (which was banned), and then started using the MASS (which was banned). I'm not sure where I was supposed to see all these rules, but it wasn't much fun after a while.

On a completely separate note, are games like BF3, exemplified by the latest Close Quarters trailer, making Nvidia's Physx unnecessary? The number of particles flying through the air is pretty amazing - is this all being done on the CPU, and to what extent could it be done better through Nvidia's technology?

BTW, does that trailer remind anyone a bit of the Special Forces Warlord map from BF2?
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
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It's not that they run it how they like it, it's that they are in the Ranked Server System. BF3 and its ranking system was designed for people to use all the weapons against each other and they pervert that.

But you're missing the point of my post. I'm only saying that as background info because that battle is lost, DICE doesn't protect the ranked server system's integrity now, and they never will. The point is that, since all these servers are doing this, why can't DICE take the hint and develop the game specifically to cater to how people are setting it up? What good is Destruction when 90% of servers say no RPG/C4/M320 use?

As far as people banning for certain weapons, I am not understanding why they havent developed a Procon preset that limits everyone on your server to the exact same class and weapons. All assault with M416 with heavy barrel,foregrip and holographic/RDS, for example.
All servers arent doing that!

Geez, you sound like a totalitarian dictator "play my way or else", thats insane and it kills the fun for half of us. People pay for their servers and they should be able to run them as they see fit, whether they are ranked or not.

Ill play some on the noobed out rocket fest servers, but I surely dont want every game to play out the same. Variety is the spice of life, embrace it man!
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
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VentureBeat - Breaking down Conquest Domination in Battlefield 3: Close Quarters’ Donya Fortress (preview)

April 26, 2012 4:57 AM
Omri Petitte

Note: Screenshots depict the Ziba Tower map which we discussed here.
Battlefield 3 is slimming down. Our initial foray into the military first-person shooter’s incoming Close Quarters map pack (arriving in June for the PC, PlayStation 3, and Xbox 360) detailed a battle plan focusing on intense infantry firefights and smaller, fragile stages. At a recent press event in San Francisco, publisher EA deployed a choice sampling of the new Conquest Domination multiplayer mode set within the bullet-soaking walls of the Donya Fortress map.

At its core, Conquest Domination combines the breakneck momentum of team deathmatch with the franchise’s signature capture-able control points. As Close Quarters veers heavily from Battlefield’s pedigree of far-flung warzones and vehicle combat, respawn points consequently pepper the map in a randomized pattern. (Think Call of Duty with more Russian noises.) More control points waving your team’s flag means more deployment spots, so bank on intense flareups concentrating around these precious objectives.

Donya Fortress’ design mimics…well, a fortress, its whitewashed walls gleaming with sunlight and the blood graffiti from your latest headshot. The Kremlin’s square-shaped, multileveled layout throws out multiple fire angles to keep track of, including a stony basement, mirrored terraces, and a central, exposed courtyard (read: instant death). Archways, columns, and strewn pieces of furniture blithely get in the way of drawing a bead on an enemy but also serve as suitably solid objects to duck behind.

Three control points, spaced closely together, sit on a terrace, the main courtyard, and an adjacent chamber, respectively. The cramped passageways deny favoritism of a particular spot, as each flag bestows tactical benefits for its conqueror. The terrace overlooks the courtyard with a natural height advantage, the courtyard provides quick access to the other two points, and the chamber easily funnels enemies with multiple blockades.

Here are a few observations I made after some hands-on matches:

Expect blind corners, choke points, and sharp angles. Corridors and cluttered rooms comprise your firing lanes, so don’t expect any breathing room from wide open spaces. Enemies won’t stray far beyond knife range, so utilizing the fortress’ secondary doorways for a well-placed flank always gives the upper hand.

Forget about vehicles. Start loving your sprint button. You’re hoofing it everywhere, but unlike BF3’s stock maps, becoming a cross-country track star isn’t a requirement. I already consider tanks, jeeps, and personnel carriers rolling rocket-magnets, so trading lead on maps scaled to tete-a-tete skirmishes without worrying about taking a 120mm shell up my nostrils is a very alluring prospect. Dedicated chopper, jet, and tank pilots, however, might shy away from Close Quarters’ strictly footsoldier theme.

Shotguns, submachine guns, and fast-firing assault rifles reign supreme. Old reflexes honed by Mountain Dew-fueled Counter-Strike benders jolted awake after I realized twitch-based gameplay wins the fortress for your team. (Twitch gaming is the art of honing reaction time to rapidly get those crosshairs on target as fast as possible.) I reacquainted myself with zippier guns such as the F2000 rifle, MP7 SMG, and the new M5K machine pistol with great success. Typically scorned as a newbie tactic, spray-and-pray rifle-butts its stigma and quickly becomes the de facto tactic during a scrap.

Shotguns, of course, are in their element. A major (and hilarious) highlight of the session was witnessing my fellow journalists’ conspicuous progression from individual loadout preferences to roving shotgun gangs, a predictably effective strategy. Forums will assuredly flow with rage from the inevitable buckshot bonanza (blood still boils from the now-balanced USAS shotgun’s domineering infamy), but I personally enjoyed seeing these pump-action painbringers get a boost in viability.

You’ll get shot in the back…a lot. Did you get used to having a rear base as a safe respawn? Kiss it goodbye. When you hit dirt in the fortress, you’ll have a bullseye painted on you in but a microsecond. Assault lines constantly shift and roil as both teams scramble for real estate, and that spearhead push with your squad flat-out melts if an enemy simply reappears behind you. That extra layer of challenge to spatial awareness underscores the importance of teamwork and communication…especially when that grenade-spamming, camping hoser (don’t deny it; there’s one on every team) ruins a perfectly good ambush.

Flags capture insanely fast. In normal Conquest mode, flags flip from enemy control to yours at a sluggish pace, often taking 20 agonizing seconds or more for a full capture. Conquest Domination pumps some adrenaline into the capture rate, and just one second is enough time for nabbing a zone.

The possibilities for clutch moments run high: During one of the last rounds, my team was on the ropes. We had just lost the chamber point in a spectacular hail of bullets, tile shards, and wood splinters, cinching all three points in the enemy’s hands. I slapped a silencer on my gun which muffles noise and prevents my appearance on radar when I fire. Juking to the courtyard, I faded into a sub-passage while spam-fire and grenades ravaged my diversion. The plan worked: The terrace point was deserted. I swooped in and slapped the enemy’s flag off its pole, and in a five-second span, my team reaped revenge on its aggressors in a Hail Mary win.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
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All servers arent doing that!

Geez, you sound like a totalitarian dictator "play my way or else", thats insane and it kills the fun for half of us. People pay for their servers and they should be able to run them as they see fit, whether they are ranked or not.

Ill play some on the noobed out rocket fest servers, but I surely dont want every game to play out the same. Variety is the spice of life, embrace it man!

I am not saying play "my" way. I am saying that banning half the weapons is not a minor change, it's a major change. I don't even agree with BF3's design, so to play "my" way is actually quite impossible. If it were "my" way, I too would ban all the good weapons, except that I think that's wrong to do that, and that's why I criticize it. The irony here is that a lot of BF2 vets wanted a higher TTK, and people give them hell for it...but then those same people turn around and ban all the lowest TTK weapons, bringing us an at least slightly higher TTK.

However, as Termie has picked up on, if the game would physically prevent you from choosing these weapons in the first place, that would be much better. I think that if this is to continue, DICE should officially support these weapon removals, you know, make it so the server can uncheck a box, and then people won't even be able to spawn with the weapon(which renders the possibility of being procon kicked impossible).

However, my main point was that a lot of servers do ban these weapons, and I must be having strange luck because if I have played on 20 servers in the past week, 18 of them banned RPG/M320/C4/Claymore. OH, that's another thing...if DICE would officially support turning weapons off, they could see statistics of how many servers are doing it.
 
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DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
I agree, it would be great to have a weapon denial system like you describe there. Im all for that, I misunderstood your point in your earlier post.

I like how DICE has allowed us freedom to play our way and would hate to see them screw up the way Infinity Ward did by implementing something like IWNET in an attempt to seize total control of ranked play. That is some bullshit right there and Ill never forgive them for it.
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
It's not that they run it how they like it, it's that they are in the Ranked Server System. BF3 and its ranking system was designed for people to use all the weapons against each other and they pervert that.

But you're missing the point of my post. I'm only saying that as background info because that battle is lost, DICE doesn't protect the ranked server system's integrity now, and they never will. The point is that, since all these servers are doing this, why can't DICE take the hint and develop the game specifically to cater to how people are setting it up? What good is Destruction when 90% of servers say no RPG/C4/M320 use?

