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Arkaign

Lifer
Oct 27, 2006
20,736
1,377
126
I was on a server tonight where the other team dominated the air for 2 games straight. I finally got in a viper as a gunner and the other attack heli pilots that went 40-1 combined the previous game couldnt stay in the air for longer than 30 sec. The previous games I tried using the javelin, but no one would deploy soflam. I switched to stingers and 1 out of 5 would hit because of flares and range, but not enough to take them out...just annoy them. Next game I went recon to deploy soflam, but no one would use the javelin. Anyways, those guys who dominated werent even any good, but good enough to destroy everything on the ground.

To be honest, the game feels like its becoming unplayable. A decent pilot with unlocks cannot be taken out of the sky, unless its by another pilot. But if left unchecked, theres really nothing anyone on the ground can do but get dominated. At least now my assignments are done and I can go back to infantry only. I would rather play Metro 24/7 than deal with this ****.

Soooo agreed. What sucks is that you can take a heli down with stingers, but you really have to have 4 guys all using stingers spread out a little bit, and everyone locking/firing as fast as they possibly can before the heli runs away like the little bitches they are.

Unfortunately though, by the time you're able to take a single heli down, your "team" is getting utterly dominated, you have no flags, and you're pretty much SOL because that dildo chopper pilot will be back in the air almost immediately.

I thought of a great way to make a balanced hardcore game :

Every player starts with 3 spawns total, and they're not all that fast (30 seconds from death to respawn)

Every land vehicle starts with 2 spawns total, and they're a while to spawn (2 minutes down if taken out)

Every air vehicle starts out with only 1, you lose it it's gone for the round.

Now THAT would push people to learn teamwork, and generally be a lot more thrilling becaues there would actually be meaning and loss to everything.
 

skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
Soooo agreed. What sucks is that you can take a heli down with stingers, but you really have to have 4 guys all using stingers spread out a little bit, and everyone locking/firing as fast as they possibly can before the heli runs away like the little bitches they are.

Unfortunately though, by the time you're able to take a single heli down, your "team" is getting utterly dominated, you have no flags, and you're pretty much SOL because that dildo chopper pilot will be back in the air almost immediately.

I thought of a great way to make a balanced hardcore game :

Every player starts with 3 spawns total, and they're not all that fast (30 seconds from death to respawn)

Every land vehicle starts with 2 spawns total, and they're a while to spawn (2 minutes down if taken out)

Every air vehicle starts out with only 1, you lose it it's gone for the round.

Now THAT would push people to learn teamwork, and generally be a lot more thrilling becaues there would actually be meaning and loss to everything.

Some land vehicles are a important asset still for transport...can't expect many people to walk the distance on huge maps like firestorm .

Transport helis at least should be always around they don't always need mini guns just be there if you need to drop someone off in the fresh hole of hell if need be.

BF3 rarely seems to be about teamwork some classes like recon encourage people to camp behind some rock or a bush with a sv98...they do this also in rush mode and its pathetically stupid as most rush maps end up being team deathmatch in short order.
 

mc866

Golden Member
Dec 15, 2005
1,410
0
0
It's sad how underpowered the stinger is now. It seems the only way to shoot down ranked up choppers and jets is with SOFLAM or CITV. That being said I'm usually running engineer and have the Jav equiped.

Please add me if you want, I'm looking to play with folks that want to team up.

Just a bit of forewarning though, I really suck but am learning. I'm the guy in the gunners position shooting at everything that flys by , guess I know better now.

origin id: X-mc_866-X
 

Destiny

Platinum Member
Jul 6, 2010
2,309
1
0
Usually when I jump into a server and see my teamates or squadmates using a JAV - I switch to recon and use SOFLAM... I'm still trying to find the good spots to place SOFLAM on the newer maps - but if you see a SOFLAM lock try to use the Javelin right away, because usually I just SOFLAM in the direct line of fire and about to get a tank shell in my face...:hmm:
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81

leeland

Diamond Member
Dec 12, 2000
3,659
0
76
I have a couple of questions now that I have unsucked a bit at the jet and chopper and gotten a couple of unlocks...

Do flares not affect a javelin round?

In the chopper I have heat seekers...once armed how do you engage a target with them? just get them in the sites until you get a lock?

