**OFFICIAL** AT Battlefield 3 FAQ and News Thread

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Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
The idiot is the douchebag camper who is crouching/crawling from bush to bush doing nothing useful for his team. The guy actually doing something, like running around killing the enemy and capping flags should not get punished by having half his shots fly randomly off into never never land after he stops to aim down his sights.

The belt fed LMG's are already shit to run and gun with, and the M27 IAR is the only magazine fed LMG thats worth running with. (The M27IAR is one of the best weapons in the game.) Its extremely rare for anyone using an LMG to get the drop on anyone unless they are already aiming/spraying in their general direction. At least Im rarely killed by an LMG toting fool whilst Im running around like an idiot. :biggrin:

the MG36 is drum fed and you can use it exactly like the IAR and IMO its better
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
Hell no. Why should a guy running around like an idiot be granted similar aiming performance to a guy who is going about slowly?

Also, LMG's need to be nerfed. Bring back BF2 insane recoil when firing while standing. This foregrip running around with LMG BS is pissing me off, its a LMG not a damn assault rifle. If you run around with it, you deserve to be punished with a quick death,

He won't. Blundering about still puts you at a disadvantage against someone who is prepared for you. What the patch will do is encourage mobility, which is a *very* good thing. Campers will still camp, but at least this way there's a better chance to flank them.

Also, most assault rifles will still be better than LMGs in run and gun. Only real contender is the M27; even with foregrip, belt-feds are NOT a run and gun, sorry.
 
Oct 25, 2006
11,036
11
91
The Beta is more complete with FB 2.0 where as the Alpha didn't... that is why the Beta has dynamic lighting and all the other fun stuff...

Then, FB 2.0 is absolute crap and I wish they went back to 1.5 or whatever they used for the alpha.
 

Destiny

Platinum Member
Jul 6, 2010
2,309
1
0
Then, FB 2.0 is absolute crap and I wish they went back to 1.5 or whatever they used for the alpha.

FB 1.5 was used in Medal of Honor 2010... I love the shooting and soldier movement in that game way better than BF3... MH 2010 Main weapon to sidearm switching was much faster too and when you shoot at people it was accurate and they die faster too due to better hit detection box!
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,193
2
76
FB 1.5 was used in Medal of Honor 2010... I love the shooting and soldier movement in that game way better than BF3... MH 2010 Main weapon to sidearm switching was much faster too and when you shoot at people it was accurate and they die faster too due to better hit detection box!

MH 2010 felt better because I'm pretty sure they used hitscan detection, and the guns had no recoil.

This next patch should hopefully make BF3 feel a lot more responsive in the shooting. It drives me crazy when someone is 20 feet away from me and I zoom in and fire only to have all my bullets randomly matrix around the person I'm aiming directly at. If they would just admit that random spread is horrible and remove it then increase the recoil of all weapons the game would be perfect.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
Then, FB 2.0 is absolute crap and I wish they went back to 1.5 or whatever they used for the alpha.
You hate everything about the game, so why even bother with it? Uninstall BF3 and gain back several gigs of precious drive space for something more to your liking.
 
Oct 25, 2006
11,036
11
91
You hate everything about the game, so why even bother with it? Uninstall BF3 and gain back several gigs of precious drive space for something more to your liking.

Its the closest thing I've got to BF2 (aside from PS2 and I suppose MAG or something).

These issues are not exclusive to me, they are pretty systemic among the hardcore fanbase.
 

Childs

Lifer
Jul 9, 2000
11,450
7
81
Its the closest thing I've got to BF2 (aside from PS2 and I suppose MAG or something).

These issues are not exclusive to me, they are pretty systemic among the hardcore fanbase.

Why not play Battlefied4Free? And there are still people playing BF2 and BF2142.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Why not play Battlefied4Free? And there are still people playing BF2 and BF2142.

That's well and good for the interim while we're stuck with BF3 as the latest BF game, but when it comes to advocating for BF4 or other games beyond BF3, we need to maintain constant vigilance. The meatgrind lovers, since they are so convinced that going back to BF2 is such a great solution, should be willing to stick with BF3 for the next 10 years. Practice what they preach, you know?
 

Childs

Lifer
Jul 9, 2000
11,450
7
81
That's well and good for the interim while we're stuck with BF3 as the latest BF game, but when it comes to advocating for BF4 or other games beyond BF3, we need to maintain constant vigilance. The meatgrind lovers, since they are so convinced that going back to BF2 is such a great solution, should be willing to stick with BF3 for the next 10 years. Practice what they preach, you know?

