Official AT Guild Wars 2 Guild Thread

Page 15 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

zinfamous

No Lifer
Jul 12, 2006
110,806
29,557
146
Had zero problems doing the level 30 instance as a pug. I will say this, after doing all the raiding on TSW nightmare instances, that was a breeze to do. Since people can zerg back, and I know how to live. I was able to stay alive through every boss fight so that people could come back and zerg the boss until it died. Thus we never wiped. Really, the boss fights are pretty tame in that instance.

the bosses weren't so bad--it's a couple of mobs that get you if you aren't careful, and the red floors of death--especially you're first time through and you have no idea what's happening

Not sure if this is the case with AC, but the dungeons are supposed to change and offer different paths and choices the more you do them--so like the events, your actions on one trip to the dungeon might open up a new path for the second and subsequent trips.

the intent is that you aren't expected to grind the same stale path and strategy every time.

that being said, I expect most people will stick to preferred routes, though I suppose that all depends on how drops are distributed among specific bosses (another thing that will keep people on one path consistently--if that's possible).
 

zinfamous

No Lifer
Jul 12, 2006
110,806
29,557
146
did they mention maintenance? i was in the a middle of a story!

and is it still down?

annoying.

It was supposed to go down at 12. the last notice I saw was "In 55 minutes, we will...."

but then boom, suddenly down, no updates. 8 minutes early. They have been giving notice every minute with about 5 minutes to go, iirc

someone's getting shit-canned.
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
Question...

I'm considering the game, will most likely buy it but I wanted to know if there's some sort of a "cash shop" micro-transaction based "extras" players could get? If so, are they advantages over those whom might not buy those things or are they just temporary things or nothing to do with adding power (temporary or permanent) to your character?

Thanks.
 

zinfamous

No Lifer
Jul 12, 2006
110,806
29,557
146
Question...

I'm considering the game, will most likely buy it but I wanted to know if there's some sort of a "cash shop" micro-transaction based "extras" players could get? If so, are they advantages over those whom might not buy those things or are they just temporary things or nothing to do with adding power (temporary or permanent) to your character?

Thanks.

there is a cash shop. It is almost exclusively cosmetic items, plus bank slots, or character slots )you get 5 character slots to start, there are 8 professions to play, 5 races).

you can also purchase some temporary buffs that will grant you some increased xp gain and things like that, but nothing significant.

Also, the cash shop purchases can be entirely obtained through in-game gold (very expensive).

There is no pay to win mechanic in the game. No one who purchases anything in the cash shop will gain any real advantage over any other player.
 

Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
for crafting i agree, its now somewhat getting annoying. just not sure if Im not killing enough to get the secondary mats but it feels as if the drop rate has gotten less even from the head start.

WvWvW i tried it last night, and pretty much bogged my system down once got around alot of people, after my initial on what to do, i figured it out. Helped take a tower.
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
The macro users are kinda crazy right now. I reported maybe 10-15 in the last hour. Events have a downside, they can just macro in one area..lol
 

Worthington

Golden Member
Apr 29, 2005
1,433
17
81
I've got my Leatherworking up to almost 175, with some rare insignias (+precision and Condition) if people want stuff made.

Wish there was a way to check other people's designs in game some how.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
The macro users are kinda crazy right now. I reported maybe 10-15 in the last hour. Events have a downside, they can just macro in one area..lol

Yea its Bots.

However wanting to skip level 1-80 confuses me as that is part of the fun of GW2...
 

Rhezuss

Diamond Member
Jan 31, 2006
4,120
34
91
What's the lowest level instance you can do?
My Warrior is currently at level 18 and I can't wait to try a Dungeon!
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Crafting I'm liking so far, the discovery system is kind of elementary but a neat idea nonetheless. All in all it feels kind of reminiscent to FFXI where there seems to be a really wide array of materials and recipes which I think is nice; only done some cooking so far but it does seem like a number of recipes you can make all have the same buff effect from a different product, not a big deal but kind of lame.

Still not feeling the event system is all it's cracked up to be. Ultimately they've all felt like questing with a different wrapper; except there was one where I got to throw snowballs at little kids which I found amusing. But instead of recovering 10 pieces of Barni's rabbit food (whatever it was lol) and turning it in and completing the quest though, now I can turn in 10 and then more if I want to make up for all the other slow jackasses meandering around making the quest take way longer than it would on my own. Maybe I'll like it better when I'm in a less densely populated area.
 

Ashenor

Golden Member
May 9, 2012
1,227
0
0
Hey other guild thieves - what're you guys doing weapons wise?

Currently lvl 36, using duel pistols mostly, then i use caltrops, the thief trap and the elite skill call 2 thiefs in. So on hard/bigger pulls i toss them all out then circle strafe around i can take out 4+ easily this way now. I have a good sword/dagger setup but have not used this in probably 5 levels.
 

Ashenor

Golden Member
May 9, 2012
1,227
0
0
I completed Lornars Pass last night, wow that felt like a achievement, 43 PoI's lmao. Also finished AC on story mode. The trash was way worse then the bosses but we got it done. I want to try it on regular now.

I am thinking about dropping weaponsmith and going jewerly/leatherworking now on my Thief.

I almost bought all the lvl 35 cultrual armor, i think its just under 2g but i would have been poor again hah. I held off my stuff is not that bad and i am not having any issues leveling. Plus i need 1g for my book tonight at 40.

Are there cultural weapon venders? I thought i heard someone say there were lvl 40 yellow weapons on a vendor in town or something.
 
Last edited:

SS Trooper

Senior member
Jun 18, 2012
228
0
0
Thief with a bow is a lot of fun. With dodge, the dodge shot, roll back for initiative you are almost invincible to melee or slow range attacks. I feel like I will never die if I can master the visuals for the smaller ranged attacks.

Not to mention all the bow attacks are aoe except the dodge shot so I've been pulling as many mobs as I can. Obviously my single target sucks, but thats what weapon swap is for I think I'll do a sword/pistol or sword/dagger as my swap set.

Now if I can just get the human zones to stop freezing my PC...
 

zinfamous

No Lifer
Jul 12, 2006
110,806
29,557
146
Crafting I'm liking so far, the discovery system is kind of elementary but a neat idea nonetheless. All in all it feels kind of reminiscent to FFXI where there seems to be a really wide array of materials and recipes which I think is nice; only done some cooking so far but it does seem like a number of recipes you can make all have the same buff effect from a different product, not a big deal but kind of lame.

Still not feeling the event system is all it's cracked up to be. Ultimately they've all felt like questing with a different wrapper; except there was one where I got to throw snowballs at little kids which I found amusing. But instead of recovering 10 pieces of Barni's rabbit food (whatever it was lol) and turning it in and completing the quest though, now I can turn in 10 and then more if I want to make up for all the other slow jackasses meandering around making the quest take way longer than it would on my own. Maybe I'll like it better when I'm in a less densely populated area.


you can always just turn in 2 or 3 pieces of food and run off to do something else. You will still get credit for it whenever it is completed.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
I will plan on doing a dungeon Friday night, as I bet I will be 28-29 before today is over and then 30 friday after work.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
Crafting I'm liking so far, the discovery system is kind of elementary but a neat idea nonetheless. All in all it feels kind of reminiscent to FFXI where there seems to be a really wide array of materials and recipes which I think is nice; only done some cooking so far but it does seem like a number of recipes you can make all have the same buff effect from a different product, not a big deal but kind of lame.

Still not feeling the event system is all it's cracked up to be. Ultimately they've all felt like questing with a different wrapper; except there was one where I got to throw snowballs at little kids which I found amusing. But instead of recovering 10 pieces of Barni's rabbit food (whatever it was lol) and turning it in and completing the quest though, now I can turn in 10 and then more if I want to make up for all the other slow jackasses meandering around making the quest take way longer than it would on my own. Maybe I'll like it better when I'm in a less densely populated area.

Well the event system is fun as it is random, can chain into other events and cannot just "redo" if you fail. You fail you get partial credit but you lose. And you dont need to group but will be helping yourself and others. And more people that join the difficulty scales a bit so 25+ cannot steamroll it.

The events will still be "quest-like" because there is no other way to create xp gain without it being grindinf monster based or "action based" (Action based here means any and all event/quest like stuff that happens).

And as zin said, you can just help out a little, then leave. As long as you are still in the zone when it ends good or bad you get some credit.
 

VashHT

Diamond Member
Feb 1, 2007
3,077
884
136
Well I finally decided on a class to stick with, I'm having a lot of fun with my guardian so I'm going to make him my main for now. They can put out pretty good damage with the right weapons and also get amazing survivability so it's pretty easy soloing with one.

BTW I haven't seen any invite to the guild yet, is the invite system still screwed up or should I try whispering someone in game or something?
 

manko

Golden Member
May 27, 2001
1,846
1
0
Is there an on-screen indicator of some kind of weakness debuff after you successfully rally back to life after being in a downed state? More often than not, I successfully rally, then heal up to 90%+ and pop endure pain, but then I'm one-shotted by whatever slightest blow touches me.

I've looked in the UI for an indicator, but I haven't found any meter or timer to indicate a weakness or debuff after reviving.

Is there any place on screen to see this? Or does the post-revival weakness just last a certain duration (like 30 sec or something)?

As it is, the downed state, rally and revive mechanic only seems to be useful at the very end of a fight. If there are still enemies around, the slightest touch will defeat me.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
Well I finally decided on a class to stick with, I'm having a lot of fun with my guardian so I'm going to make him my main for now. They can put out pretty good damage with the right weapons and also get amazing survivability so it's pretty easy soloing with one.

BTW I haven't seen any invite to the guild yet, is the invite system still screwed up or should I try whispering someone in game or something?

Whisper one of us in game, we can miss people especially with all the invites we have sent since start-up.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
Is there an on-screen indicator of some kind of weakness debuff after you successfully rally back to life after being in a downed state? More often than not, I successfully rally, then heal up to 90%+ and pop endure pain, but then I'm one-shotted by whatever slightest blow touches me.

I've looked in the UI for an indicator, but I haven't found any meter or timer to indicate a weakness or debuff after reviving.

Is there any place on screen to see this? Or does the post-revival weakness just last a certain duration (like 30 sec or something)?

As it is, the downed state, rally and revive mechanic only seems to be useful at the very end of a fight. If there are still enemies around, the slightest touch will defeat me.

There is no indication OR effect that weakens you upon living and death. If you get one-shotted, something really powerful hit you and you were ment to dodge that.

However, after standing up and falling down you do get a debuff in that the next time you fall down you have less "downed" health. So you won't have as much time to stand back up. (This indicator is bottom left of your health globe, like a yellow/gold down arrow)

Also in groups it isn't just useful close to end of combat. If you are still fighting to stand up, and the monster that kills you dies, you auto rally. Otherwise you can use the techniques to get out and stand back up. (Which I think all but #4 is race based as my human guardian and my asura elementalist has different downed abilities)
 

M0oG0oGaiPan

Diamond Member
Dec 7, 2000
7,858
2
0
digitalgamedeals.com
My thief is only level 4.75 but I didn't like the pistols too much so I'm sticking with dual daggers. I like to throw my dagger then the jump move dodge back and then combo it up.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |