Official Destiny Thread

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railven

Diamond Member
Mar 25, 2010
6,604
561
126
The addiction to loot is starting to wane for me. They really need to beef up their goddamn lore. When a stupid Penny-Arcade comic has more thought provocation than their whole game does - something is wrong.

I can only kill things for so long without being given a bit of the elusive story carrot.

/rant
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
So most of Crota last night but group wouldn't get past Ir Yut. =( Did get raid boots though, but I wish I had gotten chest piece. Oh well, next week I will get the Vanguard chest and hit 31 np.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
The addiction to loot is starting to wane for me. They really need to beef up their goddamn lore. When a stupid Penny-Arcade comic has more thought provocation than their whole game does - something is wrong.

I can only kill things for so long without being given a bit of the elusive story carrot.

/rant
There is some very cool stuff in the grimoire cards but they need to put that in game. Maybe allow you to look at the speaker's library and it can show your grimoire cards.

For example.

The lore behind Eris' lost fire team, gathered from item descriptions and grimoire cards.

She had a fireteam of five.

The Titan, Vell Tarlowe.
The Hunter, Sai Mota
The Warlock, Eriana-3
The Hunter, Omar Agah
Eris Morn, unknown class(Warlock?)

These five were members of a secret organization known as "The Hidden", pioneered by Ikora Rey. They were an elite team of Guardians who's mission was to infiltrate the darkness and provide intel from the lost colonies They were sent into dangerous situations with little to no support. Their last mission was to dive deep into the Hellmouth and eliminate Crota while he still slept.

To get into the Hellmouth, they needed the help of the exiled Warlock, Toland the Shattered. His research had deciphered the Hive runes and know how to open the gate, so they sought his council. Toland described the Hive to the Hidden, explaining their connection to Crota and how each of them contained a piece of Crota's soul. The team would need to kill all of them. The Fist, the Heart, the Hand, the Might, and the Will.
So they set off to defeat them all and exterminate Crota once and for all. But the Hive would be too much for them, and only Eris would return alive.

- Vell Tarlowe was overwelmed by the Hive Wizard, Verok, and her army of Thralls. Its possible that the fallen Titan we see on the Moon outside the Temple of Crota is Vell, and the Ghost inside is his.
- Sai Mota the Hunter died fighting Omnigul herself. She killed him, mocking his allies as she did.
- After these two fell, Eriana-3 vowed revenge. She would become cruel and merciless, capturing a Hive Wizard and torturing her in an attempt to discover the secret to killing Crota. Eventually she lost herself to the darkness and became a Hive Wizard herself; Ir Yut, the Deathsin.
- Omar Agah's fate is unknown. Presumably he died, but how it happened is uncertain.

This left Eris Morn alone. Amidst the chaos, her ghost had fled. We actually received a grimoire card detailing him earlier, with "Ghost Fragment: Hive".
Eris hid in the Hellmouth for years, learning to use the shadows as the Hive had. It corrupted her and drained her of light, but she persevered until the moon's defense grid reactivated, and Rasputin took control.
You are the reason she survived and made it back to the tower. Had you not activated the array on Earth, she would have been trapped forever.

Toland is still alive, and Ikora is looking for him. Presumably because of his involvement with The Hidden.
 
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Subyman

Moderator <br> VC&G Forum
Mar 18, 2005
7,876
32
86
I read some wicked stuff abou the Vex recently. I'll have to find it, but it was something about they have machines that can recalculate space and time to make whatever reality they want, but they further away from the machine they are the less influence they can have. That is why they can warp, but can't write the player out of history.
 
Oct 20, 2005
10,978
44
91
There is some very cool stuff in the grimoire cards but they need to put that in game. Maybe allow you to look at the speaker's library and it can show your grimoire cards.

For example.

The lore behind Eris' lost fire team, gathered from item descriptions and grimoire cards.

She had a fireteam of five.

The Titan, Vell Tarlowe.
The Hunter, Sai Mota
The Warlock, Eriana-3
The Hunter, Omar Agah
Eris Morn, unknown class(Warlock?)

