Are guilds limited to who can join by server? I elected another server cause of some RL friends.. :[
Actually, You can join a guild on any server, I believe. Aren't a few in our guild not on Stormbluff? I know we had multi-server members during Beta, and I received a guild invite from a guild off-server on the first day :\
I'm actually going to test out the multi-guild thing later tonight, I think. Found some old GW1 peeps, so I want to see what they are up to (also on Stormbluff! amazing)
Also wanted to note: the Guild message box is currently broken (Well, it was last night). I was trying to change it to add drebo's server info for TS, but it wouldn't let me edit it. Sigh...just stick to the OP, I guess, for the most up-to-date info.
Sure I was seeing it just fine, but someone complained they couldn't (hint, hint). Since then I havent been able to do anything on it.
that must be the only explanation.
I wouldn't be surprised if each "server" is just a separate partition on one, massive, server. Is that possible? I don't know a thing about this stuff.
that must be the only explanation.
I wouldn't be surprised if each "server" is just a separate partition on one, massive, server. Is that possible? I don't know a thing about this stuff.
You mail it to them, they get it instantly.
You mail it to them, they get it instantly.
Nah, it's more likely that each server "instance" (server home zones + zone overflow instances) is just a flag, and that each type of zone has one server (well, cluster of servers) to do the processing.
The way that "server" has been disambiguated from your logical location in GW2 is kind of cool and makes a lot of sense, honestly. Although, I'm really not a fan of the whole "overflow" thing. I'd prefer the way GW1 did it, where you can actually choose which instance on your server you could go to.
But, w/e.
That's all well and good for sending items. But for TRADING, it's useless.
Someone in chat has something you want and wants 20s for it...are you supposed to mail the 20s and expect him to send you the item in good faith? Hell no.
Also, there is no COD in the mail system either.
Not optimal by any means.
If they do COD with mail, I wouldn't have a problem with lack of trading system. I honestly don't mind majority of trading in a market--the biggest "lack of" in GW1 to me--as you spend so much time in town spamming for trades and jumping between instances just sell "Stack of whatever." Personally, I like to just put crap on market for the price I want to sell it at, and be done with it. It seems that you have more success finding someone willing to pay those prices and if not--just add it again at a lower price.
Granted, the convenience of being able to trade with someone you are grouped with is generally irreplaceable and the unfortunate truth is that you really can't trust the ave person in these games to not screw you over (whether intended or not, actually), but with a few tweaks I think few will miss it in the end. :\
And you can't drop anything on the ground, as that's the destroy item mechanic.
Got the Guild invite but the "Jion" button still doesn't work.
I'll let time pass and retry the clicking later...
This makes it a deal breaker for me. I was following this thread a bit and when I came across this, what I'll call "issue", I have decided I cannot play this game. There has to be a way to F2F trade items.
Might seem like being a baby or nit picking a minor issue, but it is integral IMO.
It's a big problem for the group of people I would have played with. Gotta be able to trade and sell between eachother on the fly. We have never played a game and sent items first.
Similar to how you have trusted traders on the for sale section, but you still don't send the item first. If it's patched in later we will consider playing it.