**OFFICIAL** Diablo 3 Thread

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Kelvrick

Lifer
Feb 14, 2001
18,438
5
81
This sounds fun. My buddies are I should restart from the beginning and only use the loot we find. Kinda like hardcore. Except that means more grinding than ever to get the loot you need...

Its worked well so far but we're only half way through act 3 normal. I'm level 25, two friends at 20 and one at 13 (he just made it yesterday and jumped in when we were 15-20). With our initial characters, we made it through nightmare without AH (no grinding, just progressing through story). Had a harder time in Hell, thats when I hit AH. I figure with a little grinding, we could finish off Hell as well and just ignore inferno completely.
 

Fallengod

Diamond Member
Jul 2, 2001
5,908
19
81
Inferno is the fun part though. Thats where you find the best loot and where your skills and gear comes into play.

You can run through normal - hell with almost everything you found while questing....its kind of retarded. Inferno, not so much.
 

SMOGZINN

Lifer
Jun 17, 2005
14,218
4,446
136
To the people who were talking about Elemental Damage being "aesthetic", I thought it was stupid at first too but Blizzard's response to the question of why it was made this way does make sense to me:
What do you want to make a bet that they add in damage type effects in a patch in a few months?
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
In the end, it's simply kill the exact same mobs in the exact same place for the 0.00000001% of finding something better. No uniques or interesting items either, all just pure RNG equipment, of which I doubt any of you know the names of.

Diablo 2 farming locations can be counted on one hand practically. Andy, Meph, Baal, Pindle, Cows. Maybe six if you count Countess.

You can go anywhere in Inferno and have a chance at finding good gear. I've found items in all four acts worth millions of gold. (Which is actually true in D2 as well, except D2 made farming [super]unique enemies much more loot heavy which actually pigeonholed farming locations even more). Now with the NV buff and the greater emphasis for rewards placed on champions and elites; you can go practically anywhere and be successful.

As for loot, it's a matter of preference. Me, I don't care what color the text on my items are, but to pretend that every (or even most) unique and set items in D2 were even slightly useful is just wrong.
 

KIAman

Diamond Member
Mar 7, 2001
3,342
23
81
Hahaha, you guys are too funny. I'm not telling other people what to enjoy or not, I was asking if anybody else had the same dilemma and it seems like the guy who put in 225 hours has a similar dilemma.

I have gone all the way to act IV inferno, climbed the spire, never bothered to kill Diablo but I'll do that. Right now I'm farming siegebreaker Act III to make money to buy gear.

And to the guy asking if I have ever been in a relationship, haha too funny. I've been married for 12 years. Are you seriously making an analogy between hours spent in a game for satisfaction to a relationship with another human being? Who is the odd one now?

I should mow my lawn, it is getting pretty bad. Seriously guys, too funny, no hard feelings, I actually got a laugh out of all this.
 

Seven

Senior member
Jan 26, 2000
339
2
76
That, and to be a possible customer for cash sales.

Where all these "Just enjoy the game" posters fail, is their inexperience with end-game Inferno. If you haven't spent at least 50 hours A3 Inferno or above, your opinion means nothing - but you will understand after having done that.

D3 is fun, especially early on, but for power gamers like me with over 225 hours already, the end game sucks. I'm not saying the game wasn't worth my money, but only that it will be lucky to last 10 months... no way people are going to be playing this for 10 years.

After 50 hours of finding 100 dps weapons drops from elites that take forever to kill, along with rings with a socket, and items with "Does 9-15 damage over time"... you start to question why you play. Then you find a legendary or set item with a lvl 60 requirement that is beaten by your lvl 50 gear, and you wonder again why you are playing.

In D2 you could go run normal and maybe get a SoJ (highly unlikely, but possible). Or run Meph, or Pindle, or a ton of other options; again with the possibility of finding great gear. In D3 your goal is to run A4 Inferno over and over and over and over and over... because it is the only place top end gear can drop.

In the end, it's simply kill the exact same mobs in the exact same place for the 0.00000001% of finding something better. No uniques or interesting items either, all just pure RNG equipment, of which I doubt any of you know the names of.

+1. This is exactly how I feel after putting more than 150 hours on it. I've been farming in Ac1 inferno for weeks and can beat any mob with my gear that I've purchased from AH and ALWAYS, I MEAN ALWAYS get items under 200 dps and not a single one is worth putting on it.

So really, what's the point?
 

digiram

Diamond Member
Apr 17, 2004
3,991
172
106
+1. This is exactly how I feel after putting more than 150 hours on it. I've been farming in Ac1 inferno for weeks and can beat any mob with my gear that I've purchased from AH and ALWAYS, I MEAN ALWAYS get items under 200 dps and not a single one is worth putting on it.

So really, what's the point?

I know what ya mean. Might be better to just put on GF gear if farming Act 1.
 

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
Right now, you're definitely best off with gold find if you're farming anything but inferno 3/4. You simply can't get the best gear anywhere else. Patch 1.03 is supposed to address that though. Certainly makes me happy - won't be able to get the absolute best gear farming Act 3/Hell, but should be able to get stuff good enough that Inferno/Act 1 becomes less of a pain, and I enjoy Act 3/Hell a lot more then Inferno/1.
 

