**OFFICIAL** Diablo 3 Thread

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tHa ShIzNiT

Platinum Member
Feb 15, 2000
2,321
8
81
It is certainly junk gear to higher level people, but some of it is pretty good stuff for people working on normal.

In any case, do you just sell it to the merchants if it doesn't sell on the AH?

to answer your question Grant (although someone has already offered one answer), you should probably vendor 99.9% of the stuff you're getting at those lower levels...unless you are in need of salvaging mats. in any case, you can buy those mats on the AH if you do ever need them.
 

OCNewbie

Diamond Member
Jul 18, 2000
7,603
24
81
Looking for suggestions. I currently have all 5 classes at lvl 31+. My highest are a lvl 40 Barb, and a lvl 40 DH; the monk is lvl 31, and WD and Wiz are 34 and 32, respectively.

What would you guys recommend I continue leveling up? I'd like to focus on one character and get them to 60, into inferno, etc. I don't want to get up there and think to myself "why the hell did I choose a <insert class here>?" I'm hoping to pick the class that has the least chance of me asking myself that question.
 

Fallengod

Diamond Member
Jul 2, 2001
5,908
19
81
Looking for suggestions. I currently have all 5 classes at lvl 31+. My highest are a lvl 40 Barb, and a lvl 40 DH; the monk is lvl 31, and WD and Wiz are 34 and 32, respectively.

What would you guys recommend I continue leveling up? I'd like to focus on one character and get them to 60, into inferno, etc. I don't want to get up there and think to myself "why the hell did I choose a <insert class here>?" I'm hoping to pick the class that has the least chance of me asking myself that question.

It just kind of depends really. I can say if you want the biggest challenge, the barb and monk will be the hardest in inferno. You need lots of good gear for melee.

Past that, DH is the easiest class in the game, followed by Wiz and WD. All 3 of those can do inferno so......It just depends what you like. The DH and Wiz probably best at MFing if that interests you.
 

OCNewbie

Diamond Member
Jul 18, 2000
7,603
24
81
It just kind of depends really. I can say if you want the biggest challenge, the barb and monk will be the hardest in inferno. You need lots of good gear for melee.

Past that, DH is the easiest class in the game, followed by Wiz and WD. All 3 of those can do inferno so......It just depends what you like. The DH and Wiz probably best at MFing if that interests you.

How do the DH and Wiz compare, directly? Does one do something significantly better than the other, but pay for it in another area? Like the DH may be king of DPS, but the survivability edge might go to the Wiz?
 

HybridSquirrel

Diamond Member
Nov 20, 2005
6,161
2
81
How do the DH and Wiz compare, directly? Does one do something significantly better than the other, but pay for it in another area? Like the DH may be king of DPS, but the survivability edge might go to the Wiz?


imo yes, that is exactly the case....but wiz dps isn't too far off and survivability depends on several other factors too.
 

OCNewbie

Diamond Member
Jul 18, 2000
7,603
24
81
One thing I think I feel like I've confirmed pretty confidently, is that wizards seem to be the absolute best at destroying barrels, crates, and all the other destructible objects as quickly as possible. Disintegrate, especially combined with that one rune that makes it branch off into things nearby, seems to really do a number on anything that can be blow'd up.
 

Pantlegz

Diamond Member
Jun 6, 2007
4,631
4
81
spent another 5mil today and still can't get through act 2 without dying left and right... Ran from more than one elite group because I didn't stand a chance, after about an hour of torture I gave up, again. I can only put up with this for so long before it's no longer fun. Rolling a wizard I guess I'll see how it feels to be a glass cannon, maybe I can kill shit without spending 10mil+ gold.
 

slayer202

Lifer
Nov 27, 2005
13,682
119
106
spent another 5mil today and still can't get through act 2 without dying left and right... Ran from more than one elite group because I didn't stand a chance, after about an hour of torture I gave up, again. I can only put up with this for so long before it's no longer fun. Rolling a wizard I guess I'll see how it feels to be a glass cannon, maybe I can kill shit without spending 10mil+ gold.

I'm kinda giving up also. Not having much fun
 

Seven

Senior member
Jan 26, 2000
339
2
76
spent another 5mil today and still can't get through act 2 without dying left and right... Ran from more than one elite group because I didn't stand a chance, after about an hour of torture I gave up, again. I can only put up with this for so long before it's no longer fun. Rolling a wizard I guess I'll see how it feels to be a glass cannon, maybe I can kill shit without spending 10mil+ gold.

I gave up on my monk already. The game ended at inferno act1. What's the point of farming if you never gonna get a decent weapon? In fact buying one won't help either. Am I missing something here? How do I suppose to advance further in the game?
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
I don't care that some people have millions of $, I'm not and sure most others arent spending there time trying to maximize it so just because they want a sink to keep there gold prices high, well too sad.
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
Confirms / 1.0.3 Additional Information:

&#8226; Confirmed: Holy, Fire, Cold, etc are purely aesthetic, with the exception of Cold, which does slow mobs but has reduced damage.

Wait, what?

So, if a weapon deals (pure example) 50 to 100 of Fire damage... then... what is that 50 to 100? Aesthetic damage? I don't get it. So there's zero difference between say... 50 to 100 Fire damage and 50 to 100 Holy damage? It's only for visual effects, with the exception of Cold?

I always thought that Arcane, Holy, Fire, Cold, Poison and Lightning damage types DID actually "add" on top of the base PHYSICAL damage of the weapon (that's the white number on the weapon, for example if a weapon deals 943 to 1135 damage, written in smaller white letters, that's the basic weapon's damage) and also had their own ways to damage (either being DoT, or actual elemental damage dealing specific damage types to the mob that happens to not be well protected against those types of damage, for example having a Fallen being more vulnerable to Holy damage since they're demons, or undead mobs being more vulnerable to Arcane damage).

So, Fire and Poison damage types for example are actually NOT DoT damage types at all? They don't actually add a Damage-over-Time effect? It's all just purely asthetics? Can anyone actually CONFIRM that (other than Blizzard)? I find it incredibly difficult to believe that Blizzard didn't actually do anything useful with those elemental and other damage types other than just giving Cold "some use" outside of a visual and audio effect by slowing down mobs (and hearing them cracking when they turn into a cold statue) at the price of reduced damage. And what's the reduced damage anyway from Cold type? Is that reduced COLD damage? Or reduced base PHYSICAL damage?

But ultimately it's all just a question of personal preferences in visual effects? That cannot be, seriously Blizzard? So I'll go with a weapon that deals Poison damage just because I like seeing my mobs turn green after they die? Do we really have to go the Mass Effect 3 ending route? In that case, I'll go with Fire since I prefer red. C'mon guys!

&#8226; Ability to Turn off the nameplates for white/grey items on the ground for high level characters.

OMG YES! Did they listen to a suggestion I made on their forums?! Anyway, I'll totally never turn that thing Off when it gets released. No more seeing White or Grey items on the ground, EVER AGAIN. God exists.
 

gothamhunter

Diamond Member
Apr 20, 2010
4,466
6
81
Wait, what?

So, if a weapon deals (pure example) 50 to 100 of Fire damage... then... what is that 50 to 100? Aesthetic damage? I don't get it. So there's zero difference between say... 50 to 100 Fire damage and 50 to 100 Holy damage? It's only for visual effects, with the exception of Cold?

I always thought that Arcane, Holy, Fire, Cold, Poison and Lightning damage types DID actually "add" on top of the base PHYSICAL damage of the weapon (that's the white number on the weapon, for example if a weapon deals 943 to 1135 damage, written in smaller white letters, that's the basic weapon's damage) and also had their own ways to damage (either being DoT, or actual elemental damage dealing specific damage types to the mob that happens to not be well protected against those types of damage, for example having a Fallen being more vulnerable to Holy damage since they're demons, or undead mobs being more vulnerable to Arcane damage).

So, Fire and Poison damage types for example are actually NOT DoT damage types at all? They don't actually add a Damage-over-Time effect? It's all just purely asthetics? Can anyone actually CONFIRM that (other than Blizzard)? I find it incredibly difficult to believe that Blizzard didn't actually do anything useful with those elemental and other damage types other than just giving Cold "some use" outside of a visual and audio effect by slowing down mobs (and hearing them cracking when they turn into a cold statue) at the price of reduced damage. And what's the reduced damage anyway from Cold type? Is that reduced COLD damage? Or reduced base PHYSICAL damage?

But ultimately it's all just a question of personal preferences in visual effects? That cannot be, seriously Blizzard? So I'll go with a weapon that deals Poison damage just because I like seeing my mobs turn green after they die? Do we really have to go the Mass Effect 3 ending route? In that case, I'll go with Fire since I prefer red. C'mon guys!



OMG YES! Did they listen to a suggestion I made on their forums?! Anyway, I'll totally never turn that thing Off when it gets released. No more seeing White or Grey items on the ground, EVER AGAIN. God exists.

Yeah, it sounds like the elemental damages are just how they look and no additional effects.
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
1
76
Wait, what?

So, if a weapon deals (pure example) 50 to 100 of Fire damage... then... what is that 50 to 100? Aesthetic damage? I don't get it. So there's zero difference between say... 50 to 100 Fire damage and 50 to 100 Holy damage? It's only for visual effects, with the exception of Cold?

I always thought that Arcane, Holy, Fire, Cold, Poison and Lightning damage types DID actually "add" on top of the base PHYSICAL damage of the weapon (that's the white number on the weapon, for example if a weapon deals 943 to 1135 damage, written in smaller white letters, that's the basic weapon's damage) and also had their own ways to damage (either being DoT, or actual elemental damage dealing specific damage types to the mob that happens to not be well protected against those types of damage, for example having a Fallen being more vulnerable to Holy damage since they're demons, or undead mobs being more vulnerable to Arcane damage).

