**OFFICIAL** AT Battlefield 3 FAQ and News Thread

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GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
I love this posting for one reason.

The mod warn me all the time when i say the word that is worst then poop that starts with a s but this guy is telling people to go f themselves lol.

Thinks the mod just like to harass me or this guy gets special treatment .

What forum are you swearing in though? AFAIK they don't enforce in OT and the gaming forums are definitely more relaxed. There seems to be very little tolerance in the H&T forums though. Also, MOD CALLOUT!!
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
Kotaktu - The PC and Xbox 360 Battlefield 3 Trailers, Head-to-Head

BY KIRK HAMILTON SEP 16, 2011 9:00 PM

<See video on their site>

We've recently seen two trailers for Battlefield 3, one with footage from the Xbox 360 version, one from the PC version, both showing gameplay from "Operation Guillotine."

While watching the recently released 360 trailer, I was struck by how much better the PC version looked, despite the fact that the clips in the 360 version are a bit different. I cobbled together the video above to let y'all take a look too. (Neither clip was incredibly high-res to begin with, and the mortar clip is pretty short for the PC—sorry, you work with what ya got!)
So, it's hard to tell too much, but considering how incredible the PC version of the game has been looking, the 360 version actually isn't looking too shabby. Though of course, we'll have to wait to see a good deal more of the 360 version (and to see a daytime mission) to tell more.

I'm mostly curious as to why no one gets stabbed in the 360 trailer. Maybe stabbing is PC-exclusive.

==================================================

Planet Battlefield - EA Battlefield 3 Operations Outpost Tour in the UK

Friday, 16 September, 2011 at 21:06 PST | ^Scott^ | Print News
The EA UK team organized a traveling tour called The EA Battlefield 3 Operations Outpost tour, which has been making stops around the UK giving people hands-on time with Battlefield 3. We aren't sure why this hasn't been more publicized, but it is actually a pretty cool idea. So far the tour has had 3 other stops with 1 more stop to go.

Currently they are in Cardiff till September 18th then head to Silverstone.

EA Battlefield 3 Operations Outpost Tour

Leeds Festival - August 25th - 28th
Santa Pod Raceway - Sept. 8th - 11th
Banks Stadium - Sept. 13th

Cardiff - Sept. 15th - 18th
Silverstone - Sept. 23rd - 25th
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
The sound and fury of BF3's Operation Guillotine (with first 360 footage)

The thing that never quite comes across in all of the footage EA and DICE have released is how likely Battlefield 3 is to get you kicked out of your apartment. Take this video, for example. It looks great. We're seeing the Frostbite 2 engine at night, for a change, and that light mortar? Awesome. And there are plenty of explosions in there, and gunshots, and yeah, they seem loud. But the videos just don't cover it.

How do I know? Because I just sat at Dolby Labs in San Francisco and played it. And let me tell you. You have no idea.

Most games' gunfire pops &#8211; Battlefield 3's roars. It features some of the most aggressive use of positional audio I've heard, and it really works to establish the feel of the campaign. While Operation Guillotine starts off slowly, with a quick sitrep courtesy of your commanding officer's discussion with Haymaker squad, you're in the, er, poop, soon enough.

Explosions rocked me as I raced down a hill with the rest of the fireteams involved in Guillotine's assault. As rockets exploded in the distance, there was a distinct difference in tonal quality to the whumps and booms. NPCs don't raise their voices, they shout like their lives depend on you hearing what they have to say.

Having seen Modern Warfare 3 in a similar capacity, it's sound, not visuals, that sets Battlefield 3 apart so much. It isn't that Modern Warfare 3 sounds bad, exactly. It's just not Battlefield. And it's good that there's that distinction, because spending an admittedly limited 15 minutes with Operation Guillotine, Battlefield 3 doesn't play much differently &#8211; at least on this level.

The guns have multiple fire modes, and I appreciated being able to set my G3 to semi-automatic fire, but my play style fell directly into the Call of Duty habits I've developed over the years, right down to using the aim-down-sights zoom to do most of my aiming for me. Operation Guillotine is pretty funneled, and as great as it looks, and as great as it sounds, when I went to the door of a building full of insurgents and couldn't blast it off its hinges with a shotgun... well, I was disappointed.

It doesn't play badly. I still had fun. But my brief time with Battlefield 3's campaign didn't feel as Battlefield-ish as I'd like. Still, we'll have to see how the full campaign turns out when it releases next month. And please, warn your neighbors.

==================================================

Destructoid - Hands-on: Battlefield 3 single-player campaign

20 hours ago - 6:30 PM on 09.16.2011 | Casey Baker

I am no stranger to the Battlefield series, at least not the console iterations. After sinking hours of my time into both Bad Company games and even convincing family and friends to buy the game so that we could spend countless evenings going online and 'squadding up' in both Rush and Conquest modes, I gradually weaned myself off. There were too many other awesome titles just sitting on my shelf forgotten amidst other less-spectacular games or collecting dust in some sad, neglected corner of my living room.

When I was given the chance to preview any slight bit of Battlefield 3, I jumped on it like flies on...well, scratch that analogy. Battlefield 3's single-player experience is shaping up to be as familiar and awesome as previous installments, but with a newer and arguably much prettier and more immersive Frostbite 2.0 engine powering the whole thing.

While my preview of the game was relatively short and offered the same bit of gameplay that has also been present at TGS, I definitely got the better view of this section from my center stage seat in a Dolby surround sound movie theater with only one other journo and three reps present. I even went ahead and stuck around a little longer just to watch the demo with a critical eye and to ask a few burning questions regarding multiplayer.

The single-player demo, "Operation Guillotine," kicks off in the early dark morning hours during a raid on Tehran. Your squad of Marines, Misfit 13, begins on a hill overlooking the city as anti-aircraft fire beautifully illuminates the distant sky. As you make your way down, it becomes very clear that the PLR is aware of your presence as mortar strikes explode with visceral bangs and bright explosions all around, denting the earth where they hit.

It's very clear that the new sound component of the Frostbite 2.0 engine works overtime to bring you into the experience. I could hear the source of numerous explosions and the way they hit the ground or other objects all around me, as well as ambient noises such as a car alarm going off somewhere in the distance. The lighting is also a vast improvement over the last Battlefield; directional lighting such as flares or flashlight beams can easily blind you and are visible and pretty to look at from several meters away.

At the bottom of the hill, I was instructed to launch an illuminating round from my mortar to get a better view of the enemies, and I complied with the press of a button that lead into a quick first-person cutscene of loading the mortar and launching it. Immediately afterwards, I was helped up over the city limit wall and soon the real action began.

For anyone familiar with the Battlefield series, you can rest assured in knowing that the game plays pretty much the same as the Bad Company games on consoles -- with all of the aiming, shooting, grenade-lobbing and weapon switching controls to be found in their expected places. You are able to invert the Y and X axis in the menu if needed, of course.

After quickly dispatching several enemies with my G3 assault rifle and a few nice shotgun blasts, my squad helped me breach an apartment complex by lobbing a grenade into a window to bring about the expected results. An enemy soldier came flying out the back door in flames, and I was free to enter the building. The lighting effects and character detail really shone through in the brief section of hallway I ran down as my squad checked corners and barged through doorways.

Everything has been sharpened and brought more into detail since Bad Company 2, though this ten-minute level portion seemed to have a bit more linearity than the Bad Company series. Granted, it also mainly involved running through enclosed spaces, so it's good to keep that in mind as there are going to be some huge wide-open map spaces in both the single and multiplayer games.

As I got ready to kick through another door, I was ambushed by an enemy soldier which launched into a cinematic slow-mo moment where I was able to blast the dude with my shotgun and move on. After dispatching one or two other enemy soldiers, I emerged from the other side of the building, where a convoy was waiting to pick me up. I ran to one of the hummers as instructed and pressed a button to enter, and my demo ended with a short sizzle reel and the Battlefield 3 logo.

If nothing else, this too-short demo of single-player left me wanting to see more. The controls are as solid as ever, the framerate runs nicely with no hiccups or anomalies that I could tell, and the character detail, sound, and lighting have made major strides thanks to the Frostbite 2.0 engine. I only wish I was able to play one of those spectacular daytime levels that has been shown off at events like E3 and gamescom.

Before leaving, I asked the EA representatives a few multiplayer questions as well -- mainly pertaining to the differences in multiplayer between console and PC versions.

My biggest concern that I brought up right away was the issue of balancing and what exactly of the trailers we should expect in the console iterations. The answer? Pretty much everything we've already seen, just scaled a little to fit the console experience.

So yes, you will be able to dogfight in jets while a tank obliterates an APC among a battling foot squad far below you. The sense of scale is still going to be there as well -- they've just carefully balanced it to fit the 24-player experience of the console iterations. In other words, huge maps won't feel like you're waiting to see another player for hours before getting a shot in.

As for the damage modeling, it depends all upon the map you're fighting within. Don't expect to take down skyscrapers in the same way you could reduce buildings to rubble in Bad Company 2. You can certainly blow out huge chunks of facade and completely destroy cover as seen in the trailers, though you won't be destroying a city block with a tank and then spending the rest of the match fighting on flattened rubble. I was assured however, that mid-sized buildings can still be obliterated with heavy explosives like C4. DICE has taken very careful consideration into developing a Battlefield experience that gives you tons of freedom and destructability while also focusing on what makes the series so addictively fun.

I have been counting down the weeks, days, and hours until Battlefield 3 releases and the short demo I got to play today has only made me more thrilled at the prospect of many more evenings wasted squadding up with brothers and friends, laughing at the clueless smurfs on our team while mowing down endlessly re-spawning med squads and rocket-sniping campers.
 
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ImDonly1

Platinum Member
Dec 17, 2004
2,357
0
76
Can anyone tell me when the beta starts for origin pre-orders? If you order now is it too late to get in on the beta?
 

Demo24

Diamond Member
Aug 5, 2004
8,356
9
81
Can anyone tell me when the beta starts for origin pre-orders? If you order now is it too late to get in on the beta?


Sometime within the next 2 weeks to keep their deadline. You can still pre-order and get in.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
ign.com - Battlefield 3 Developer Talks Mod Tools

DICE says mod tools still an option. Talks Origin, Frostbite 2 and tuning the game for consoles.

Australia, September 18, 2011

by Cam Shea
IGN AU

Battlefield 3 is more than just one of the year's most anticipated games. It's also one of the most contentious, sparking all sorts of debates - some justified, some blown entirely out of proportion. Should the PC version have mod tools? And why isn't it on Steam? Is it a big deal that the game will run at 30 frames per second on console? And why can't PS3 and 360 support 64 players online? These were a few of the topics that have set the Internet alight this year. To get DICE's perspective on a few of these issues – as well as other topics, we caught up with Karl Magnus Troedsson, the studio's General Manager.

IGN: A core part of Battlefield's heritage is giving gamers tools to mod the game and take it to new places. Why not do that with Battlefield 3?

Karl Magnus Troedsson: Well, first of all, we have a lot of respect for the modding community. They've done some awesome things, and there's also a bit of a parallel there for a lot of us getting into the games industry; in the early days when we were looking at other games, making our own games, reverse engineering other games to understand what was happening, it's somewhat similar to modding a game - it's getting more and more close to actually making your own game. So we have a lot of respect for the modding community.

