**OFFICIAL** AT Battlefield 3 FAQ and News Thread

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maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Yes, the second gun on the APCs was a revolving MG which is how I feel it properly balanced out the burst fire limitations.

But relying on the top MG to balance its out is multi-crewing. And while I like the idea of multicrewing, if you were to run a poll asking if BF players at large want multicrewing, they will accuse you of trying to make this Project Reality.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
I already know

If DICE is determined to rape the game with burst fire then I hope they give APCs coaxial MG to balance it out.

What exactly are they balancing the APC against? Infantry?
In this Battlefield rock paper scissors world, when the enemy presents an APC, your response is either an Engineer or whatever class has C4, another APC, tank, or Chopper/jet. Each has varying levels of effectiveness against the APC.
Are you demanding the APC be on equal footing with anything brought against it? Then it is not rock-paper-scissors. That is rock-rock-rock.

Besides, even if in BF2 the APC's didn't have burst fire, they still couldn't fire continuously, could they? Wasn't there an overheat limitation? Did you have an issue with that?

If not, I don't really understand your problem with burst fire.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
What exactly are they balancing the APC against? Infantry?
In this Battlefield rock paper scissors world, when the enemy presents an APC, your response is either an Engineer or whatever class has C4, another APC, tank, or Chopper/jet. Each has varying levels of effectiveness against the APC.
Are you demanding the APC be on equal footing with anything brought against it? Then it is not rock-paper-scissors. That is rock-rock-rock.

Besides, even if in BF2 the APC's didn't have burst fire, they still couldn't fire continuously, could they? Wasn't there an overheat limitation? Did you have an issue with that?

If not, I don't really understand your problem with burst fire.

I am not suggesting APCs be able to 1 hit kill other APCs or that they be made masters of tanks. And why should infantry be on equal footing with an APC? Infantry should have to use fire and cover, fire and cover.

Also, I just went into BF2 and tested an LAV25. It can fire 25 rounds before overheating. That's no comparison at all to 6 shots and reload. Furthermore, you can manage overheating to avoid it - you can stop firing for a couple of seconds and then continue firing, all the while you have the option of firing 25 consecutive rounds IF required. If you stop firing at 5 rounds with burst fire, you still reload on your 6th shot.

I truly don't see how you can compare an evitable 25 second overheat with an inevitable 6th shot reload.
 
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Zargon

Lifer
Nov 3, 2009
12,240
2
76
Yes, and the CROWS MG on top was often more effective than the primary weapon of the APC due to burst fire.

One thing we don't know yet is whether the default turret turn speed is going to be slow like BC2. That actually works in conjunction with the burst fire nerf to lower the APC's combat power.


the slow speed wasnt just the APC it was all vehicles

so how long does it take to cool after the 25 round shot?

it looks like you get 6 rounds then wait 3 seconds.
If you stop firing at 5 rounds with burst fire, you still reload on your 6th shot.
well thats the player being stupid and unaware of what hes doing, always fire the 6th rnd to force a reload

But relying on the top MG to balance its out is multi-crewing. And while I like the idea of multicrewing, if you were to run a poll asking if BF players at large want multicrewing, they will accuse you of trying to make this Project Reality.



vehicles being better with 2 players in them has been a staple of battlefied as best I can remember.
 
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maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
the slow speed wasnt just the APC it was all vehicles

so how long does it take to cool after the 25 round shot?






vehicles being better with 2 players in them has been a staple of battlefied as best I can remember.

BF2 APCs didn't have top MGers and tanks did but they couldn't hit shit unless the tank was sitting still, which got them sniped easy. So, the only real way 2 players in armor was effective was if the second guy was an engineer, not as a gunner.

Damn, I'll have to go retest to see how long the cool off is. Edit - it took somewhere between 2 and 3 seconds before you could fire another shot at all, and about 12-13 seconds to completely cool off.

From my experience overheating with an APC in BF2 only really happened when fighting against a tank or other APC, trying to shoot up a fleeing vehicle, shooting at aircraft, etc. I have never overheated shooting at infantry.