So, Fire and Poison damage types for example are actually NOT DoT damage types at all? They don't actually add a Damage-over-Time effect? It's all just purely asthetics? Can anyone actually CONFIRM that (other than Blizzard)? I find it incredibly difficult to believe that Blizzard didn't actually do anything useful with those elemental and other damage types other than just giving Cold "some use" outside of a visual and audio effect by slowing down mobs (and hearing them cracking when they turn into a cold statue) at the price of reduced damage. And what's the reduced damage anyway from Cold type? Is that reduced COLD damage? Or reduced base PHYSICAL damage?

But ultimately it's all just a question of personal preferences in visual effects? That cannot be, seriously Blizzard? So I'll go with a weapon that deals Poison damage just because I like seeing my mobs turn green after they die? Do we really have to go the Mass Effect 3 ending route? In that case, I'll go with Fire since I prefer red. C'mon guys!

Yeah, I was dissapointed when I realized everything just kind of blends together. It's all the same with a different visual pretty much. It would have been nice if the game was full of secret combos(like dragon age origins in a way) You could cast grease on the ground then light it on fire for an AOE as an example. If you cast the 'hold person' rune on somebody then cast the rune that pushes enemies away it would make the enemy explode(cant move from effect 1, but being pushed away from effect 2... makes sense). The only effects d3 seems to have is confusion which lasts a half a second and only 1 of 20 mobs seems to be affected and slowing effects which 90% of the mobs in inferno are immune to anyways.

I feel like the overall design of the game was lazy. One thing they could have done, as an example(you'd want to spend hours and hours brainstorming pros and cons etc...) would have elementals by default have an effect(regardless if it's added to a weapon by a gem or whatever)

Lightning: lowers defense
fire: lowers attack(you be freaking out if you were on fire)
ice: slow
poison: damage over time
etc...

Instead they just decide that this is fire just for the sake of calling it fire and this is lightning just for the sake of calling it lightning.

Basically you are left with only one strategy: damage. Just damage and do more damage and more damage. That's the only thing that each skill does, damage with a slightly different style of bursts/range/speed etc... It's all the same. Some do less, some do more.

This game was designed around one simple mechanic: the auction house. You can't get equipment for your level on enemies you are capable of farming unless you push your way into act 4 inferno by being an auction house entrepreneur. And to be honest, I don't care about the auction house. I just want to have fun playing the game.
 
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fstime

Diamond Member
Jan 18, 2004
4,384
5
81
Just beat Belial with my glass cannon DH and now going through act III. Couldn't beat him yesterday as I tried for about 25 minutes. Beat him my first try today as a switched over to a lot of +critical hit chance gear and +max discipline gear.

It is a shame Blizzard is nerfing inferno because of all the kiddies whining on the forums.

*I have never spent over 600K on an item
*My average item probably costs around 250K
*I look for deals on the AH
*I don't suck at this game
 
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Fallengod

Diamond Member
Jul 2, 2001
5,908
19
81
Just beat Belial with my glass cannon DH and now going through act III.

It is a shame Blizzard is nerfing inferno because of all the kiddies whining on the forums.

*I have never spent over 600K on an item
*My average item probably costs around 250K
*I look for deals on the AH
*I don't suck at this game

How dare you not suck at this game!
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
1
76
Just beat Belial with my glass cannon DH and now going through act III. Couldn't beat him yesterday as I tried for about 25 minutes. Beat him my first try today as a switched over to a lot of +critical hit chance gear and +max discipline gear.

It is a shame Blizzard is nerfing inferno because of all the kiddies whining on the forums.

*I have never spent over 600K on an item
*My average item probably costs around 250K
*I look for deals on the AH
*I don't suck at this game

*you are playing the most powerful class in the game
*they are changing mechanics so that melee classes have a chance
 

JamesV

Platinum Member
Jul 9, 2011
2,002
2
76
Just beat Belial with my glass cannon DH and now going through act III. Couldn't beat him yesterday as I tried for about 25 minutes. Beat him my first try today as a switched over to a lot of +critical hit chance gear and +max discipline gear.

It is a shame Blizzard is nerfing inferno because of all the kiddies whining on the forums.

*I have never spent over 600K on an item
*My average item probably costs around 250K
*I look for deals on the AH
*I don't suck at this game

You forgot :

*I farmed act 4 inferno by the exploit for a week for gear

or

*Damn DH's are totally overpowered

or

*I get to troll c/o Smokescreen (no CD vanish must be nice)
 
Nov 3, 2004
10,491
22
81
Just beat Belial with my glass cannon DH and now going through act III. Couldn't beat him yesterday as I tried for about 25 minutes. Beat him my first try today as a switched over to a lot of +critical hit chance gear and +max discipline gear.

It is a shame Blizzard is nerfing inferno because of all the kiddies whining on the forums.

*I have never spent over 600K on an item
*My average item probably costs around 250K
*I look for deals on the AH
*I don't suck at this game

You're also a DH.
 
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