Official AT Guild Wars 2 Guild Thread

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diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
So i got 80 on elm other night. I don't really see anything worth progressed on with it. I enjoy WvW, but its so lopsided sometimes its not even worth playing. I have no desire to play for super gear when it does not really matter in wvw.

I played a warrior to level 5 before i went to sleep. OMG, that is such easy mode I can't believe how good they are vs my puny elm

Well MMOs always have lateral progression with gear at max level its the norm.

And I know! My warrior is 6 now, and with a GS... 3 enemies in front of me. 3 swings = all 3 dead, and they were lv 7. I was all .
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
but I've taken the downed state to be an essential part of the Mesmer's play style

Same with my ele. Using scepter - Dagger. I have plenty of blinds, knockdowns, and aoe that I can kill 2-3 if I know they will be on me.

If I ever get jumped mid combat not ready for it, I drop 1 enemy to 5% hp and then proceed on the other one(s). Once I fall, I attack the 5% hp monster in the fallen state, so when I kill him in 1-2 attacks. I "Rally" back up with 25-30% hp. To finish off the others.

Or better yet when there is plenty of them in an aoe group on an event, I charge in use my best aoe (gettign credit for each one) then if I die, as they proceed to die I keep rallying back lol.
 

Davidpaul007

Member
Jul 30, 2009
176
2
81
The "lack" of endgame doesn't bother me, at least not yet. I have zero desire to raid, and farming 5 mans for tokens to buy better gear to do harder dungeons...isn't fun for me either. In fact, I hate that. I have 3 kids and trying to organize a 5 man and then have time to do it is difficult (I don't stay up much later than my kids since I get to work pretty early). I played Wow through cataclysm and they made great progress making 5 mans accessible to even the most causal like me. I did do 5 mans and get some upgrades, however, the minute I went into PvP I was destroyed by people who had more time to get better gear (either through PvP or 5 mans/10mans/Raids). Guess who that was fun for?

I realize the chosen "endgame" by arena net isn't popular to everyone but this is one of the game's appeals for me. Oh, and I'm only lvl 32 with my Warrior so I reserve the right to change my mind in a couple months when I'm 80.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
The "lack" of endgame doesn't bother me, at least not yet. I have zero desire to raid, and farming 5 mans for tokens to buy better gear to do harder dungeons...isn't fun for me either. In fact, I hate that. I have 3 kids and trying to organize a 5 man and then have time to do it is difficult (I don't stay up much later than my kids since I get to work pretty early). I played Wow through cataclysm and they made great progress making 5 mans accessible to even the most causal like me. I did do 5 mans and get some upgrades, however, the minute I went into PvP I was destroyed by people who had more time to get better gear (either through PvP or 5 mans/10mans/Raids). Guess who that was fun for?

I realize the chosen "endgame" by arena net isn't popular to everyone but this is one of the game's appeals for me. Oh, and I'm only lvl 32 with my Warrior so I reserve the right to change my mind in a couple months when I'm 80.

Talking about WvWvW? They do not have that much better gear as everything scales. Even gear. Your gear (if not 80) will scale to the lv 80 blue version of all your gear in that PvP. And from there on gear increases are minor. So not many will be much more powerful, its all about control and damage and dodging.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
The "lack" of endgame doesn't bother me, at least not yet. I have zero desire to raid, and farming 5 mans for tokens to buy better gear to do harder dungeons...isn't fun for me either. In fact, I hate that. I have 3 kids and trying to organize a 5 man and then have time to do it is difficult (I don't stay up much later than my kids since I get to work pretty early). I played Wow through cataclysm and they made great progress making 5 mans accessible to even the most causal like me. I did do 5 mans and get some upgrades, however, the minute I went into PvP I was destroyed by people who had more time to get better gear (either through PvP or 5 mans/10mans/Raids). Guess who that was fun for?

I realize the chosen "endgame" by arena net isn't popular to everyone but this is one of the game's appeals for me. Oh, and I'm only lvl 32 with my Warrior so I reserve the right to change my mind in a couple months when I'm 80.