These five were members of a secret organization known as "The Hidden", pioneered by Ikora Rey. They were an elite team of Guardians who's mission was to infiltrate the darkness and provide intel from the lost colonies They were sent into dangerous situations with little to no support. Their last mission was to dive deep into the Hellmouth and eliminate Crota while he still slept.

To get into the Hellmouth, they needed the help of the exiled Warlock, Toland the Shattered. His research had deciphered the Hive runes and know how to open the gate, so they sought his council. Toland described the Hive to the Hidden, explaining their connection to Crota and how each of them contained a piece of Crota's soul. The team would need to kill all of them. The Fist, the Heart, the Hand, the Might, and the Will.
So they set off to defeat them all and exterminate Crota once and for all. But the Hive would be too much for them, and only Eris would return alive.

- Vell Tarlowe was overwelmed by the Hive Wizard, Verok, and her army of Thralls. Its possible that the fallen Titan we see on the Moon outside the Temple of Crota is Vell, and the Ghost inside is his.
- Sai Mota the Hunter died fighting Omnigul herself. She killed him, mocking his allies as she did.
- After these two fell, Eriana-3 vowed revenge. She would become cruel and merciless, capturing a Hive Wizard and torturing her in an attempt to discover the secret to killing Crota. Eventually she lost herself to the darkness and became a Hive Wizard herself; Ir Yut, the Deathsin.
- Omar Agah's fate is unknown. Presumably he died, but how it happened is uncertain.

This left Eris Morn alone. Amidst the chaos, her ghost had fled. We actually received a grimoire card detailing him earlier, with "Ghost Fragment: Hive".
Eris hid in the Hellmouth for years, learning to use the shadows as the Hive had. It corrupted her and drained her of light, but she persevered until the moon's defense grid reactivated, and Rasputin took control.
You are the reason she survived and made it back to the tower. Had you not activated the array on Earth, she would have been trapped forever.

Toland is still alive, and Ikora is looking for him. Presumably because of his involvement with The Hidden.

Good stuff. Though I think there should be 1 more in her team right? In the trailer, she said 6 of us went down, only 1 survived.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I read some wicked stuff abou the Vex recently. I'll have to find it, but it was something about they have machines that can recalculate space and time to make whatever reality they want, but they further away from the machine they are the less influence they can have. That is why they can warp, but can't write the player out of history.

When you die to Gorgons, it's because they are able to define what is and is not real. They can erase something from existence. It is tied to the Vault of Glass and they cannot manifest this power outside the vault.

The theory is that they go back in time to a point where you don't exist and overwrite the present with that reality.

Good stuff. Though I think there should be 1 more in her team right? In the trailer, she said 6 of us went down, only 1 survived.

I'm not sure on that. I haven't seen any info on a 6th member yet.
 
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smackababy

Lifer
Oct 30, 2008
27,024
79
86
I just wish the raids were tied into the main story. Maybe I missed it, but how can I stop the summoning of Crota in the story, but he is summoned in the raid? I really prefer how WoW did it and told the story through the rain content and the dungeons tie in with it.
 

chimaxi83

Diamond Member
May 18, 2003
5,649
61
101
There is some very cool stuff in the grimoire cards but they need to put that in game. Maybe allow you to look at the speaker's library and it can show your grimoire cards.

For example.

The lore behind Eris' lost fire team, gathered from item descriptions and grimoire cards.

She had a fireteam of five.

The Titan, Vell Tarlowe.
The Hunter, Sai Mota
The Warlock, Eriana-3
The Hunter, Omar Agah
Eris Morn, unknown class(Warlock?)

These five were members of a secret organization known as "The Hidden", pioneered by Ikora Rey. They were an elite team of Guardians who's mission was to infiltrate the darkness and provide intel from the lost colonies They were sent into dangerous situations with little to no support. Their last mission was to dive deep into the Hellmouth and eliminate Crota while he still slept.

