Official AT Guild Wars 2 Guild Thread

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Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
My i7, 8 gigs ram and GTX 670 has been doing great at 2560x1440 reso so far.

I did not upgrade the drivers to the new ones yesterday though.

im running a 7950 with an I7 920 @ 4ghz and doing fine at 60 FPS vsynced playing at 2560*1440
 

Grooveriding

Diamond Member
Dec 25, 2008
9,108
1,260
126
Last MMO release I enjoyed this much was the TBC xpac for WoW. Kudos to Arenanet :thumbsup:
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
Last MMO release I enjoyed this much was the TBC xpac for WoW. Kudos to Arenanet :thumbsup:

Same. I havent had fun just killing things since Early WoW.

Actually, even though its only a little xp, I enjoy mindless slaying at times. Its just fun for me.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
ALSO: Anyone feels we should make a guild website? Anyone interested in it? Anyone think it would be a good/bad idea?

Opinions please.
 

Ashenor

Golden Member
May 9, 2012
1,227
0
0
Need a invite still checked last night and did not have one.

Heard there was some crazy deal with cooking where you can get about 10 lvls pretty fast for about 1000 karma and 30s or so and max out cooking to 400.

Friend hit 80 last night also lmao, my FF draft was last night so got to 30. Will be on most of tonight though.

Thanks
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
I started it last night for an hour or two, I like it but it still feels like another MMO insofar. A pretty good one, but I'm not getting any of the 'this is so different' thing.

Female norn voice actor is almost unbearable lol, tempted to try something else just because of it. And I'm just not feeling the dialogue so far either, after my third or fourth 'face to face' convo thing I had to start skipping them altogether; the writers' brevity muscles seem to have collectively atrophied.

Graphics are good, character creation felt really good (once it worked, I kept getting a bunch of all black screens if I set that one graphics option [post processing?] to anything less than Supersample).

Gameplay is ok, skills look good and feel powerful/useful, but I don't think I like how they try to make abilities function as both 'skillshots' and 'targeted' abilities depending on your own target, maybe I'll get used to it but I think I'd prefer just one or the other. Also still unsure about the auto-attack 'chains'; and it feels kind of strange (as a Guardian at least) how a number of my abilities damage and heal and buff and debuff all at once, and in an AoE no less. Limited exposure of course, but if that's what they mean by no 'trinity' then that seems kind of dumb.

First impression is that the questing still seems to be questing, they've just taken all the side-quests/quest hubs and lumped them together as mini-objectives in "area" quests or "events" and provide more lump sum XP rather than smaller increments. Works well enough.
 

Magusigne

Golden Member
Nov 21, 2007
1,550
0
76
snipQUOTE]

So far I agree but its better than nothing (which is more or less what I currently had). There isn't a subscription..so I don't feel too bad. The fact that I'll be playing with other AT'ers will make it better.

Then again I'm playing on an A10-4600M laptop... (Silly newborn baby eating my time and can't bust out the gaming rig)
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
I started it last night for an hour or two, I like it but it still feels like another MMO insofar. A pretty good one, but I'm not getting any of the 'this is so different' thing.

Female norn voice actor is almost unbearable lol, tempted to try something else just because of it. And I'm just not feeling the dialogue so far either, after my third or fourth 'face to face' convo thing I had to start skipping them altogether; the writers' brevity muscles seem to have collectively atrophied.

Graphics are good, character creation felt really good (once it worked, I kept getting a bunch of all black screens if I set that one graphics option [post processing?] to anything less than Supersample).

Gameplay is ok, skills look good and feel powerful/useful, but I don't think I like how they try to make abilities function as both 'skillshots' and 'targeted' abilities depending on your own target, maybe I'll get used to it but I think I'd prefer just one or the other. Also still unsure about the auto-attack 'chains'; and it feels kind of strange (as a Guardian at least) how a number of my abilities damage and heal and buff and debuff all at once, and in an AoE no less. Limited exposure of course, but if that's what they mean by no 'trinity' then that seems kind of dumb.