I agree. I raided in WoW from 2005 (Vanilla) --> end of Cata (start of 2012). And am tired of the committment required to raid. I enjoy the smaller groups, the action-combat and the long take your own pace grinds for gear through crafting and/or farming.
 

zinfamous

No Lifer
Jul 12, 2006
110,806
29,557
146
1) ive done Norn, Charr and Human, i don't think any of them is easier vs the rest but the Norn is slightly more compact in area for for 1/2 the starting area, so less running

2) no idea

3) you can basically solo the entire game, you have to party up (4 other people) for a dungeon to complete your personal story but thats about it. you don't have to run any dungeons before that if you don't want, im lvl 79 haven't run one yet

I think Charr has, by far, the most difficult starting zones (up to level 25) than the others. It's very easy, right out of the gate, to wander into places where you really shouldn't be. That being said, I think they are some of the mor interesting areas, as well.


Though...race really doesn't matter. It's good for the story, of course, but you can access any zone you want from the start, regardless of race, and experience them all.
 

jcwagers

Golden Member
Dec 25, 2000
1,150
14
81
I think Charr has, by far, the most difficult starting zones (up to level 25) than the others. It's very easy, right out of the gate, to wander into places where you really shouldn't be. That being said, I think they are some of the mor interesting areas, as well.


Though...race really doesn't matter. It's good for the story, of course, but you can access any zone you want from the start, regardless of race, and experience them all.

I don't know this for certain but it seemed to me that the rewards for clearing Plains of Ashford were higher than for clearing Queensdale or Caledon Forest. I haven't really played any of the Norn areas or Rata Sum so I can't say if the money rewards for those is similar to Plains of Ashford or lower.
 

JamesV

Platinum Member
Jul 9, 2011
2,002
2
76
Got the Arah shard run down again; without pulling that first room. Did one run in 7 minutes, but more often took 10 to 15.

I also tanked the Crusher for most of the runs last night (as an Elementalist). So easy once you get used to his attack... I even tried to solo it for giggles, and while I can easily avoid the crusher sidestepping, and the Hunter can't outdamage my regens/heals, the Hunter does have a couple of roots which eventually killed me when he did two in quick succession (only had one debuff removing skill at the time).

Couple hours, 10 bags full of greens and blues... but tanked at the mystic forge, only getting one rare (damnit!).
 

zinfamous

No Lifer
Jul 12, 2006
110,806
29,557
146
I don't know this for certain but it seemed to me that the rewards for clearing Plains of Ashford were higher than for clearing Queensdale or Caledon Forest. I haven't really played any of the Norn areas or Rata Sum so I can't say if the money rewards for those is similar to Plains of Ashford or lower.

weird, they should be about even. Of course...if you were doing this on the same character, both areas being the same level, you likely received less of an XP hit for clearing the second zone (same amount, but less effect), because you would invariably be higher level for that one.

the zone rewards tend to be the same throughout: ~40 mats (unrefined) for your primary crafting discipline, decent chunk of xp/gold, various consumables like transmutation stone, BL chest key, and likely some nice green gear, one or two pieces (ime, this gear is never for my profession :|)
 

zinfamous

No Lifer
Jul 12, 2006
110,806
29,557
146
Got the Arah shard run down again; without pulling that first room. Did one run in 7 minutes, but more often took 10 to 15.

I also tanked the Crusher for most of the runs last night (as an Elementalist). So easy once you get used to his attack... I even tried to solo it for giggles, and while I can easily avoid the crusher sidestepping, and the Hunter can't outdamage my regens/heals, the Hunter does have a couple of roots which eventually killed me when he did two in quick succession (only had one debuff removing skill at the time).

Couple hours, 10 bags full of greens and blues... but tanked at the mystic forge, only getting one rare (damnit!).

i've yet to get a rare from tossing greens into the forge. :\
 

aigomorla

CPU, Cases&Cooling Mod PC Gaming Mod Elite Member
Super Moderator
Sep 28, 2005
20,879
3,230
126
I played a warrior to level 5 before i went to sleep. OMG, that is such easy mode I can't believe how good they are vs my puny elm

AHAHAHAHAHA
now u see why i got like lvl80 in about a week... looked back and saw the rest of you guys at lvl30..