I would definitely be down using my SOFLAM but WHY THE HELL is it so damn slow now with a mouse...I can't even move it once enabled now...impossible to track anything...it wasn't always like that....

One other point, I finally got in a squad with a friend http://battlelog.battlefield.com/bf3/user/satsau/, he is a good guy all around and it was a BLAST to finally talk to someone in this game while playing...how or WHY they can't incorporate this by default with any squad is a shame...because it would make the game 1000x better IMO.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
GullyFoyle said:
Am I missing it, or is there no (longer?) any way to filter empty servers out of your server list?
Wasn't there an option to do this originally? There's an option under number of free slots for empty servers, but you can't put an X in it, only check it.
Check the boxes for 1-5, 10, etc except for empty. This will list all of them except empty. A lot of 1 player servers will still show up though. I agree it's like dice messed the server browser up after the patch.

That works! Thanks!
 

raasco

Platinum Member
Feb 6, 2009
2,664
3
76
I have a couple of questions now that I have unsucked a bit at the jet and chopper and gotten a couple of unlocks...

Do flares not affect a javelin round?

In the chopper I have heat seekers...once armed how do you engage a target with them? just get them in the sites until you get a lock?

I would definitely be down using my SOFLAM but WHY THE HELL is it so damn slow now with a mouse...I can't even move it once enabled now...impossible to track anything...it wasn't always like that....

One other point, I finally got in a squad with a friend http://battlelog.battlefield.com/bf3/user/satsau/, he is a good guy all around and it was a BLAST to finally talk to someone in this game while playing...how or WHY they can't incorporate this by default with any squad is a shame...because it would make the game 1000x better IMO.

Do you have a gaming mouse? Just crank up the sensitivity while using SOFLAM then step it down after.
 

hondaf17

Senior member
Sep 25, 2005
757
6
81
Usually when I jump into a server and see my teamates or squadmates using a JAV - I switch to recon and use SOFLAM... I'm still trying to find the good spots to place SOFLAM on the newer maps - but if you see a SOFLAM lock try to use the Javelin right away, because usually I just SOFLAM in the direct line of fire and about to get a tank shell in my face...:hmm:

People may know this but you don't need to stay with the actual SOFLAM unit. Deploy the SOFLAM wherever you want, hit "e" to back out, run somewhere safe, behind a wall, hidden somewhere, pull up your soflam display again, and click left mouse I think to access it. You can deploy the SOFLAM anywhere and then re-enter it from anywhere as long as it hasn't been deystroyed. I usually try to set it up in a prime spot with a good view, drop a spawn beacon nearby, and hide. Then I can spawn on my beacon and set another one up again. Good luck.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,193
2
76
People who complain about the stinger not doing enough damage to air vehicles must be idiots. It would unbalance the game totally having them do more damage. The stinger is only in the game for infantry to be able to scare the air vehicles away from them. Not to own the skies. The jets are there to protect the infantry from choppers.

If you're getting owned by a chopper you don't need a stinger that 1 hit kills a chopper, you need a better player flying your jet. When stingers disabled in one hit the air vehicles were a pointless joke, and had no worth. Battlefield is about teamwork, not about your wish to be able to get cheap kills with an overpowered weapons. As they stand now a group of players with stingers can take out a jet/chopper, just like a group of players can take out a tank.

Better players spend less time staring at the sky, and more time concentrating on what can make themselves useful to their team.

"Oh look all our flags are capped and we're bleeding tickets like crazy."
"Hey, I know. I'll stare at the sky with my no skill heatseeker and maybe I'll pull a .3 k/d ratio."

I would almost guarauntee you that any player with a spm of over 500 has less than 15 stinger kills no matter the amount of hours they have played.
 

leeland

Diamond Member
Dec 12, 2000
3,659
0
76
Do you have a gaming mouse? Just crank up the sensitivity while using SOFLAM then step it down after.

tried that...I have a mx-518 and have the dpi maxed...still stupid slow...

I have been reading around and it sounds like the dumbed it down to 'balance' action...
 

Arkaign

Lifer
Oct 27, 2006
20,736
1,377
126
People who complain about the stinger not doing enough damage to air vehicles must be idiots. It would unbalance the game totally having them do more damage. The stinger is only in the game for infantry to be able to scare the air vehicles away from them. Not to own the skies. The jets are there to protect the infantry from choppers.

If you're getting owned by a chopper you don't need a stinger that 1 hit kills a chopper, you need a better player flying your jet. When stingers disabled in one hit the air vehicles were a pointless joke, and had no worth. Battlefield is about teamwork, not about your wish to be able to get cheap kills with an overpowered weapons. As they stand now a group of players with stingers can take out a jet/chopper, just like a group of players can take out a tank.

Better players spend less time staring at the sky, and more time concentrating on what can make themselves useful to their team.

"Oh look all our flags are capped and we're bleeding tickets like crazy."
"Hey, I know. I'll stare at the sky with my no skill heatseeker and maybe I'll pull a .3 k/d ratio."

I would almost guarauntee you that any player with a spm of over 500 has less than 15 stinger kills no matter the amount of hours they have played.

Stingers are completely useless against jets, unless the pilot is an absolute moron.

Stingers are nearly useless against choppers, and one will never do jack squat against one unless the pilot is an absolute moron.

The Jav/CITV/Soflam can do work against choppers, but it's not always an option if your team is disorganized.

I have a fair number of stinger kills, but I move the chains constantly as well.

The 500+ SPM players generally play 64-player spamfests, usually infantry maps or are exclusive Metro players (all of the super high SPM players are metro players). SPM is much more a measure of preferred game pace than actual skill. But still, being able to own 1v1 with gun vs gun is a lot more skill than strafing noobs in a chopper.

A great example earlier tonight, I was on a team with this total toolbag, his actual name was something like [DBAG]DJ-Douchebag. He did nothing but fly choppers, troll the enemy base (he'd ram his chopper into the enemy base, pop into one of their choppers, and take off). Just a total shitbag. He got like 31-0 in one round. I swapped teams, pushed him to something like 2-10 just using the AA tank. He wasn't any good, but on a server without many decent players, the chopper is just as much of a brainless crutch as any other cheap tactic. Hah, then I switched back the next round and TK'd our own chopper for the entire round, he was furious and ragequit. Delicious.
 

JTsyo

Lifer
Nov 18, 2007
11,774
919
126
tried that...I have a mx-518 and have the dpi maxed...still stupid slow...

I have been reading around and it sounds like the dumbed it down to 'balance' action...

Have you checked your vehicle sensitivity in options? That might control SOFLAM too. Also only zoom in to get the the initial lock, zoom out to keep them in the larger reticule to get the full lock.
 

Homer Simpson

Senior member
Oct 10, 1999
584
0
0
Seeing i'm in north america..

<img snipped>
well, it is 6AM at the time you took that screenshot. i cant imagine a lot of ppl online in north america at that time playing. most are still sleeping or getting up for work. you might try checking the 10+ box as well. as it is, you'll only see servers that have 54/64 players or more. there are probably more (esp at this time of day) sparsely populated servers out there and you are filtering them out. also, i cant recall how mine is setup but i think i only have ranked checked, not punkbuster. if im not mistaken, ranked server have to have pb enabled. could be a broken filter maybe and thats limiting you? just some thoughts.
 

Zargon

Lifer
Nov 3, 2009
12,240
2
76
Some land vehicles are a important asset still for transport...can't expect many people to walk the distance on huge maps like firestorm .

Transport helis at least should be always around they don't always need mini guns just be there if you need to drop someone off in the fresh hole of hell if need be.

BF3 rarely seems to be about teamwork some classes like recon encourage people to camp behind some rock or a bush with a sv98...they do this also in rush mode and its pathetically stupid as most rush maps end up being team deathmatch in short order.

recon is THE teamwork class.

soflam and mav can turn the tide on rush or conquest, along with decent overwatch support of an advance or defending a cap.
 

Zargon

Lifer
Nov 3, 2009
12,240
2
76
well, it is 6AM at the time you took that screenshot. i cant imagine a lot of ppl online in north america at that time playing. most are still sleeping or getting up for work. you might try checking the 10+ box as well. as it is, you'll only see servers that have 54/64 players or more. there are probably more (esp at this time of day) sparsely populated servers out there and you are filtering them out. also, i cant recall how mine is setup but i think i only have ranked checked, not punkbuster. if im not mistaken, ranked server have to have pb enabled. could be a broken filter maybe and thats limiting you? just some thoughts.

