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Demo24

Diamond Member
Aug 5, 2004
8,356
9
81
I never had a problem with c4 and recon in BC2 for a few reasons. A)I usually play assault sniper B)you generally had to move around in BC2 due to map size and limitations. I might have been nice if assault had the option but then so many would have had c4 driving around would have been near impossible.

I liked c4 for the most part although I still suck at throwing it, and sometimes I have weird instances where I blow it up in a guys face and he still lives.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
I never had a problem with c4 and recon in BC2 for a few reasons. A)I usually play assault sniper B)you generally had to move around in BC2 due to map size and limitations. I might have been nice if assault had the option but then so many would have had c4 driving around would have been near impossible.

I liked c4 for the most part although I still suck at throwing it, and sometimes I have weird instances where I blow it up in a guys face and he still lives.

Assault does have the option for C4 but they have to give up grenade launcher/shotgun attachment because they must choose All-class weapons. Therefore, it's not too much to ask that snipers have to do the same to get c4.
 

Termie

Diamond Member
Aug 17, 2005
7,949
48
91
www.techbuyersguru.com
I never had a problem with c4 and recon in BC2 for a few reasons. A)I usually play assault sniper B)you generally had to move around in BC2 due to map size and limitations. I might have been nice if assault had the option but then so many would have had c4 driving around would have been near impossible.

I liked c4 for the most part although I still suck at throwing it, and sometimes I have weird instances where I blow it up in a guys face and he still lives.

Keep in mind that BF3 will have a sniper scope that takes time to zoom, so I doubt you'll be able to use it for assault sniper work.
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
Keep in mind that BF3 will have a sniper scope that takes time to zoom, so I doubt you'll be able to use it for assault sniper work.

unless they take away the option to put tactical sights like the RDS and ACOG on a sniper rifle, I doubt they're going to get rid of quick scoping altogether
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
unless they take away the option to put tactical sights like the RDS and ACOG on a sniper rifle, I doubt they're going to get rid of quick scoping altogether

I don't know about that, but there's supposed to be some kind of breath holding mechanic that you have to do to get a fully accurate shot.
 

Demo24

Diamond Member
Aug 5, 2004
8,356
9
81
Keep in mind that BF3 will have a sniper scope that takes time to zoom, so I doubt you'll be able to use it for assault sniper work.


Well hopefully I can still put a RDS on it, that would mean I could still run n gun snipe
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
Assault does have the option for C4 but they have to give up grenade launcher/shotgun attachment because they must choose All-class weapons. Therefore, it's not too much to ask that snipers have to do the same to get c4.

which wasnt asking much when they added scopes to the all class weaps

m14 + 4x is awesome
 

minmaster

Platinum Member
Oct 22, 2006
2,041
3
71
did they mention the sniper scope's lens flashing? im curious to see how noticeable this is.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
which would be a ridiculously stupid feature if its a requirement to get an accurate shot for CQC

I think DICE probably understands that sniper rifles aren't CQC weapons and that they don't need to cater to people who use it that way. Play it Your Way is just fine, people can attempt anything they want, that doesn't mean the weapons have to be made multilaterally powerful to facilitate any way of play.
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
I think DICE probably understands that sniper rifles aren't CQC weapons and that they don't need to cater to people who use it that way. Play it Your Way is just fine, people can attempt anything they want, that doesn't mean the weapons have to be made multilaterally powerful to facilitate any way of play.

they should NOT nerf them for up close, thats lame. .308 is mean and will pwn someone at 10 feet and it stilll should in game
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
they should NOT nerf them for up close, thats lame. .308 is mean and will pwn someone at 10 feet and it stilll should in game

When you say things like that, you are putting realism ahead of balance. And if we were talking about RO2 or ArmA that would be fine, but BF isn't about realism. It may be about a realistic appearance of combat but that's not the same as realism. Otherwise, for everything you like that you justify with realism, something you might not like can be justified as well.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
New Battlefield Blog Post: Highlights of the Week, June 24

BY: Highwind55
POSTED : Jun 24, 2011, 03:46PM

Another great week for Battlefield is now on the books, filled with great events, awards, and a few other surprises, giving us some extra goodies as we officially enter into summer. Now let’s get to the details in this week’s Battlefield Highlights of the Week!

We kicked off the week with a photo gallery on our Facebook Page, showcasing some of the sights of the Dreamhack Summer 2011 Digital Festival as Battlefield 3 took to the show floor. Throughout the festival, some of the lucky attendees were able to jump in on the Dreamhack demo for Battlefield 3, allowing them to get a first taste of what to expect, while being able to chat with the fine folks from DICE about anything they could think of. Take a look at the image below, and for the full gallery, visit Battlefield on Facebook!



