**OFFICIAL** AT Battlefield 3 FAQ and News Thread

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Phoenix86

Lifer
May 21, 2003
14,643
9
81
Why on rush and your team is RUSHING are people compelled to sit and snipe? I don't get it?!?!?!?!?!
I can't think of the map name but there's one in where sniping is TOTALLY worthless on the first 2 objectives, it's the one where attackers start on a hill facing down into a small complex with about 3-4 buildings. In general recon is limited in it's use on rush/assault but it's ok in small numbers on other maps.

Had a team of 8 with 4 snipers, yeah... we lost. Hell the other team was so bored they were rushing our base. :hmm:
 

maevinj

Senior member
Nov 20, 2004
928
11
81
Risk vs reward Just don't do a stealth kill if his buddies are around. Instead, shoot him!

Yeah, but the whole point of the "stealth" knife kill is to be able to kill people quietly. Like last night, i stuck up on 3 guys, knifed the first guy and during the dog tag ripping the other two guys turned around and killed me before the animation was even done. On any other bf game, I could have knifed all 3 of them no problem.
 

mcvickj

Diamond Member
Dec 13, 2001
4,602
0
76
Does anyone know of a way to disable the tilde key from opening the console? This has been my key for PTT Ventrillo for a long time. I would like to keep using in for BF3 as well if at all possible.
 
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JTsyo

Lifer
Nov 18, 2007
11,774
919
126
Oh are you serious? I guess you have to go the teamplay route to jihad jeep now...which i guess is not a bad thing. More teamplay is always good. (I assume that a teammate can put C4 on the jeep you're driving and blow it up)

Does C4 stick on the MAV?
 

CVSiN

Diamond Member
Jul 19, 2004
9,301
0
0
To fix these sorts of errors either underclock your GPU core or increase the core voltage by 5-10%.

naw... that is not it.. rolling back the driver 100% solved this.
it was something they pushed in the client.. as after they did the patch my BF3 drivers gave these and other crashes.
rolling back to 11.9 still using the same CAP4 file worked fine.
 

jlarsson

Golden Member
Jul 31, 2001
1,050
0
76
naw... that is not it.. rolling back the driver 100% solved this.
it was something they pushed in the client.. as after they did the patch my BF3 drivers gave these and other crashes.
rolling back to 11.9 still using the same CAP4 file worked fine.

With 11.10, I disabled Eyefinity to get past that error message.

CAP4 mentions it fixes performance and stuttering issues when running in Crossfire mode. However, it didn't make any difference for my rig. Disabling Crossfire was the only thing that solved the stuttering and texture flickering.

I tried to roll back to 11.9 so I could use Crossfire and Eyefinity, but couldn't get it to work as I had it originally. I've got it working well right now with a single GPU/single screen, and I'd much rather play than spend more time fumbling trying to find a combinations of settings/drivers to make it work. I'll wait until DICE or ATI put in some fixes .
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
Now I have heard, and I still don't know what you are talking about. :hmm:
Patch notes for what? The first BF3 client patch?


correct. Was on twitter.
zh1nt0 Daniel Matros
@
@whipgeezbrut Yep We will be coming out with a fixlist next week on things we are addressing and that will make it into the patch
 

CVSiN

Diamond Member
Jul 19, 2004
9,301
0
0
With 11.10, I disabled Eyefinity to get past that error message.

CAP4 mentions it fixes performance and stuttering issues when running in Crossfire mode. However, it didn't make any difference for my rig. Disabling Crossfire was the only thing that solved the stuttering and texture flickering.

I tried to roll back to 11.9 so I could use Crossfire and Eyefinity, but couldn't get it to work as I had it originally. I've got it working well right now with a single GPU/single screen, and I'd much rather play than spend more time fumbling trying to find a combinations of settings/drivers to make it work. I'll wait until DICE or ATI put in some fixes .

I tried going to single card still didnt work for me.
tried without eyefinity same thing..
BF wound instantly crash.
only stopped when I rolled back.

and yeh I'm playing single screen as I need my overlay screens.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
Battlefieldo.com - Back to Karkand Q&A with Zh1nt0

Back to Karkand Q/A with Zh1nt0

Today during our Day 1 event, Daniel 'zh1nt0' Matros volunteered his Saturday Night to come onboard our Teamspeak 3 server to give a quick Q/A about Back to Karkand and score some frags on the Battlefield. We were pretty stoked about this and some great new information came out about the Upcoming Battlefield 3 expansion pack, Back to Karkand. We had a exciting day and we want to give a huge shoutout to Crash7800, 1April, zh1nt0, Elxx, Gamm4 for their help. Here are the highlights of the discussion of what we can expect to see in Back to Karkand.

Unlocks carried over to Vanilla BF3

All the weapons that you unlock while playing Back to Karkand expansion pack will be usable when playing Battlefield 3.

Introducing Assignments

WIth Back to Karkand will come a new feature called “Assignments”. These will essentially be objective based tasks you can accept and will gain rewards from it.

Enhanced Destruction

The Destruction will be turned up a new level in Back to karkand.

