**OFFICIAL** AT Battlefield 3 FAQ and News Thread

Page 80 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
If A/R takes 3-4 rounds to kill and a sniper rifle takes 2, then the rifle does, in fact, kill faster. It just doesn't give snipers insta-gib rifles so they can run around at point blank with rifles instead of selecting all class automatics.

Not really since a true sniper (ie:bolt action and not some VSS carrying wannabe ) has to work his bolt to before he can even take that second shot, meanwhile the full auto assault or engineer has sprayed 30 rounds all over creation.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Precisely why I do play HC most of the time. It drives me bonkers to hit a guy in the chest with a .50 cal and not see him drop like a sack of potatoes. I realize its a game but even so, it shouldnt take half a mag from an SMG or assault rifle to get a kill either. Two or three good solid hits from any weapon should be more than sufficient. The snipers mantra is "one shot one kill" why should we not demand it.

Not sure how BF3 will be, but the shotty's in BC2 have too much range IMO. They should be one shot deadly only out to about 30 yards not 60!

what bc2 shotguns 1 hk in 30 yards, let alone 60? Are you talking about slugs?
 

Demo24

Diamond Member
Aug 5, 2004
8,356
9
81
Meh, I like the 1 hit sniper kill at close range. If you that think is super easy or a 'crutch' then I invite you to come join me in some sniper RDS'ing and find out for yourself. Pistols take time to switch to, and then you have to dump a fair number of rounds.

I think it's funny that this has become 'well we dont want recon sitting off 'camping' and sniping, but lets not give them the ability to run around with the rest either' o_0. With a bolt action I see no issues why it can't be 1 shot kill considering if you miss that other guy WILL get you before you reload if he is aiming decently 95% of the time.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
Ya but some of the rounds coming out of the LMGs and vehicle mounted MGs would also be fairly sizeable and I don't think we want those knocking people out with one hit to the chest.
Well, they should.............but I get what you guys are saying about realism vs a fun for the masses game. Ill play and will probably enjoy whatever they give us, but will undoubtedly curse each time I hit someone with a Barrett and they keep moving. :biggrin:
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Meh, I like the 1 hit sniper kill at close range. If you that think is super easy or a 'crutch' then I invite you to come join me in some sniper RDS'ing and find out for yourself. Pistols take time to switch to, and then you have to dump a fair number of rounds.

I think it's funny that this has become 'well we dont want recon sitting off 'camping' and sniping, but lets not give them the ability to run around with the rest either' o_0. With a bolt action I see no issues why it can't be 1 shot kill considering if you miss that other guy WILL get you before you reload if he is aiming decently 95% of the time.

The recon campers don't get it, we want them to stop sniping and pick other classes appropriate to the task, not for them to have 1 hit kills so they can snipe at close range. You always have the ability to run around with the rest, that's by picking the correct class. If sniper rifles get 1 hit kills, assault rifles need 2 hit kills.

Also, camping is a completely valid tactic, the ONLY problem with it is that camping doesn't cap flags.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
what bc2 shotguns 1 hk in 30 yards, let alone 60? Are you talking about slugs?
Peeps with Saiga's blast me from what I feel is too far quite a bit. I have no clue what kind of rounds they are using, Im too angry after it happens to see straight. LOL
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Peeps with Saiga's blast me from what I feel is too far quite a bit. I have no clue what kind of rounds they are using, Im too angry after it happens to see straight. LOL

Ah - well, to be fair, shotgun herp-derping isn't any better than sniper 1 hit kills. Especially 40mm shotguns. Press Fire to Win.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
If sniper rifles get 1 hit kills, assault rifles need 2 hit kills.

Also, camping is a completely valid tactic, the ONLY problem with it is that camping doesn't cap flags.
I agree totally with the first statement. However, while camping snipers may not cap flags they can be devastating defenders. Camping snipers need those one shot kills, as someone else stated "to make you think twice before running into the open".
 

M0oG0oGaiPan

Diamond Member
Dec 7, 2000
7,858
2
0
digitalgamedeals.com
They're just nerfing sniping like they did in black ops. Just means you have to mix it up more.

1 hit kills wouldn't work for the casual gamers. Most people that play HC mode hate the fact that most of the time you're getting killed from someone you can't even see. 1 hit kills are easy as recon.

Nothing wrong with the game being more casual. It's frustrating at times when you hit someone and they just keep running but I can see how people would get frustrated if they're just getting 1 hit killed all the time also. Balance isn't a bad thing. This is why so many noobs ragequit in CS when they're getting awped left and right. Then you lose a potential player.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
gotcha



you want your AR to be the bomb eh

again to be fair, we need recoil that prevents A/R tapfire sniping. BC2 autoresets recoil so long as you fire in single shots, so greatly so that even tapfiring as fast as you can means all shots will go virtually the same place. They need to fix that, too.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
BFBC2 was my first BF game and I hated it at first because of the ungodly amount of rounds it took to kill someone and the fact that if one guy spots you the entire enemy team will light you up like the Fourth of July! Even when you are behind cover and they cant see anything but that damn orange triangle.

Thankfully Hardcore solves most of this. One shot kills, no wallhack spotting, no kill or deathcam, no magical crosshairs, and if your idiot teammate shoots you or lobs a grenade into your lap, it hurts!

The other things that really bugged me about BC2 were: I couldnt strafe, go prone, or lean. I thought to myself "How can a modern FPS not have the ability to strafe!". I have adjusted to it but that should not have to be the case. Blast you Dice, let me strafe!

That was the first thing I noticed when playing the BF3 alpha, the player movements that included the ability to strafe and go prone. It was so smooth and fluid and..... dare I say it? "Call of Duty like".
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
um you can strafe just fine, just not while sprinting
Yeah, which is totally useless. I find it extremely odd that you are a super soldier who can sprint forever but cant look in any direction other than straight ahead while running. :hmm:
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
Yeah, which is totally useless. I find it extremely odd that you are a super soldier who can sprint forever but cant look in any direction other than straight ahead while running. :hmm:

go ahead and run full sprint ahead and try to also side step


implementing free look while running would cause utter confusion for 90% of players that undoubtibly couldnt handle it
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
go ahead and run full sprint ahead and try to also side step


implementing free look while running would cause utter confusion for 90% of players that undoubtibly couldnt handle it
If and when I ever get the real life ability to sprint forever without tiring, I will. :biggrin:

The main point is that in BF3 it appears that huge flaw is fixed. YAY!
 

Bandit1

Member
Jan 11, 2005
105
0
0
I hope sprints last a long time in the final game.Although not totally realistic,they are supposed to be well conditioned troops,i would hope. That brings up a question for the beta players.What did "running"feel like?I always felt like in bfbc2 i was waddling from side to side like they were overcompensating with a poor attempt to mimic running.It literally made me nautious after awhile.Fire up bf2,then bfbc2 and you will see the difference. Could be a moot point for some,but with the even larger maps and predictions of some lamers whipping by without a lift,it matters to me.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
I hope sprints last a long time in the final game.Although not totally realistic,they are supposed to be well conditioned troops,i would hope. That brings up a question for the beta players.What did "running"feel like?I always felt like in bfbc2 i was waddling from side to side like they were overcompensating with a poor attempt to mimic running.It literally made me nautious after awhile.Fire up bf2,then bfbc2 and you will see the difference. Could be a moot point for some,but with the even larger maps and predictions of some lamers whipping by without a lift,it matters to me.

BF2 was absolutely terrible for running. Run 20 yards and you're exhausted. Unlimited run is definitely an improvement.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
I hope sprints last a long time in the final game.Although not totally realistic,they are supposed to be well conditioned troops,i would hope. That brings up a question for the beta players.What did "running"feel like?I always felt like in bfbc2 i was waddling from side to side like they were overcompensating with a poor attempt to mimic running.It literally made me nautious after awhile.Fire up bf2,then bfbc2 and you will see the difference. Could be a moot point for some,but with the even larger maps and predictions of some lamers whipping by without a lift,it matters to me.
Beta will be here soon. The alpha had unlimited run, the ability to strafe, and cool animations when you jumped over an object. I know what you mean by "waddling" when running and I believe that was still present but to a lesser degree. I didnt get into the alpha till late, I only got to play with it a couple of days.

Over all the player movements and controls felt really fluid and greatly improved from BC2, which I think feel floaty and clunky.
 

Remobz

Platinum Member
Jun 9, 2005
2,564
37
91
Beta will be here soon. The alpha had unlimited run, the ability to strafe, and cool animations when you jumped over an object. I know what you mean by "waddling" when running and I believe that was still present but to a lesser degree. I didnt get into the alpha till late, I only got to play with it a couple of days.

Over all the player movements and controls felt really fluid and greatly improved from BC2, which I think feel floaty and clunky.

This game will dominate CoD MW3

Sounds good so far
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81

Looking at the jet and chopper views, that definitely looks like a true BF successor.

One funny thing though, the guy says "we now offer facade destruction" as if that were an increase. Once release hits, we will see that that's not more destruction, that just means you can blow bricks off big buildings but the big building frames won't collapse. BC2 buildings had, more or less, facade destruction but you could collapse most buildings completely as well.

And I don't disagree with it, if that's what they're doing, I just don't see why they are trying to pass it off the way they are when they talk about it.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126

That's interesting... he mentioned vehicle stances as in tanks switching between shells/coax and planes air-air/air-ground. Claim balance all you want but we all know it's due to the limited number of buttons on a controller. ^___^ I do wonder if this means though that we will actually have more universal functions available to vehicles without having to spec into them as upgrades for basic stuff like coax mgs and smoke.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |