**OFFICIAL** Diablo 3 Thread

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Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
Has anyone heard of this azmodan leveling glitch?

Apparently its legal and people are leveling something like 10 levels in 20 minutes

friend of mine was doing that last night, he was 12 levels behind me and then like 45 min later i get a message "caught up" and about 2 min later "passed you"


it also might be an exploit as you are getting the quest EXP twice according to that vid
 
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Demo24

Diamond Member
Aug 5, 2004
8,357
9
81
Well I finally caved and bought it, enjoying it nicely so far.

Although I did find it a little odd that after I upgraded my guest pass to the full game it lost where I was in the game so I had to run back through some of the cathedral again. No big deal and it was an excuse to find more stuff, just thought it was odd it would lose the ability for me to resume from previous point within an hr or so.
 

StrangerGuy

Diamond Member
May 9, 2004
8,443
124
106
really, give the new skill system a chance... IS NOT BAD, its just different

you still have a lot of customization because you have a lot more skills than you can use at the same time.

at the first lvls is a bit slow cause you are only given 1 thing per level, but after a while each level gives you 2 or 3 new stuff (like 1 passive + 1 new skill + 1 new rune for an older skill) and it starts to catch up

i think people just over-reacted a lot by the sight of being level 1 and not having the option to spend 1 point into one of the 3 or 4 level 1 skills available as it was in d2, but lets be honest, 95% of the people spent the 1st skill point in the same skill, so its not a big difference if they just give it to you...

It wouldn't be so bad if it actually worked. Melee can't survive anything past Inferno Act 1, ranged are reduced to 45K DPS nuke kiters so "skill customization" gets flushed down the toilet and itemization is homogenized to just stacking weapon dps/primary stat/vit to the brim which is so bland compared to the interesting "gain this lose that" choices you can make in D2. The whole game is a joke at the moment.
 
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slayer202

Lifer
Nov 27, 2005
13,682
119
106
Its not an exploit, your just completing 2 quests very quick over and over for a large amount of exp. If they wanted to stop it they would either lower exp on the second quest, or make it a longer trip.

This is not the exploit. You can leave a game before completing the quest, go make your own game, get the quest rewards, and then go back to the original game(still being held open by a friend) and get those rewards too. Double XP. You can even get it up to 4x(maybe 5?).


On a side note, don't you guys love looking through the auction house, pondering whether to buy an item, finally agreeing and then seeing someone snatched it already
 

Keeper

Senior member
Mar 9, 2005
932
0
71
Oh, no doubt. If you play GalCiv2 and try to quit the game, it will even ask you "Would a few more turns hurt?" or something to that effect.

Just saying that Blizzard excels at that type of game. And the obsession is there even if the fun is not so much. Not saying that I am not having fun playing Diablo 3, just saying that I might continue playing out of obsession rather than 'Fun'.


OH CURSE YOU SPIDY!!! Galciv2 NEVER worked for me as I bought the gold edition (Or GOTY) long ago in a buy 2 get 3 free promotion or something like that from some web based gaming comapany. Gogamer sticks in this old mind.... and it was a boinked code. I tried working with GOGAMER and that was fruitless and had made a note to contact the company direct.
TIme passed and something new and shiny always seemed to catch my eye and I had forgotten that game....... BUT NOW.... It calls to me LOL....
Hopefully the comapny is out of biz LOL. (JK)
BUT CURSE YOU SPIDY!!!!!!!:sneaky:
 

Keeper

Senior member
Mar 9, 2005
932
0
71
Some additional notes why i like this game:

I am an old-school gamer who played already when some of you guys were not even born - and of course my favorite genre RPGs and idontknowhowmuchtimealready wasted in WoW.
Recently, i got a burn out with RPGs in general (especially single player RPGs) since i simply don't have the nerves & enthusiasm anymore since many of the RPGs are so involved with things like crafting etc. (One main reason i only played Skyrim a short time, i can't sit down anymore, for hours farming materials and lvling skills etc. - my wife loves it but it's just too much for me). The missing co-op/MP component is another thing i miss a lot in otherwise good games like Skyrim, The Witcher or whatever other good RPGs there are.

I like D III because it doesn't demand too much tedious leveling of skills, farming herbs or reagents (i can do that in WoW if i feel like it). With D III i can "log on" and then immediately play either alone or with wife or ex WoW guildies.

While kept "simple" with a big focus on the action, it still has some of the good elements WoW has.

I am someone who plays MANY games only for a short time and gets even bored with "the latest and greatest" - but found myself really, really enjoying D III - almost to a point where i am feeling like i am playing a long time back in time where games were less complex but STILL a lot of fun to play.

D III has (IMHO) found a good place between existing games like shooters or extremely involved RPGs - its in its own leage and for the genre ("Action Dungeon Crawler") really, really good and a lot of fun.

Some people elsewhere gave negative reviews (the usual DRM etc. nonsense aside) but also complained how "simple" and "stupid" the game is.

The deal is, an ARPG with a main focus on "blow sh!t up and loot" has its merit and i started to really like it for exactly that. Which is weird since i otherwise didn't like such types of games while my wife loves them.

It's the perfect "farming game" and i really start to like the AH for selling and buying, and the upcoming RMAH starts to become really, really interesting for me.
(I remember when Cata came out, i spent weeks in WoW making a ***load of gold farming cata herbs, so playing a game just for the sake of making gold and selling can be a big motivator as well if you get burn-out from PvP or raiding etc.)

It is clear tho that the RMAH is a way for blizz to make money as well, but i don't mind the idea in the slightest that we will be able to make real money -if anything, it will just another big motivating factor. (Although i am afraid that the RMAH will likely bring about lots of botting, chinese farmers, exploits etc...the thought actually scares me).


WOW my style of play exactly..... Are you East Coast? Maybe we can get toether one night for DIII or Dungeon defenders?
Very well put.
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
Its not an exploit, your just completing 2 quests very quick over and over for a large amount of exp. If they wanted to stop it they would either lower exp on the second quest, or make it a longer trip.

Also monk nerfs and other class changes

because im at work and cant look it up what was the run dooing before they nerfeed it?
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
It wouldn't be so bad if it actually worked. Melee can't survive anything past Inferno Act 1, ranged are reduced to 45K DPS nuke kiters so "skill customization" gets flushed down the toilet and itemization is homogenized to just stacking weapon dps/primary stat/vit to the brim which is so bland compared to the interesting "gain this lose that" choices you can make in D2. The whole game is a joke at the moment.

I think you're giving D2 too much credit, it essentially boiled down to get +skills, get resistances, win.

I wish they'd buff life steal WAY up to be useful like it was in D2.

It was overpowered in D2. Even after the Hell difficulty penalty (33%) you were still able to maintain a pretty high leech percent because it was found on so many different items. I like that they've toned it down. And from a barb perspective at least, I can say that you have quite a few 'sustain' options available through your skills as it is.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,120
34
91
After checking the AH this morning I realised that they kept the same models for different items, from Rare to Legendaries, the models are exactly the same but with different stats.

Is there sets or unique lokoing items in this game or what?
 

heavyiron8

Senior member
Aug 26, 2011
347
0
71
After checking the AH this morning I realised that they kept the same models for different items, from Rare to Legendaries, the models are exactly the same but with different stats.

Is there sets or unique lokoing items in this game or what?

yea most some sets and legendaries have their own unique look/model.
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
136
Overall, I think the majority of the voice acting in D3 is great. But does anybody else think Diablo sounds horrible? I actually think the Prime Evil voices from D2 were far better. Really not a fan of the way he looks, but thats not a big issue. But when he is talking in Act IV, its almost annoying.
 

Udgnim

Diamond Member
Apr 16, 2008
3,664
111
106
It wouldn't be so bad if it actually worked. Melee can't survive anything past Inferno Act 1, ranged are reduced to 45K DPS nuke kiters so "skill customization" gets flushed down the toilet and itemization is homogenized to just stacking weapon dps/primary stat/vit to the brim which is so bland compared to the interesting "gain this lose that" choices you can make in D2. The whole game is a joke at the moment.

