**OFFICIAL** AT Battlefield 3 FAQ and News Thread

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maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Lots of Autohotkey and ingenuity. It was setup so technically anyone could talk to anyone by the use of the numpad, but that was rarely used in game except by the commander. If you wanted to talk the fourth person in squad 1, you would first hit one then hold down 4 for the duration of your speech. Zero clears in case you messed something up or don't know if u hit a key. Each squad was segregated into their own channels to talk like normal. Then everyone had a quick button to talk to all squad leaders and the commander. This was generally used by the squad leaders to talk to other leaders or the commander.

That's actually pretty smart. Only problem is, you need to be able to know who you're looking at. Minimap needs to show the squad leader number if a SL is near you, and you need to be able to see a non-squad teammate's nametag if you zoom in on him. Don't know about BF3 alpha but BC2 was...at least somewhat inhospitable in those regards.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Are there any FPS games or MMOs out there that have clan/guild support that allows you to create an actual clan/guild webpage including forums, either free, or as part of your MMO subscription? Just wondering about the possibilities for Battlelog.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81

Oh, I've seen that one. I heard that in later alpha builds they made an ATTEMPT to have the triangle disappear when target goes behind cover.

Only thing is, what if the target isn't behind cover, but you are, as in the case of the grass in that video? If that survives to full release, should we call that kind of sniper a...grass-snake? Since they aren't wookiees anymore?
 

Miklebud

Platinum Member
Nov 20, 2002
2,459
1
81
Did anyone else have a recurring problem with not being able to spawn on your squad mates? I think I could count on two hands the amount of matches where I actually could see my squad mates name in the respawn window. The rest of the time, I only had the default spawn option. Made me pretty mad that I had to run the full length of the map EVERY frigging time.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Did anyone else have a recurring problem with not being able to spawn on your squad mates? I think I could count on two hands the amount of matches where I actually could see my squad mates name in the respawn window. The rest of the time, I only had the default spawn option. Made me pretty mad that I had to run the full length of the map EVERY frigging time.

Might only be able to respawn on the leader.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
Did anyone else have a recurring problem with not being able to spawn on your squad mates? I think I could count on two hands the amount of matches where I actually could see my squad mates name in the respawn window. The rest of the time, I only had the default spawn option. Made me pretty mad that I had to run the full length of the map EVERY frigging time.

I never once saw the option to spawn on a squad member.
 

Tripwir3

Member
Feb 17, 2011
44
0
0
You had to select the squad (or select to leave it) in one of the screens. By default spawning was at base iirc. If they were all dead then you went back.
 

Termie

Diamond Member
Aug 17, 2005
7,949
48
91
www.techbuyersguru.com
BF3 alpha "benchmarks" with many different GPU's:

Russian or Google Translated to English

Interesting stuff. Obviously, the alpha doesn't represent actual performance, but I bet the general ranking of cards will stay close to the same. The big winner I see here is the 5870, which beats the 6950 handily and comes close to the GTX480. I know the 6950 is generally faster than a 5870, but that hasn't been true in Battlefield games. I wonder how AMD's new 7000 generation will do compared to the 5000-series. I hope it's a true upgrade from 5000/6000 level performance.

Oh, and dual-cores...they're going to need to sit this one out.
 

Miklebud

Platinum Member
Nov 20, 2002
2,459
1
81
I was consistently in 4-man squads (I'd leave my current squad and join another) and rarely had the option to spawn on them. I could see their green triangles moving on the mini-map on the respawn menu, meaning they were alive. But very few times, I actually could choose between the surviving squadmates. Very frustrating when it didn't work, but quite handy when it did!

I also had some problems with Invisible Walls. I'd just get hung up on NOTHING. I'd be running straight through a field, just to start running in place. When I looked down there was nothing that was obstructing me. I had to randomly to the sides to get past.

But, I understand it's an "Alpha" so there are some quirks needing to be ironed out.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Interesting stuff. Obviously, the alpha doesn't represent actual performance, but I bet the general ranking of cards will stay close to the same. The big winner I see here is the 5870, which beats the 6950 handily and comes close to the GTX480. I know the 6950 is generally faster than a 5870, but that hasn't been true in Battlefield games. I wonder how AMD's new 7000 generation will do compared to the 5000-series. I hope it's a true upgrade from 5000/6000 level performance.

Oh, and dual-cores...they're going to need to sit this one out.

As I recall, there was a russian language report of BC2 framerates from the BC2 alpha. Probably the same people. It would be interesting to see how the alpha results stack up against post-release(and presumably, post optimization) results.
 

Termie

Diamond Member
Aug 17, 2005
7,949
48
91
www.techbuyersguru.com
As I recall, there was a russian language report of BC2 framerates from the BC2 alpha. Probably the same people. It would be interesting to see how the alpha results stack up against post-release(and presumably, post optimization) results.

Indeed, in part because not all options are enabled on the alpha (or so I've heard from everyone on this forum except for Maniac, since I think we're the only ones who weren't in the alpha). Anyway, the performance on the >$200 cards looks to be very good, which is fair given that it's a brand-new AAA title.
 

M0oG0oGaiPan

Diamond Member
Dec 7, 2000
7,858
2
0
digitalgamedeals.com
I was consistently in 4-man squads (I'd leave my current squad and join another) and rarely had the option to spawn on them. I could see their green triangles moving on the mini-map on the respawn menu, meaning they were alive. But very few times, I actually could choose between the surviving squadmates. Very frustrating when it didn't work, but quite handy when it did!

I also had some problems with Invisible Walls. I'd just get hung up on NOTHING. I'd be running straight through a field, just to start running in place. When I looked down there was nothing that was obstructing me. I had to randomly to the sides to get past.

But, I understand it's an "Alpha" so there are some quirks needing to be ironed out.

Oh god I hated those invisible walls. At first I thought it was some of those tiny 6 inch high walls they had hidden behind the grass.
 

Exterous

Super Moderator
Jun 20, 2006
20,471
3,590
126
Sweet!

BTW, one day earlier this year I once came across the original (I presume) "Jschmuck" playing BC2. I tried to engage him in some mano-a-mano gun slinging, but he didn't seem to know what all the excitement was about. I thought you'd lost your sense of humor...but I realized after the fact that it wasn't you at all!

Heh - I had done that before as well. I wonder if he gets tired of people acting like they know him

I am really looking forward to this one...
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
New Battlefield Blog Post: Former SAS operator Andy McNab expands the Battlefield 3 storyline in original novel

BY: HBrun POSTED : Aug 01, 2011, 12:00AM


This is he. The author -- not the Russian, that is. Photo (C) Johnny Ring

We are very happy to announce the upcoming novel Battlefield 3: The Russian. Set to coincide with the Battlefield 3 launch on October 25, this novel is written by former SAS operator and Battlefield 3 consultant Andy McNab (co-authored with Peter Grimsdale).

In the game, the single-player storyline is revealed through a series of flashbacks as Marine Staff Sergeant Henry Blackburn races to prevent an attack on New York City by a deadly force known as the PLR. As Blackburn recalls key events leading up to the attack, players take control of several characters in heart-pounding missions across land, sea and air.

One of these characters is Dmitri “Dima” Mayakovsky, a legendary and pragmatic GRU operator in the twilight of his Special Forces career. Known as a “cleaner”, Dima is the sort of person that does whatever it takes to get the job done. The book picks up where the game leaves off, allowing McNab and Grimsdale to give a thrilling new perspective into Dima’s own personal quest as well as the events of Battlefield 3.

“It is impossible for any single medium to fully capture the emotion and intensity of war. The Battlefield 3: The Russian novel is one window into the experience, and the game is another. They complement each other perfectly,” said Andy McNab. “Working with DICE has been a fantastic ride. Battlefield 3 is going to surprise people this autumn. The story, the characters, the world and the intense action come together to create a resonant, memorable experience.”

McNab is also working with the team at DICE to ensure the authenticity and grittiness of today’s warfare is experienced in the single player, co-op and multiplayer campaigns. Below, you can see him in action as he directs our motion capture actors to move and behave like bona fide soldiers in Battlefield 3.


Andy McNab in action consulting on the acting in Battlefield 3.

In 1984 McNab was 'badged' as a member of 22 SAS Regiment and was involved in both covert and overt special operations worldwide. During the Gulf War he commanded Bravo Two Zero, a patrol that, in the words of his commanding officer, 'will remain in regimental history for ever'. Awarded both the Distinguished Conduct Medal (DCM) and Military Medal (MM) during his military career, McNab was the British Army's most highly decorated serving soldier when he finally left the SAS in February 1993. He wrote about his experiences in the bestseller Bravo Two Zero


EuroGamer.net - Andy McNab and Battlefield 3 - Interview

by Robert Purchese 1/08/2011 @ 14:25

Battlefield earned its stripes as a multiplayer game. Fast forward 11 years and Battlefield, now promoted as the contender to the colossal Call of Duty, will have to exhibit similar skill at telling a story. Who better to hire as help, thought Battlefield 3 developer DICE, than best-selling author and former SAS member Andy McNab.

McNab, a pseudonym, shot to fame for writing Bravo Two Zero, his account of a failed Gulf War SAS patrol. He's written more books based on his own experiences since, as well as fiction and an autobiography. McNab also spent time in Hollywood advising on the use of weapons and military manoeuvres, and worked with Michael Mann and the actors on Heat. Now, his silhouetted self has turned to games.

Andy McNab is co-writing a book called Battlefield 3: The Russian to accompany the game. The book fleshes out game character Dmitri "Dima" Mayakovsky. But McNab's influence on Battlefield 3 doesn't end there; he's been working with DICE for just under a year, ensuring that the story works, the game looks believable, and that the actors behave like real soldiers.

Eurogamer talked to Andy McNab.


Eurogamer: What are you doing on Battlefield 3?

Andy McNab: Working on the game on a number of different levels. I was asked to look at the script, and I was looking at motivations and justifications for things to happen. It was more question and answer than a creative process on that.

"There's a nine year-old today, and when he comes back from whatever he's doing he can turn the telly on and he can watch rape and murder at half-past six at night."
And then sitting down with the teams doing different aspects of different levels and looking at the aesthetics, trying to get it looking right. You can look at a catalogue of tanks online, but actually what we forget is that for the tank crews that's their home, they live in it, so they personalise it. It's trying to give it that feel of being right.

Then looking at the tactics, what people are doing on the ground and the reasons why they're doing it, and transferring it into the motion capture studio. Actors want to know why they're doing something in a certain way and why they're saying things. Soldiers' dialogue is always progressive and positive, there's no "what we're trying to do". It's "what we'll do is..." - it's all that positive stuff. Trying to talk about that and why that happens, so when the actors do their two or three lines of dialogue they've got that background to it, as well as holding the weapons in a realistic way so it looks like they've been using them for years.

Eurogamer: Did you change anything in Battlefield 3?

Andy McNab: Certainly, on the tank attack aspects. I've already talked about tank crews, how they live and how everybody's trying to plumb in their iPhones and all that stuff. But when they're going through the compound, the big desert fortification where they build up the sand to make it like a fort complex, it's an exact replica of one that is on the Iraq-Iranian border.

You get these big, battalion-sized fortifications. It looks like some medieval embankment. So we're sitting down looking at all the bits and pieces coming out about the major tank attack and looking at the fortifications, and I remembered that about four years ago I was flying along the border with the MOD, because I do these trips for the Ministry of Defence, you know, the Brits. And we flew over these [fortifications] that we used for 10 years in the war between Iraq and Iran. And as you do I just took some [pictures]. I thought ah, you know what, I've got some pictures. When I got back to the UK I'm trolling through the lap top trying to find it and I sent the pictures back [to DICE].

So what happened is you've got an exact replica of one of the fortifications that's on the Iraq-Iranian border. I wasn't quite sure if it was going to be used, but the next time I come [to DICE] it's there, in the game. That was really good.

Eurogamer: What shape was Battlefield 3 in when you first saw it?

Andy McNab: These guys know what they're doing, they've been doing it for years in different games. But what they want to do is get it right. The meat was already there. And the beauty of it is, unlike film - where you have a point where the creativity has got to stop because you've got to film - you can still be creative and change and adapt, and everybody wants to as well. So the process was good.

Eurogamer: Did you do any motion-capture?

Andy McNab: No, I didn't get the kit on. When you got the actors there and the stunt guys there you do the walk-through talk-through with them. On part of the promotion packs there's some film of me on the motion capture, on the floor in the studio doing bits and pieces with the actors.

I'd look ridiculous with one of those suits on anyway.

Eurogamer: Has working on Battlefield 3 brought back memories?

Andy McNab: When they're in Iran and in the game it looks and feels very much like the Gulf [War]. You know, about a million-and-a-half people got killed in that war. And actually a lot of the urban stuff in Tehran takes me back to infantry days, running around the streets of Northern Ireland. The tactics, the way that you operate in an urban environment, is obviously different to a rural environment. That was quite good, because I was trying to give practical examples of why guys on the ground would do a certain thing, so the guys had some kind of context for it.

Eurogamer: In real-life, war isn't pretty, but a game can't go that far. How much more gruesome could Battlefield 3 be?

