Imported
Lifer
- Sep 2, 2000
- 14,679
- 23
- 81
did they mention maintenance? i was in the a middle of a story!
and is it still down?
Was in the middle of one too.. and still down.
did they mention maintenance? i was in the a middle of a story!
and is it still down?
Had zero problems doing the level 30 instance as a pug. I will say this, after doing all the raiding on TSW nightmare instances, that was a breeze to do. Since people can zerg back, and I know how to live. I was able to stay alive through every boss fight so that people could come back and zerg the boss until it died. Thus we never wiped. Really, the boss fights are pretty tame in that instance.
did they mention maintenance? i was in the a middle of a story!
and is it still down?
Question...
I'm considering the game, will most likely buy it but I wanted to know if there's some sort of a "cash shop" micro-transaction based "extras" players could get? If so, are they advantages over those whom might not buy those things or are they just temporary things or nothing to do with adding power (temporary or permanent) to your character?
Thanks.
The macro users are kinda crazy right now. I reported maybe 10-15 in the last hour. Events have a downside, they can just macro in one area..lol
Hey other guild thieves - what're you guys doing weapons wise?
Crafting I'm liking so far, the discovery system is kind of elementary but a neat idea nonetheless. All in all it feels kind of reminiscent to FFXI where there seems to be a really wide array of materials and recipes which I think is nice; only done some cooking so far but it does seem like a number of recipes you can make all have the same buff effect from a different product, not a big deal but kind of lame.
Still not feeling the event system is all it's cracked up to be. Ultimately they've all felt like questing with a different wrapper; except there was one where I got to throw snowballs at little kids which I found amusing. But instead of recovering 10 pieces of Barni's rabbit food (whatever it was lol) and turning it in and completing the quest though, now I can turn in 10 and then more if I want to make up for all the other slow jackasses meandering around making the quest take way longer than it would on my own. Maybe I'll like it better when I'm in a less densely populated area.
What's the lowest level instance you can do?
My Warrior is currently at level 18 and I can't wait to try a Dungeon!
Crafting I'm liking so far, the discovery system is kind of elementary but a neat idea nonetheless. All in all it feels kind of reminiscent to FFXI where there seems to be a really wide array of materials and recipes which I think is nice; only done some cooking so far but it does seem like a number of recipes you can make all have the same buff effect from a different product, not a big deal but kind of lame.
Still not feeling the event system is all it's cracked up to be. Ultimately they've all felt like questing with a different wrapper; except there was one where I got to throw snowballs at little kids which I found amusing. But instead of recovering 10 pieces of Barni's rabbit food (whatever it was lol) and turning it in and completing the quest though, now I can turn in 10 and then more if I want to make up for all the other slow jackasses meandering around making the quest take way longer than it would on my own. Maybe I'll like it better when I'm in a less densely populated area.
Well I finally decided on a class to stick with, I'm having a lot of fun with my guardian so I'm going to make him my main for now. They can put out pretty good damage with the right weapons and also get amazing survivability so it's pretty easy soloing with one.
BTW I haven't seen any invite to the guild yet, is the invite system still screwed up or should I try whispering someone in game or something?
Is there an on-screen indicator of some kind of weakness debuff after you successfully rally back to life after being in a downed state? More often than not, I successfully rally, then heal up to 90%+ and pop endure pain, but then I'm one-shotted by whatever slightest blow touches me.
I've looked in the UI for an indicator, but I haven't found any meter or timer to indicate a weakness or debuff after reviving.
Is there any place on screen to see this? Or does the post-revival weakness just last a certain duration (like 30 sec or something)?
As it is, the downed state, rally and revive mechanic only seems to be useful at the very end of a fight. If there are still enemies around, the slightest touch will defeat me.