Official Destiny Thread

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metaphors

Member
Nov 27, 2013
114
0
0
I can confirm the Mythoclast is a lot better after the patch and just seeing more than 300 damage feels great.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I don't have the vex gun lol oh well. If I am not actually in the game my ps4 will be on. Send me a msg or invite. I'll get the mobile notification.
 

chimaxi83

Diamond Member
May 18, 2003
5,649
61
101
Uhm, yes it is. Hugely different. The loot cycle in Diablo is very fast. New stuff drops quickly and you cycle through gear at a nice pace. Dungeons scale to your level so you can progress without friends. Friends make the game better but they aren't absolutely required to progress.

Wow gives players access to a ton of upgrade options. The top 1% of gear is locked away to the hugely dedicated, but casuals can gear up easily. There is a great LFG system that works with any dungeon and awesome stuff drops from heroics. There are literally hundreds of ways to get decent weapons or gear.

Blizzard knows how to reward a player for their time spent. Bungie does not. Destiny is like a mini MMO with all the grind but very little variety. On top of that a good weapon drops and then you have to spend the next few days grinding materials to make it good. :|

Yeah I suppose this makes sense. Didn't see it that way I guess. I have about 150 hours in and still having fun with friends. Crap loot drops and some weapons taking a long time to level are my main complaints. I mean Vault gave me Chatterwhite and shards THREE weeks in a row...WTF? Then on Friday night it decides to take the stick out of its ass and gave me Gjallarhorn and raid chest. Definitely dangled the carrot.

It would have been nice to have a variation in the story missions. I leveled a hunter over my long thanksgiving weekend and just blew through everything as fast as possible, thinking blah blah stfu dinklebot.

Ehh, we'll see what the new "content" is about.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
See bolded.
On the materials point, you can buy as many as you have marks for. 10 makes for 20 mats. I bought 100 helium last night to finish out a void rocket launcher I had XP for but didn't farm materials for. As well as a couple armor pieces I just didn't bother with.
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
That's all ive been doing since the latest WoW expansion came out

TBH that will prob completely stop as well as the raid just opened up

I can prob hop on for the nightfall as well with you guys

I got full maxed solar stuff and I can max the Mythoclast see if its any good now
Don't blame you for stopping for now. I'll definitely do the new missions in the expansion and see what develops there. Dunno if I am down for farming a new raid for a month to get a piece of gear to get to 31+. I just dunno. Leveling feels wrong when it is walled off by RNG. Especially when so much of the content requires you to be leveled to avoid huge defense and attack penalties. Every other game I have played levels you based on what you do, never how lucky you were.

Dragon Age Inquisition has taken up a lot of my time the past couple of weeks. I put near 80 hours in and have barely reached midway through the main storyline. I am sure when I finish the main story I will be wanting to play something else and may even come back to destiny for a while at that point.
 
Last edited:
Oct 20, 2005
10,978
44
91
Uhm, yes it is. Hugely different. The loot cycle in Diablo is very fast. New stuff drops quickly and you cycle through gear at a nice pace. Dungeons scale to your level so you can progress without friends. Friends make the game better but they aren't absolutely required to progress.

Wow gives players access to a ton of upgrade options. The top 1% of gear is locked away to the hugely dedicated, but casuals can gear up easily. There is a great LFG system that works with any dungeon and awesome stuff drops from heroics. There are literally hundreds of ways to get decent weapons or gear.

Blizzard knows how to reward a player for their time spent. Bungie does not. Destiny is like a mini MMO with all the grind but very little variety. On top of that a good weapon drops and then you have to spend the next few days grinding materials to make it good. :|

I played D3 for awhile and you hit a wall pretty fast gear wise. You get a ton of repeat loot that you break down just as much as in Destiny. People complained and bitched more in D3 than in Destiny.

WoW is a full on MMORPG. They have a bigger budget/team to be able to implement add new things. Destiny is a pay once for the game and that's it. You're not going to get the same kind of response like you would with WoW's team.

Lastly, you forget how much WoW (and D3) has had to change/patch/add stuff in the game. You can't fully compare how smooth/efficient/deep WoW is to Destiny given that Wow has been around for 10 years now. Try comparing vanilla Wow to Destiny and you may have a better comparison.
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
I played Vanilla wow, there was near infinitely more to do then there is in destiny

hell, 3 months into WoW most people still had not even reached the level cap, and no one was in full raid gear just sitting around doing nothing
 
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PimpJuice

Platinum Member
Feb 14, 2005
2,051
1
76
I played D3 for awhile and you hit a wall pretty fast gear wise. You get a ton of repeat loot that you break down just as much as in Destiny. People complained and bitched more in D3 than in Destiny.