To get into the Hellmouth, they needed the help of the exiled Warlock, Toland the Shattered. His research had deciphered the Hive runes and know how to open the gate, so they sought his council. Toland described the Hive to the Hidden, explaining their connection to Crota and how each of them contained a piece of Crota's soul. The team would need to kill all of them. The Fist, the Heart, the Hand, the Might, and the Will.
So they set off to defeat them all and exterminate Crota once and for all. But the Hive would be too much for them, and only Eris would return alive.

- Vell Tarlowe was overwelmed by the Hive Wizard, Verok, and her army of Thralls. Its possible that the fallen Titan we see on the Moon outside the Temple of Crota is Vell, and the Ghost inside is his.
- Sai Mota the Hunter died fighting Omnigul herself. She killed him, mocking his allies as she did.
- After these two fell, Eriana-3 vowed revenge. She would become cruel and merciless, capturing a Hive Wizard and torturing her in an attempt to discover the secret to killing Crota. Eventually she lost herself to the darkness and became a Hive Wizard herself; Ir Yut, the Deathsin.
- Omar Agah's fate is unknown. Presumably he died, but how it happened is uncertain.

This left Eris Morn alone. Amidst the chaos, her ghost had fled. We actually received a grimoire card detailing him earlier, with "Ghost Fragment: Hive".
Eris hid in the Hellmouth for years, learning to use the shadows as the Hive had. It corrupted her and drained her of light, but she persevered until the moon's defense grid reactivated, and Rasputin took control.
You are the reason she survived and made it back to the tower. Had you not activated the array on Earth, she would have been trapped forever.

Toland is still alive, and Ikora is looking for him. Presumably because of his involvement with The Hidden.
If only this stuff was in the game and not an extremely lame afterthought.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
If only this stuff was in the game and not an extremely lame afterthought.

I kind of feel like they tried to do the Dark Souls route and make all the lore have to be "discovered". The problem is the story itself didn't revolve enough around that. And, they had stuff like the Cabal. Out of left field they came, and then they exit stage right.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I kind of feel like they tried to do the Dark Souls route and make all the lore have to be "discovered". The problem is the story itself didn't revolve enough around that. And, they had stuff like the Cabal. Out of left field they came, and then they exit stage right.

Sort of.

All the races come to our solar system because of the darkness. What the darkness or the traveler is, nobody knows. The fallen lost their home world long ago, maybe due to the darkness coming to them. They now resort to scavenging and they follow the darkness so that when it destroys a civilization they can pick apart the remnants to continue their nomadic ways. The Hive seem to be bent on destroying any light in the galaxy. They spread like locusts and devour everything they can. They only seek death it seems. The cabal are a military empire. They spread to extend their military might in the galaxy and seem to like to take over abandoned planets once the darkness moves through. The Vex are a little more mysterious. They can travel through time and aren't bound by any cosmic rules that make sense. They seem to act like the borg, where they assimilate everything. They turn planets into machines and spread from planet to planet snuffing out organic life along the way. All using a collective mind. They have existed since before known record.

Each race will have their own part of the story in further expansions. I just hope there's more to it than what we got this time.
 

chimaxi83

Diamond Member
May 18, 2003
5,649
61
101
I kind of feel like they tried to do the Dark Souls route and make all the lore have to be "discovered". The problem is the story itself didn't revolve enough around that. And, they had stuff like the Cabal. Out of left field they came, and then they exit stage right.

Lol seriously. They're a stepping stone back to Vex. Meh.

Sort of.

All the races come to our solar system because of the darkness. What the darkness or the traveler is, nobody knows. The fallen lost their home world long ago, maybe due to the darkness coming to them. They now resort to scavenging and they follow the darkness so that when it destroys a civilization they can pick apart the remnants to continue their nomadic ways. The Hive seem to be bent on destroying any light in the galaxy. They spread like locusts and devour everything they can. They only seek death it seems. The cabal are a military empire. They spread to extend their military might in the galaxy and seem to like to take over abandoned planets once the darkness moves through. The Vex are a little more mysterious. They can travel through time and aren't bound by any cosmic rules that make sense. They seem to act like the borg, where they assimilate everything. They turn planets into machines and spread from planet to planet snuffing out organic life along the way. All using a collective mind. They have existed since before known record.

Each race will have their own part of the story in further expansions. I just hope there's more to it than what we got this time.

I hope there's more to it too. Based on grimoire cards, the lore seems great. I really like it. I just don't feel I should have to go read it all on a website.
 

Subyman

Moderator <br> VC&G Forum
Mar 18, 2005
7,876
32
86
Its kind of sad how great the scifi lore is, but it wasn't manifested in the game. It almost feels like they put the game out a year early. The story in the game feels like a small team was tasked to pump out whatever dialog and cutscenes they could over a few month's time while another 3-4 guys wrote up the grimoire system to include the robust work that the main writing team came up with. For a huge budget game there are very few cutscenes, very few cinematics, and a really poor story that carries absolutely no weight. For most missions your ghost randomly comes up with the reason for the mission.

There isn't a main governing body or person that makes the game feel connected to a large population. Just a speaker who doesn't say much and your ghost you know hardly anything about. Then there's the "Stranger" who comes out of no where to tell you to go to Venus without any reason conveniently right when the ghost doesn't have anything else for us to do.

The main threat of the black garden isn't properly built up and feels super underwhelming at the end. It doesn't feel like the credits should roll. For a huge, save-the-world event, it comes off as just another random mission. Even the ghost's dialog delivery right before the black garden mission is so dead pan and uninspired in both prose and delivery that it made me think, "well I guess this is the end?"

The entire story was done as if they didn't want to do it or weren't given the resources to make it right. As if it was just a checkbox on a long list of features that they had to pump out. I really like destiny, and this stuff just makes me more disappointed because it could have been so awesome.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Its kind of sad how great the scifi lore is, but it wasn't manifested in the game. It almost feels like they put the game out a year early. The story in the game feels like a small team was tasked to pump out whatever dialog and cutscenes they could over a few month's time while another 3-4 guys wrote up the grimoire system to include the robust work that the main writing team came up with. For a huge budget game there are very few cutscenes, very few cinematics, and a really poor story that carries absolutely no weight. For most missions your ghost randomly comes up with the reason for the mission.

There isn't a main governing body or person that makes the game feel connected to a large population. Just a speaker who doesn't say much and your ghost you know hardly anything about. Then there's the "Stranger" who comes out of no where to tell you to go to Venus without any reason conveniently right when the ghost doesn't have anything else for us to do.

The main threat of the black garden isn't properly built up and feels super underwhelming at the end. It doesn't feel like the credits should roll. For a huge, save-the-world event, it comes off as just another random mission. Even the ghost's dialog delivery right before the black garden mission is so dead pan and uninspired in both prose and delivery that it made me think, "well I guess this is the end?"

The entire story was done as if they didn't want to do it or weren't given the resources to make it right. As if it was just a checkbox on a long list of features that they had to pump out. I really like destiny, and this stuff just makes me more disappointed because it could have been so awesome.

On other forums the speculation is this. After Bungie left MS the team split. Much of the engine for Destiny was completed but MS wanted Halo so Bungie kept this to the side. Shortly after they split their main story writer left but he left behind his storyboard notes. So what we got in the game was bits and pieces of a whole. There is nothing to connect them because they were not given anything to put them together. They need someone who can write a story that flows together well and fits the lore. The lore is easier to do than make a story we can visually see. The stuff on the reef, the speaker, and the stranger were all just pieces that were supposed to fit together into a larger narration. They just pasted in the story notes from their main writer. They have to find another in order to have the story we expect. Had the team all stayed together I'm certain it would have felt different.

I still respect Bungie for what they did with the engine and the FPS mechanics.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I still respect Bungie for what they did with the engine and the FPS mechanics.