I used to play BC2 from 6:30 to 8am alot, and yeah, a few servers decently populated was all I ever saw.....
 

leeland

Diamond Member
Dec 12, 2000
3,659
0
76
Have you checked your vehicle sensitivity in options? That might control SOFLAM too. Also only zoom in to get the the initial lock, zoom out to keep them in the larger reticule to get the full lock.

AHHHH...I didn't think about the vehicle sensitivity...I will check that.


Thanks,

Le
 

chimaxi83

Diamond Member
May 18, 2003
5,649
61
101
I have a couple of questions now that I have unsucked a bit at the jet and chopper and gotten a couple of unlocks...

Do flares not affect a javelin round?

In the chopper I have heat seekers...once armed how do you engage a target with them? just get them in the sites until you get a lock?

I would definitely be down using my SOFLAM but WHY THE HELL is it so damn slow now with a mouse...I can't even move it once enabled now...impossible to track anything...it wasn't always like that....

One other point, I finally got in a squad with a friend http://battlelog.battlefield.com/bf3/user/satsau/, he is a good guy all around and it was a BLAST to finally talk to someone in this game while playing...how or WHY they can't incorporate this by default with any squad is a shame...because it would make the game 1000x better IMO.

Flares only decoy heatseekers as javelins are laser guided. Javelins only need a SOFLAM to lase you and they can lock and fire on you.

As for using your heatseekers, as long as the other aircraft is in range, get the center of your crosshairs on them and you'll hear missile tone, then once its locked you can fire. If they're moving you have to move your crosshairs with them, takes about 3 seconds to lock and fire.
 

chimaxi83

Diamond Member
May 18, 2003
5,649
61
101
Soooo agreed. What sucks is that you can take a heli down with stingers, but you really have to have 4 guys all using stingers spread out a little bit, and everyone locking/firing as fast as they possibly can before the heli runs away like the little bitches they are.

Unfortunately though, by the time you're able to take a single heli down, your "team" is getting utterly dominated, you have no flags, and you're pretty much SOL because that dildo chopper pilot will be back in the air almost immediately.


Dang, you mad at us chopper pilots bro? I spend most of my time evading with an occasional tank kill when the other teams soflam/javelin users don't have their heads up their asses. Lol Want to take choppers out of the equation, lase/javelin them.
 

mc866

Golden Member
Dec 15, 2005
1,410
0
0
People who complain about the stinger not doing enough damage to air vehicles must be idiots. It would unbalance the game totally having them do more damage. The stinger is only in the game for infantry to be able to scare the air vehicles away from them. Not to own the skies. The jets are there to protect the infantry from choppers.

If you're getting owned by a chopper you don't need a stinger that 1 hit kills a chopper, you need a better player flying your jet. When stingers disabled in one hit the air vehicles were a pointless joke, and had no worth. Battlefield is about teamwork, not about your wish to be able to get cheap kills with an overpowered weapons. As they stand now a group of players with stingers can take out a jet/chopper, just like a group of players can take out a tank.

Better players spend less time staring at the sky, and more time concentrating on what can make themselves useful to their team.

"Oh look all our flags are capped and we're bleeding tickets like crazy."
"Hey, I know. I'll stare at the sky with my no skill heatseeker and maybe I'll pull a .3 k/d ratio."

I would almost guarauntee you that any player with a spm of over 500 has less than 15 stinger kills no matter the amount of hours they have played.


So your stance is that the only fair and balanced way to combat choppers and jets is with your teams choppers and jets? What if your team doesn't have anyone who can fly? You are just screwed then?

I'm not looking for 1 shot cheap kills with the stinger, I'm just looking for something when playing as infantry to try and combat getting crushed by a chopper.

So by your logic why aren't the choppers considered cheap and overpowered when pitted against infantry?
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
well, it is 6AM at the time you took that screenshot. i cant imagine a lot of ppl online in north america at that time playing. most are still sleeping or getting up for work. you might try checking the 10+ box as well. as it is, you'll only see servers that have 54/64 players or more. there are probably more (esp at this time of day) sparsely populated servers out there and you are filtering them out. also, i cant recall how mine is setup but i think i only have ranked checked, not punkbuster. if im not mistaken, ranked server have to have pb enabled. could be a broken filter maybe and thats limiting you? just some thoughts.


Does not matter time of day, even with 10 clicked only get a hand full populated, and lots of them are dumb server setups like wake island only or 1000+ ticket.

 
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