The “Best Of” E3 awards keep coming in, and Battlefield 3 now has over 40 wins! We’ve managed to nab the “Best of E3 2011” award from Yahoo! Games; GamerRevolution has awarded us as “Best of E3” while winning multiple awards from sites like The BitBag, GameSpy and GamingExcellence.com. Attack of the Fanboy gave us its “Best of E3 PC” award, and we’ve even won the “Most Gracious Technological Excellence” award from What If Gaming. Heck, Battlefield 3 also won GameSpot's Reader's Choice award for "Game of the Show" and X-Play named Battlefield 3 as its “Best Shooter” of E3 2011 in its Best of E3 awards show this past week! Want a full rundown of awards Battlefield 3 has won so far? Click here.

YouTube User XCMpanda created this slick video montage using footage from Battlefield: Bad Company 2. This video showcases XCMpanda’s skill in multiplayer, as the team goes through a few multiplayer matches. Better yet, XCMpanda included a full recap of the gameplay and the team’s progress as seen in the video itself, adding some great context to the festivities. Take a look for yourself in the embedded video below!

YouTube Link

Jaap is a 66 year-old retiree. He has a simple house, and a lovely garden he tends to during the days, while keeping busy with other activities during his retirement. He’s keeping things simple and is enjoying life, but when the sun goes down, a whole new world of hurt comes a-callin’. Jaap is an avid gamer, or more specifically, a fan of Battlefield: Bad Company 2. As you’ll see in this video, Jaap may be 66 years old, but he’s ready to fight on the Battlefield with the best of them. Need proof? Take a look at this YouTube video from yorantenbrinke telling his story!

YouTube Link

DeviantArt user bfg-dayjay created this simple, yet apt wallpaper featuring the various classes from Battlefield: Bad Company 2. As you’ll see, it shows all of the boys ready for combat in a very classic and clean design, using some great use of smoke effects and slick placement of the BFBC2 logo.


Click here for the full sized image.

Another great piece of fan art comes from DeviantArt, this time from user davidtrundley. This time around, we’ve got a hand-painting featuring a featureless soldier ready to put down some noob on the Battlefield. Take a look.


Click here for the full sized image.

Thanks for tuning in and we’ll be back next week with even more Battlefield goodies for you to enjoy! Until then, if you have any questions, comments or suggestions, leave us a note in the comments section and we’ll respond as soon as possible.
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
When you say things like that, you are putting realism ahead of balance. And if we were talking about RO2 or ArmA that would be fine, but BF isn't about realism. It may be about a realistic appearance of combat but that's not the same as realism. Otherwise, for everything you like that you justify with realism, something you might not like can be justified as well.

its just illogical and stupid to nerf a guns damange inside a certain range

they fire slower, thats the balance, no aiming cursor w/o scope as well.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
its just illogical and stupid to nerf a guns damange inside a certain range

they fire slower, thats the balance, no aiming cursor w/o scope as well.

but you see, it's not a nerf. Making them 1 hit kill at close range was a buff from BF2, bringing them back to where they should be is simply a return to the proper state of balance. Leaving it buffed as is simply increases a sniper's close range power when they are supposed to be vulnerable at close range. And with 1hk they are much less vulnerable than they should be.

firing slower is all well and good but it's a 1 hit kill, so all you have to do is not miss. There isn't much choice here, if they have 1 hit kills then they encroach upon the close range abilities of automatic weapons.

Of course, I equally demonize the proliferation of 4X scopes to ALL classes, which encroaches upon the sniper's long range abilities. 1 hit kills are simply a popular topic right now. BF2 had it wrong with random deviation but it had it right with most weapons not having scopes and the ones that did weren't stellar(M4, AKs74u or whatever it is)
 

Demo24

Diamond Member
Aug 5, 2004
8,356
9
81
but you see, it's not a nerf. Making them 1 hit kill at close range was a buff from BF2, bringing them back to where they should be is simply a return to the proper state of balance. Leaving it buffed as is simply increases a sniper's close range power when they are supposed to be vulnerable at close range. And with 1hk they are much less vulnerable than they should be.

firing slower is all well and good but it's a 1 hit kill, so all you have to do is not miss. There isn't much choice here, if they have 1 hit kills then they encroach upon the close range abilities of automatic weapons.

Of course, I equally demonize the proliferation of 4X scopes to ALL classes, which encroaches upon the sniper's long range abilities. 1 hit kills are simply a popular topic right now. BF2 had it wrong with random deviation but it had it right with most weapons not having scopes and the ones that did weren't stellar(M4, AKs74u or whatever it is)


Are you seriously considering it a big advantage that some sniper rifles will kill with 1 hit within about 10 meters? If you ever need to make a crack shot that is most beneficial, otherwise your down to pistol which may not be enough. The m95 was the only one that upped the distance a bit, making it reasonable for close quarters but slow reload meant not ideal. If you are running around with it, you generally get 1 shot and it has to hit. In the time it takes you to reload and fire off another one the person that just ran into you usually has the time to pump a magazine full into you. So yes, I fully expect the range bound 1 shot kill to return and I hope it does. Getting those close shots with a 12x is even harder to do.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Are you seriously considering it a big advantage that some sniper rifles will kill with 1 hit within about 10 meters? If you ever need to make a crack shot that is most beneficial, otherwise your down to pistol which may not be enough. The m95 was the only one that upped the distance a bit, making it reasonable for close quarters but slow reload meant not ideal. If you are running around with it, you generally get 1 shot and it has to hit. In the time it takes you to reload and fire off another one the person that just ran into you usually has the time to pump a magazine full into you. So yes, I fully expect the range bound 1 shot kill to return and I hope it does. Getting those close shots with a 12x is even harder to do.