I'd rather they just dropped the shots to overheat to about...15? And dispensed with the reload. At least you could still avoid the overheat by conserving fire when not absolutely necessary to fire all 15.
 
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Stuxnet

Diamond Member
Jun 16, 2005
8,403
1
0
but bitching they are reusing an audio track of a guy talking? really? wait I know, hire someone who sounds slightly different to say the same thing, but have to reproduce it, so I can wait a week longer for the game to release?

c'mon now. thats a serious nit pick.

Way to take 1 item I cited and ignore the rest: when the majority of the audio (you know, more than 'a guy talking'...) is being rehashed, yeah, it's pretty damn BC2...
 

Zargon

Lifer
Nov 3, 2009
12,240
2
76
Way to take 1 item I cited and ignore the rest: when the majority of the audio (you know, more than 'a guy talking'...) is being rehashed, yeah, it's pretty damn BC2...

all weapon sounds are new. thats confirmend, along with new vehicle sounds.

thats the majority of the real sound right there, the multiplayer game sound bites, while amusing, have little weight compared to the guns and explosions and vehicles


you also cant tell how the controls 'feel' and feel is half of the game world, so your assessment off a youtube video isnt likely to be that accurate


alpha: I would rather have the cool down as its easier to manage, but I certainly dont think its close to game breaking, you sound a bit like chicken little sometimes dude, and the sky is not falling I assure you(yet )
 
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maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
all weapon sounds are new. thats confirmend, along with new vehicle sounds.

thats the majority of the real sound right there, the multiplayer game sound bites, while amusing, have little weight compared to the guns and explosions and vehicles


alpha: I would rather have the cool down as its easier to manage, but I certainly dont think its close to game breaking, you sound a bit like chicken little sometimes dude, and the sky is not falling I assure you(yet )

I may not speak much of them on this forum but I'm in a pre-panicked mode due to doubtfulness of commo rose and certainty of forced 3D spotting. Something like burst fire only, uh, feeds the fire.
 

Capt Caveman

Lifer
Jan 30, 2005
34,547
651
126
Way to take 1 item I cited and ignore the rest: when the majority of the audio (you know, more than 'a guy talking'...) is being rehashed, yeah, it's pretty damn BC2...

All the sounds I heard lastnight were new to me and sounded much better than BC2. I could hear sniper bullets wiz by me, which was pretty cool.
 

Zargon

Lifer
Nov 3, 2009
12,240
2
76
I may not speak much of them on this forum but I'm in a pre-panicked mode due to doubtfulness of commo rose and certainty of forced 3D spotting. Something like burst fire only, uh, feeds the fire.

hahahaahhahha yeah yeah.

Im not sure how much the commo rose is going to matter, so many people in BC2 canty even use Q or respond to the q requests

I blame COD, gaming is going to the dogs
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,803
581
126
Personally I feel that BC2 APCs are worthless against infantry and worthless against tanks. They need to be good against infantry and useful against tanks. They have these shitty splash damage rounds that do jack shit to other armor and don't seem to do a whole lot of damage to infantry whether you hit near them or hit dead on. I would much rather just have AP rounds that can actually chip away at tanks and require direct hits to kill infantry that overheat after maybe 15 continuous shots (tone down from BF2) + your TOW and the 2nd seat with a top MG + smokes or something. Part of the balancing problem is they gave all the vehicles unlimited ammo so the 6 round reload was one of their pathetic ways to balance that. There would be a lot less continuous spam if there was still ammo.

Frankly, the BC2 helicopters had roughly the same problem as the APCs. The pod rockets are about as useful as the APC's main gun while the hellfire requires that two people both take the appropriate weapon perk and is still cumbersome to use. The chaingun is of course strong but can still be a bit unwieldy at times.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
hahahaahhahha yeah yeah.

