**OFFICIAL** AT Battlefield 3 FAQ and News Thread

Page 79 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81


you guys will just find something else to whine about anyways D:

with no 1 shot kills, it's not a whining issue. It's just a simple fact that too many sniper rifles = too many players not capping flags. If your team has more snipers than the other, you will capture less flags and lose.

It's 10 times more serious than the problem of if revives don't return deaths, KDR centric players will reject them, surrendering the ticket, in order to preserve KDR. And quite related in fact, as half the time it will be recons dying on the way to their camp spot that will be rejecting the revives, so that they can respawn and take a safer path.
 

Worthington

Golden Member
Apr 29, 2005
1,432
17
81
Having the option of not taking a revive will save your team as many tickets as it could cost. It's just another one of your pet peeves.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Having the option of not taking a revive will save your team as many tickets as it could cost. It's just another one of your pet peeves.

Every time you die in BC2, you receive a death. Revives do not bring them back. Revives DO bring tickets back. You do not lose a ticket until your respawn timer finishes. Therefore, even if it takes 3 straight revives to get you alive and safe from whatever killed you, no ticket is lost, but you get 4 deaths for it. Therefore, KDR centric players will reject revives straight off, resulting in a 0% chance of ticket recovery through a revive.

Care to explain how it could possibly save as many tickets as it costs?
 

Worthington

Golden Member
Apr 29, 2005
1,432
17
81
How many times have you died because the circumstances of the field have changed? And how many times are you staring at the respec screen with your engy kit ready only to be revived 5 feet in front of the tank that killed you? Having the option to refuse a revive allows people the time to gauge the situation and adapt. I don't care about my KDR, I care about having fun and winning (and the two go hand in hand). Getting murdered by the same tank, or support because Joe Medic is going for the gold medal is not fun, and counter productive. The option to refuse a revive is something that I personally have been looking for since DICE introduced the revive option in BF2.

We get it. You hate 3d spotting, you hate snipers (and/or sniper rifles) and you hate the option to refuse a revive. You've made that abundantly clear.
 
Last edited:

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
How many times have you died because the circumstances of the field have changed? And how many time are you staring at the respec screen with your engy kit ready only to be revived 5 feet in front of the tank that killed you? Having the option to refuse a revive allows people the time to gauge the situation and adapt. I don't care about my KDR, I care about having fun and winning (and the two go hand in hand). Getting murdered by the same tank, or support because Joe Medic is going for the gold medal is not fun, and counter productive. The option to refuse a revive is something that I personally have been looking for since DICE introduced the revive option in BF2.

We get it. You hate 3d spotting, you hate snipers (and/or sniper rifles) and you hate the option to refuse a revive. You've made that abundantly clear.

You're not listening. It's great that you don't care about KDR. I don't either. I'm not talking about us, I'm talking about the people on my team who DO care about KDR, and there are ALWAYS a few, and there's nothing we can do about their existence, so we have to account for them instead. I am not saying I hate the option to refuse a revive either, I'm saying I don't like the idea of revives not returning deaths because of the aforementioned KDR whores, who again, are not you or I, obviously. What I am saying is that there will be KDR centric people who will reject revives not just when someone tries to rambo revive them in front of a tank, but also reject revives even when the chance of being killed again is VERY low. I am not suggesting that someone shouldn't reject a revive in front of a tank that will kill them again, I'm suggesting that people will reject revives even when it's safe to be revived because it's their standard procedure as a KDR-centric player, and costs their team a ticket that could have been saved. Whereas if revive returned deaths, these KDR-centric players will perhaps not reject the revive in safe to be revived situations.

To be absolutely clear: You are saying I'm against the option to reject revives. That is completely false. I am saying I am against revives not returning the death on the stat sheet because that will cause the KDR whores to reject all revives as SOP.

I will personally always have a KDR that's negative or barely above positive due to the tactical and strategical decisions I emphasize in game. Obviously if I cared about KDR, I'd just camp up on a mountain with the other wookiees.

I also don't recall saying I hated snipers. One hit kills that aren't headshots have no place in the game, and too many snipers = no one capping flags, those aren't hate, those are just facts generally accepted as negative for the game.

And if Demize fixes 3D spotting like he claims, I certainly won't hate it in its fixed form.
 
Last edited:

Worthington

Golden Member
Apr 29, 2005
1,432
17
81
I get exactly what you are saying. Is there the possibility that people will reject a revive when they *might* have been able to assist there team? Of course there is. At the same time, KDR whores (whom are still helping their team, even if in a narrow fashion) are generally in my experience at least decent players and even if they refuse the revive will probably either come back as a class more ready to assist (read as: more able to kill the present issue), or spawn at some other flag. The only people that have a sadly low effect on their team are snipers out in the boondocks and no one will be there to rez them anyways. KDR whores might have a style of play that you do not appreciate but they do have a positive effect on the team overall. Mind you this applies to CNQ only. Rush maps are a whole nother story and a 25-2 KDR doesn't mean squat in that case. So if you are speaking about Rush specifically my apologies. That said, choice is ALWAYS a good thing. I'd much rather lose an extra 3% of my rounds and have the choice to refuse a revive then deal with the alternative. Constantly being revived in a meat grinder is *not* fun.

In short. I'd much rather deal with someone refusing a revive because they are concerned about their KDR then not having the option at all. It's pub play. It's about fun. During a comp match that issue won't even be an issue.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
In short. I'd much rather deal with someone refusing a revive because they are concerned about their KDR then not having the option at all. It's pub play. It's about fun. During a comp match that issue won't even be an issue.

The thing is, you seem to be arguing in favor of why the option to reject revives should exist. Let's end that right here: I agree that the option to reject revives should exist.

However, in BC2, when you die, a death gets added to your stats. It does not come off if you are revived. In BF2, the death doesn't even get added to your stats unless your respawn timer goes to 0. If you get revived, it can't reach 0. I'm simply saying we need to use BF2's statistical system in that regard.

I'm only talking about the statistical method here; the option to reject revives should of course exist.
 
Last edited:

KayGee

Senior member
Sep 16, 2004
268
0
76
The thing is, you seem to be arguing in favor of why the option to reject revives should exist. Let's end that right here: I agree that the option to reject revives should exist.

However, in BC2, when you die, a death gets added to your stats. It does not come off if you are revived. In BF2, the death doesn't even get added to your stats unless your respawn timer goes to 0. If you get revived, it can't reach 0. I'm simply saying we need to use BF2's statistical system in that regard.

I'm only talking about the statistical method here; the option to reject revives should of course exist.

Do you know for a fact that BF3 records statistics in a similar fashion?
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Do you know for a fact that BF3 records statistics in a similar fashion?

No, I do not, that's why I said "if revives don't return deaths". However, I do seem to recall that Demize or Zh1nt0 answer a question with, of course a not actually informative answer, but one that nevertheless suggested they agreed with revives not returning deaths. Maybe that's not what they meant but they aren't exactly willing to answer specifics.
 

flopper

Senior member
Dec 16, 2005
739
19
76
You're not listening. It's great that you don't care about KDR. I don't either. I'm not talking about us, I'm talking about the people on my team who DO care about KDR, and there are ALWAYS a few, and there's nothing we can do about their existence, so we have to account for them instead. I am not saying I hate the option to refuse a revive either, I'm saying I don't like the idea of revives not returning deaths because of the aforementioned KDR whores, who again, are not you or I, obviously. What I am saying is that there will be KDR centric people who will reject revives not just when someone tries to rambo revive them in front of a tank, but also reject revives even when the chance of being killed again is VERY low. I am not suggesting that someone shouldn't reject a revive in front of a tank that will kill them again, I'm suggesting that people will reject revives even when it's safe to be revived because it's their standard procedure as a KDR-centric player, and costs their team a ticket that could have been saved. Whereas if revive returned deaths, these KDR-centric players will perhaps not reject the revive in safe to be revived situations.

To be absolutely clear: You are saying I'm against the option to reject revives. That is completely false. I am saying I am against revives not returning the death on the stat sheet because that will cause the KDR whores to reject all revives as SOP.

I will personally always have a KDR that's negative or barely above positive due to the tactical and strategical decisions I emphasize in game. Obviously if I cared about KDR, I'd just camp up on a mountain with the other wookiees.

I also don't recall saying I hated snipers. One hit kills that aren't headshots have no place in the game, and too many snipers = no one capping flags, those aren't hate, those are just facts generally accepted as negative for the game.

And if Demize fixes 3D spotting like he claims, I certainly won't hate it in its fixed form.

well said.

conquest mode is attack and defend, not sit back and watch my kdr ratio.
rush is a EA thing, lot of stuff is a EA thing, luckly, they have 64 player Cq mode
 

scooterlibby

Senior member
Feb 28, 2009
752
0
0
I do not doubt that there will be KDR whores who will take the time to understand how they can mess things up for their teammates to their own stats benefit by always refusing revives, but do you really think they will represent a large proportion of players in a given game? I feel doubtful about that, but am asking a question in earnest.

Ah if only the devs would give me a raw data dump and let me answer these questions with SAS!
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
well said.

conquest mode is attack and defend, not sit back and watch my kdr ratio.
rush is a EA thing, lot of stuff is a EA thing, luckly, they have 64 player Cq mode

its too bad you dont appreciate the awesomeness that is a good round of rush

with no 1 shot kills, it's not a whining issue. It's just a simple fact that too many sniper rifles = too many players not capping flags. If your team has more snipers than the other, you will capture less flags and lose.

It's 10 times more serious than the problem of if revives don't return deaths, KDR centric players will reject them, surrendering the ticket, in order to preserve KDR. And quite related in fact, as half the time it will be recons dying on the way to their camp spot that will be rejecting the revives, so that they can respawn and take a safer path.

like I said

no sniper one shots from point blank is just stupid. and not all snipers, even with rifles, are sitting back fucking around
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
its too bad you dont appreciate the awesomeness that is a good round of rush



like I said

no sniper one shots from point blank is just stupid. and not all snipers, even with rifles, are sitting back fucking around
Yeah, what he said. Taking two or three hits from a sniper rifle is just plain ridiculous. It should be one shot kills when its close up and personal, and maybe two at maximum range unless its a headshot. NEVER any more than that.

I love rushing with a sniper. There is nothing more satisfying in the game than running into some LMG or assualt/toob carrying noob and dropping them in their tracks. :twisted:
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
For the one shot kill crowd: play hard core. You can't expect sniper rifles to be one hit kills and have normal assault rifles still take 5. In normal mode they should be one hit to the dome and two to the body.
 
Oct 27, 2007
17,009
1
0
Yeah, what he said. Taking two or three hits from a sniper rifle is just plain ridiculous. It should be one shot kills when its close up and personal, and maybe two at maximum range unless its a headshot. NEVER any more than that.

I love rushing with a sniper. There is nothing more satisfying in the game than running into some LMG or assualt/toob carrying noob and dropping them in their tracks. :twisted:
http://www.youtube.com/watch?v=gvdf5n-zI14
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
its too bad you dont appreciate the awesomeness that is a good round of rush



like I said

no sniper one shots from point blank is just stupid. and not all snipers, even with rifles, are sitting back fucking around

balance > realism as is the mantra, and 1 hit kills that aren't headshots, from any range, point blank or otherwise, are unbalanced. This is a game, not real life.
 

maevinj

Senior member
Nov 20, 2004
928
11
81
I like the one shot 1 kill for snipers. It makes you think about running out in the open. If you know a sniper is going to take 3-4 shots to kill you, you can run across the street/map and not worry about. I think it adds more strategy to the game. I do however think they should have hardcore/non-hardcore for people who don't think like I do
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
Exactly. The only people who want one-shot kills for snipers are snipers.

check my stats. it will be obvious I spend little time as a recon with a sniper rifle

GoodRevrnd said:
For the one shot kill crowd: play hard core. You can't expect sniper rifles to be one hit kills and have normal assault rifles still take 5. In normal mode they should be one hit to the dome and two to the body.

the round coming out of the snipers are bigger and have more powder, than that coming out of an AR, it SHOULD kill faster


this is why I play hardcore.

anything close should be bam bam dead.

I dont like the talk even on softcore that a headshot from a sniper rifle at close range wont be one shot kill
 
Last edited:

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
I like the one shot 1 kill for snipers. It makes you think about running out in the open. If you know a sniper is going to take 3-4 shots to kill you, you can run across the street/map and not worry about. I think it adds more strategy to the game. I do however think they should have hardcore/non-hardcore for people who don't think like I do

That's not really the point, 1 hit kills are a crutch. All you have to do is get, well, 1 hit. Also, you say running out in the open as if you are talking about snipers that are in cover and camping. Most people who want 1 hit kills want insta-gib rifles so they can run around in the open as a sniper themselves.

check my stats. it will be obvious I spend little time as a recon with a sniper rifle



the round coming out of the snipers are bigger and have more powder, than that coming out of an AR, it SHOULD kill faster

If A/R takes 3-4 rounds to kill and a sniper rifle takes 2, then the rifle does, in fact, kill faster. It just doesn't give snipers insta-gib rifles so they can run around at point blank with rifles instead of selecting all class automatics.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
For the one shot kill crowd: play hard core. You can't expect sniper rifles to be one hit kills and have normal assault rifles still take 5. In normal mode they should be one hit to the dome and two to the body.
Precisely why I do play HC most of the time. It drives me bonkers to hit a guy in the chest with a .50 cal and not see him drop like a sack of potatoes. I realize its a game but even so, it shouldnt take half a mag from an SMG or assault rifle to get a kill either. Two or three good solid hits from any weapon should be more than sufficient. The snipers mantra is "one shot one kill" why should we not demand it.

Not sure how BF3 will be, but the shotty's in BC2 have too much range IMO. They should be one shot deadly only out to about 30 yards not 60!
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
the round coming out of the snipers are bigger and have more powder, than that coming out of an AR, it SHOULD kill faster


this is why I play hardcore.

anything close should be bam bam dead.

I dont like the talk even on softcore that a headshot from a sniper rifle at close range wont be one shot kill

Ya but some of the rounds coming out of the LMGs and vehicle mounted MGs would also be fairly sizeable and I don't think we want those knocking people out with one hit to the chest.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |