**OFFICIAL** AT Battlefield 3 FAQ and News Thread

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skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
Don't pop your head out. Problem solved. Smoke grenades are great...

LOL in BC2 in the African Harbor if my team was american and loaded with wookie's at the base i would smoke them out and they would be pissed.

You might call it trolling but every time i saw multiples up there most times our team had a landslide lost going on.

Sure shocks people when you smoke grenade them in the chest .
 

skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
Anyone save that pile called Medal of Honor LE for the 2 day early bf3 beta access?

Came to the sad conclusion Ea felt so bad for anyone who bought such a pile they are saying sorry in the most special of ways with early beta access.

Does anyone feel the same way?

How else can anyone feel up to buying a pos game for early access?

Just drives me crazy they pulled that tactic and i found no available retail copies anywhere near here.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
76
I don't. I like to play games on my 360 because I can sit back on my couch and relax and play games with a controller comfortably. The last thing I want is to have to play against a bunch of people with a KB+M, constantly getting raped.

Why not just play on the pc if a KB+M is what you want?

The thing you don't realize is that anyone with 200 dollars can play with a keyboard and mouse on consoles already. Why not just open it up for everyone. Wireless keybard and mouse at your couch/chair and you're good to go.
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
Battleblog #11: Every Battlefield 3 Multiplayer Game Mode Explained

Rush
Availability: On all 9 maps
Players: 24/32 (Console/PC)
Focus: Objective Based All-out Warfare
Goal: Attack/defend M-COM stations
Winning the game: Destroy all M-COM stations/Deplete the attacker’s tickets (Attackers/Defenders)



If you are familiar with this game mode from Battlefield: Bad Company 2, you might want to know we are refining it for Battlefield 3 in a number of ways, based on player feedback. Some of the gameplay tweaks we are bringing to Rush are:
* You cannot use explosives or shoot at the M-COM to take it out. Only arm and disarm.
* If the attacking team arms the M-COM but runs out of tickets, the match will continue until the M-COM detonates or defenders disarm it
* If the defenders start disarming an M-COM just before it’s about to blow, the explosion is prevented until the disarm is accomplished. If the defender gets killed during the disarm process, the M-COM will instantly blow

I like most of these. the italics.....hmmmmm.....I dunno, man, you are supposed to have to disarm before the timer runs out.


Squad Rush
Availability: On all 9 maps
Players: 8 (4 vs. 4)
Focus: Squad Based Infantry Combat
Goal: Attack/defend M-COM stations
Winning the game: Destroy all M-COM stations/Deplete the attacker’s tickets (Attackers/Defenders)

I *really* wish squad rush was 8v8

most of the time 4v4 just felt wrong, even though they chocked the maps down real small

Tweak your game with Hardcore and Infantry Only settings

Not a fan of vehicles? No problem -- just click the “Infantry Only” box in your server browser when searching for a server game where no attack vehicles will spawn in, only transports. This is a great way to get a feel for the game or the map before you go all-out warfare.

hellz yes
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
You cannot use explosives or shoot at the M-COM to take it out. Only arm and disarm.
If the attacking team arms the M-COM but runs out of tickets, the match will continue until the M-COM detonates or defenders disarm it

AWESOME. Taking out mcoms with endless barrages of arty strikes drove me nuts in BC2. Also agree with the second point. The objective has always been "destroy the mcom," not "arm mcom and live to see it blow up."

If the defenders start disarming an M-COM just before it’s about to blow, the explosion is prevented until the disarm is accomplished. If the defender gets killed during the disarm process, the M-COM will instantly blow

I definitely don't agree with this change. If defenders can't get to the mcom with enough time to disarm, that's their fault. That's essentially giving them bonus time when they go to disarm. If attackers hold it until 00:00:001, they should prevail. If defenders need more time for balance issues, then increase the det time and/or shorten the def time.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
Kotaktu.com - Quiet Little Moments Make Battlefield 3 Stunning

BY BRIAN CRECENTE SEP 15, 2011 3:00 PM

The first thing I notice when I maneuver Sgt. Henry Blackburn, 1st Recon Marine, through the smoking door frame of the Tehran apartment complex isn't the smoldering bodies lying on the ground nearby, it's the piece of paper drifting through the room.

I follow it with the tip of my gun, watching it drift around the run down entry way, past an old wooden chair, a slightly flattened box, chipped and dirty walls. Someone took the time to create this piece of imaginary paper and the path it takes as it floats on imaginary crossdrafts in a video game about a future fictional battlefield in Iran.
I stop to jot down a few notes.

"Make my way to the apartment entrance," I write. "Kinda skudgy. Debris and trash lying around. Paper fluttering the air. Carpet on the floor is rolled up in one corner. Old mattress lying in the hallway."

Played on a Playstation 3, Battlefield 3 is a solid first-person shooter with tight controls, immersive sound and a hectic, driven storyline. But it's the density of the game's visuals that always stand out to me when I play this game.

This morning I had a chance to play a snapshot of the game, a ten minute or so demonstration of a level called Operation Guillotine. Hours earlier Luke Plunkett played and enthused about his time with the very same demo in Tokyo. So when I take the PS3 controller in hand here in New York I decide to meticulously pick my way through the brief time with the game.

Battlefield 3 takes place in a 2014 where the U.S. Marine Corps is fighting along the Iran-Iraq border. This particular missions opens up on what appears to be the evening of Oct. 31, 2014.

Blackburn is hunkered down among a group of other members of Misfit 1-3 preparing to storm a city in Iran's Tehran Province. The particular build I'm playing on is a couple of weeks old, but still more than a month newer than the one Plunkett and I played in Germany at Gamescom.

The level opens with a low whistle. One of the other marines, looking with me at a massive city lit by bursts of gun fire, flak and explosions says, "That's a big city. No gun truck yet."

"Nope," another marine says. "The wheels of change move slow."

Seconds later we get the call to move down the hill, into the outskirts of the city and take the Khojir Apartment complex.

These opening, controllable moments of the level don't give me a chance to fire a single shot. Instead I'm running down a hill with a mortar in both hands.

Explosions shake the ground as I run, some hit so close that I can feel the force of them pushing Blackburn slightly off course, like a boat hit by an unseen wave. Trees shudder in the wake of the blasts, some trees topple over, others burn, their leaves engulfed in flames, their trunks checkered with red embers.

The screen is flaked with smudges of dirt and mud.

Blackburn makes it to a clearing near a wall and drops the mortar on a spot, watching another marine drop a round into the tube. The round launches into the air, lighting the sky with a floating green flare.

I run Blackburn to the wall, to a man with his back against it, and press a button to get a boost over.

When Blackburn lands on the other side he's got his weapon out. Down a hillside I can see marines in a firefight with opposition across a small gully. The enemy have taken up positions on a road, firing off pot shots at the men below.

I drop Blackburn to a knee and sight down the gun. I fire off three bullets, taking out two enemies with head shots and apparently winging the third. I'm aiming for a third headshot when another marine takes him down.

Moving Blackburn down the hillside I notice a group of enemies setting up much further down the gully, setting up an ambush along the path I'll be taking once I get him to the floor below.

I drop Blackburn to his knee again and take aim. I squeeze the trigger and run into the only disappointment I end up finding in the brief demo. The bullet seems to miss. I aim carefully and fire another headshot. Nothing. I pump out an entire clip in short bursts at the distant enemy. Nothing.

Later I mention this to the public relations folks manning the demo. What's the distance of rounds fired in Battlefield 3, I ask. The answer is a little vague and involves mentioning that the developers brought in ex-SAS operator Andy McNab to help with things like firing distance. In theory, rounds can't go forever in the game. But I'm not convinced they lose trajectory over time. It felt more like they hit an invisible wall. EA says they're looking into it for me.

It was a very distant enemy and not something I suspect you'd run into much in the campaign, so it felt more like an oddity than a problem.

Back in the game, I push Blackburn down the hill, into the gully and around the bend to face off with the enemies lying in wait. Running toward the enemies, a nearby blast momentarily blackens the screen, but I manage to take the enemies out quickly by switching to a shotgun.

Running Blackburn up a set of stairs out of the gully culvert and within sight of the target apartment complex. But first there's a group of enemy shooting at us from a sandbox foxhole.

I take them out and proceed to the outskirts of the apartment complex.

Running up the entrance stairs, I'm walking toward the doors when another marine runs up and tosses a grenade through a side window. The blast shoots three or four bodies through a wall of windows. A second later the door bursts open and a burning man runs into the clearing dropping to my feet before dying.

I walk through the door and for a moment I'm distracted from the death, the gunshots, the timbre of war, by a floating piece of paper. I take my notes and then push Blackburn forward, down a dirty hall littered with newspapers, boxes, mattresses, furniture. I move him toward a door, noting for a second the bugs flying slowly around the light.

At the door, the game tells me to press a button to knock it in. When I press it, the door kicks not in, but back toward me, knocking Blackburn on his ass. Time slows for an instant and I see another man, not a Marine, standing over me with a rifle, he's moving it down toward me, when I hear a gunshot and he's blown off his feet and back.

As I fell I apparently pulled the trigger in surprise and hit the guy in the chest. Laying on my back I aim and take down two other men in the hall before getting back up.

I run through the hallway, past the dead and through a back door. A humvee awaits me. On the ground nearby a marine is on his knees leaning over the prone body of another, slowly, methodically giving him CPR. I count to 15 chest compressions in my head before turning away and boarding the vehicle.
 
Last edited:

Kev

Lifer
Dec 17, 2001
16,367
4
81
Hey Gully are you not posting the full articles anymore because of the few whiners in this thread?
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
Hey Gully are you not posting the full articles anymore because of the few whiners in this thread?

Nope, I just can't access this one from work. If it was older, I could scrape it from Google cache files. I will fill in the details later tonight.
 

HendrixFan

Diamond Member
Oct 18, 2001
4,646
0
71
Why is rush 32 players only? That sucks.

I can't imagine trying to arm an MCOM with 32 players defending it. Especially when it is the only one left because the other has been destroyed. I play Rush almost exclusively in BFBC2 but I can certainly see where a 64 player Rush would not work.

I guess I'll be playing mostly Conquest for BF3 with some Rush here and there.
 

skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
Go fuck yourself. I wasn't whining, it was a suggestion.

I love this posting for one reason.

The mod warn me all the time when i say the word that is worst then poop that starts with a s but this guy is telling people to go f themselves lol.

Thinks the mod just like to harass me or this guy gets special treatment .
 

Capt Caveman

Lifer
Jan 30, 2005
34,543
651
126
I love this posting for one reason.

The mod warn me all the time when i say the word that is worst then poop that starts with a s but this guy is telling people to go f themselves lol.

Thinks the mod just like to harass me or this guy gets special treatment .

GA spends more time banned than active here for a reason.
 
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