darkewaffle
Diamond Member
- Oct 7, 2005
- 8,152
- 1
- 81
Crafting sucks.
Finally got the 5 mod wand recipe, and whipped up 10 for 1.4 million gold, along with hundreds of the purple essence and tears.
The highest dps wand I made - 615dps. Are you friggin kidding me? My current 1h mace is 975dps, which cost me 1.6 million on the AH, so I was at least hoping to maybe see some nice 800ish range wands with good mods... but no.
That has got to be the thing that pisses me off the most about D3. Why the hell is a base weapon's damage for crafting around 200? Why am I finding rare lvl 60 weapons with 128dps in Inferno A3? Why does a near perfect weapon have a mod like "Causes the enemy to bleed for 16-19 damage over 5 seconds" (where mobs have hundreds of thousands of health)?
It's like they didn't even try to match the gear to the game, but had two teams developing the parts seperately.
Because the base DPS for [almost?] all of the top tier 1h weapons is 200ish.
Base DPS of a weapon really has little to do with the overall DPS, what makes or breaks a weapon is the mods. You essentially need to get lucky enough to roll a fat flat +damage mod as well as a high +% damage mod to make something worth using. The only reason you don't see lower tier weapons reaching thousands of DPS is because the monsters that drop those weapons (or presumably the item level when crafting) is not high enough to allow such powerful mods.
And, of course, you find those kinds of underperforming weapons because it's all random. The only restriction on Inferno loot is that it will not drop any items below item level 50. I would presume there's some kind of 'minimum' level for the mods as well but that's just a guess.