Maps with BF2 Flag Structure

The levels in Back to Karkand will bring back the traditional Conquest Assault Gameplay. What this means is one team will start off with most of the flags, and the other team will have to capture those. This is the traditional map format we saw in Battlefield 2.

Karkand stats contribute to global stats

Everything you earn in Karkand will be contributed towards your soldier’s global score.

All game modes available

You’ll be able to play all gamemodes on back to Karkand maps. That means Rush on Wake Island, oh lala!

December 2011 Release

A specific date has yet to be released but it’s right around the corner!
 

Zargon

Lifer
Nov 3, 2009
12,240
2
76
rush on wake?? hellz yes

watching some BF3 vids on youtube while I wait for some patches to finish so I can go home and what do I see

paqster and xzitwound in a squad with the guy who made the video

http://youtu.be/aacHcDfwuUk

direct link to said spot

now that I start to look more indepth some of it might be from teh tugboat hut as w00py69(moogoo?) is in there too
 
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Childs

Lifer
Jul 9, 2000
11,450
7
81
Yeah, it probably is tugboat. Looking at his M9 breakdown there are more AT regulars playing.
 

M0oG0oGaiPan

Diamond Member
Dec 7, 2000
7,858
2
0
digitalgamedeals.com
Haha I am w00py69! Good catch.

These are actually good videos too. I was wondering about the spawn beacon blowing up. I usually don't spawn on my own beacon because I assume it'll blow up. Was wondering about the parachute thing also.
 

mc866

Golden Member
Dec 15, 2005
1,410
0
0
I can't think of the map name but there's one in where sniping is TOTALLY worthless on the first 2 objectives, it's the one where attackers start on a hill facing down into a small complex with about 3-4 buildings. In general recon is limited in it's use on rush/assault but it's ok in small numbers on other maps.

Had a team of 8 with 4 snipers, yeah... we lost. Hell the other team was so bored they were rushing our base. :hmm:

Yep, I was playing with you the other night and I remember you mentioning it. Completely pisses me off, I go 1-30 k/d ratio and the guys on the hill go 7-2.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
Planet Battlefield - Battlefield 3: Back to Karkand Previews, Conquest Assault Explained

Monday, 7 November, 2011 at 19:14 PST | ^Scott^ | Print News
Battlefield 3: Back to Karkand previews are stating to show up on various gaming press websites. It seems the only two maps playable to press were Strike at Karkand and Gulf of Oman. The new Conquest Assault game mode is explained, which is attackers vs defenders type mode. More details on how this works below.

Strike at Karkand - Battlefield 3: Back to Karkand Gameplay
Gulf of Oman - Battlefield 3: Back to Karkand Gameplay Video

IGN.com - BF3's Back to Karkand Destroys the Classics
Familiar maps filled with rubble.
November 7, 2011
by Peter Eykemans

Walking through Battlefield 3's version of Strike at Karkand is like pulling burnt pictures from the ashes of a house fire. The photos are familiar and full of memories, but the edges are charred by flames and smoke -- in the case of online warfare this is perfect.

Battlefield 3's Back to Karkand expansion features four classic Battlefield maps rebuilt to use Battlefield 3's engine. The nooks and alleyways of Strike at Karkand and Gulf of Oman remain intact from their original iterations in Battlefield 2 (and before). But the trash, debris, and rubble dotting the ground change everything. Rather than clean streets, clutter fills every corner and craters spot the map where past explosions are just memories. Where Battlefield 2's Strike at Karkand looked like a street sweeper had recently passed, Battlefield 3's imagining adds junk -- and it changes everything. The two maps are no longer clean battlefields awaiting destruction; these are cities under siege that have already been hit hard. Brick cluttered sidewalks and overturned crates add a spark to formerly lifeless streets.

Destruction revitalizes these classic maps. Battlefield 2 couldn't handle entire buildings collapsing, but Back to Karkand is ripe for the wrecking ball. Back to Karkand's classic maps require new tactics and clever strategies to succeed. Almost every building can crumble in Strike at Karkand and Gulf of Oman. When a single building is the only cover surrounding a capture point, its disappearance makes for an interesting shift in the match.

Back to Karkand doesn't copy the legacy maps' layouts pixel by pixel, but certain areas are unmistakable. I spent a lot of time crouched on Strike at Karkand's Hotel capture point back in the day, and returning to the slightly elevated flagpole evokes deja vu. Both maps move from tight quarters to huge open spaces, and destruction gets top billing in comparison to Battlefield 3's other maps.

Battlefield 3's first expansion isn't just about the maps; in fact, one of its best aspects is the addition of Conquest Assault. Conquest Assault popped up in Battlefield 2142, but for those unfamiliar with the game-type, it's a fast-paced variation of assault where one team rushes to take back a map's worth of capture points. Matches move rapidly because assaulting teams hold no capture points.

The icing on the war-torn cake is three new vehicles and ten new weapons. They don't change the experience for better or worse, but getting additional equipment to toy with adds to the fun. Each new weapon unlocks via "assignments." These tasks range from certain kinds of kills to various team actions and eventually provide you with one of the new firearms.