This is one of my biggest problems with the game: I love the gunplay and the feel of the engine. It works really well. Sadly, the rest of the game just doesn't live up to that. =(
 

Subyman

Moderator <br> VC&G Forum
Mar 18, 2005
7,876
32
86
On other forums the speculation is this. After Bungie left MS the team split. Much of the engine for Destiny was completed but MS wanted Halo so Bungie kept this to the side. Shortly after they split their main story writer left but he left behind his storyboard notes. So what we got in the game was bits and pieces of a whole. There is nothing to connect them because they were not given anything to put them together. They need someone who can write a story that flows together well and fits the lore. The lore is easier to do than make a story we can visually see. The stuff on the reef, the speaker, and the stranger were all just pieces that were supposed to fit together into a larger narration. They just pasted in the story notes from their main writer. They have to find another in order to have the story we expect. Had the team all stayed together I'm certain it would have felt different.

I still respect Bungie for what they did with the engine and the FPS mechanics.

I absolutely respect Bungie for the engine and mechanics. IMO, Destiny plays better than any FPS ever made, PC included. Its the main reason I keep playing. Its sad to see the business complications between companies and a restructuring of the company come through to the retail game. I hope Activision gives them the resources they need to make the sequel what this one should have been. I'm still on board to see what they do and definitely got my $60 out of the game.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I absolutely respect Bungie for the engine and mechanics. IMO, Destiny plays better than any FPS ever made, PC included. Its the main reason I keep playing. Its sad to see the business complications between companies and a restructuring of the company come through to the retail game. I hope Activision gives them the resources they need to make the sequel what this one should have been. I'm still on board to see what they do and definitely got my $60 out of the game.

I am just hoping Bungie doesn't end up being another Crytek. They are extremely talented making engines, but everything else is just meh.

I think their next game, they will certainly get a complete writing team. Otherwise, they might not get another chance.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
I absolutely respect Bungie for the engine and mechanics. IMO, Destiny plays better than any FPS ever made, PC included. Its the main reason I keep playing. Its sad to see the business complications between companies and a restructuring of the company come through to the retail game. I hope Activision gives them the resources they need to make the sequel what this one should have been. I'm still on board to see what they do and definitely got my $60 out of the game.

I understand where you are coming from. That said, I'd like to use your post as a spring board.

First off, I absolutely agree with you about the game play. I think it's about as refined as any FPS to date; however, when paired with skin deep plot device and "rinse, wash, repeat" game play the game suffers horribly. I'm personally amazed that so many people have stayed with it for so long. I put in about 8 hours before I had to walk away from pure boredom. I like story heavy games and Destiny has such a rich lore to build with, yet Bungie didn't really do well in that way. This is why to this day I think the original Mass Effect was the best in spite of blah controls compared to the sequels. *Shrug

Second, the failure of Destiny to meet expectations is completely on Bungie. They had plenty of money and tons of resources. Activision might have leaned on them towards the end to get it out the door, but another 6 months of development wouldn't have changed the game dramatically, except for some additional content and fewer bugs. In my opinion, the game has some core weakness that need some serious retooling. Outside of missions with your ghost, the game is very sterile.

This is a failure at the design level and corporate politics can't be blamed unless you are saying that Activision went all "Michael Eisner" on it and forced changes.

I hope you're right about the sequel. Since they got the shooter aspect down so well, I really hope they focus more on the RPG side of it. On paper, Destiny should have crushed both Halo and Mass Effect as one bad-ass shooter-RPG. In reality, they weren't even close.
 

KentState

Diamond Member
Oct 19, 2001
8,397
393
126
Its kind of sad how great the scifi lore is, but it wasn't manifested in the game. It almost feels like they put the game out a year early. The story in the game feels like a small team was tasked to pump out whatever dialog and cutscenes they could over a few month's time while another 3-4 guys wrote up the grimoire system to include the robust work that the main writing team came up with. For a huge budget game there are very few cutscenes, very few cinematics, and a really poor story that carries absolutely no weight. For most missions your ghost randomly comes up with the reason for the mission.

There isn't a main governing body or person that makes the game feel connected to a large population. Just a speaker who doesn't say much and your ghost you know hardly anything about. Then there's the "Stranger" who comes out of no where to tell you to go to Venus without any reason conveniently right when the ghost doesn't have anything else for us to do.

The main threat of the black garden isn't properly built up and feels super underwhelming at the end. It doesn't feel like the credits should roll. For a huge, save-the-world event, it comes off as just another random mission. Even the ghost's dialog delivery right before the black garden mission is so dead pan and uninspired in both prose and delivery that it made me think, "well I guess this is the end?"

The entire story was done as if they didn't want to do it or weren't given the resources to make it right. As if it was just a checkbox on a long list of features that they had to pump out. I really like destiny, and this stuff just makes me more disappointed because it could have been so awesome.

Almost like the Cliff's Notes version of the story, written by someone who read every other chapter of the book. At this point, I'd pay for the book and forget the game.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Almost like the Cliff's Notes version of the story, written by someone who read every other chapter of the book. At this point, I'd pay for the book and forget the game.

Like cmdrdredd stated, it looks like their main story writer left and the rest of the team likely only had the notes. As far as creating a universe, they did a phenomenal job. Sadly, the story just wasn't done to go along with it.
 

Subyman

Moderator <br> VC&G Forum
Mar 18, 2005
7,876
32
86
I understand where you are coming from. That said, I'd like to use your post as a spring board.

First off, I absolutely agree with you about the game play. I think it's about as refined as any FPS to date; however, when paired with skin deep plot device and "rinse, wash, repeat" game play the game suffers horribly. I'm personally amazed that so many people have stayed with it for so long. I put in about 8 hours before I had to walk away from pure boredom. I like story heavy games and Destiny has such a rich lore to build with, yet Bungie didn't really do well in that way. This is why to this day I think the original Mass Effect was the best in spite of blah controls compared to the sequels. *Shrug

Second, the failure of Destiny to meet expectations is completely on Bungie. They had plenty of money and tons of resources. Activision might have leaned on them towards the end to get it out the door, but another 6 months of development wouldn't have changed the game dramatically, except for some additional content and fewer bugs. In my opinion, the game has some core weakness that need some serious retooling. Outside of missions with your ghost, the game is very sterile.

This is a failure at the design level and corporate politics can't be blamed unless you are saying that Activision went all "Michael Eisner" on it and forced changes.

I hope you're right about the sequel. Since they got the shooter aspect down so well, I really hope they focus more on the RPG side of it. On paper, Destiny should have crushed both Halo and Mass Effect as one bad-ass shooter-RPG. In reality, they weren't even close.

I had the realization that if Mass Effect had Destiny combat, it would be the greatest game ever. Combine that with tons of multiplayer PVE potential, it would completely take over my gaming schedule.

I'm with you, they have the shooting down. Don't touch it. Spend the next 50 million+ on story and content.
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
Destiny sure does have good lore outside of the game. But that really doesn't motivate you inside the game. Which really sucks for me.

I don't feel the epicness of taking down a Kabal elite if all I see is a little Grimoire pop up and Ghost yapping about "that was close, better get moving" nonsense.

Shoot, pay Dinklage some more and have him read me an excerpt from the Grimoire databse to me while I'm fighting off a wave of Vex and how they want to turn everything into machines.
 

drbrock

Golden Member
Feb 8, 2008
1,333
8
81
I saw on IGN that the new raid can be done with 30 minutes. Is that true? VOG was way longer than that. Or is the DLC not supposed to add a huge raid like VOG?
 

Subyman

Moderator <br> VC&G Forum
Mar 18, 2005
7,876
32
86
I saw on IGN that the new raid can be done with 30 minutes. Is that true? VOG was way longer than that. Or is the DLC not supposed to add a huge raid like VOG?

I don't know about that. That sounds like someone found an exploit or something. It took the first team to beat it over eight hours to figure it out.
 

sze5003

Lifer
Aug 18, 2012
14,184
626
126
I don't know about that. That sounds like someone found an exploit or something. It took the first team to beat it over eight hours to figure it out.
8hrs do people not have jobs lol? I thought raids aren't suppose to be longer than 1 hour or so.
 
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