Blizzard has to make Inferno ridiculous otherwise the D3 skill and leveling system gets exposed as limiting replayability

with Inferno difficulty the way it is, it's a major cockblock to "completing" the game and having everything on farm on a single character

then again, plenty of people were happy dominating D2 Hell and being able to use copious amounts of MF, but I'm not quite sure how many people would have been happy to start farming D3 Hell with MF gear if Inferno mode did not exist

Overall, I think the majority of the voice acting in D3 is great. But does anybody else think Diablo sounds horrible? I actually think the Prime Evil voices from D2 were far better. Really not a fan of the way he looks, but thats not a big issue. But when he is talking in Act IV, its almost annoying.

if Magha, Hakan/Belial, Azmodan, and Diablo never spoke a word in D3, the story would have been better by letting the town NPC dialogs and journal voiceovers build up the story & world.
 
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stag3

Diamond Member
Feb 7, 2005
3,624
0
76
yea i used the azmodan leveling for my other characters, i grinded my way to 60 legit on the wizard so why can't i use it to level up LOL

i have a level 30 monk and level 10 demon hunter already from this farm
 

slayer202

Lifer
Nov 27, 2005
13,682
119
106
So to eliminate quick leveling in certain areas and mf running the same boss over and over, we have exploited questing with chest runs and boring items. Or just horde gold and buy your items. Nice going blizzard.

I think Torchlight was just as good and it came out what, 2 years ago?
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
OH CURSE YOU SPIDY!!! Galciv2 NEVER worked for me as I bought the gold edition (Or GOTY) long ago in a buy 2 get 3 free promotion or something like that from some web based gaming comapany. Gogamer sticks in this old mind.... and it was a boinked code. I tried working with GOGAMER and that was fruitless and had made a note to contact the company direct.
TIme passed and something new and shiny always seemed to catch my eye and I had forgotten that game....... BUT NOW.... It calls to me LOL....
Hopefully the comapny is out of biz LOL. (JK)
BUT CURSE YOU SPIDY!!!!!!!:sneaky:

So if you had trouble getting GalCiv2 running, did you ever go over to the stardock website? The are wonderful over there and I am sure they could get you up and running. Not to mention, if you managed to get a borked copy, they can make it right.

I would HIGHLY recommend GalCiv2. And if you have a copy, definitely you should get it up and running. It is (to me) one of the most addictive and fun games I have ever played. It is HIGHLY customizable and is one of the best 4X games to date. Think MOO2 but with updated just about everything.

Gogamer, I remember that site. I think I even have a tee-shirt from them. But yeah, they went out of business a few years back.
 

guy666

Member
Dec 25, 2010
43
0
0
I think you're giving D2 too much credit, it essentially boiled down to get +skills, get resistances, win.



It was overpowered in D2. Even after the Hell difficulty penalty (33%) you were still able to maintain a pretty high leech percent because it was found on so many different items. I like that they've toned it down. And from a barb perspective at least, I can say that you have quite a few 'sustain' options available through your skills as it is.

At least in D2, there were many different viable builds and there were some interesting uniques/ runewords. The 'uniques' in D3 are very bland and don't open up some more skill builds like some of the ones in D2. In Inferno, the mobs are dealing so much damage that they are impossible to tank, and the champions you encounter you pretty much just have to avoid and run past. You are forced into kiting skill builds just to get through Inferno, nothing else seems to work as of now.

Sustain whether through items or skills is frigging worthless in Inferno and not very good in Hell. You pretty much can't let the mobs get close to you in Inferno or you are screwed. It should be at least somewhat viable, not nerfed to the ground like it is now.
 
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Ashenor

Golden Member
May 9, 2012
1,227
0
0
I bought a 2nd account for my GF's kids to play with, but leveling up a monk alt on it. I started at lvl 1 doing normal Azmodan runs until lvl 25 then beat diablo, then have done nightmare runs. I have been doing it without logging out and it or whatever to get the bonus exp. Even doing what i am doing Monk is level 40 already in about 6 hours playing.