As far as people banning for certain weapons, I am not understanding why they havent developed a Procon preset that limits everyone on your server to the exact same class and weapons. All assault with M416 with heavy barrel,foregrip and holographic/RDS, for example.

what does it matter if they are ranked*? rankings mean VERY LITTLE. in the grand screme of things. what does it get you? all it means if that the stats count right?

90%? thats laughable. you wonder why its hard to take your posts seriously because its hard to tell if you really beleive that.

as for the last part, I have no idea why anyone would want that, but if they do GREAT, let em


I agree that banning weapons is pretty silly, but if it's going to be done, it should be done automatically like Maniac said - the weapons are simply disabled. I caught a lot of flack yesterday in a SQDM round where I first jumped into a vehicle (which was banned), and then started using the MASS (which was banned). I'm not sure where I was supposed to see all these rules, but it wasn't much fun after a while.

generally its spammed in chat by the server




http://battlelog.battlefield.com/bf3/forum/threadview/2832654347997142426/
very small update tomorrow:
MikaelClams said:
we will publish an update to the BF3 PC game client on the morning of Friday April 27th.

The game client is compatible with the currently-live clients and servers.
There will not be any corresponding updates of game servers or central servers.
There will not be any downtime for Battlelog.

Since the patch is only code changes, it will be fairly small. I don't have the exact size in MB at hand, but expect it to be less than 100MB in size.

Changelist
* Origin wrapper updated
* AlienFX support
* Bugfixes to Eyefinity detection


wonder what the eyefinity fixes are, would be nice to see taget designation boxes on my main screen :sneaky:
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
90%? thats laughable. you wonder why its hard to take your posts seriously because its hard to tell if you really beleive that.

90% of every server I've ever went to over the past week, and that's been around 20. That's fact. Like I said, either that's a representative sample, considering I went to whatever server popped up at the top of the ping list, or I had bad luck. And there's no way to prove either way without going through thousands of servers by hand.

I suppose you are going to tell me your luck is the opposite.
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
I don't server hop much, I have 20 or so servers in my history and there generally atleast one in the playstyle I want is pop'd enough to play.
or I join on someone else

all i see right now mostly are still some no/rpg/320 infantry servers and then NO DART on alot of TDM
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
here is a screen from a search for normal ranked punkbuster enabled servers, sorted by ping



2 of the 13 you can see *LIST* restrictions, its anecdotal obv because im at work so i cant join and I wouldnt join and check all of them

TDM and metro servesr seem to have the most restrictions due to the nature of the cramped play.

im ok with it because stats and balance were made from 10,000ft view, and I dont think BF3 should be wep balanced with mostly TDM or metro in mind....
 

chimaxi83

Diamond Member
May 18, 2003
5,456
61
101
90% of every server I've ever went to over the past week, and that's been around 20. That's fact. Like I said, either that's a representative sample, considering I went to whatever server popped up at the top of the ping list, or I had bad luck. And there's no way to prove either way without going through thousands of servers by hand.

I suppose you are going to tell me your luck is the opposite.

Bro, why are you playing BF3? All I've ever seen from you in this thread is complaint after complaint. After complaint.

Are you playing Metro only or something? Its the only map/server combo I've seen with frequent explosives bans.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Bro, why are you playing BF3? All I've ever seen from you in this thread is complaint after complaint. After complaint.

Are you playing Metro only or something? Its the only map/server combo I've seen with frequent explosives bans.

I am fighting to help prevent BF4 from being a carbon copy of BF3. Being silent will not do anything.

I want to play a shooter; and so I have to play something. Although I only play about 4 hours per week at the most, and I only started playing again after the latest patch which made it just a bit more bearable. To that end, BF3 is still better than CoD, but being my choice of game by virtue of being the lesser evil is nothing for DICE to brag about.

And to be honest, I have more fun in team deathmatch now. That is not because it's my favorite mode(shove your telemetry, Bach) but because Conquest is played like Deathmatch by all the players, so why shouldn't I just quit trying and play TDM?
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
EuroGamer - Battlefield 3: the state of play
By Wesley Yin-Poole
Published 26 April, 2012

Is BF3 now finally the game it should have been at launch? DICE discusses.

With the release of the latest, gargantuan patch, some fans believe Battlefield 3 is now the game that should have launched in October 2011. Now, they believe, half a year after EA unleashed the shooter upon the gaming public, Battlefield 3's promise has finally been realised.