First impression is that the questing still seems to be questing, they've just taken all the side-quests/quest hubs and lumped them together as mini-objectives in "area" quests or "events" and provide more lump sum XP rather than smaller increments. Works well enough.

Well, it is still an MMO at its core, it wouldn't "feel" 100% different. Just like every FPS, no matter what they change. will still be a target + first person + shooter game.

I personally like the dialouge. The character in my characters story is Felicia Day's voice. And the conversations between the people I have talked to work for me.

Also character creation affects your characters story. Each choice you make ahs some impact on what your story evolves to. (Each race has a story, each story has uniqueness based on a decision or 2 you make, that evolves based on the decisions you make during them)

I don't understand what you mean by skillshots/targeted. The beauty of abilities is they have multiple uses. Like Water Elementalist usually has an aoe that damages opponents and heals allies in the aoe you place. It isn't a strong heal, but every little bit helps. It is fun switching between weapons and/or elements to make combos of buffs/healing/damage/so on to help manke a group survive to its fullest. This isnt the reason the trinity was removed however. The trinity is removed because most of the attacks a monster does isn't targeted at a specific person and can/should be dodged or you take a lot of damage. And that each profession can focus on 2 areas, and usually 1 has to deal with toughness (tank-like attributes) and Vitality/healing (healing-like attributes) to focus what gameplay you want from your character.

The golden hearts are like questing. However much better than quests of old in that you get 5-6 options of things to do to complete it. And when done the vendor becomes a merchant.

Events are nothing like quests. (A) Everyone can get involved and kill things, causing it to scale depending on # of players. (B) It actually affects what happens next. If you fail an event, sometimes it chains into another event to clean-up the mess. Sometimes if you succeed at an escort event, then there is protecting the camp they set-up, then hunting a strong monster. And some events will have lasting effects. (C) They can be repeated, and give rewards based on your participation.
 

VashHT

Diamond Member
Feb 1, 2007
3,077
884
136
I think by skillshots he means that your skills will hit someone in line with it even if you're not targeted onto them. I kinda like this when things get crazy, you can still fire off skills and hit a guy in front of you in a chaotic situation where it's hard to lock onto them. On the other hand a lot of stuff doesn't trigger when you're doing this, like the combo moves for most of the auto attack skills, it'll just keep using the first attack over and over, so in that way the skillshotting is kind of pointless.
 

SS Trooper

Senior member
Jun 18, 2012
228
0
0
I also found the norn voice acting to be blah. The story is good, but less viking than I'd like. The hunter thing never appealed to me, but that's just personal preference.

In light of that I rolled a human thief. The class seems to be a better fit than my necro, and the story was instantly more appealing. So expect to see me on that char more than my necro.

Last night I was having some serious issues. While playing, my game would render an ugly single color screen, the audio would loop a sound, and my entire system would lock. Couldn't close GW2, couldn't Alt + Tab, couldn't pull up task manager or the start menu. Ended up having to hard reboot my entire system. This happened 2x. I didnt bother logging back in after the second time. I've been on this rig for 6 months with no isses, play D3 with no issues, and have played about 10 hours of GW2 before this happened. Both times I was in the first zone out of the newbie area for Human. (Worm filled farm first time, and spider filled orchard the second)

I'll update my drivers, and try again. Anyone else experience anything like this?
 

Ashenor

Golden Member
May 9, 2012
1,227
0
0
Hmm i have not had any issues at all other then liking to many items in chat at once to sell and crashing.

I actually like my Female Nords voice .
 

zinfamous

No Lifer
Jul 12, 2006
110,806
29,557
146
Hmm i have not had any issues at all other then liking to many items in chat at once to sell and crashing.

I actually like my Female Nords voice .

Hey, can you remind me character name or account name? I tried adding a few more this morning. One would go into invites, the 2nd would not :\
 

Ashenor

Golden Member
May 9, 2012
1,227
0
0
Hey, can you remind me character name or account name? I tried adding a few more this morning. One would go into invites, the 2nd would not :\

Hmm i think its Ashenor.9841 from memory, character name is Kalisia Teveril.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
I'm enjoying it, but suprised guildwars which had a more Asain style and control has joined the western FPS style. Dont get me wrong, I prefer this, but Guildwars was somewaht distinct with its old style,now its just like the rest. I'm pretty happy with everything, after the headstart some of the "new game" love is wearing out and its starting to feel "the same" as the rest. if i have one BIG complaint (and its not BIG) the quest system.. its not the Hub style, and its not the EVENT (stole from Warhammer) which Im suprised everybody didnt steal, its a great idea IMHO..

I dont like that I dont know where to go, this game is no where near as forgiving as otehr on level ranges. You wont be fighting stuff 2-3 level over you and winning, so when your level 12 and in a level 14 area.. you are going to die if you get jumped.. the game leads you a bit at the start.. but as you level it get really hard to know where to go, I end up with quests to kill stuff I cant kill, etc.. I know the game says stuff like "Super duper Highlands 1-15).. so I know the quests are level 1 to 15.. but dang.. as most are tailored for 2 levels eitehr way from yours.. cant they make it a bit closer like say 5-10... I'm just lost at where I should be going to do quests after a point.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
I'm enjoying it, but suprised guildwars which had a more Asain style and control has joined the western FPS style. Dont get me wrong, I prefer this, but Guildwars was somewaht distinct with its old style,now its just like the rest. I'm pretty happy with everything, after the headstart some of the "new game" love is wearing out and its starting to feel "the same" as the rest. if i have one BIG complaint (and its not BIG) the quest system.. its not the Hub style, and its not the EVENT (stole from Warhammer) which Im suprised everybody didnt steal, its a great idea IMHO..

I dont like that I dont know where to go, this game is no where near as forgiving as otehr on level ranges. You wont be fighting stuff 2-3 level over you and winning, so when your level 12 and in a level 14 area.. you are going to die if you get jumped.. the game leads you a bit at the start.. but as you level it get really hard to know where to go, I end up with quests to kill stuff I cant kill, etc.. I know the game says stuff like "Super duper Highlands 1-15).. so I know the quests are level 1 to 15.. but dang.. as most are tailored for 2 levels eitehr way from yours.. cant they make it a bit closer like say 5-10... I'm just lost at where I should be going to do quests after a point.


Events
Craft
PvP

They all give xp. This game is ment to be played in its all. Not rushing from point A to B with no reguard to what level you are or the content (Unless your a warrior...)

ANd then there is other starting zones you can do also for decent xp. Thats actually one of the things I love most about GW2. I am not forced on rails to go from X --> Y to level. I have completed 2 starting zones. Have done 0 15-25 zones yet and I am level 22 .

Edit: and for the record. I literally follow monsters I kill to a heart, an event pops up and im off to that, as soon as i know it imhalfway across the map and didnt know how I got there.
 
Last edited:

Ashenor

Golden Member
May 9, 2012
1,227
0
0
I'm enjoying it, but suprised guildwars which had a more Asain style and control has joined the western FPS style. Dont get me wrong, I prefer this, but Guildwars was somewaht distinct with its old style,now its just like the rest. I'm pretty happy with everything, after the headstart some of the "new game" love is wearing out and its starting to feel "the same" as the rest. if i have one BIG complaint (and its not BIG) the quest system.. its not the Hub style, and its not the EVENT (stole from Warhammer) which Im suprised everybody didnt steal, its a great idea IMHO..

I dont like that I dont know where to go, this game is no where near as forgiving as otehr on level ranges. You wont be fighting stuff 2-3 level over you and winning, so when your level 12 and in a level 14 area.. you are going to die if you get jumped.. the game leads you a bit at the start.. but as you level it get really hard to know where to go, I end up with quests to kill stuff I cant kill, etc.. I know the game says stuff like "Super duper Highlands 1-15).. so I know the quests are level 1 to 15.. but dang.. as most are tailored for 2 levels eitehr way from yours.. cant they make it a bit closer like say 5-10... I'm just lost at where I should be going to do quests after a point.