At the same time, we haven't had mod support in our games for a long time, and there's a lot of reasons for that. First of all, DICE is committed to innovation and quality, whenever we do something. If we were to do mod support, it needs to be proper mod support, not some hack that we've thrown out there and then people scratch their heads. If we let it out there, it's going to be a good tool.

It's a huge investment for us to do something like that, and also a bit complicated, and to some degree there's also [a concern] security-wise. It's a bit scary to take an investment like Battlefield 3 and just let people dig into that engine and do whatever they want. We're dedicated to try and really limit the amount of hacks and exploits that come out there, but as soon as you let something like that out, people have all the tools in the world that they need to sit there and try to create cheats that actually would destroy the experience for a lot of other people. I'm not blaming mod tools for hacks and exploits in any way, but there's a lot of things we need to consider.

Mod tools won't be in Battlefield 3 when we ship it, but I can say this – we have heard the community loud and clear. We are talking about it in the studio. I'm not promising that we're going to do it in any way, but we have heard it, and we'll see what we do in the future.

IGN: It must be pretty cool getting Frostbite 2 out there and into the hands of other teams.

Karl Magnus Troedsson: Naturally, we're very flattered by this, that other teams within EA want to use the engine, but it's also a bit of a challenge. We have a separate team – the Frostbite 2 team – that handles this, so it's quite a big difference from them supporting one game to supporting more games within EA, but it's also very cool for us on the game team for Battlefield 3 because when [multiple] teams are on the same engine they can really share a lot more things, so we're starting to see things coming back into the engine from the various teams that really can help each other out, and that's a really cool experience.

IGN: Can you give me an example of something that's come back?

Karl Magnus Troedsson: An example, which isn't a real example, but is what's probably going to happen further down the line – usually these integrations back into the engine will happen more when the games are done I would argue – but for instance, we have a physics system for our vehicles. Maybe the Need for Speed team took that physics engine and then implemented their stuff on top and made it even better, because their physics engine is much more complex than ours probably, when it comes to vehicles. Then maybe at some point we'll integrate that back into the Frostbite 2 engine all the way to the core of it, so other teams can use that as well.

IGN: How does the difference between 64 players on PC and 32 on console influence map design?

Karl Magnus Troedsson: We're dedicated to making sure each version of Battlefield 3 makes the most out of the platform it's running on, but there are some changes we need to make, especially with consoles compared to PC, naturally, the PC being more powerful. But we have a good grasp of this. Those who've been following the series for a long time know that in the old Battlefield games you could play it with 64 players, but also a lower amount of players, meaning that we then scaled down the maps and the amount of vehicles, and these kind of things. And it's a natural way of thinking about it when you then play it with less players on console as well. We have a lot of history of knowing how to do this, so it's more of a technical challenge to get the most out of that platform when it comes to visuals, audio, animation etc, and putting each console's technical features to best use.

IGN: Does the fact that some people will be playing on game pads influence the wider design? Or is it more subtle than that?

Karl Magnus Troedsson: No, I would say that the different input devices, on console compared to keyboard and mouse on PC, is probably a bigger change for us, where we need to spend a lot of time – not revolutionising it, it's still the same gamepad as [players used] for the last game that we did, Battlefield: Bad Company 2, but you always want to refine it, make sure that it's as fine-tuned as it can be, because – we like to call it the 'second to second' experience - when you run and gun and shoot, it needs to be perfect, because if that doesn't work, then it doesn't matter what you have with the rest of the game. So we're really spending a lot of time making sure that the different gamepads on PlayStation 3 and Xbox 360 are really fine-tuned, in collaboration with some assists, when it comes to how you aim at enemies and these kinds of things.

IGN: How do you guys feel about EA's Origin service and Battlefield 3 not appearing on Steam? I would assume that you guys would want your game to be available in as many places as possible.

