proof that instead of class limits on recon we just need sniper rifle limits...
you guys will just find something else to whine about anyways D:
proof that instead of class limits on recon we just need sniper rifle limits...
you guys will just find something else to whine about anyways D:
Having the option of not taking a revive will save your team as many tickets as it could cost. It's just another one of your pet peeves.
How many times have you died because the circumstances of the field have changed? And how many time are you staring at the respec screen with your engy kit ready only to be revived 5 feet in front of the tank that killed you? Having the option to refuse a revive allows people the time to gauge the situation and adapt. I don't care about my KDR, I care about having fun and winning (and the two go hand in hand). Getting murdered by the same tank, or support because Joe Medic is going for the gold medal is not fun, and counter productive. The option to refuse a revive is something that I personally have been looking for since DICE introduced the revive option in BF2.
We get it. You hate 3d spotting, you hate snipers (and/or sniper rifles) and you hate the option to refuse a revive. You've made that abundantly clear.
In short. I'd much rather deal with someone refusing a revive because they are concerned about their KDR then not having the option at all. It's pub play. It's about fun. During a comp match that issue won't even be an issue.
The thing is, you seem to be arguing in favor of why the option to reject revives should exist. Let's end that right here: I agree that the option to reject revives should exist.
However, in BC2, when you die, a death gets added to your stats. It does not come off if you are revived. In BF2, the death doesn't even get added to your stats unless your respawn timer goes to 0. If you get revived, it can't reach 0. I'm simply saying we need to use BF2's statistical system in that regard.
I'm only talking about the statistical method here; the option to reject revives should of course exist.
Do you know for a fact that BF3 records statistics in a similar fashion?
You're not listening. It's great that you don't care about KDR. I don't either. I'm not talking about us, I'm talking about the people on my team who DO care about KDR, and there are ALWAYS a few, and there's nothing we can do about their existence, so we have to account for them instead. I am not saying I hate the option to refuse a revive either, I'm saying I don't like the idea of revives not returning deaths because of the aforementioned KDR whores, who again, are not you or I, obviously. What I am saying is that there will be KDR centric people who will reject revives not just when someone tries to rambo revive them in front of a tank, but also reject revives even when the chance of being killed again is VERY low. I am not suggesting that someone shouldn't reject a revive in front of a tank that will kill them again, I'm suggesting that people will reject revives even when it's safe to be revived because it's their standard procedure as a KDR-centric player, and costs their team a ticket that could have been saved. Whereas if revive returned deaths, these KDR-centric players will perhaps not reject the revive in safe to be revived situations.
To be absolutely clear: You are saying I'm against the option to reject revives. That is completely false. I am saying I am against revives not returning the death on the stat sheet because that will cause the KDR whores to reject all revives as SOP.
I will personally always have a KDR that's negative or barely above positive due to the tactical and strategical decisions I emphasize in game. Obviously if I cared about KDR, I'd just camp up on a mountain with the other wookiees.
I also don't recall saying I hated snipers. One hit kills that aren't headshots have no place in the game, and too many snipers = no one capping flags, those aren't hate, those are just facts generally accepted as negative for the game.
And if Demize fixes 3D spotting like he claims, I certainly won't hate it in its fixed form.
well said.
conquest mode is attack and defend, not sit back and watch my kdr ratio.
rush is a EA thing, lot of stuff is a EA thing, luckly, they have 64 player Cq mode
with no 1 shot kills, it's not a whining issue. It's just a simple fact that too many sniper rifles = too many players not capping flags. If your team has more snipers than the other, you will capture less flags and lose.
It's 10 times more serious than the problem of if revives don't return deaths, KDR centric players will reject them, surrendering the ticket, in order to preserve KDR. And quite related in fact, as half the time it will be recons dying on the way to their camp spot that will be rejecting the revives, so that they can respawn and take a safer path.
no sniper one shots from point blank is just stupid.
Yeah, what he said. Taking two or three hits from a sniper rifle is just plain ridiculous. It should be one shot kills when its close up and personal, and maybe two at maximum range unless its a headshot. NEVER any more than that.its too bad you dont appreciate the awesomeness that is a good round of rush
like I said
no sniper one shots from point blank is just stupid. and not all snipers, even with rifles, are sitting back fucking around
http://www.youtube.com/watch?v=gvdf5n-zI14Yeah, what he said. Taking two or three hits from a sniper rifle is just plain ridiculous. It should be one shot kills when its close up and personal, and maybe two at maximum range unless its a headshot. NEVER any more than that.
I love rushing with a sniper. There is nothing more satisfying in the game than running into some LMG or assualt/toob carrying noob and dropping them in their tracks. :twisted:
its too bad you dont appreciate the awesomeness that is a good round of rush
like I said
no sniper one shots from point blank is just stupid. and not all snipers, even with rifles, are sitting back fucking around
Exactly. The only people who want one-shot kills for snipers are snipers.balance > realism as is the mantra, and 1 hit kills that aren't headshots, from any range, point blank or otherwise, are unbalanced. This is a game, not real life.
Exactly. The only people who want one-shot kills for snipers are snipers.
GoodRevrnd said:For the one shot kill crowd: play hard core. You can't expect sniper rifles to be one hit kills and have normal assault rifles still take 5. In normal mode they should be one hit to the dome and two to the body.
I like the one shot 1 kill for snipers. It makes you think about running out in the open. If you know a sniper is going to take 3-4 shots to kill you, you can run across the street/map and not worry about. I think it adds more strategy to the game. I do however think they should have hardcore/non-hardcore for people who don't think like I do
check my stats. it will be obvious I spend little time as a recon with a sniper rifle
the round coming out of the snipers are bigger and have more powder, than that coming out of an AR, it SHOULD kill faster
Precisely why I do play HC most of the time. It drives me bonkers to hit a guy in the chest with a .50 cal and not see him drop like a sack of potatoes. I realize its a game but even so, it shouldnt take half a mag from an SMG or assault rifle to get a kill either. Two or three good solid hits from any weapon should be more than sufficient. The snipers mantra is "one shot one kill" why should we not demand it.For the one shot kill crowd: play hard core. You can't expect sniper rifles to be one hit kills and have normal assault rifles still take 5. In normal mode they should be one hit to the dome and two to the body.
Then play hardcore and leave us casual players to play a fun and balanced game.this is why I play hardcore.
the round coming out of the snipers are bigger and have more powder, than that coming out of an AR, it SHOULD kill faster
this is why I play hardcore.
anything close should be bam bam dead.
I dont like the talk even on softcore that a headshot from a sniper rifle at close range wont be one shot kill