How long do the raids and instances take in destiny? Is it standard mmo that take 4 hours or are they short and reasonable?
I got my first blue rare last night! Some boots with an insane amount of discipline (+44 I think). Just gotta level to 10 to use em.
I just dont have the time to play if raids will take over maybe 2 hours, and if I played Id have to raid atleast semi hardcore. I need to know what Im getting into lol
I just dont have the time to play if raids will take over maybe 2 hours, and if I played Id have to raid atleast semi hardcore. I need to know what Im getting into lol
You might be able to speed run a raid in under 2 hours, but as it is current strikes can take 60-90 minutes depending on difficulty and which specific strike your doing. I expect the raids to be 3-4 hours if not longer. We should know more in a week or two though once people start actually doing the raid.I just dont have the time to play if raids will take over maybe 2 hours, and if I played Id have to raid atleast semi hardcore. I need to know what Im getting into lol
You might be able to speed run a raid in under 2 hours, but as it is current strikes can take 60-90 minutes depending on difficulty and which specific strike your doing. I expect the raids to be 3-4 hours if not longer. We should know more in a week or two though once people start actually doing the raid.
Need to be level 25 or 26 I think for the raid.Communication will also be important too. But I guess I'll have to get to 21 before being able to go on these missions.
Need to be level 25 or 26 I think for the raid.
Well once you hit 18-20 rare item drops become more common so there is that to look forward to.Ehh then I don't think I'll make it to that with the amount of time I play. I usually go up one level each time I play if I'm lucky but I may get tired by the time I reach the cap unless I get good drops. I'm liking what I'm getting as I level up, makes it more interesting.
Do I have to use weapons to level them during play? I've seen them level when I turn in bounties and complete vanguard material exchanges, but when I'm playing through the game and killing stuff does it go up more for using a particular weapon?
Just because reviews aren't 10s doesn't mean the game has no players. It sold great. It's a success already.
In hindsight, I wonder if Sony regrets dropping so much cash securing Destiny exclusive content. Sony went out of their way to push the PS4 as the superior method of playing Destiny, yet after the release of the game we find that the only real advantage of the PS4 version is the exclusive content, which to be honest, doesn't really matter much in the grand scheme of things. I'm not trying to start a system war here so please disregard that aspect. I'm bringing it up from the PR side of things. From my vantage point, it was obvious that Sony was hoping that Destiny would be the PS4's Titanfall, albeit lacking exclusivity. It appears that Destiny will follow Titanfall as a financial success but somewhat bland critically. Some have commented that in a certain context it could be a bad thing that the PS4 is selling so well relative to the XB1, yet not backing it up with content. At one point I thought Destiny would be the biggest seller of the year, but now I'm thinking the Halo MC Collection might be it. The Irony.
http://www.eurogamer.net/articles/digitalfoundry-2014-destiny-xbox-one-performance-analysis
That's true to a point. The game is definitely a success from a initial commercial standpoint, at least enough of a success to satisfy Bungie; however, critical success is important for longevity. In other words, the game sold the most units when the majority of the buyers were ignorant of the overall quality of the game (beta players aside). Gamers who might be looking to buy during the holiday season are going to lean more heavily toward critical scores, so they might not sell so many units in December as they would have as it had been a critical success.
From a business standpoint, Bungie was right to embargo the reviews, because in my opinion many gamers would have adopted a "wait and see" mentality instead of buying it on day one. It would have still be a success, but possibly attenuated. They can talk all they want about reviewing the "social" side of Destiny, but I think they were spooked.
The people who participate in these forums tend to be more knowledgeable and therefore less swayed by those types of reviews, but there is a huge group of gamers out there who can be. I know I'm guilty of it. Had I saw yesterday's Gamespot review prior to buying, I would not have made the purchase. I would have waited until at least the first DLC pack to see where Bungie was taking it. Just saying.
There was no review embargo...the servers needed to be online for anyone to even play. Nobody could play it early like a single player game. Besides that, reviewers generally play almost all of the game before they can write anything.
Except people who preloaded still couldn't play on Monday. I know people who tried it. I don't think that information was accurate.