I grinded to 60 on my DH so i don't mind PLing some alts. I will have to look into what they are doing to get the double and triple exp.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
I bought a 2nd account for my GF's kids to play with, but leveling up a monk alt on it. I started at lvl 1 doing normal Azmodan runs until lvl 25 then beat diablo, then have done nightmare runs. I have been doing it without logging out and it or whatever to get the bonus exp. Even doing what i am doing Monk is level 40 already in about 6 hours playing.

I grinded to 60 on my DH so i don't mind PLing some alts. I will have to look into what they are doing to get the double and triple exp.

My WD just hit 34 but I don't have anyone to PL me to 50 on those runs then I want to make a DH and be done leveling for a while when those two hit 60.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
yea i used the azmodan leveling for my other characters, i grinded my way to 60 legit on the wizard so why can't i use it to level up LOL

i have a level 30 monk and level 10 demon hunter already from this farm

Are you power leveling now?
 
Nov 3, 2004
10,491
22
81
End game is pretty much a joke right now.

Resume Game -> get mobbed by Vampiric Vortex Extra Health Plagued Jailers, exit game, try again. Try again. And again. Finally get an area without impossible to kill elites, then get utterly destroyed by Fast Mortar Jailer Waller Minion Immunity elites. Reload again. Die more. Reload more. Finally get a manageable area. Rinse and repeat.

This is what Inferno mode is, and it is 20x worse in co-op. I haven't found a co-op group yet that can kill ANY elite pack. Over 50 games and not one elite pack killed in Inferno co-op (4 player).

Not much fun. Either farm gold for a week or two to buy a +200 dps weapon for 10 million gold, or exploit corners and run through areas to get to the easy boss fights and the next act. I dont' feel like a badass wizard, I feel like Harry Potter's gimped apprentice with the wand made in China.

Why do people treat Inferno like it's supposed to be just really hard? It seems like it's practically a bonus level beyond hell where shit is just unfathomably impossible.
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
So to eliminate quick leveling in certain areas and mf running the same boss over and over, we have exploited questing with chest runs and boring items. Or just horde gold and buy your items. Nice going blizzard.

I think Torchlight was just as good and it came out what, 2 years ago?

So you're saying that pretty much always doing only Baal Runs to find a very specific set of items and gain levels, facing against the repeated types of mobs from the Baal Throne room, over and over again, was better than actually having to play four Acts and seeing plenty of different environments? You preferred it when D2's main entertainment was ultimately limited to one or two bosses usually ran by bots? I have my own disappointments in DIII, but some people need to check back at what they were doing when they "played" Diablo 2. There's of course a difference between people whom actually played and completed D2 only to "leave" it behind maybe just a few months after they completed it (like they would for almost any other games), and enjoyed every bit of it, and others whom played it for years non-stop and pretty much ended up going for the same character builds and playing the same levels and run the same bosses over and over again.

I still remember when for many months (if not years) my game-play in D2 was limited to solo Hell sessions of the following, after created my own passworded game (doing everything manually myself, no bots, no maphacks):

- Running Act I's The Countess, for Runes or some specific Uniques.

- Running Act I's Andariel, when I really felt like it (no maphack, Catacomb Levels were a bitch to solo sometimes).

- Running Act II's Summoner, when again I really felt like it, the Arcane Sanctuary's four paths were tricky to "rush" for a Barbarian without an Enigma. I would sometimes find the Summoner on my "first try" (first path chosen), but that was usually not the case, with a 25% chance to find him on the first go.

- Running Act III's Council Members in Travincal for various items they could drop.

- Running Act III's Mephisto (Durance of Hate levels were so big it was often discouraging to do that manually, but I did it anyway).

- Running Act IV's Diablo, but as a Barbarian the Chaos Sanctuary was a bitch due to having to deal against Oblivion Knights and their multiple casts that were a real nightmare for melee characters. That was until Blizzard at some point decided to remove their ability to cast Iron Maiden, which could one-hit your best geared melee Barb or Paladin (if not using those magic hammers).