Andy McNab: I don't think it's about that. What we're trying to do is to entertain - it's a vehicle of entertainment. We're not trying to say, with any ideology, that this is what war is really like. What we're trying to do is give people entertainment that actually feels right, because when you're playing a game or watching a film, it's really easy for your unconscious mind to go "that's wrong; I don't know what it is, but it's wrong". All the effort is really about making this feel right. But it's entertainment. It's not a documentary.

Eurogamer: Games today resemble real-life - are video game makers behaving responsibly enough with what they portray?

Andy McNab: I think they are responsible. If you look at it as part of what people are exposed to: there's a nine year-old today, and when he comes back from whatever he's doing he can turn the telly on and he can watch rape and murder at half-past six at night. Or he can turn on 24-hour TV and watch famine in Somalia and kids literally dying in front of his eyes. People are more exposed now to trauma of all types than they've ever been before.

Eurogamer: Do you play Call of Duty?

Andy McNab: Yeah, yeah I play them all. And I lose at them, from Wii Bowling upwards. I've got a couple of godsons and they range between nine and just turned 14, and I'm really bad - I get annihilated by them all the time.

Eurogamer: Is this a one-off or will you work with Battlefield again on four, five, six?

Andy McNab: Well I hope so yeah! All depends how this game goes, ha ha. So far so good. I like the process very much, because you've got that flexibility and everybody's involved in that process. It's good fun and I enjoy it.

Eurogamer: Is this your first game project?

Andy McNab: No. Like all these things, whether it's books or the media in general, there's always offers that come in. But nine out of ten times, quite frankly, they're sh*t. Once something comes up and it's something I would like to do [I ask] has it got its own credibility - could it stand alone anyway? It doesn't become enjoyable if you're just called on board because they think you're going to elevate it. Well this [Battlefield 3] has got its own elevation anyway, so you're joining something that is already a winner, which is a great thing to do.

Eurogamer: How much are EA paying you?

Andy McNab: Well my answer to that is: not enough! Ha ha. Unfortunately there's no one here from the EA office listening! No, it's all good, and you get loads of time spent in Stockholm. It's fantastic.

Battlefield 3 is due to be released 25/10/2011 on PC, PlayStation 3, and Xbox 360.
 
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Jschmuck2

Diamond Member
Jul 13, 2005
5,623
3
81
Sweet!

BTW, one day earlier this year I once came across the original (I presume) "Jschmuck" playing BC2. I tried to engage him in some mano-a-mano gun slinging, but he didn't seem to know what all the excitement was about. I thought you'd lost your sense of humor...but I realized after the fact that it wasn't you at all!

Ha! Weird! When I started using this handle all of those years ago I just put a 2 on the end because at the time, I felt like I needed a number. Odd that someone took the numberless-version.

I assure you, my sense of humor is still very much intact, oftentimes to the detriment of friends and loved ones.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Wow 100 hours in BC2 and I just ran into my first hacker... Sure hope I get the same BF3 experience. That is why I love good servers.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
Planet Battlefield - US Retailers Announce Battlefield 3 Pre-Order Bonus Items

Monday, 1 August, 2011 at 17:41 PST | ^Scott^

Today retailers have started to reveal their pre-order incentives for Battlefield 3. Amazon, GameStop, Best Buy and of course EA's Origin all have special offers. All pre-orders come with the Back to Karkand expansion pack.

Australian retailer, JB HI-FI is offering up real Battlefield 3 dog tags and a Battlefield 3 cap for people who pre-order through them.


Origin:
- Exclusive early open beta access (September 2011)
- Ability to pre-load the full game before release
- Physical Warefare Pack (DAO-12 Shotgun, Flash Suppressor, Type 88 LMG, Flachette Ammo)
- Back to Karkand Expansion Pack
- Battlefield Play4Free Items (870 Combat Shotgun, Beret)


Gamestop:
- Physical Warefare Pack (DAO-12 Shotgun, Flash Suppressor, Type 88 LMG, Flachette Ammo)
- Back to Karkand Expansion Pack
- Popup Rewards Members get a digital copy of the Prima strategy guide for BF3: Back to Karkand expansion pack



Amazon:
- Back to Karkand Expansion Pack
- Dog Tag Pack - A set of 5 unique in-game dog tags to choose from. Dog tags in Battlefield 3 serve as your in-game signature, displayed on screen every time you defeat an enemy. You can also claim the dog tag of your enemies via skillful stealth knife takedowns. This pre-order exclusive pack gives you 5 unique dog tag designs to complement the standard range in the game.



Best Buy:
- Back to Karkand Expansion Pack
- SPECACT Kit - A set of 8 multiplayer skins, one for each class and side in Battlefield 3.
 
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