But for developer DICE, the job is only half finished. Major expansions have been announced, and one of them, Close Quarters, is out in June. Indeed there's a year's worth of content, support and patching planned - at the very least.

In this sweeping interview, executive producer Patrick Bach tells Eurogamer he'll never be satisfied with Battlefield 3, DICE's most successful game. He recounts its launch, delivers his verdict on sales, and answers difficult questions on accusations that Battlefield is becoming more like Call of Duty.

Now the dust has settled on Battlefield 3, how did it go for you?

Patrick Bach: On a high level it went way better than we expected, if you look at the sales and how many people who are actually spending time in the game and apparently having fun with it. Of course there were a lot of problems. It's a very complicated game, both when it comes to a tech perspective and from all the different bits and pieces of the actual product.

Of course, three months before shipping, I would have loved to have said, f*** it, let's ship it six months later. But you can't do that when you're that close. I don't like developers who push their dates. It feels a bit like, come on, I want your game. You promised it. And now you're saying it's not ready. It's like, you don't decide when it's ready. I decide when it's ready. So I want to stick to what I promised and deliver something.

What we tried to do was make sure the game was good enough when we shipped it, and then post launch we have been updating it quite a bit, and also releasing these expansion packs, which also fix stuff in the game. There is definitely stuff I want to do better, but then again that's why I always try to make things better. I'm never content with what we're building. I always seek room for improvement, which is the core of how we work at DICE. We always want to do better and more and push the boundaries.

So am I happy? Absolutely. Am I satisfied? No. Absolutely not. I think we can do much better. We can push this even further.

Did Battlefield 3 meet expectations in terms of active users at launch and since then?

Patrick Bach: Absolutely. You always have a peak when you launch, and then it flattens out, and then it drops. We haven't seen that. We peaked, then we flattened out, and we haven't moved since. It went up when we released the Back to Karkand expansion pack. And then it went down slightly again. We saw when the latest patch released, the multi-gigabyte patch, that the PSU [Peak Simultaneous Users] went up. People actually started to play again. They felt, ah, okay, they fixed this and that, now I accept your changes, therefore I will now spend time with it. That was positive for us. So we haven't dropped players in the last couple of months. People just keep playing it.

I remember speaking to you two weeks before launch and you said you wanted to keep people playing for 12 months after launch, with new content.

Patrick Bach: And that's still the plan. We want to keep delivering new experiences within the same game. You don't have to re-learn. It's not re-tweaked. It's the same guns, the same movement, the same core experience, but here's the new twist on it, and here's this angle and here's this angle. That's creating a brand new experience even if it's the same game. We don't want people to have an excuse to stop playing it.

A few hardcore Battlefield players at Eurogamer believe that with the release of the latest patch, it's finally the game they had hoped for from the beginning, that it's now the game it should have been at launch. Do you agree with that assessment?

Patrick Bach: Yes. That's how we've always felt with all Battlefield games, actually. Battlefield 2 had the same cycle. When it was released people thought it was great. And then you had all the complaints. People still played it. We won all these awards. But the guys who were actually playing the game claimed after a thousand hours, I hate your game. It's the worst game ever. You should listen to me because I spent a thousand hours in it. It's like, well you're not really hating it. You're loving it so much that you get upset about these things.

We patched BF2 several times. It wasn't until 2.5 or something that people said, now it's done. Now this is the game you should have shipped. It's like, yeah, but that's two years after we launched the game. When we released this patch we felt the same thing. Now it's more what we wanted it to be. Next time we patch it we'll feel the same thing again, because there is always room for improvement.

It's such a complicated game. I don't know how many guns we have in the game. It's plenty. Then, together with all the vehicles, maps, and gadgets, they all need to work perfect on all maps, and it needs to work the same on all maps. It can't be, here's a special case for this map, and here's a special case for this map. That's the challenge for us, to find the ultimate balance of everything. I completely agree. Now the game has never been better.

Hardcore Battlefield 3 players feel now it's the game they hoped it would be.

Patrick Bach: Yeah. But it's interesting they say that. I've heard some people say, I didn't notice any difference. And I've heard people say, it was good, now you broke it. So when you say that, it's a bit like, this is the patch that made the game complete. But is that a good thing or bad thing compared to the other people who didn't notice anything, or say we broke it? We can't win.