WoW is a full on MMORPG. They have a bigger budget/team to be able to implement add new things. Destiny is a pay once for the game and that's it. You're not going to get the same kind of response like you would with WoW's team.

Lastly, you forget how much WoW (and D3) has had to change/patch/add stuff in the game. You can't fully compare how smooth/efficient/deep WoW is to Destiny given that Wow has been around for 10 years now. Try comparing vanilla Wow to Destiny and you may have a better comparison.

I completely agree, D3 was much harder to gear than Destiny. I was completing the raid in less than 2 months on Destiny. It took way longer to be able to do T6 in D3.
 
Oct 20, 2005
10,978
44
91
I played Vanilla wow, there was near infinitely more to do then there is in destiny

hell, 3 months into WoW most people still had not even reached the level cap, and no one was in full raid gear just sitting around doing nothing

While true, WoW probably had a bigger budget and team/staff to create more content than Destiny does (just my assumption).

Therefore, you can't assume Destiny would have as much content as vanilla WoW did.
 

Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
While true, WoW probably had a bigger budget and team/staff to create more content than Destiny does (just my assumption).

Therefore, you can't assume Destiny would have as much content as vanilla WoW did.

They spent $500M on the game (EDIT: $140M paid to Bungie to develop it) Destiny is the most expensive game ever produced, dwarfing even the second place COD MW2's $250M. WoW had a total budget of $40M ($50M adjusted for inflation).

http://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

There's almost nothing to do in Destiny compared to vanilla WoW. And everything is on repeat all the time. Very few mobs, small world, no interaction, no variation what-so-ever. And all the other stuff I wrote (won't repeat myself).
 
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KentState

Diamond Member
Oct 19, 2001
8,397
393
126
While true, WoW probably had a bigger budget and team/staff to create more content than Destiny does (just my assumption).

Therefore, you can't assume Destiny would have as much content as vanilla WoW did.

Destiny had a huge budget, though it's in 2014 dollars. I also feel that an MMO can give away more because it relies on the monthly income. However, the game is very short on content compared to most other $60 games out today.
 
Oct 20, 2005
10,978
44
91
They spent $500M on the game (EDIT: $140M paid to Bungie to develop it) Destiny is the most expensive game ever produced, dwarfing even the second place COD MW2's $250M. WoW had a total budget of $40M ($50M adjusted for inflation).

http://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

There's almost nothing to do in Destiny compared to vanilla WoW. And everything is on repeat all the time. Very few mobs, small world, no interaction, no variation what-so-ever. And all the other stuff I wrote (won't repeat myself).

That is a huge budget...jeez. That does change my opinion some, but then again, how much of that $500 was used on marketing/advertising, etc and how much was actually used for developing game content.

I agree though, there's not a whole lot of stuff to do, but at least it came out with PVP unlike D3 lol
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
That is a huge budget...jeez. That does change my opinion some, but then again, how much of that $500 was used on marketing/advertising, etc and how much was actually used for developing game content.

I agree though, there's not a whole lot of stuff to do, but at least it came out with PVP unlike D3 lol

That number is false. That was a budget that Activision pledged to the franchise over 10 years. That includes 3 major releases plus dlc expansions. Marketing, distribution, and publishing.

The first release didn't cost close to that.
 
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KentState

Diamond Member
Oct 19, 2001
8,397
393
126
That number is false. That was a budget that Activision pledged to the franchise over 10 years. That includes 3 major releases plus dlc expansions. Marketing, distribution, and publishing.

The first release didn't cost close to that.

Plus they blew at least $100 million on the Taco Bill commercials.
 
Oct 20, 2005
10,978
44
91
That number is false. That was a budget that Activision pledged to the franchise over 10 years. That includes 3 major releases plus dlc expansions. Marketing, distribution, and publishing.

The first release didn't cost close to that.

Oh ok, that makes more sense. I wish Destiny had more content, but I get why they may not due to budget/team/financing (no monthly sub fee).

BTW, not a bad day today. Got light beyond nemesis for my level 1 lock lol.

