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GullyFoyle

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Dec 13, 2000
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justpushstart.com - Battlefield 3: Unraveling the Mystery Surrounding the Recon Class

Wed, Aug 10, 2011

Battlefield 3′s release date is nearing fast and although we’ve been given copious amounts of information regarding numerous aspects of the game, there is one area of the game that we’re still mostly in the dark about — the Recon class.
Here’s what we know so far about Battlefield 3′s classes:
The Assault class has the ability to use a grenade launcher as well as taking over Support’s old role as Medic by using the defibrillators. Making sure to complete the exchange of duties, the Support class has access to the ammo kit, which makes sense given that I’m sure this class will need a constant supply of ammunition to continue suppressing enemies (another new mechanic). In addition, they’ll also have access to a bipod for their LMG to aid in accurate shooting. Due to their heavy weapon handling skills, it is also said that this class may wield assault rifles with several attachments such as the flashlight. Engineers have seen the least variation since they have retained their usual equipment which includes the following: RPG-7/AT4, tank mines, and the repair tool.
Now let’s focus on the mysterious Recon class. Let’s start with what has been revealed so far. Recon will have access to C4 once again. This compact explosive has proved useful in setting up intricate traps, bringing down structures, and taking out armored vehicles. Binoculars are expected to make a return (in some form) as well allowing snipers the ability to call in artillery on their enemies. Finally, the Recon class will be sharing a piece of equipment with the Support class. You may be thinking, “But snipers are precise one-shot-one-kill soldiers while LMG experts pepper their targets in fully automatic fire.” The answer should be obvious, however. Snipers can outfit their weapon with a bipod. This is a great addition that is sure to compliment the prone stance as well as eliminating the return of scope sway (don’t forget about the scope glint though!).

DICE has gone on the record as saying that the Recon class will be more of a “team player” this time around. How exactly are they going to go about achieving a more integrated sniper role? Well, I’ve put together a short list of possible uses the class can bring to the table. I’ll begin with the more obvious uses of a sniper’s talents.
1. Claymores: Claymore would be a useful tool for any sniper. Just to cover my bases, the inclusion of claymores AND C4 isn’t redundant. C4 have several uses as stated above, but they tend to be used offensively since they are usually placed on occupied buildings or vehicles. Claymores are more of a defensive weapon since they can be set up to protect yourself. If someone is sneaking up behind a sniper, chances are the unaware shooter won’t know that they need to set off their C4 to kill the approaching enemy. Claymores provide that added protection since they’ll be watching your back for you (in a way). Also, in terms of team play, claymores would be useful in protecting bases in Rush mode by setting them up in doorways and other major access points. In a game revolving around tactics and strategy, giving players the option between an offensive and defensive explosive is a good idea.
**This may have been confirmed through data files located in the Alpha build**
2. Spotting Scope: I know this isn’t anything new for this class, but its return hasn’t been confirmed or denied yet. A spotting scope is definitely a useful gadget for the entire team. Marking targets (without spamming your Select button) is advantageous to the team as they can follow and eliminate the enemies leaving the sniper’s effective kill area or ones that the sniper has unfortunately missed after taking a shot. Recent Alpha build information has revealed a weapon attachment that may very well take on this role, but I’ll get to that later.
3. Laser-Designated Strike: With Battlefield 3 seeing the return of jets, this gadget could help tie the new aircraft into team-based gameplay fairly easily. Picture using the binoculars to designate a target for a friendly in a jet. Then, when they fly by, they can drop down some explosive ordinance with precision. Without a designated target, jet users will be left to estimate the impact point of their explosives and this would leave them as somewhat lone wolves. By adding a laser-designator to the Recon class, DICE would be tying the jets directly into the team.

You may still be wondering about that side note I left on the Claymores section. Let’s address that now along with other rumors that have made their way out through Alpha testing.
Recent internet buzz has revealed some interesting information regarding further class alterations. If people who claim to be “in-the-know” are to be believed, then the Recon class may not be getting the C4 after all. Instead, it is said that C4 will be the Support’s responsibility and Recon will be left with Claymores to defend themselves. To some, and myself, this seems more fitting for each role.
Concerning the Spotting Scope, a weapon attachment has popped up in the Alpha build files labeled “Target Pointer.” Immediately, I was hoping that this would be a range finder. That would bring more depth to Recon as they looked at the target distance in meters and raised the scope to the appropriate notch on their crosshairs. Unfortunately, that seems unlikely and this attachment is most likely to be used in a similar fashion to Bad Company 2′s Spotting Scope.
The files also reveal Recon’s gadget named “Radio Beacon.” With binoculars no where in sight in the files, a radio beacon could be the replacement for the binoculars packing the artillery strike. Instead, recent forum chatter seems to state that the radio beacon will call in a mortar strike.
Lastly, a tripod is said to be another add-on for snipers to provide more stability and precision than the aforementioned bipod. While I agree that variety is the spice of life, I do not believe this would be too meaningful of an addition. Simply putting in a bipod is a smart move. I don’t think Recon should have to worry about upgrading to reduce sway and recoil. The class should instead be given a more meaningful gadget instead of the 2.0 version of an existing one.

That’s all we know (or think we know) for now regarding Battlefield 3′s Recon class. With the next beta well on its way, it seems we will be hearing more about this class and, hopefully, get to try sniping out ourselves in the coming month.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
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If I had to guess, I would say that jets will carry dumb bombs or rockets standard, and then the choice between "Mavericks" or air to air missiles. IF there is laser designation, either it will work with the bombs and the Mavericks will self guide, or the bombs will be dumbfire and the mavericks laser designated.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
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I can't remember but did you have to refuel jets in BF2?

Refuel no, but just in case you're including rearming ammo under refuel as an umbrella word, yes you did have to reload bombs and cannon ammo. Although people usually just flew back to reload immediately after dropping bombs and never ran out of cannon ammo.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
If I had to guess, I would say that jets will carry dumb bombs or rockets standard, and then the choice between "Mavericks" or air to air missiles. IF there is laser designation, either it will work with the bombs and the Mavericks will self guide, or the bombs will be dumbfire and the mavericks laser designated.

I would hope laser designation wouldn't be an auto-hit tool, but if it were to provide some degree of error correction (such as for slowly moving targets) that would be awesome. I'd like to see it useful with Mavericks and laser guided bombs.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
I would hope laser designation wouldn't be an auto-hit tool, but if it were to provide some degree of error correction (such as for slowly moving targets) that would be awesome. I'd like to see it useful with Mavericks and laser guided bombs.

You mean you hope it's not auto lock like tracers? I was hoping it would work just like the BC2 UAV, meaning if the laser moves before it hits the missile would change course.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
You mean you hope it's not auto lock like tracers? I was hoping it would work just like the BC2 UAV, meaning if the laser moves before it hits the missile would change course.

Ya that's what I want too, laser needs to stay pointed at target all the way until a hit. Definitely no dumb tracer action. But I also don't want Mavericks pulling crazy turns either and bombs should still require they be dropped from a relatively appropriate area/heading.
 

Josh123

Diamond Member
Aug 4, 2002
3,030
2
76
Recon is going to be my favorite class I think. It's so much fun making your way behind the lines and doing recon for the team.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
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New Battlefield Blog Post: Battleblog #6: Building the Game From the Gun Out

by HBrun
Posted Aug 11, 2011, 12:0AM



Every Battlefield game is built from the gun out. If persistance is what keeps you coming back for more, the gunplay is the essential foundation that the entire game hinges on. Read on for Senior Designer Alan Kertz' thought on what makes shooting in Battlefield 3 unique.

Tweaking, testing, and re-tweaking the weapons in Battlefield 3 is the short description of a normal work day for Senior Designer Alan Kertz at this stage in the production. Now that we are well into August, Alan's work has long since gone from overarching shooter vision to detailed fine-tuning. Walk down to his desk at any given day and you are likely going to find him poring over notes or some onscreen graphs, deep in discussion with his designer colleagues:

Is the exit smoke from this RPG large enough? Is the precision increase when adding a heavy barrel to this rifle noticeable enough in semi-burst fire mode? How does the addition of a foregrip to this rifle affect the stability when firing in fully automatic mode?

-- Authenticity is really important when you’re doing a modern day game like Battlefield 3. We know our players look critically at the guns in our games, so we brought in experts like Andy McNab. Our military advisors not only help us get it right, they help us understand why it’s right."

Compared to Battlefield 2 and Battlefield Bad Company 2, there is a larger focus in Battlefield 3 on authenticity and real life handling. This comes down to details like reloads, mobility, bullet trajectories, and even how the caliber and the barrel length of a gun determines muzzle velocity and energy. For Alan, this approach clearly leads tio better gameplay.

-- With authenticity as a base, you get a natural balance because all real life guns are based on trade-offs. It really pulls out the personality of each weapon system to use the authentic stats and features. Each army selects a different weapon, for a different reason, and we pass those selections on to our
players."

Varied weapons for all play styles
The arsenals of U.S. Marine Corps and the Russian Army are both featured prominently in the game, since those are the sides you play in both single and multiplayer. Building from that base, we selected a number of additional weapons that are returning classics, competing designs, and alternate combat roles. Each weapon choice means it gives the player an additional tactical choice: Get in close with a carbine, PDW, or shotgun. Hit from long range with a sniper rifle. Engage tanks with an RPG. Or lay down suppressive fire with a light machinegun.


We’re not just giving you weapon A or B, take it or leave it, though. Each main weapon will be heavily customizable to suit different roles. The majority
of weapons in Battlefield 3 can be tailored by the player to fit anything from close quarter to long range combat, or something in between. But we’ll save that for a later Battleblog post, when we will go deep into weapons customization.

Stay tuned for Battlefield 3 Battleblog #7 soon
 
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maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
I don't mind if Origin is required to play. However, there are some rumors that your BF3 name will be your Origin name. Surely that's not true, that would be insane.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
Bleh super annoying to have to have both battlelog AND origin going to just play the damn game.
 

minmaster

Platinum Member
Oct 22, 2006
2,041
3
71
maybe we can exit origin once we boot up bf3? i heard that was possible on bc2 with origin.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
So, I got a Gun Club 25% off code, went in and tried to buy at origin, entered code and hit apply, no change in price. Anyone else have that happen?
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
I looked on other forums and some people were saying it doesn't work on preorders, other say it did work. Guess I'll try again later...
 
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