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VG 247.com - Battlefield 3 End Game: DICE video discusses modes, maps & Dropship. End Game is detailed by lead designer Niklas Fegraeus in an EA interview trailer.
(Google Translated from German)Battlefield 3: End Game - EA called fixed release date
03/01/2013 | 16:56 | PS3
Previously reported only gross for March, EA has now confirmed the final release date for the time last DLC for Battelfield 3 - End Game.
Besides, there will be new maps with the DLC and new vehicles like a Dropship or dirt bikes, be for the 'End Game' is the perfect playground. Specially we made the cards so that jumps are possible, as they date only from MX vs. ATV knows and more. The maps here are significantly larger and more spacious, as well as opponents to be much more unpredictable. Continue to find with 'End Game' new game modes such as 'Air Superiority Mode' collection, the promises of exciting battles in the air.
Battlefield 3: End Game is from 28 Available in March, as from the current release list of publishers showing. Premium users get access to it previously expected.
Battlefield 3: End Game dated by EA | N4G
March 28, earlier for Premium Members. Working backwards,
March 28 release for all.
March 14th for all Premium members?
Feb 28 for PS3 Premium members?
[DICE] H Brun | 03.01.13
As we near the release date for Battlefield 3: End Game, we are happy to introduce all of the new pieces of persistence that goes with it. Here’s how to earn every new Assignment, medal, ribbon, dog tag, and Trophy/Achievement in the fifth and final expansion pack for Battlefield 3. Let us know what you think of these in the comments section below.
Here’s the full release schedule for Battlefield 3: End Game:
PS3 Premium members: March 5th
X360 and PC Premium members: March 12th
PS3 players: March 19th
X360 and PC players: March 26th
END GAME MEDALS
1. Capture the Flag Medal
Get the Capture the Flag Winner Ribbon 50 times
2. Air Superiority Medal
Get the Air Superiority Winner Ribbon 50 times
END GAME RIBBONS
1. Capture the Flag Ribbon
Play Capture the Flag once
2. Capture the Flag Winner Ribbon
Be on the winning team in Capture the Flag
3. Air Superiority Ribbon
Play Air Superiority once
4. Air Superiority Winner Ribbon
Be on the winning team in Air Superiority
END GAME ACHIEVEMENTS AND TROPHIES
1. It’s no Sidecar (Silver/30G)
Get a kill from the passenger position on a motorcycle
2. Heavy Lifter (Bronze/20G)
Kill an enemy after successfully paradropping an IFV
3. Capture the Flag (Bronze/20G)
Capture 1 flag while playing Capture the Flag
4. Transport Pilot (Silver/30G)
Transport a flag carrier in an air vehicle while playing Capture the Flag
5. AA’s Revenge (Bronze/20G)
Destroy an air vehicle using the AA jeeps (20G)
END GAME ASSIGNMENTS
1. Defender of the Earth
Destroy 5 air vehicles using the AA jeeps
Reward: Fly Swatter dog tag
2. Scar Spangled Banner
Return 5 flags in CTF
Capture 2 flags in CTF
Win 1 round of CTF
Reward: Standard Bearer dog tag
3: Fatal Drop
From an airdropped IFV, get the following kills
Enemy soldier
Enemy transport vehicle
Enemy IFV
Reward: Look up dog tag
4: Road Warrior
Requires the following Assignments to be completed:
Defender of the Earth and Scar Spangled Banner and Fatal Drop
Destroy 20 vehicles
Get a road kill with the dirt bike
Rewards: Road Warrior dog tag
Unlocks “All About Precision” Assignment
5: All About Precision
Requires the following Assignment to be completed:
Road Killing
Score 20 headshots with pistols
Rewards: S-TAC pistol and S-TAC Dog Tag
END GAME DOG TAGS
1. Pancakes
Earned if the player falls over 200 metres and dies from the impact
Displays the number of deaths on the dog tag
2. Motorcross
Do 50 jumps with the dirt bike
Get 10 kills while on the dirt bike
Displays number of kills from bike
3. Elite Flag Runner
Capture 50 flags in Capture the Flag game mode
Displays number of flag captures on it
4. Capture the Flag Medal Dog Tag
Get the Capture the Flag Winner Ribbon 50 times
5. Air Superiority Medal Dog Tag
Get the Air Superiority Winner Ribbon 50 times
6. Capture The Flag Winner Ribbon Dog Tag
Win Capture the Flag 10 times
7. Air Superiority Winner Ribbon Dog Tag
Win Air Superiority 10 times
8. Capture the Flag Ribbon Dog Tag
Play Capture the Flag 10 times
9. Air Superiority Ribbon Dog Tag
Play Air Superiority 10 times
10. M1911 S-TAC Dog Tag
Obtain M1911 S-TAC service star 1
11. M1911 S-TAC Master Dog Tag
Obtain M1911 S-TAC service star 5
12. True Primary Weapon Master
Get 100 kills with each primary weapon class
13. True Handgun Master
Get 100 kills with handguns
Shows handgun kills
14. True Combat Efficiency
Obtain the Combat Efficiency Medal
Shows highest kill streak
15. Bomb Squad
Obtain 50 Anti Explosive Ribbons
Shows Anti Explosive Ribbons
16. Squad Wiper
Obtain 50 Squad Wipe Ribbons
Shows # of squad wipes
END GAME PREMIUM ASSIGNMENTS
1. SCAR-L Specialist
Get 100 Kills with the SCAR-L
Capture the flag 3 times in Capture the Flag
Camos unlocked:
SCAR-L Desert Stripe Camo
SCAR-L Digital Woodland Camo
2. G53 Specialist
Get 50 kills with the G53
Destroy 20 vehicles as Engineer
Camos unlocked:
G53 Navy Blue Digital Camo
G53 Woodland Stripe Camo
3. M39 Specialist
Get 50 kills with the M39
Kill 10 enemy flag carriers in Capture the Flag
Camos unlocked:
M39 EMR Tactical Camo
M39 EMR Woodland Oak Camo
4. QBB-95 Specialist
Get 100 kills with the QBB-95
Get 50 ammo resupplies as Support
Camos unlocked:
QBB-95 Airman Camo
QBB-95 Berkut Camo
5. MK3A1 Specialist
Get 20 kills with the MK3A1 as Assault
Get 20 kills with the MK3A1 as Engineer
Get 20 kills with the MK3A1 as Recon
Get 20 kills with the MK3A1 as Support
Camos unlocked:
MK3A1 Airman Camo
MK3A1 Woodland Oak Camo
David Veselka, March 04, 2013
Bringing back two very classic game modes, Battlefield 3′s fifth and final expansion, End Game, is, in more ways than one, a homage to older Battlefield titles.
From the original Battlefield 1942, DICE is bringing back a staple game mode featured in almost all first-person shooters: Capture the Flag.
Producer Craig Mcloed explains the significance of brining back such a classic game mode, especially at this particular time.
Thats one of the really cool things when I think about bringing capture the flag in, he told MP1st during a recent EA preview event. Apart from it just being a core first-person shooter mode, we just celebrated our 10 year anniversary. And, actually, the last time and only time that we had Capture the Flag in was in the original 1942. So that was really cool. But the main reason we picked it, it just rounds it off. As a franchise, not just a BF3 franchise, but a whole Battlefield franchise, these two modes, bringing them back into the family, so to speak, really really helps.
Only, this time, DICE is introducing their own take on the mode with the inclusion of the new motor-bike, a real game changer. In End Game, its one of the few ways you can get yourself to the enemy flag quickly and return it to home base with speed and agility. Of course, youre not as heavily armored, leaving the driver vulnerable to small arms fire, or RPGs.
I recalled to Mcleod a particularly epic moment I was fortunate enough to witness during my short time with End Game. A soldier playing dare devil who decided to take his bike up a ramp and over the river that runs through Operation Riverside was struck mid-air by an enemy RPG, creating a spectacular display of fireworks celebrating a rather lucky shot.
Mcleod recalled his own unfortunate moment with the motor-bike: I got ran over in the top floor of a building because someone jumped a bike through the window. So, Im sitting up here. Its close to a flag point and I just capture the flag and Im kind of protecting it, waiting for back up. I know that, short of someone blowing through the wall, theres only one way into this room, and Im feeling pretty comfortable. Then, yeah. A dirt-bike flies off a ledge, in through the window, and runs me over. Im like, there you go. What can you do?
In the same breath, DICE is also re-introducing Battlefield 1943′s Air Superiority, a game mode that pits two teams of jet fighters against each other in total aerial combat for control over the skies.
Similarly, Tank Superiority introduced in Battlefield 3: Armored Kill was based almost entirely on tank-vs-tank combat, though infantry was allowed to get into the mix, using Javelin or RPG rockets and other equipment to aid in the fight.
I asked Mcleod if DICE ever planned on allowing infantry to play a role in End Games Air Superiority.
It was always strictly going to be the jets, he answered. We wanted to focus on the jets. Obviously, this is the flip side to Tank Superiority where we wanted to give it to our pilots, but by having people on the ground, it just would have taken too much away from that. We didnt want people hiding and trying to take people down with Stinger rockets.
Hopefully, that should allow players to focus on the task at hand: fighting for control of three different points, represented by gigantic floating blimps. More humorously, I asked Mcleod how DICE landed on the idea of using blimps to represent the different capture points.
We actually had a number of ideas as to what we could use. Initially, we didnt have a focal point, but then we felt that it was too loose. We needed to pull people together. Then, it was a case of, well, we cant put flags in there. We cant put anything on the ground because it wont be noticed enough. Blimps it kind of works when you think that Its big enough for people to see, it makes sense for something that would sit in the air as well, so you wouldnt expect it to travel. So, yeah. It was an inspired decision by somebody.
Check out our full preview of Battlefield 3: End Game, releasing for PlayStation 3 Premium members tomorrow, March 5, for Xbox 360 and PC premium members on March 12, regular PS3 users on March 19, and regular Xbox 360 and PC users on March 26.
Also, let us know in the comment what mode has you more excited. Capture the Flag or Air Superiority?
David VeselkaMarch 04, 2013
It seems that Digital Illusions CE is saving the best for last when it comes to Battlefield 3 content add-ons.
Taking lessons learned from previous endeavours, Battlefield 3′s fifth and final expansion End Game improves upon a number of gameplay aspects that didnt work out so well in DLC like Armored Kill and even improves on a few elements that DICE felt Aftermath might have missed out on.
Though similar in many ways, End Game fixes a number of issues that came a long with Armored Kills over-sized maps, and over-effective vehicles like the AC130 Gunship.
As a PC player with access to 64-player battles, maps like Armored Kills Bandar Dessert, the Battlefield franchises biggest map yet, can yield some pretty epic and rewarding gameplay. Limited to only 24 players total, the same cannot be said for Battlefield 3′s console audience. Fault is not entirely placed on DICE, however. After all, big maps are what we wanted, right?
Speaking to Producer Craig Mcleod, I had the chance to ask if DICE took this sort of feedback into consideration while crafting the similarly vehicle-focused expansion, End Game.
Definitely, said Mcleod. We looked at Armored Kill and those people were saying, we want big, huge maps. We want the biggest maps. Build them bigger, bigger, bigger, etc. And, we did that. A lot of console players, although thats what they said they wanted, realized that with the limitation that we only have 24 players, it can get too big. This is something that we knew the motor-bikes would help to resolve because it allows you to zip around the map really really quick. Not only that, but you can carry someone on your back as well. Similar to the ATV, you can help move people around really, really, quickly. So, yes, that played a big part.
When it comes to one of Battlefield 3′s most popular game modes, Conquest, one thing I noticed that Mcleod didnt mention was that flag layouts on End Games maps seemed more centralized, rather than spread unnecessarily far apart. The layout seemed to focus the action to a smaller area than Armored Kills maps did, but there is still plenty of head room for vehicle-vs-vehicle action. The addition of the motor-bike also makes each map seem smaller, despite their actual size, as zooming back and forth between flags seems quick and speedy.
