my god dude, you either say one thing and then contradict yourself a sentence later, or you say something that is completely wrong. And you take god damn forever to do it!
d3 = 100% azmodan. This is the CLEAR best way to level. D2 was different and varied. There were options even if you say baal was best.
beat diablo in normal and go into nm. you are in act 1? no worries, just join someone else's game starting at the diablo quest and you can go straight to hell!
people always try to say that there was no build variety in D2. dead wrong
and your whole "chest" rant. ugh. where were these chests in d2? nowhere to be found. like you said yourself there were lots of good MF spots, LOTS. it wasn't the same thing over and over, no real exploits
I'll give it a last try (I promise).
1) There is no "clear best way to level" if you don't care about it. I'm not sure how I can explain that differently. That whole "100% Azmodan" thing... I HONESTLY learned about it this morning. I have two toons in Nightmare, I have three in Normal still, I'm currently leveling up my Monk in Normal, at my own pace, as I see fit and as it pleases me. I am not "rushing" anything and I do NOT "plan to" go the "best way" to level up. I just enjoy the game as I play, and my levels come in as I gain experience around NOT by "just doing" the whole indirect Azmodan quests. I do NOT for the life of me understand the point of trying to level up "as fast" as possible by using such methods. To me there's no "clear" best way to level, there is "play the game and gain experience" as you see fit. If you really want to debate about something so subjective you'll have to do it alone from this point.
2) Huh... yeah in D3, you're in Act I Nightmare? No worries, just join someone else's game starting at the quest you happen to be in, in Tristram, and level up questing straight to Hell! What's your point there? In D2, you go "straight to hell" by either playing "regularly" or by "rushing" and getting rushed by someone else, avoiding some quests on your way, only doing the "main" ones, and going back to those missed quests later on (such as Den of Evil, Izual, etc). In D3, you follow the main quests and you can ignore randomly found Events. What a BIG deal huh? Really, if I feel "stuck" in D3's Nightmare or Hell, I WILL join someone else's game that happens to be at the same quest I was in, and I'll level up with that or those other players. The ONLY difference is that there's no "rush" leveling in D3 as it could be done in D2. That's IT... nothing else.
3) People "try" to say there's no build variety in D2 and they're wrong? Yep I agree. Did I say that? No. I said D2's build variety (because there IS variety) is NOT as exploited as it could have been on paper. The number of builds that you can end up with ON PAPER is probably higher than what D3's build system can offer. But, ultimately, MOST players went with well known cookie cutter builds in D2. MOST D2 players used about the same builds with SLIGHT variations (build-wise... NOT gear-wise). The actual GEAR added more variety to the "build" than the build itself. We could have CHARMS that added +1 to specific skills or skill trees, we could have specific +1 (or more) to specific skills coming from Magical bonuses on the items themselves. That kind of variety IS what D3's build system could use to make it "better" than what it is now BUT that is NOT to say that D3's build system is non-existent.
I CAN use a good number of skills combinations as my build for my D3 characters just as much if not more than what I CARED to in D2, not what I "could". Again, I'll repeat myself, D2's build variety DID exist, there WAS variety but most players did NOT exploit it as much as it could have been. The worst case scenario is that D3's build system is about "as worse as" or "as good as" D2's build system in the sense that in both games players will end up using maybe 2 or 3 different builds even if they could end up with dozens of them on paper.
There's a clear distinction to make between the NUMBER of possible build variations on paper, and the number of possible build variations you'll end up using out of them all during actual game-play. What D2's "superiority" might come as is the number of builds on paper that you can create, but THAT'S IT. Each one of D2's classes had three skill trees and from those trees most players used the same skills, can you DENY that? Have you ever played those Baal runs? Have you ever really encountered a great deal of builds variety from D2 players and their favorite classes? I've never seen a seriously built "Throw Barb" out there in my Baal runs, but they exist on paper. In D3 I think I've seen ONE Barb using Whirlwind out of the dozens I've seen so far whom mostly use Hammer of Ancients.
Anyway... builds variations on paper and the ones being used and preferred by the community is two completely different things.
4) Chests "rant"? You don't understand what I meant. The big golden chests in D3's Level 2 maps do have a chance to provide good loot. In D2, there were chests everywhere, but I'm not speaking about "big golden chests", I'm speaking about those little useless chests that often ended up locked. What was better, having hundreds of chests on the fields of D2 maps that sometimes gave you a key after opening one that was locked (lol?), or actually clearing a map in D3, finding a cave, going to Level 2 of that cave and finding a big golden chest that actually do have a chance to give you something good enough, more than just some Gold or a Key like in D2?
Again, technically, both D2's and D3's "Magic Find Locations" could be ANYWHERE you chose to go. The difference is limited by what the player CARES to do, or clear, or which boss to go for. In D2, "magic find" is applied from any mob you kill, but OF COURSE you'll go for a boss rather than just going on the Cold Plains of Act I to clear the mobs there. In D3, you can't really do "boss runs" so you clear the maps instead, if you CARE TO do so. You kill the mobs as you clear the map you're in, and you may or may not find some random Event at the end of which you might get Experience and/or Gold. You may or may not find a "random" cave at the end of which you'll ALWAYS find a golden chest and some elite mobs for potential rewards.
Both D2 and D3 have a great variety of LOCATIONS to "magic find" in, as long as the player CARES about them, but they (locations) exist on paper, they are there, you just need to play the damn thing!