I love the fact they notice the differences and the changes we made and approve of it, they get why we did this and that, because we spent a lot of energy looking at all the numbers. We didn't have all those numbers when we shipped. We didn't know about all the balancing issues. What I'm proud of is people trust us to stay in the game so when we release the patch they're still playing and can actually enjoy the result of the patch. In some games you never get a second chance, you never get the chance to do your first patch.

We are listening and we are not getting lazy. We know Battlefield is not a game where you just release it and then move on to something else. It's a game where you need to have a team that works on it post-launch.
Again, the game wasn't that bad, because then people wouldn't have played it at all. They did play it. Even your friends at Eurogamer were playing it when they got the patch, so they did notice the difference. To me it's trusting us to improve. I want to improve and do better, and it feels like our fans are actually aware of that. They know if we give them feedback, if you talk about these things, if you bring it up, if you point out issues, they will probably fix it. And yes, we will. We are listening and we are not getting lazy. We know Battlefield is not a game where you just release it and then move on to something else. It's a game where you need to have a team that works on it post-launch.

We have a huge team working on not only the expansion packs, but the patching, blocking cheaters, especially on PC where people try everything to cheat - they mod their PCs to do all kinds of crazy stuff. We have people only looking at telemetry, matching that towards the feedback that people actually write in forums. In a lot of cases it doesn't match up. It's like, no, this isn't a problem. You claim it's a problem. It's not a problem. The numbers tell me this is not a problem.

One interesting one is, people have been complaining about Operation Metro in the original game, that it's tight infantry, it's not Battlefield, people hate this, this is what makes people move away from Battlefield. Actually, it's the most popular map on all platforms.

Why do you think that is?

Patrick Bach: It's a great map. It's an awesome map. We spent a lot of energy proving to ourselves we can build those types of experiences as well, because we never had that in Battlefield 2. We said, why wouldn't you be able to do that in Battlefield? Battlefield has great guns, great movement, we have all these things including destruction that should make this a better experience.

The Close Quarters DLC is infantry focused and a bit more run and gun - not what we're used to from the traditional, open Battlefield experience.

Patrick Bach: There is no reason why you shouldn't be able to have this experience in Battlefield. There is no limitation in the game that prevents you from having this experience. And also, looking at the data and feedback, there are a lot of people who want it. They're asking for it and they want it.

It's a double edged sword. The traditional Battlefield player that loved Battlefield 1942 and today claims we're not building a proper Battlefield, we've been selling so many copies of Battlefield 3 now that there is no one Battlefield player. The game is so diverse and there are so many different ways of playing the game, that we are trying to cater for everyone.

If you play any of the Karkand maps, people are spending their time doing completely different things. I'm a tanker, I will spend the whole day just being a tanker. I will wait for it to respawn and I will do it again. You have people only sniping. You have people only playing jet. You have people only playing lone wolf. There are so many different ways of playing Battlefield that you can't say, oh, this is the way you play Battlefield.

It lies within the whole idea of Battlefield that Battlefield is a personal experience on a Battlefield where everything can happen and it's all player driven. All these planes, all these helicopters, all these awesome things that are happening, are actually people who love to do it. That tank battle over there between those tanks, someone will spend their time doing that. That's their life. I will actually interfere or I will go away. I choose. It's a game that's bigger than your own experience. And again, this is an example of that as well.

Is it the case that the Close Quarters DLC recreates a Call of Duty style experience, and that doesn't sit well with some Battlefield fans?

Patrick Bach: Yeah that could be sensitive to some people, that even mentioning tight indoor fighting is challenging. But there's a reason why we also revealed the future expansion pack, Armored Kill. Armored Kill is quite the opposite. It's the complete polarised version of Close Quarters, where it's only about the big open landscapes, it's only about vehicles and the more tactical way of playing Battlefield. It doesn't take away the joy of what you experience in Close Quarters. It complements it.

It's not about how fast you are. It's about how smart you are. The smarter player will win. If you know your tools, if you now your strengths, you can use that to win any match, in any game mode, on any map.
Today I feel like this and I want to do this - you can do it. You can just choose. You have a wider spectrum of experiences in the same game. You don't have to re-learn anything. You can still use what we think is the key to a great Battlefield player: your head. It's not about how fast you are. It's about how smart you are. The smarter player will win. If you know your tools, if you now your strengths, you can use that to win any match, in any game mode, on any map.