Mcleod did mention, however, all of our maps are actually tailored to towards the motor-bike. So, youll see, as you go through the map, there are a lot of jumps. Some are hidden, some are not so hidden.
Motor-bikes clearly hold a special place in DICEs heart. Its apparent that a noticeable amount of detail was put into not only their physics, but appearance as well. Thats another thing that weve done. Mcleod mentioned. When speeding up, weve actually got rev counters working. Again, something that we weve only done for the dirt bike. Its very special to us. We wanted to help give people that feeling of speed, so we decided to throw that in there too.
Along with map sizes, the AC130 Gunship introduced in Armored Kill was not met entirely with open arms. Many found it to either be over-effective, or saw it as an annoyance that took away from Battlefield 3′s tried-and-true gameplay. Yet again, DICE is dropping another large aerial vehicle into the mix with End Game, but one that will provide a more passive supporting role, rather than the more direct assault support the Gunship provided.
As we learned earlier, the Dropship will become available to the team that captures the base housing it. Like the Gunship, it will allow troops to paradrop from its location, but unlike the Dropship, it will only provide support in the form of additional infantry fighting vehicles. I asked Mcleod if the IFV was the only goodie the Dropship would grant players.
So, for consoles you have the IFV. For Conquest Large on PC, you actually get two and it will always be that vehicle. By putting anything heavier into it, we ran the risk of potentially putting too much focus and emphasis on it. We want it to be something that people fight over and that can help turn the tide a little, but we dont want it to be over dominant.
Can you blow it up? I asked. Yes. You can. But as long as you own that point, it will spawn back, Mcleod answered.
I should also mention that the actual animation of paradropping out of the Dropship while in the IFV is pretty darn cool. You get to go for a bit of a ride as you drop out of the hangar and glide your way down to the battlefield.
Even feedback from Aftermath, Battlefield 3′s fourth expansion and one of the more highly praised add-ons, played a role in End Games map design. In fact, Mcleod reveals that it was one of the deciding factors when it came to choosing the four different seasons as an inspiration for End Games four new maps.
When I asked how DICE landed upon the idea, Mcloed stated, Originally, we wanted to not just show off what we can do and what we can develop regarding a map for Battlefield, but we also wanted to pay a little homage towards Frostbite 2 and, obviously, the power that that it has given us to bring Battlefield 3 to the status that it is. What we can do with these four seasons, it helps to show it off. Everything is very distinct. Some people might argue that you could run the risk in packs like Aftermath, maybe it all looks a bit too similar. Thats something we want to move away from. We wanted to say, look, you can instantly and distinctively feel the difference in each of these maps.
In terms of playability, Mcleod also mentioned, We actually have scout helis on every single [map]. So we have air gameplay on each of these maps. Which is not something that we had in Aftermath.
Of course, DICE also wants to build on what Battlefield 3 classic did well. As it turns out, Operation Riverside, one of End Games four new maps, is actually a bit of a homage to one of Battlefield 3′s most popular maps, Caspian Border.
So, Operation Riverside was a kind of re-imagining of Caspian Border, Mcleod elaborated. We know how popular Caspian Border is. We really enjoy this map as much as other people enjoy it, and we wanted to give something that we thought had really similar gameplay values to it and thats what this actually was. I mean, obviously its completely different, the layouts different, but we took a lot of the same ideas.
One of the more unique aspects of End Game is the resurgence of two classic game modes from two very classic Battlefield games: Capture the Flag, as seen in Battlefield 1942 and Air Superiority, as seen in Battlefield 1943.
This is our Battlefield twist on Capture the Flag by allowing vehicles to host the flag, said Mcleod. Now, you cant actually pick it up or drop it off while in the vehicle. You need to get out so it has the chance of players to shoot you and to try and stop that. But then, once you have the array of vehicles, do you want to want to use a dirt bike? In which case, its fast and youll get there much quicker, but you have no armor. Or, do you want to take a tank where youre a lot more protected, but its going to take more time? Its that kind of risk gameplay that we like to bring in.
