So I have started The Witcher twice and not gotten very far in it. I just assumed based on the beginning that it was like the others. But you still start off with potential to take any path and the practical ability to pursue (though not to any significant power level) throughout the game. So same difference in my book.
And it does seem to be a trend in gaming today. your initial avatar is this formless, nebulous jack of all trades. I am not saying that the Baldur's gate model is 'The Best' in that you have classes that have specific strengths and weaknesses, but it definitely has something different over the generic stuff that is ground out today. And to me (an staunch Wizard supporter), I think it cheapens magic as a whole if EVERYONE can cast it.
I wouldn't have thought that Diablo would succumb to the 'Balanced has to equal Same' paradigm. Given that the war/star craft games had at least some variation in the units, I would have thought that sort of logic would be at least present in this game. But apparently not.
And not saying it isn't Fun. Well, ok. Maybe I am. I think the guy from QFT said it best in that Blizzard tends to make more obsession games than actual fun games. You Absolutely HAVE to continue, not because of the fun factor, but because of the obsession to beat that next boss or find that next item or level up to 60 (or whatever). but maybe that is just me.
Lots of games did well with that obsession draw. The early CIV games come to mind. So many people I spoke to (Back in the day)... "Yeah, what would happen in 5 more turns"...... Or "what if I take Science over...." For me it was the 5 more turn thingy..... And suddenly, it was 3 AM.
Ahhhh, those were good days.