Back to Karkand arrives in December (with a week lead for PS3 players), free to anyone who got their hands on the limited edition of Battlefield 3. For everyone else, the pack costs 1200 Microsoft Points or $14.99. After spending a few hours with two of Back to Karkand's four maps, the adaptation of classic maps feels great. In the case of Battlefield 3's already stellar multiplayer, more really is better.

Gamepro - Hands-on with Battlefield 3's Back to KarKand Expansion Pack

Don't call it a map pack; EA DICE is giving gamers more than just a few new places to play.

by Tom Price
November 07, 2011 18:40 PM PT

The creators of Battlefield 3, EA DICE, would prefer you not call their new Back to Karkand Expansion Pack a "map pack." See, they put it right there in the name.

That's because Back to Karkand features more than just four new maps -- Oman Gulf, Wake Island, Sharqi Peninsula and of course Strike at Karkand -- it offers Battlefield gamers even more bonuses. Five new dog tags, five new achievements or trophies, three new vehicles (the fast-moving DPV buggy, the BTR-90 Russian armored personnel carrier and the F-35B STOVL jet fighter) as well as 10 iconic Battlefield weapons. Yep, that's an expansion pack right there.

There's also a new Assignment system that tracks your progress on a variety of in-game achievements that will earn you even more rewards. Due out this December, the Back to Karkand Expansion Pack should be a pretty robust addition to an already deep multiplayer experience.

I got to play a number of rounds on two of the new maps, Strike at Karkand and Gulf of Oman, in a new mode called Conquest Assault. In Conquest Assault, two teams are split into attackers and defenders, and one team already holds all three capture points. The attacking team has fewer respawn tickets, but loses them more slowly the more capture points they take from the defenders. So the imperative centers on attack, pushing the action to more frantic heights.

Strike at Karkand is a remake of a classic Battlefield map, but it's a pretty distinctive re-imagining. There are no aircraft, but tanks and APCs spawn for both sides. The narrow city streets are bordered by structures with small rooms making for a nice variety of combat. My favorite flashpoint so far is the city square in the middle, where rooftop snipers and well-placed support gunners on the ground make for an impossible shooting gallery. That is, unless the armor got their first. Strike at Karkand will surely continue to be a classic Battlefield map after its implementation.

Gulf of Oman on the other hand feels a lot looser, and less susceptible to being overwhelmed by good tank drivers. The tall building under construction is a honeycombed haven for snipers, and many of them decide to parachute down on unsuspecting enemies on the ground, making for some epic flying knife kills. The DPVs also come in handy for zipping from one flash point on the map to another.

Both Gulf of Oman and Strike at Karkand look like two more awesome maps for an already awesome multiplayer experience.

Gamespot - Battlefield 3: Back to Karkand Gameplay Video and Impressions

By Shaun McInnis, GameSpot, Posted Nov 7, 2011 6:14 pm PT

Want to see what December's new maps looks like? We've got gameplay video for you!

Even though most Battlefield 3 players are still learning the ins and outs of the game's multiplayer maps, EA is already prepping a four-map downloadable update scheduled for release next month. The map pack is called Back to Karkand, and features a number of classic Battlefield maps as well as a new mode called Conquest Assault. This mode is sort of a combination of Conquest and Rush, putting a team of defenders against a team of attackers as they all fight over three different flag capture points. The twist is that the attackers start with fewer respawns, while the defenders have no spawn base--they can only squad spawn or spawn on successfully defended flags. So what's the deal with those "new" maps? Well, here's a breakdown of the two we got a chance to play:

Strike at Karkand

If this map sounds familiar, there's a reason: it's a remake of the fan-favorite Battlefield 2 map of the same name. This one takes place in a Middle Eastern city that's visually similar to the Battlefield 3 campaign levels set in Tehran. The density of buildings makes it a great map to pick off opponents from the rooftops, but there are more than a few tanks who can literally take the ground out from under you at a moment's notice. Here are a few gameplay videos:

Gulf of Oman

Another remake of a classic Battlefield 2 map, Gulf of Oman is a more wide-open map than Strike at Karkand. There are wide stretches of road, freeway, and hills that make you an easy target for snipers if you don't have a vehicle handy. Be sure to keep an eye out for snipers perched atop the towering construction cranes that dominate the skyline. It'll be interesting to see if DICE keeps these sniper perches accessible via ladders, since they removed a similar sniper spot on the Caspian Border map after the public beta. Check out the gameplay videos right here:

Back to Karkand is scheduled for release in December. If you pre-ordered the limited edition, you've already got access to the map pack. Everyone else will have to fork over $15.
 

sygyzy

Lifer
Oct 21, 2000
14,001
4
76
Wow this sucks. With absolutely no hardware or settings changes, my mouse/keyboard is acting very erratic in BF3. Basically it feels like I am fight for control of it. In one instance, I wasn't even moving and my character was turning around in circles. Sometimes it would subside and I could take a few steps forward but when I move my mouse slightly to turn left or right, it doesn't follow. I don't have a wireless mouse so it's not a battery or signal issue. I do have a wireless keyboard but it's fully charged.

Has anyone seen this?
 
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