Im not sure how much the commo rose is going to matter, so many people in BC2 canty even use Q or respond to the q requests

I blame COD, gaming is going to the dogs

Q doesn't even work like it's supposed to...and it's harder to use when it does. You have to actually look directly at people to use it as comms. People complain that you can't aim and use commo rose at the same time, but how much worse is it to have to actually turn around and look directly at someone? That ties up your aim even longer.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Personally I feel that BC2 APCs are worthless against infantry and worthless against tanks. They need to be good against infantry and useful against tanks. They have these shitty splash damage rounds that do jack shit to other armor and don't seem to do a whole lot of damage to infantry whether you hit near them or hit dead on. I would much rather just have AP rounds that can actually chip away at tanks and require direct hits to kill infantry that overheat after maybe 15 continuous shots (tone down from BF2) + your TOW and the 2nd seat with a top MG + smokes or something. Part of the balancing problem is they gave all the vehicles unlimited ammo so the 6 round reload was one of their pathetic ways to balance that. There would be a lot less continuous spam if there was still ammo.

Frankly, the BC2 helicopters had roughly the same problem as the APCs. The pod rockets are about as useful as the APC's main gun while the hellfire requires that two people both take the appropriate weapon perk and is still cumbersome to use. The chaingun is of course strong but can still be a bit unwieldy at times.

BF2 APCs had very low splash compared to BC2, but I wouldn't mind if APCs had ZERO splash on their cannon and it was pure armor piercing with zero ability to destroy anything more than small cover(ie, can't destroy commercial building walls, might be able to destroy small sheds or whatever). As long as we aren't herped by burst fire.
 

maevinj

Senior member
Nov 20, 2004
928
11
81
Why can't they just go back to bf42 and have tanks with limited amno, and have ammo crates or engineers drop amp packs.
 

minmaster

Platinum Member
Oct 22, 2006
2,041
3
71
what i'm wondering is how will they differentiate BC3 with BF3 being so similar to BC2.

to the ppl that got into alpha, did you guys have absurd amount of hours played? if not, what do you think got you in?
 
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zod96

Platinum Member
May 28, 2007
2,861
67
91
I play about 3 hours in BC2 on Friday nights and about 2 hours on Sunday night that's about it, and I got the invite. BF3 will have jets and helicopters right?
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,803
581
126
Did you have to register for BF3 Alpha or did they just automatically contact random veterans?
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,803
581
126
Whole channel of vids...
http://www.youtube.com/usamaftw

*You can throw grenades way too far.
*I think the game probably moves a little too fast as far as infantry combat/speed.

Overall looks like an acceptable improvement over BC2.
 
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GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
BattleRecorder IN for BF3?.

Global Battlefield Community Manager Daniel Matros has today confirmed that the BattleRecorder will be in Battlefield 3.
In a recent interview with Pixel Enemy, EA's Battlefield Brand Manager, Kevin O'Leary denied the fact that players would be able to record their gameplay using the BattleRecorder.
Daniel Matros has since cleared up any confusion by confirming that the BattleRecorder will indeed be in the game. When asked by a user on Twitter about O'Leary's statement he replied;
"the counter confirmation that the statement is wrong comes from me".
 

Zargon

Lifer
Nov 3, 2009
12,240
2
76
Whole channel of vids...
http://www.youtube.com/usamaftw

*You can throw grenades way too far.
*I think the game probably moves a little too fast as far as infantry combat/speed.

Overall looks like an acceptable improvement over BC2.

how far is too far?

I quit playing baseball almost 17 years ago, when I was 13, but I can still throw one over 200 feet and I am not exactly in great shape.

grenades are obviously heavier, but not much. 5.25oz vs 13.9 oz. thats less than a pound.

I would think a 'rpo' soldier like you are supposed to be in BF3 could chuck a grenade pretty friggin far
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
I'm not sure throwing grenades a bit far is a problem if they have the flashing orange lighting apparently straight from COD and if the enemy autoyells grenade when it gets close. Demize has already said he doesn't want grenades killing, and I'm sure he means it. NOTE: I don't want grenade spam any more than anyone else, but I would have attacked it with other methods than autoyells and orange lights.
 

M0oG0oGaiPan

Diamond Member
Dec 7, 2000
7,858
2
0
digitalgamedeals.com
I'm pretty sure you're not supposed to throw a nade like a baseball though.

Edit: Auto yell helps the attacker too. Sometimes you can toss a nade behind a wall and it gives you a verbal warning enemies are nearby.
 
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