- Running Act V's Eldritch the Rectifier + Shenk the Overseer, very easily accessed by porting to the Bloody Foothills' northern portal, and from there going north for Eldritch just a few meters away, and going south from it (the Portal) down the alley right into Shenk and his minions. Those two usually took merely two or three minutes to run with a decently-geared toon.

- Running Act V's Pindleskin. It's a classic for bots and non-botters alike, good item drops only surpassed by Baal as far as I can remember.

- Running Act V's Baal. Again of course a "classic", basically Diablo 2 could be called "Baal 2", seriously.

That "variety" in game-play, environments and types of monsters encountered and randomization experienced was limited by my own desire to run for specific bosses... NOT because I actually wanted to "see those environments". Diablo 2's nature forced us all to run for items where their source was at their best. Not everyone had bots (although most people wanted them anyway), and not everyone had a toon with an Enigma capable of teleporting around doing runs super fast even manually, nor that everyone actually "liked to" play as a Sorc or an Hammerdin. I for example preferred the Barb and the Druid (Assassin wasn't bad either). I did my "solo Magic Find runs" usually with my Barb, sometimes with my Druid. I would do all of that manually and sometimes I would limit myself to just run for Pindleskin over and over again for anywhere between one to three hours (sometimes non-stop barely blinking my eyes between sessions).

If it wasn't for that, then I would check the games list and look for the inevitable "Smexy Baalz 054" or "Baal Ownzlolz 67" pub Baal runs, or sometimes I would go to specific private channels for a series of passworded 7 or 8 players Baal runs that would last anywhere between one to five or six hours, non-stop, with the exact same 7 other players, taking short breaks in between some sessions and coming back later on (when everyone waited until all 8 players were present). Still, the "game-play", if I can call it that way, was limited to just doing that. Either I would play alone doing those same things over and over again, or I would just join pubs or private Baal runs (sometimes Chaos Sanctuary runs, too) and... yep, that's it. And of course some of those runs were actually created by a bot, with all 7 other players actually following a bot (usually a Hammerdin at Level 97+).

The goal of D2 was to get good gear, not to run bosses non-stop, but people did that most of the time of course since they obviously were the main source of gear for everyone, and mobs alone couldn't cut it when it came to the "best drops" and drop frequency (along with loot tables due to mob levels limitations compared to bosses). That system "worked" from when the game was released to this day, but contained within D2 itself. It didn't have to be "copied" and pasted to other D2 clones or D2-reinvention attempts left and right in the industry. Diablo 3 did not need to be "like" D2 in the sense that people would - again - end up "playing" the same freaking levels to go on the same boss runs over and over again. What would be the point of doing that in D3 if we already have D2 for that? Did people (and D2 fans) really wanted to do that over again? Really? Only with updated graphics but with the exact same game-play?

I think we needed something at least a "little bit different"...

My "biggest" disappointment in Diablo 3 is the loot, in general. I think it's the main issue in the game and a lot of people so far seem to agree. It's very generic, it feels "repeated" (usually having to look for items giving extra stats and that's pretty much about it), and the satisfaction of finding "yet another rare" faded away after I got to Act III on Normal with my first toon. But despite the fact that D3's general loot is just light years behind D2's loot variety and randomization, I still prefer to actually play the game and pretty much "having to" go through the four acts. I also actually "want to" (not that I have to) clean all the maps from available caves, cellars, crypts and whatever random Events I can find. It feels more complete that way and more polished over logging in a D2 session to immediately go to Act V and wait in town for that "teleporter" Sorc or Hammerdin with their Enigma armor to get to the Throne room, open up a portal and finally getting to "play" for approximately five minutes, only to have everyone leave in a hurry for the next "Baal Runz 108" run.

The only thing I think that would tremendously help D3's variety would be - beyond balancing classes - increasing the loot variety, and for all that is Holy (or Hellish) remove the ability to craft Rares, and DO SOMETHING about those gray and white items. D2's whites could be use to create Runewords, gray items could be in used to socket in specific Jewels, such as Ethereal items for Hirelings, etc. D3's crafting system COULD do something about grays and whites, being able to mix in specific (new) materials that would make a white into a magical blue item, or... I don't know... something. Just look at D2 as an example (I'm not speaking to anyone here specifically now I'm just thinking out loud). It doesn't have to be the exact same as in D2, really, but D3's loot variety and magical bonuses' variety alike NEED to be improved upon. When (or if) that is done, D3 will suddenly become much more interesting.