Well MMOs always have lateral progression with gear at max level its the norm.

And I know! My warrior is 6 now, and with a GS... 3 enemies in front of me. 3 swings = all 3 dead, and they were lv 7. I was all .

Nah thats the thing about the warrior.
He gets better as you unlock banners and other utility skills.

The typical signet warrior is only good for SOLO / Farming.
I keep telling Mystic that.

The dungeon warrior is entirely a different machine.
Shake it off + Banners + really keep you alive longer.

And the warrior is also one of the only classes where u wont lose much single DPS if u go melee or range, as the rifle is a killer with the stack bleeds it does especially with rapid fire.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
Got the Arah shard run down again; without pulling that first room. Did one run in 7 minutes, but more often took 10 to 15.

I also tanked the Crusher for most of the runs last night (as an Elementalist). So easy once you get used to his attack... I even tried to solo it for giggles, and while I can easily avoid the crusher sidestepping, and the Hunter can't outdamage my regens/heals, the Hunter does have a couple of roots which eventually killed me when he did two in quick succession (only had one debuff removing skill at the time).

Couple hours, 10 bags full of greens and blues... but tanked at the mystic forge, only getting one rare (damnit!).

Congrats, you just found yourself a job helping me get the story part done and then going through for shards!
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
AHAHAHAHAHA
now u see why i got like lvl80 in about a week... looked back and saw the rest of you guys at lvl30..





Nah thats the thing about the warrior.
He gets better as you unlock banners and other utility skills.

The typical signet warrior is only good for SOLO / Farming.
I keep telling Mystic that.

The dungeon warrior is entirely a different machine.
Shake it off + Banners + really keep you alive longer.

And the warrior is also one of the only classes where u wont lose much single DPS if u go melee or range, as the rifle is a killer with the stack bleeds it does especially with rapid fire.

Yea... much much easier than an elementalist. I still find the elementalist more fun with the option of 4 weapons per, because of elementals and all the combos I have created. But damn if I don't die quite often as him...
 

thujone

Golden Member
Jun 15, 2003
1,158
0
71
so an old wow friend convinced me to transfer servers because "all the old guys are playing again"


i've yet to see more than 3 people logged on at once and i rarely recognize those people. wvw is a lot more organized on fort aspenwood though lol




but yeah... i think i might move clock cleaner back over to stormbluff
 

Josh123

Diamond Member
Aug 4, 2002
3,034
2
76
So is this game worth getting? My wife and I currently have the new WoW expansion pre-ordered but I've been wanting to check GW2 out.

So what do you guys think? Worth it or is it going to fail?
 

Triglet

Senior member
Nov 22, 2007
260
0
76
It's not going to fail, too much going for it. I will say if you and your wife are the die hard raiding/grinding type for that next tier of gear (WoW) then stick with your pre-order.

No WoW player that's gotten used to chasing tier gear will end up enjoying GW2's end game imo.
 

Genx87

Lifer
Apr 8, 2002
41,095
513
126
This game is a blast to play. If you have 60 bucks laying around give it a shot. I personally think it takes the best attributes of many games and cuts out the annoying parts. Like traveling to destinations is now warp to a waypoint. you can sell things right out of your bag without having to go to a trading post. Things like that is such a nice feature. No more flying around for 10 mins on a gryphon.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
So is this game worth getting? My wife and I currently have the new WoW expansion pre-ordered but I've been wanting to check GW2 out.

So what do you guys think? Worth it or is it going to fail?

Depends what kind of player you are/what you're looking for.

Levelling is pretty good all in all and I think it's more fun in a party/with a partner, so you'd have that going for you (though unless you are the same race it might be a little troublesome meeting up early on). The one thing they really did right was making XP rewards meaningful from exploration/crafting. The zones are pretty, but ultimately kind of generic imo. The continent is realistically laid out (relatively) but as a result most of the zones don't really have a theme beyond "mountainous" or "grassy" or "snowy".

If you're looking for a story, it's ok at best. I think it'd be a lot better if the stories weren't essentially identical post the Claw Island (about level 40 iirc) event; even then prior to that they're roughly analogous it seems. It's made worse by (a lot of / very) poor writing and voice acting; but you still run into some genuinely cool characters.

If you're a 'raider' then I'd look elsewhere. The only thing to do when you hit 80 is complete exploration (pointless doing anything except the final maps unless you actually enjoy the exploring) and grind dungeons (think badge farming) for mats for a legendary item. I think the most fun and satisfying thing to do in an MMO is team up and play. Unfortunately GW2's [lack of] mechanics really kill that because every boss is the same except for the occasional gimmick.

If you PVP then it's probably worth checking out. It's very easy to create a character and hop right into the "heart of the mists" (pvp only zone) and start playing with no PvE influence [everyone is 80 and can choose from the same gear], which a lot of my friends have been really enjoying. Personally I'd stick with the tourneys (World pvp way overrated imo) but they're probably best enjoyed with friends or else you're stick with random players.
 

JamesV

Platinum Member
Jul 9, 2011
2,002
2
76
So is this game worth getting? My wife and I currently have the new WoW expansion pre-ordered but I've been wanting to check GW2 out.

So what do you guys think? Worth it or is it going to fail?

I played WoW for years, with multiple max level priests on different servers, so I know that game pre-last expansion pretty well... and I prefer Guild Wars 2.

Every class is viable; don't need a healer/tank for any dungeon, but there are alot more 'dont stand in the fire' type situations if you had problems with that in WoW. Never can't run a dungeon because a tank isn't on - priceless.

You can level off almost anything (crafting, pvp, etc), and the level experience caps at a certain level, so to go from 70-71 is the same experience as 79-80.

Then there are events in the world, which happen quite regularly... imagine Stormwind getting attacked by undead every half hour, and if people don't stop them, you can't port there. Escorts, bosses including dragons; it is quite common to be doing a renknown quest (no quests or quest logs like WoW, just areas to complete things) and find an event popped up near you for something else to do.

Since PvP is at the core (but not required at all), everyone's gear maxes out at the same dps/level (all staffs are around 1.1k dmg), but you have a ton of flexibility on what you want on your gear (power/toughness/etc). Then you can find a staff that looks cool, and give your exotic the looks of the other staff while keeping the stats. This can be done with all gear, and with the hundreds of dyes, the customization blows WoW away.

Definately worth it, and no way it's going to fail.
 

pontifex

Lifer
Dec 5, 2000
43,806
46
91
Since TL2 is out, GW2 is going on the backburner, especially with all the issues I've been having with it.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
Depends what kind of player you are/what you're looking for.

Levelling is pretty good all in all and I think it's more fun in a party/with a partner, so you'd have that going for you (though unless you are the same race it might be a little troublesome meeting up early on). The one thing they really did right was making XP rewards meaningful from exploration/crafting. The zones are pretty, but ultimately kind of generic imo. The continent is realistically laid out (relatively) but as a result most of the zones don't really have a theme beyond "mountainous" or "grassy" or "snowy".

If you're looking for a story, it's ok at best. I think it'd be a lot better if the stories weren't essentially identical post the Claw Island (about level 40 iirc) event; even then prior to that they're roughly analogous it seems. It's made worse by (a lot of / very) poor writing and voice acting; but you still run into some genuinely cool characters.

If you're a 'raider' then I'd look elsewhere. The only thing to do when you hit 80 is complete exploration (pointless doing anything except the final maps unless you actually enjoy the exploring) and grind dungeons (think badge farming) for mats for a legendary item. I think the most fun and satisfying thing to do in an MMO is team up and play. Unfortunately GW2's [lack of] mechanics really kill that because every boss is the same except for the occasional gimmick.

If you PVP then it's probably worth checking out. It's very easy to create a character and hop right into the "heart of the mists" (pvp only zone) and start playing with no PvE influence [everyone is 80 and can choose from the same gear], which a lot of my friends have been really enjoying. Personally I'd stick with the tourneys (World pvp way overrated imo) but they're probably best enjoyed with friends or else you're stick with random players.