Karl Magnus Troedsson: First of all, I like the idea of Origin. I like the idea that EA is dedicated to creating a service that actually latches onto the games, lets us have a direct communication with our players. It makes it easier for us to get updates to them, it adds that social layer of having your friends in one place. There's a lot of cool stuff in there. I can understand that people are a bit reluctant towards this in the beginning, but I would ask people to give it a shot and have a look at it. There's been other services out there that are now very established that have had perhaps a harder time in the beginning as well.

Our ambition with this game is to make it available in all channels possible, retail as well as e-tail, of course. In some cases, business terms get in the way, and it's sad when this happens and I really hope we can sort this in the future, but right now we're not on Steam.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
76
I read that last part about the game not being on steam as this "We're really pissed off that BF3 isn't going to be on the dominant digital games provider in the PC market, but we can't bad mouth our publisher, so just please please please please please download the game on origin."
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
Wow... all of these 360 updates and GodlessAstronomer hasn't sprung a leak yet (today).

Thanks GF
 

Demo24

Diamond Member
Aug 5, 2004
8,356
9
81
So...I would imagine we should see an announcement on the beta pretty soon? I mean they have all of 11days to get it out in Sept. and I'd think they would give us a date instead of suddenly opening it one day.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
From the Italian Battlefield Facebook page: "Domani ragazzi seguiteci ci sono delle news su qualcosa che state aspettando da tempo"

"Tomorrow guys follow us there are news about something you have been waiting a long time"
 

skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
I read somewhere a couple days ago that the beta isn't out cause they are still working on the 360 beta.


Believe it was battlefield log i can't be sure if i find the article i will share it here.

Edit: This article says microsoft and sony are to blame

http://mmomfg.com/2011/09/15/bf3-beta-0915/

If this is true or not i'm not sure but apparently they need to approve.
 
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A5

Diamond Member
Jun 9, 2000
4,902
5
81
Beta FAQs also contain the first stated system requirements:

Minimum System Requirements
OS: WINDOWS VISTA (SERVICE PACK 2) 32-BIT
PROCESSOR: 2 GHZ DUAL CORE (CORE 2 DUO 2.4 GHZ OR ALTHON X2 2.7 GHZ)
MEMORY: 2 GB
HARD DRIVE: 20 GB
GRAPHICS CARD (AMD): DIRECTX 10.1 COMPATIBLE WITH 512 MB RAM (ATI RADEON 3000, 4000, 5000 OR 6000 SERIES, WITH ATI RADEON 3870 OR HIGHER PERFORMANCE)
GRAPHICS CARD (NVIDIA): DIRECTX 10.0 COMPATIBLE WITH 512 MB RAM (NVIDIA GEFORCE 8, 9, 200, 300, 400 OR 500 SERIES WITH NVIDIA GEFORCE 8800 GT OR HIGHER PERFORMANCE)
SOUND CARD: DIRECTX COMPATIBLE
KEYBOARD AND MOUSE
DVD ROM DRIVE

Recommended System Requirements
OS: WINDOWS 7 64-BIT
PROCESSOR: QUAD-CORE CPU
MEMORY: 4 GB
HARD DRIVE: 20 GB
GRAPHICS CARD: DIRECTX 11 COMPATIBLE WITH 1024 MB RAM (NVIDIA GEFORCE GTX 560 OR ATI RADEON 6950)
SOUND CARD: DIRECTX COMPATIBLE
KEYBOARD AND MOUSE
DVD ROM DRIVE
 

TheAdvocate

Platinum Member
Mar 7, 2005
2,561
7
81
The recommended specs are a 6950 or 560... yeah, this game is going to cripple all but the highest end systems at max'd out @ high res.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
bkohn1 Bob Kohn
@zh1nt0 so can you tell us if the recommended system requirements are enough to run the game on ultra?

@zh1nt0 Daniel Matros
@bkohn1 recommended is usually medium

bkohn1 Bob Kohn
@zh1nt0 so would one GTX580 run it on ultra? Or do I need two of them?

zh1nt0 Daniel Matros
@bkohn1 2
 
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