I've seen people who are really good at a specific thing and they can only play it on one specific map. That's fine, but then you have the players who try to win everything, and they're really good at close quarter fighting, they're really good team players, they're really good at vehicles, and they can control the battlefield from a more tactical standpoint as well. Using this [Close Quarters] as a practice round could also be beneficial for people who like to play on big open maps, because it makes you faster and think in a different way, even though you're playing Battlefield.

If you don't like it, you can get it for the guns. You get 10 new guns and you can bring them into the vanilla game if you want to.

You have a number of teams within DICE, as you've mentioned. What's the split?

Patrick Bach: We have those teams, which are quite big. Then of course we have some secret projects we can't talk about. But it's really hard to say what the split is today. It goes from a month per month basis more or less. People are helping out on different things. We're working with this expansion pack and future expansion packs. So depending on what you do, you're doing different things at different times. Of course we have good leadership in all the areas to make sure we get the most out of it. There's quite a lot going on.

There must be a team on the next game in the series, perhaps doing pre-production. But given we're all expecting the next-generation of consoles next year, how do you go about preparing adequately for that while building a game?

Patrick Bach: Battlefield 3 has been a huge success for us. The challenge is: how do you top that? What would you expect to top a game like this? Of course we're thinking about it. What could it be?

And then on top of that are the expansion packs, which we see as games. How do we make a better expansion pack than the last one. It's not about, how do we make money, how do we trick people into buying this? It's about, how do we create a new experience and turn it into something unique, rather than just, here's a new map? That would be easy. Anyone can do that.

There are a lot of challenges, and we are a bit picky, to be honest. We don't want to release stuff that is not on par with what we want it to be. But then we have the reality of time and money. You need to ship stuff.

You guys are known for being graphics wizards and push what's possible on hardware. Do you envisage significant improvement in visuals and AI what you're able to create using Frostbite 2 when the next generation arrives?

Patrick Bach: Yes and no. Yes because we will have a better understanding of our own technology. Knowing your tools would make it better. But then, if you look at the game we have, even on the current generation we're thinking about how we can make things better.

But then on top of that, it all depends on how much CPU, how much memory, how much GPU do you get extra? You're competing now with the high end PC, where you have a lot of power. When we released the first imagery on PC for Battlefield 3, people were like, oh my god, is this possible?

If the consoles don't take a big step beyond that, if it's on par with PC, PC will still be the bar of how pretty something can look. How do you make sure you create one game for all the platforms that is scaleable, so you don't have to rebuild the game? Here's a game with one AI, but here's the same game with a completely new AI because we couldn't do that on the other one. It's all about managing risk and focusing on scaleability and finding the right balance. It's hard to answer if you don't have the specs for the consoles.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
LOL

Alpha, do you really think DICE is watching this thread? I would think you would be better served complaining on the battlelog forums, but Im sure you have.
 

BlitzPuppet

Platinum Member
Feb 4, 2012
2,460
7
81
what does it matter if they are ranked*? rankings mean VERY LITTLE. in the grand screme of things. what does it get you? all it means if that the stats count right?

90%? thats laughable. you wonder why its hard to take your posts seriously because its hard to tell if you really beleive that.

as for the last part, I have no idea why anyone would want that, but if they do GREAT, let em




generally its spammed in chat by the server




http://battlelog.battlefield.com/bf3/forum/threadview/2832654347997142426/
very small update tomorrow:



wonder what the eyefinity fixes are, would be nice to see taget designation boxes on my main screen :sneaky:

Did you ever play BF2?

Dice would GET ON servers/pull rankings for those that ran "Knife and Pistol only" servers. That was a smaller game back then but man, they really cared about what you did if you ran a ranked server.

Anyways uninstalled the game and probably won't ever go back to it. Too bad, it could have been so much and more...but they chose to make it a COD clone.
 

sigurros81

Platinum Member
Nov 30, 2010
2,371
0
0

Great post, thanks for sharing man. With all the complaints and gripes that I see, I really think DICE is one of those developers that are trying really hard to please people playing their games. Personally, I'm very excited about all the map packs coming out for BF3, I've never been a fan of spending money on DLC content, but this is the first.
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
Did you ever play BF2?

Dice would GET ON servers/pull rankings for those that ran "Knife and Pistol only" servers. That was a smaller game back then but man, they really cared about what you did if you ran a ranked server.

Anyways uninstalled the game and probably won't ever go back to it. Too bad, it could have been so much and more...but they chose to make it a COD clone.

if it really is a COD clone(which is not) then the student has become the master, because it dwarfs any COD since 4 and 5(mw and W@W)

but you didnt address my points

ranking does what besides generate stats? nothing?

and stats? why do I care if you get credit for pistol kills on a pistol/knife only server?

couldnt I rent a server, and manually enforce that rule via a password and do it anyways? cant I do that now?
 

BlitzPuppet

Platinum Member
Feb 4, 2012
2,460
7
81
if it really is a COD clone(which is not) then the student has become the master, because it dwarfs any COD since 4 and 5(mw and W@W)

but you didnt address my points

ranking does what besides generate stats? nothing?

and stats? why do I care if you get credit for pistol kills on a pistol/knife only server?

couldnt I rent a server, and manually enforce that rule via a password and do it anyways? cant I do that now?

You are missing my points. I'm simply stating that in BF2 dice wanted to make sure that if you played on 1 ranked server, it would not differ from another based on the core foundation of gameplay as per these rules in BF2:

3.2.1 Players may not use or exploit game mechanisms to artificially boost their score ("stats padding") and Server administrators may not knowingly allow or encourage this activity on their servers.

This would include but not limited to:

(a) Using tag teams to take turns to kill and revive each other in turn (using knives, pistols, etc.)

(b) Playing on Knife and/or Pistol only Servers

(c) Playing on Knife only Servers

(d) Playing on “High Points” Servers

(e) Playing on “No Artillery” or “No Armour” Servers (except when using Infantry only server-side option)

(f) Using Vehicles removed from battlefield for purposes of artificially inflating points

(g) Turning boats upside down and constantly repairing them

(h) Glitching inside buildings (using building model glitches to attack out without risk of being hit).

BF3 is a huge clusterfuck that allows anyone to do whatever they want to "their" server. It's pure chaos.

In BF2 you could NOT have a passworded/ranked server. Simple as that, makes it too easy to stat-pad.

BF2>BF3. I made my argument, and I uninstalled. No Fanboism needed D:
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
if it really is a COD clone(which is not) then the student has become the master, because it dwarfs any COD since 4 and 5(mw and W@W)

but you didnt address my points

ranking does what besides generate stats? nothing?

and stats? why do I care if you get credit for pistol kills on a pistol/knife only server?

couldnt I rent a server, and manually enforce that rule via a password and do it anyways? cant I do that now?

In BF2's specific case, there were pistol and knife badges that you needed to get to rank up, and they were intended to be obtained in normal combat, running a pistol and knife server to make it easier was stat padding.
 

sigurros81

Platinum Member
Nov 30, 2010
2,371
0
0
You are missing my points. I'm simply stating that in BF2 dice wanted to make sure that if you played on 1 ranked server, it would not differ from another based on the core foundation of gameplay as per these rules in BF2:



BF3 is a huge clusterfuck that allows anyone to do whatever they want to "their" server. It's pure chaos.

In BF2 you could NOT have a passworded/ranked server. Simple as that, makes it too easy to stat-pad.

BF2>BF3. I made my argument, and I uninstalled. No Fanboism needed D:

I think you're just making a mountain out of an anthill. The whole case with ranking in BF3 went to shit when they allow people to buy unlocks through Origin. Personally I don't give a shit about rank, KDR is where it's at, woo wooooo.
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
You are missing my points. I'm simply stating that in BF2 dice wanted to make sure that if you played on 1 ranked server, it would not differ from another based on the core foundation of gameplay as per these rules in BF2:


BF3 is a huge clusterfuck that allows anyone to do whatever they want to "their" server. It's pure chaos.

In BF2 you could NOT have a passworded/ranked server. Simple as that, makes it too easy to stat-pad.

BF2>BF3. I made my argument, and I uninstalled. No Fanboism needed D:

you werent really stating what your point was, until the bolded part.

I could give a flying shit about that. I tihnk you can run your server however you want and just please be clear and upfront what the rules are.

there is no competitive anything for bf3 in reality and I dont see the point to lock down 'rankings' like that just to protect stat padding, because YOU CANT STOP IT ANYWAYS. worry about cheating, and give us tools to clear douchebags off the server, and make a good game.

and I feel they have done that.

maybe even a great game, that has sadly missed being as epic as it could be

though some of what people are crying for a) much bigger maps, b) much higher player counts

would be destructive because well I cant run the FPS I want with a 2500K@4.4GHZ and 6970 xfire some of the time as it is, with more players and bigger maps it would be an utter lag fest and slideshow. so I'll live
 
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