Thinking I had the right idea, I tried picking up a flag carrier in my scout chopper during my play time with End Game, hoping to score him a free ride to our base. That didnt seem to work out too well.
Mcleod later told me, Its only ground vehicles [that can host a flag]. We wanted that because we thought the balance wasnt right when people got into a helicopter. It was just too quick and too easy to actually take [the flag] back. He added that he wouldnt be surprised to see some players use jets to capture the flag if DICE gave them the chance. People are really good at this game. But, we wanted to make sure that it stayed on the ground.
Air Superiority, on the other hand, grants each player their very own jet to capture three different points in the sky while fending off enemy jet fighters. Honestly, its pretty crazy to see so many jets in the air at once up to 24 at once and also really fun. The best part? You no longer need need to get nervous about wasting one of only two jets that youll find on other maps and game modes.
I hear a lot of people sort of say, im a little worried about the jet gameplay cause I dont normally play in jets. Im not that good at it, sympathises Mcleod. Theres a lot of people when they play Conquest, they get nervous cause they dont want to take one of the two jets. So, its like, if Im not awesome at this, I dont want to ruin this. Here, everyone has a jet. Theres a jet for every single person, so you can just practice. And if youre not good to start with, you can practice and you can get better. Then, you can take that confidence and skill back into the other modes.
While all Jet unlockables available in other game modes will be available in Air Superiority as well, ejecting from your aircraft is disabled, so youll be going down with your ride should you be outgunned. Also, unlike tank superiority, this mode is made up of strictly jet-vs-jet gameplay, meaning, infantry will not play a role in the combat.
With these two classic game modes, along with maps that really show off the diversity of the Frostbite 2 engine, DICE is really rounding things off with Battlefield 3: End Game, making it an ideal conclusion to this season of Battlefield 3 content.
Be sure to check out End Games new assignments and dog tags while learning how to unlock the M1911 S-Tac right here.
Battlefield 3: End Game drops for PlayStation 3 Premium members tomorrow, March 5. Xbox 360 and PC Premium members can expect to download the expansion on March 12, regular PS3 players on March 19, and regular Xbox and PC players on March 26.
OK, I'm confused. First they give you an achievement for transporting a flag carrier in an air vehicle. Then they say you cannot transport a flag carrier in an air vehicle. So which is it?
"END GAME ACHIEVEMENTS AND TROPHIES
4. Transport Pilot (Silver/30G)
Transport a flag carrier in an air vehicle while playing Capture the Flag"
"Thinking I had the right idea, I tried picking up a flag carrier in my scout chopper during my play time with End Game, hoping to score him a free ride to our base. That didnt seem to work out too well.
Mcleod later told me, Its only ground vehicles [that can host a flag]. We wanted that because we thought the balance wasnt right when people got into a helicopter. It was just too quick and too easy to actually take [the flag] back. He added that he wouldnt be surprised to see some players use jets to capture the flag if DICE gave them the chance. People are really good at this game. But, we wanted to make sure that it stayed on the ground.
Bring it. I'm also curious as to the changes they will make with BF4. How different can it possibly be to justify calling it BF4? I'm dying to find out.
Authored by Alex Co
DICE hiding Easter Eggs in Battlefield 3′s DLCs are nothing new. But could this gem hidden in Battlefield 3′s End Game expansion mean more than just your standard tease?
In End Games Kaisar Railroad map, players can come across what appears to be a UD-6 Talon, which is a vehicle that represent the Gunship on the European side of Battlefield 2142.
You can check a video of it hovering below.
YouTube
While we already know DICEs next Battlefield game is Battlefield 4, could this tease mean that theyre working on Battlefield 2143 for next-gen consoles, too? If not that, maybe this is one of the expansions planned for BF4? Obviously, all we can do now is speculate, but for old-school Battlefield fans, there might be hope for yet another BF game with Titan mode in it.
Would you want DICEs next game to be Battlefield 2143? Or should they just ready this one as an expansion for Battlefield 4?
what are the features of the end game of B3 can anyone tell me or just a video clip i can't see the real trailer of it thanks,.