Well, if no one was playing BF3 then they might take that vigilance to heart. Life is too short to be miserable over a game for months and months. If he would be happier playing BF2, or something more like it, there are alternatives.
 

Zargon

Lifer
Nov 3, 2009
12,240
2
76
http://mp1st.com/2012/03/26/battlef...rose-no-more-specialized-assignments-and-more

Over at the Battlefield 3 UK forums, DICE Senior Designer Gustav Halling was kind enough to answer a number of questions regarding both Battlefield 3 and the future, vehicle heavy DLC, Armored Kill. Here, he spoke of upcoming changes to the Commo Rose, unlocks, assignments and everyone’s favorite topic, map sizes.

First on the cutting block was the topic of the Commo Rose, an important feature of the PC version of Battlefield 3. Obviously, DICE has been working to improve the Commo Rose since launch, something made apparent by the recent images found in the recently released patch notes. Halling revealed that “the final goal is to make it closer to the BF2/2142 one.” He also made it clear that there “no plans to add it on consoles where other automated systems are in place.”

Speaking of unlocks. Halling stated that DICE will not be adding (or removing) vehicle unlocks in the future, although this is contrary to what Senior Designer Alan Kertz recently hinted at regarding vehicle unlocks. “Its a really important gameplay balance between choosing if you want to be an aggressive tanker against infantry or against vehicles. Selecting coax etc.,” mentioned Halling.

Fans worried about having to unbearably trudge through another number of squad deathmatches in order to complete an assignment in future DLC need have no worries. Halling agrees with many fans, stating, “I do agree on that the squad deathmatch [assignment in B2K] wasn’t the best one and I will make sure we do not add ‘win x times’ to such a specialized game mode to it again.”

Halling also mentioned that the artillery system being used in Armored Kill is still a work in progress and couldn’t say how it would end up. He did aks for suggestions, however, keeping these three guidelines in mind: “Needs to be fully effective without help from others. How would the aiming screen look like? camera / minimap? How would team mates be able to help?”

Lastly: Map sizes. By now, most everyone has heard that Armored Kill will feature “the best vehicle experience” and will boast the largest map in BF history. To get a better picture of what the maps might generally look and feel like, Halling mentioned, “I would compare them against Fusshe Pass, Dragon valley and Wetlands,” for those who are familiar with those maps. He also clarified that “flags will also be less clustered in general in AK, giving more room for vehicles but at the same time we can’t forget about infantry also.” He admits that “it’s a hard balance that we are working on all the time.” Halling truly believes “that the maps AK delivers will offer 4 different styles from the biggest most spread out flags and size to the more normal size more comparable to caspian border.”

Is that enough to get your mouth watering? If it was’t, Halling also told the UK forums, “many of the questions I know people been asking and wants include things I can’t answer yet, but it may come as a surprise the coming weeks.” Also, “PS3 players will probably notice some of the things that aren’t in the patch notes on tuesday.”

What are your reactions to these new bits of info? Are you excited for Armored Kill? Leave your thoughts in the comments below!


big news on AK
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Well, if no one was playing BF3 then they might take that vigilance to heart. Life is too short to be miserable over a game for months and months. If he would be happier playing BF2, or something more like it, there are alternatives.

There were plenty of people playing BF2 and they obviously took recommendations to copy CoD to heart.

big news on AK

OK, let's get specific. I want your input, all of you.

Mobile artillery. We all agree that it should be deadly to infantry, right? Well, I shouldn't assume, some people might actually say it shouldn't be more powerful than mortar...but, under the assumption that it is, in fact, more powerful than mortar...

Gustav Halling has already said he wants people to be able to fire it effectively alone, without help from other players. He wants to use the same minimap firing system as the mortar. And you know what that means, you'll be able to use the artillery to drop pinpoint artillery shells right on people's heads.

Do you guys not agree with me that giving powerful artillery an omniscient minimap firing system will cause people who aren't interested in using it to cry until it's nerfed?
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
There were plenty of people playing BF2 and they obviously took recommendations to copy CoD to heart.



OK, let's get specific. I want your input, all of you.

Mobile artillery. We all agree that it should be deadly to infantry, right? Well, I shouldn't assume, some people might actually say it shouldn't be more powerful than mortar...but, under the assumption that it is, in fact, more powerful than mortar...

Gustav Halling has already said he wants people to be able to fire it effectively alone, without help from other players. He wants to use the same minimap firing system as the mortar. And you know what that means, you'll be able to use the artillery to drop pinpoint artillery shells right on people's heads.

Do you guys not agree with me that giving powerful artillery an omniscient minimap firing system will cause people who aren't interested in using it to cry until it's nerfed?

But the mobile arty will only be on the giant size vehicle-only maps. It's hard to hit a moving vehicle with a shell that takes ~20 seconds to hit its target.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
It should be obvious by now that they would rather have the COD players than the BF players. The old BF isn't coming back.

Which old BF would that be? BF1942 where you roam around a huge empty map for 10 minutes just to get sniped out of nowhere and then wait for the 30 second spawn timer? Or BF2 where the instant you spawn the ace pilot jet bombs your pants off, going 150-0 every round?
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
But the mobile arty will only be on the giant size vehicle-only maps. It's hard to hit a moving vehicle with a shell that takes ~20 seconds to hit its target.

A moving vehicle, yes. But you know how DICE loves to cater to infantry? They will be the ones crying. Besides, even a vehicle has to stop inside the flag capture radius in order to capture it. And since BF3 lets all vehicle occupants capture from within a vehicle, if it takes a hit, they are goners.

Which old BF would that be? BF1942 where you roam around a huge empty map for 10 minutes just to get sniped out of nowhere and then wait for the 30 second spawn timer? Or BF2 where the instant you spawn the ace pilot jet bombs your pants off, going 150-0 every round?

BF1942 maps were not empty with 64 players. They weren't "spawn and get shot at no matter where in the map you spawn" like BF3, either. They were appropriate.

You're right about BF2 bomb spamming though.

Both of those things could have been individually fixed, however.
 

Childs

Lifer
Jul 9, 2000
11,450
7
81
Which old BF would that be? BF1942 where you roam around a huge empty map for 10 minutes just to get sniped out of nowhere and then wait for the 30 second spawn timer? Or BF2 where the instant you spawn the ace pilot jet bombs your pants off, going 150-0 every round?

BF1942 to BF2142 is what I consider old BF, which is reasonable, and I don't think EA cares if they lose those players if they can get a player base catering to COD players. The COD player base is 2-3 times bigger, and they buy the game and a couple of map packs every year.
 

Destiny

Platinum Member
Jul 6, 2010
2,309
1
0
Which old BF would that be? BF1942 where you roam around a huge empty map for 10 minutes just to get sniped out of nowhere and then wait for the 30 second spawn timer? Or BF2 where the instant you spawn the ace pilot jet bombs your pants off, going 150-0 every round?

I don't remember which BF game... the one with the rocket launcher truck... I used to use that thing to spawn kill everyone...(I think it was BF, correct me if I'm wrong)...
 

96Firebird

Diamond Member
Nov 8, 2010
5,712
316
126
Yes, that was BF1942. They should bring back the artillery from that game. Snipers used their binocs to give a "camera" of the battlefield, and then artillery was trial and error. Shot too high? Aim lower and try again. When used properly, artillery was deadly. But most people didn't know how to work it, and snipers rarely used their binocs.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
Which old BF would that be? BF1942 where you roam around a huge empty map for 10 minutes just to get sniped out of nowhere and then wait for the 30 second spawn timer? Or BF2 where the instant you spawn the ace pilot jet bombs your pants off, going 150-0 every round?
ROFL

OK, let's get specific. I want your input, all of you.

Mobile artillery. We all agree that it should be deadly to infantry, right? Well, I shouldn't assume, some people might actually say it shouldn't be more powerful than mortar...but, under the assumption that it is, in fact, more powerful than mortar...

Gustav Halling has already said he wants people to be able to fire it effectively alone, without help from other players. He wants to use the same minimap firing system as the mortar. And you know what that means, you'll be able to use the artillery to drop pinpoint artillery shells right on people's heads.

Do you guys not agree with me that giving powerful artillery an omniscient minimap firing system will cause people who aren't interested in using it to cry until it's nerfed?
Mortars arent really all that effective except when playing Rush.

Artillery should definitely be more powerful than a mortar, but it definitely shouldnt be as simple for one person to use as the mortar.


So yes, I agree with you. Arty with an omniscent mini map would be far too OP and much crying would be heard.

Yes, that was BF1942. They should bring back the artillery from that game. Snipers used their binocs to give a "camera" of the battlefield, and then artillery was trial and error. Shot too high? Aim lower and try again. When used properly, artillery was deadly. But most people didn't know how to work it, and snipers rarely used their binocs.
This sounds a bit more reasonable.
 
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