Yeah they are changing all the spindles to 290 instead of 310 and the kiosk to 280 instead of 300. The only thing they won't change is any weapons you infused using the 310 version. Some people have purchased one from the kiosk at 300 and infused the 310 to it making it 307. Won't matter the gun is pretty bad anyway since white nail nerf. 1000 yard stare owns it IMO.
I have to laugh at all the people on bungie's forums complaining about the hot fix to it and talking about how they deserve a 310 weapon since they tried for 10 hours to get it. So they really think Bungie wants a daily heroic, no matter what difficulty to offer a weapon that is stronger to start off than raid gear? Yeah you can say the raid is easy by comparison but we don't have hard mode yet and until then we really don't know how that daily compared with that. There is also the likely hood that hard raid will have some exotics nobody knows about yet because they aren't listed in the armory.
Here is the list of changes:
With the first week of Destiny: The Taken King behind us, we're taking an opportunity to address and tackle some of the immediate issues that are impacting the player experience.
General
Fixed an issue with Year 1 Moments of Triumphs in which Golden Chest node completions were disappearing after TTK release
Activities
Quests
Fixed an issue where players who reached Level 40 before turning in the Reach Level 30 objective did not properly receive the Level 40 quest Fixed an issue where the quest "High Value Targets" did not correctly reward Legendary Marks upon completion
Strikes
Fixed an issue where Year 1 Strikes were not dropping Uncommon and Rare quality gear as intended
World
Some treasure chests in the Dreadnaught are now in a location that only allow them to be looted once per spawn
Xur
Three of Coins now provides a smaller increase in Exotic Engram drop chance when rapidly killing Ultras
Inventory
Dismantling leveled-up Exotics now have a reduced chance to produce 2 Exotic Shards