Absolutely a big advantage. Just because you need the shot to kill to get the win doesn't mean it should be everything that you need. Whatever happened to playing within the limitations of the class? Snipers need to avoid close quarters combat, not be buffed up so they can win it.

And this is something that should be balanced for 1 on 1. Snipers shouldn't have the advantage in a 1 on 1 CQ situation, let alone should anyone be worried about whether or not they will be able to take on more than 1 player in CQ.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
Sniper rifles need a hidden mechanic similar to TF2 where the length of time scoped in = more power, well in BF3 should = more accuracy. Honestly if someone is within 10 feet it would be difficult to hit them from the hip, not to mention what the hell would the kick do on a rifle like that, it'd go flying out of your hands. So let's say you shoulder it and take a crack shot w/o the scope, well the scope is in the way of your aiming so you won't be very accurate there there. If you do use the scope, it would be incredibly difficult to sight in a target that close. I don't have a problem w/ high dmg at close range w/ the rifles but the accuracy should be nerfed to shit, to the point that you're better off just switching to sidearm.

I also dislike how close a range in BC2 damage drops off. They need to buff that across the board for BF3.
 

minmaster

Platinum Member
Oct 22, 2006
2,041
3
71
i think BC2 is the only game that hipfire from sniper rifle was so accurate compared to games like COD. they should really make it harder to hipfire with any accuracy with them.
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
Absolutely a big advantage. Just because you need the shot to kill to get the win doesn't mean it should be everything that you need. Whatever happened to playing within the limitations of the class? Snipers need to avoid close quarters combat, not be buffed up so they can win it.

And this is something that should be balanced for 1 on 1. Snipers shouldn't have the advantage in a 1 on 1 CQ situation, let alone should anyone be worried about whether or not they will be able to take on more than 1 player in CQ.

Only the best of the best players will average over 50% accuracy on the bolt action sniper rifles which means the vast majority of snipers lose more than half the CQC encounters in a fair fight when that first shot does not land.

Even with 1 shot kill power, losing more than half the time fits perfectly the definition of disadvantage, not advantage, let alone big advantage.

Whats more is that even if you hit your first shot and kill one player, you're at a huge disadvantage if there is more than one target to engage. Following up and finishing off the 2nd and possible 3rd+ targets with the re-chamber time on the bolt action rifles and of course the demanding requirement of landing multiple sub 50% accurate shots in a row without missing is orders of magnitude more difficult than fighting the same fight with an AR or LMG.
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
i think BC2 is the only game that hipfire from sniper rifle was so accurate compared to games like COD. they should really make it harder to hipfire with any accuracy with them.

is there really something wrong with it? cone of fire inaccuracy for hip fire from sniper rifles has a value of 7. The next worse is LMG when firing from the hip while moving which has a value of 4. Compare that to the hipfire champs, the SMGs, which are only 1.5-2.5.

Basically no-scopes on the sniper rifles are pretty much unreliable except for the closest of encounters, again, of which if you miss, you're pretty much guaranteed dead.

I love CQC sniping in BC2 and I will only no-scope in the most desperate of situations where I only have time to react on reflex and instinct. Otherwise I almost always scope in, even for shots I could be confident in hitting with no-scope knowing it should land or that I should even be able to have a follow up shot before my target could respond.

Granted I believe most CQC sniper kills are from quick-scopes, not no-scopes, and quick-scopes can be so fast that I've seen a larger percentage of players confuse the two.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
Granted I believe most CQC sniper kills are from quick-scopes, not no-scopes, and quick-scopes can be so fast that I've seen a larger percentage of players confuse the two.

Part of the problem. I realize this takes some skill to do, but giong from moving to a quickscope kill shouldn't give you that much accuracy. We're playing BF, not CS with AWPs.
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
Part of the problem. I realize this takes some skill to do, but giong from moving to a quickscope kill shouldn't give you that much accuracy. We're playing BF, not CS with AWPs.

which is perfectly understandable for long range shots, I'm all for the holding breath feature, but for quick scoping for close quarters I don't see anything wrong with that. If they nerf that then they should nerf the accuracy of all weapons for the first second or two when aiming down the sights

Particularly if there is an option for RDS or ACOG on a bolt action where such tactical sights are more for faster target acquisition than long range accuracy anyway. The M95 has a particularly slow scope action which makes the ACOG or RDS preferable for CQC and of course hinders longer range ability.
 
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