As of now I do really enjoy D3, but ironically I don't enjoy it for the rush of items that I was expecting to enjoy it for. I'm actually enjoying D3 for the actual game-play, seeing my Barb or my Demon Hunter performing those skills, doing their ridiculously well-done animations, seeing mobs flying left and right, getting pulverized to smithereens, blood splattering, visual effects flooding my eyes and those particle effects that give life to the whole experience. I enjoy D3 because of its gorgeous and detailed environments, because I love seeing and hearing a calm river run by the edge of a map as I smash piles of rock for some loot. Because I absolutely adore going in a lost sandy crypt that have part of its infrastructure crumbling by my feet as I contribute to further demolish it when seeing unstable pillars physically shocked and destroyed as I make the screen shake with my Hammer of Ancients to clean that elite mob that dares getting in my way.

I mean... I do have my complaints but damn, D3 is an actual game-play experience that goes beyond a "rush for items" that D2 seemed to be all about. I think that unfortunately D2's very nature "spoiled" many fans for the wrong reasons. Too many were expecting D3 to be like D2 was, as if it "had to be" like D2 again, almost as if D3 didn't have the "right" to be different. Well, good thing, Blizzard actually put game-play into D3. The only thing now is that the loot variety needs to be improved, not that it needs to become an items rush again, it just needs some improvements, and we'll be set for good, in my opinion. In the meantime I'm still tremendously enjoying it. And I've played much better games mind you, I'm just saying, D3 is a damn fine and solid game, much more polished and "complete" than many other trash fast-food games we've been getting since the past couple of years from so many dev teams all around.
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
1
76
Damn people... Inferno isn't suppose to be beat. I think Blizzard intended it this way as end-game grind content for those with truly the best items after farming for a year or two. Farm in hell if you cant handle inferno.

People complain because games are too simple these days, then turn around and complain because they can't beat a game and that it needs to be nerfed.

I personally want it to be hard and nearly impossible... As long as the game balance gets panned out over time so that there is a possibility of going through it with extremely rare items(over the course of a years worth of farming). The game has to settle for a while before things can be altered though. And it appears Blizzard is really on the ball with class balance and such already.
 

slayer202

Lifer
Nov 27, 2005
13,682
119
106


You basically just explained why D2 was better....

In D3 there is NO variation. You don't even have to complete any quests other than Diablo to move to the next difficulty(not sure if there are level requirements). But right now leveling is 100% azmodan. The most profitable mfing is chests. The items and builds are boring as hell.

I really don't understand the point you are trying to make. You counter my statement but then back it up with evidence.

They need some patches pretty badly
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
At least in D2, there were many different viable builds and there were some interesting uniques/ runewords. The 'uniques' in D3 are very bland and don't open up some more skill builds like some of the ones in D2. In Inferno, the mobs are dealing so much damage that they are impossible to tank, and the champions you encounter you pretty much just have to avoid and run past. You are forced into kiting skill builds just to get through Inferno, nothing else seems to work as of now.

Sustain whether through items or skills is frigging worthless in Inferno and not very good in Hell. You pretty much can't let the mobs get close to you in Inferno or you are screwed. It should be at least somewhat viable, not nerfed to the ground like it is now.

There used to be this Arcade game called 'Gauntlet'. I loved that game and put far too many quarters into it back in the day. Then I figured out how to beat the game and forever after, I could put in one quarter and play for HOURS.

Then they came out with Gauntlet 2. Apparently I wasn't the only one who had beaten the game. so they changed the mechanics such that it was no longer possible to beat the game. They didn't make a better game. They just made it ridiculously tougher.

Not saying that D3 is like that, but is that the kind of thing you are saying? I haven't played past Normal yet, so I can't say myself.
 
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