This is a pretty good subscription.

However the map zones are not as generic as Dark here mentions, as there is also desolate lava/volcano type mountains with dead forests and a few zones that were tooo full of water. And each map is unique. Sure it may be "another forest map" but honestly... there is only so many eco-zones that exist. Blame that on mother nature for not creating more exciting "realistic" types of nature.

I liked the voice acting, though agreeably the writing isn't top notch and the story is decent. Especially my story. I loved the lv 30 part a lot. So if looking for a game with a story (like Final fantasy or w/e) this isn't it. (However, its personal character story is more than I can say for WoW which was never a "story" based MMO. It has a LOT of lore via quests and whats going on around each zone, but no actual story at why your character is doing what it is they are doing.)

This def. is not a raiding MMO. However the raiding scene is starting to feel old to a lot of people it seems like. This is all personal taste though and as dark has pointed out if you love raiding stay on WoW. May love a game that doesnt require set schedules on set days with X amoutn of people, and may not. Though I like the 5 person dungeons and the bosses don't feel that generic. No more so than bosses I fought in WoW, but again WoW has so many boss mechanics if it didn't feel kinda similar/old theyd be using witchcraft over there. However whether it is intended or not, allowing my group in AC to pull 2 bosses together who FIGHT TO THE DEATH as we watched. Was amazing.

WvWvW is fun, but as dark said if a PvPer do tourneys and non world PvP, as its mroe structured. (especially since they will add more structured PvP down the line).

And dark didn't say much on it, but the main things you do "at end game" on GW2 is:

#1 have fun, combat is more "action-y" than most MMOs as you do dodge and have to move alot even as a caster.

#2 Farm items either through dungeons, crafting or go for the legendary item that requries so many materials it makes every Legendary on WoW seem like a daily quest.

#3 Farm cosmetic items and dyes, to make your character look pimpin.

#4 PvP

#5 Roll another character to see how different the characters really are. Playing an elementist to 80 was a blast. However sometimes hard. Started a warrior... ROFL I smash things blindfolded that would destroy my elementalist at the same level.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
Since TL2 is out, GW2 is going on the backburner, especially with all the issues I've been having with it.

Don't blame you. At first it sounded liek a meh issue. But now I think they just hate you personally or something, because that is a bitch how much hassel it is causing you.
 

krnmastersgt

Platinum Member
Jan 10, 2008
2,873
0
0
The typical signet warrior is only good for SOLO / Farming.
I keep telling Mystic that.

I am more than well aware of how much utility the warrior has access to, considering how I have 1 signet in sPvP.

But I am aiming to be a pure rifle warrior, with a sword/warhorn or shield just for covering ground quickly and for when there's too much to kite with just a rifle. To that effect I am aiming for primarily signets as I'm just going for ranged DPS with the inherent tankiness/regen that a warrior also provides.

Since TL2 is out, GW2 is going on the backburner, especially with all the issues I've been having with it.

I don't blame you considering how many times you've had issues getting in game and just playing. My friend got hacked recently as well however after getting it back once (and finding most of his mats/money gone) he's had no issues whatsoever so I'm not sure why you were just so unable to get in game.
 

zinfamous

No Lifer
Jul 12, 2006
110,806
29,557
146
Since TL2 is out, GW2 is going on the backburner, especially with all the issues I've been having with it.

man, I would too. As long as I've been waiting for this game, and as much praise I have heaped on ANet for how they design games, the way they have handled your situation (and apparently others), would turn me off of them forever.

I can somewhat get that their reporting system is automated, meaning that the backlog of complaints against your hacked account are just piling up, and causing auto-locks as soon as the next one rolls through....but to not be able to put a ticket on your account to prevent that from happening is absolutely absurd, imo. ....or they have that ability, but the monkeys running the system are completely incompetent.

I don't know....but hey, once you're done with TL2, your account my have cycled through all of the reports!
 
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