Also got red death and hard light during normal raid.

hoping to run hardmode raid and get some of those tasty primary elemental damage weapons.
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
woot 5 strange coins from the nightfall last night
:/

that said a fully upgraded mythoclast with solar burn is comically overpowered
 

metaphors

Member
Nov 27, 2013
114
0
0
Has anyone else seen people running around with swords?

I saw 2 different people in the cosmodrome...a level 28 in the sewers with a green glowing sword then in the mothyard.

I also saw a level 30 with Gear that isn't out yet and a sword where the walker strike spawns.
 

metaphors

Member
Nov 27, 2013
114
0
0
Ah ok that makes sense lol I think I saw that mob then, I was doing the kill 10 hive major bounty and there were a good 12 other hive spawns down there (there's usually only 3) and that's where I saw the second guy with a sword.
 
Oct 20, 2005
10,978
44
91
Ah ok that makes sense lol I think I saw that mob then, I was doing the kill 10 hive major bounty and there were a good 12 other hive spawns down there (there's usually only 3) and that's where I saw the second guy with a sword.

I can't vouch for the gear that hasn't been released yet. You sure it was unreleased gear? Doesn't seem possible yet, and perhaps it was just something you haven't scene before.

With the sword, you will see some text above your super meter saying something about the hive doing something. That indicates a "blade of crota" hive knight is about to spawn. Kill him and he drops the blade for you to use for about 2 minutes or so.
 

Subyman

Moderator <br> VC&G Forum
Mar 18, 2005
7,876
32
86
I played D3 for awhile and you hit a wall pretty fast gear wise. You get a ton of repeat loot that you break down just as much as in Destiny. People complained and bitched more in D3 than in Destiny.

WoW is a full on MMORPG. They have a bigger budget/team to be able to implement add new things. Destiny is a pay once for the game and that's it. You're not going to get the same kind of response like you would with WoW's team.

Lastly, you forget how much WoW (and D3) has had to change/patch/add stuff in the game. You can't fully compare how smooth/efficient/deep WoW is to Destiny given that Wow has been around for 10 years now. Try comparing vanilla Wow to Destiny and you may have a better comparison.

Well, D3 was pretty broken with the auction house. You could get pretty decked out really fast through it. Destiny, though, came out after that stuff and had the 10+ years of Wow and the D3 changes to base their game on. You can't simply say that WoW's been patched into a great game when the Destiny dev team had access to all those changes and knew what worked and what doesn't work. They are even with the same publisher. I wouldn't be surprised if they had access to consultations from Blizzard Not that it helped much apparently haha.

I played Vanilla wow, there was near infinitely more to do then there is in destiny

hell, 3 months into WoW most people still had not even reached the level cap, and no one was in full raid gear just sitting around doing nothing

Very true. I played vanilla WoW for months and months before getting to the level cap. I played Destiny less than a week.

I completely agree, D3 was much harder to gear than Destiny. I was completing the raid in less than 2 months on Destiny. It took way longer to be able to do T6 in D3.

That's not a good thing for Destiny. The gear and progression is limited and the way you get it is boring or requires personally knowing people that play.

I think one way they can help the game is to make the clan system better. It should be like WoW where you join a clan (guild) and there is chat in game. That way people can organize. Right now, you have to go to the app or website to type out messages to people. Hardly anyone uses it. Adding matchmaking to the weekly, nightfall, and raid would be nice too. Make it a requirement that you've beaten the raid once to be able to matchmake.

Regardless of the limited content, just getting to the limited content as someone who's friends do not play Destiny has been tough, which is one of my main complaints.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Regardless of the limited content, just getting to the limited content as someone who's friends do not play Destiny has been tough, which is one of my main complaints.

This is a large reason I don't play much. My friends don't have, most people on ATOT have it on PS4 (while, I'm on the XBOX One), and there is no ways (inside the game) to get a group together to do anything. The matchmaking is poor and stops at strikes and PVP. Daily heroic? Nope. Weekly? Nope. Nightfall? Nope. Raid? Nope. The avenues to even find friends doesn't exist. No chat, no group mechanisms, nothing. I suppose they are working to fix that, and communities have popped up to help (which shouldn't have to happen, Bungie!), but by far it is ridiculously difficult to progress without friends who play. Had this game come out, say, 4 or 5 years into the next gen console lifecycle, it would have been better. But, seeing as how they are only a year old, quite a few people haven't upgraded. I have 3 or 4 friends out of the 30 or so that have an Xbox One (or a PS4). There simply isn't a reason to upgrade from the 360, unless you're inclined to be an early adopter.
 
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