After the 1-15 area i was 14 or 15, i then did a 15-25 area my class quest lead me to, after i finished that area i did another 15-25 area, even if you are overleveled for the area it scales you down and all exp gain is the same from 11-80 so there is no penalty in doing so. I finished a 25-35 area at lvl 29, i am now doing another 25-35 area and currently lvl 30. I have had no issues leveling, and i have not crafted much either so that is a option also.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
Events
Craft
PvP

They all give xp. This game is ment to be played in its all. Not rushing from point A to B with no reguard to what level you are or the content (Unless your a warrior...)

ANd then there is other starting zones you can do also for decent xp. Thats actually one of the things I love most about GW2. I am not forced on rails to go from X --> Y to level. I have completed 2 starting zones. Have done 0 15-25 zones yet and I am level 22 .

good idea (as i have doen that in other games, not sure why its didnt occour to me this one).. but as the game is 100% new and I DO NOT read faqs and help guides (why play if you already know whats going to happen). how do you travel to other starting zones? if i havent "unlocked" the blue travel spots? are the major cities linked?
 

Ashenor

Golden Member
May 9, 2012
1,227
0
0
I would just advise doing the one 1-15 zone and your story quest up to where it leads you to the next zone. There are normally 2 15-25 zones close by each other, so i would just do both of those moving forward.
 

KidNiki1

Platinum Member
Oct 15, 2010
2,887
126
116
Hey, can you remind me character name or account name? I tried adding a few more this morning. One would go into invites, the 2nd would not :\

Zin (and Dies), do you think it would be beneficial to note on the first post who can invite to the guild? That way people can get with us in game and ask for invites. I know I haven't been reading the forums much, cause I am playing. Also, I know some people may not want to post account names. If they know who can invite, they can just whisper us in game.

On a related note, I was adding on of my friends and part of his name was kahn, and i typed khan, and oddly enough, there was someone with that name. so i accidentally invited a random to the guild. =/
whoops!



As far as a guild website, I don't know how beneficial that would be due to the fact that so many are already here for forums. I guess it depends how much we think we would use it. Non-ATers can register here for free and add to this thread, so there really isn't a barrier there. It just seems like a lot of work for what I think will be not much use. It would be cool if we had some way to list out what types of crafting items each person can make. Other than that, what would we use our own website for?

edited to ask: Is anyone using the Teamspeak?
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
good idea (as i have doen that in other games, not sure why its didnt occour to me this one).. but as the game is 100% new and I DO NOT read faqs and help guides (why play if you already know whats going to happen). how do you travel to other starting zones? if i havent "unlocked" the blue travel spots? are the major cities linked?

Go to your main city, and find the asura portal gate that will take you to a different starting zone and jump through.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
Zin (and Dies), do you think it would be beneficial to note on the first post who can invite to the guild? That way people can get with us in game and ask for invites. I know I haven't been reading the forums much, cause I am playing. Also, I know some people may not want to post account names. If they know who can invite, they can just whisper us in game.

On a related note, I was adding on of my friends and part of his name was kahn, and i typed khan, and oddly enough, there was someone with that name. so i accidentally invited a random to the guild. =/
whoops!



As far as a guild website, I don't know how beneficial that would be due to the fact that so many are already here for forums. I guess it depends how much we think we would use it. Non-ATers can register here for free and add to this thread, so there really isn't a barrier there. It just seems like a lot of work for what I think will be not much use. It would be cool if we had some way to list out what types of crafting items each person can make. Other than that, what would we use our own website for?

edited to ask: Is anyone using the Teamspeak?

Same feeling on the website, and Yea ill update the OP here in a bit with that.
 
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