Imp

Lifer
Feb 8, 2000
18,829
184
106
So going with this logic, I am only going to get satisfaction after playing ~100 hours with friends for that 1 cool item that finally drops?

So spend 100 hours to have a moment of satisfaction?!?


That, and to be a possible customer for cash sales.

Where all these "Just enjoy the game" posters fail, is their inexperience with end-game Inferno. If you haven't spent at least 50 hours A3 Inferno or above, your opinion means nothing - but you will understand after having done that.

D3 is fun, especially early on, but for power gamers like me with over 225 hours already, the end game sucks. I'm not saying the game wasn't worth my money, but only that it will be lucky to last 10 months... no way people are going to be playing this for 10 years.

W o w...

So, you guys managed to put in over 100 hours (225!) hours and the game's been out about 30 days. So, that's 3-7 hours a day... I managed 45 with a full-time job but no other real obligations. And you're bitching about "what's the point?".

Wow.....
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
And to the guy asking if I have ever been in a relationship, haha too funny. I've been married for 12 years. Are you seriously making an analogy between hours spent in a game for satisfaction to a relationship with another human being? Who is the odd one now.

Joke

Your head
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
And to the guy asking if I have ever been in a relationship, haha too funny. I've been married for 12 years. Are you seriously making an analogy between hours spent in a game for satisfaction to a relationship with another human being? Who is the odd one now?

He's joking that relationships are all about putting in many hours for only a little bit of enjoyment, which is exactly what you described Diablo III as being.
 

KIAman

Diamond Member
Mar 7, 2001
3,342
23
81
Joke

Your head


He's joking that relationships are all about putting in many hours for only a little bit of enjoyment, which is exactly what you described Diablo III as being.

I don't know what kind of relationships you two have been in but I have gotten satisfaction from my relationships for far longer compared to when I don't. The "not enjoying" is the exception.

So maybe you really meant to ask was "Have you ever been in a toxic relationship?" of which my response would have been, no and hahaha.

So, obviously no, I didn't get the joke.
 

Imp

Lifer
Feb 8, 2000
18,829
184
106
That, and to be a possible customer for cash sales.

Where all these "Just enjoy the game" posters fail, is their inexperience with end-game Inferno. If you haven't spent at least 50 hours A3 Inferno or above, your opinion means nothing - but you will understand after having done that.

D3 is fun, especially early on, but for power gamers like me with over 225 hours already, the end game sucks. I'm not saying the game wasn't worth my money, but only that it will be lucky to last 10 months... no way people are going to be playing this for 10 years.

lol.. I forgot about this last point.

Really? In 10 years? Planning on living in a basement somewhere playing games 8 hours a day in 10 years?

Maybe your standards are rather unique and perhaps, harder for anyone to live up to...
 

tedrodai

Golden Member
Jan 18, 2006
1,014
1
0
To the people who were talking about Elemental Damage being "aesthetic", I thought it was stupid at first too but Blizzard's response to the question of why it was made this way does make sense to me:

"Primarily due players preference of DPS over everything. As we played the game we found everyone just moved to the damage type that did the most damage. If we equalized damage they ignored ones that didn't have CC options. Case in point, we kept the slow on cold and gave it a lower damage budget and its the least used damage type now."

This is a game design issue, not a gamer's preference issue. They made DPS so much more important than any other stat. The cold "slow" effect is laughable. Killing the mob before it can get to you is MUCH better CC. The game just isn't balanced such that it is useful to have those mods to damage types.

So yes, it makes sense considering their game design. However, it isn't because "people just didn't use that stuff"--it's because they didn't make that stuff useful in the game.
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
1
76
This is a game design issue, not a gamer's preference issue. They made DPS so much more important than any other stat. The cold "slow" effect is laughable. Killing the mob before it can get to you is MUCH better CC. The game just isn't balanced such that it is useful to have those mods to damage types.

So yes, it makes sense considering their game design. However, it isn't because "people just didn't use that stuff"--it's because they didn't make that stuff useful in the game.


Exactly this.

1. It didn't work so we removed it.
VS...
2. It didn't work so we fixed it.

They chose option 1.
 

OCNewbie

Diamond Member
Jul 18, 2000
7,603
24
81
lol.. I forgot about this last point.

Really? In 10 years? Planning on living in a basement somewhere playing games 8 hours a day in 10 years?

Maybe your standards are rather unique and perhaps, harder for anyone to live up to...

I thought the 10 year comment was in reference to how D2 is still being played 10 (12?) years after it came out. I can't imagine, based on the game we have today, that D3 will have anything near that longevity.
 

Udgnim

Diamond Member
Apr 16, 2008
3,664
111
106
regarding elemental damage, they could have easily done some things to differentiate between the elements

make lightning damage highly variable with a min damage of 1 and some high max damage

make another element have a very small range of min/max for consistent damage

make another element have a wider range for people that like some variation but not too much

make another element put a dot that doesn't reset before a dot ticks because attack speed is faster than dot/second damage
 

Fallengod

Diamond Member
Jul 2, 2001
5,908
19
81
They didnt need to do any of that. If they just would have made it like D2, at least that would have been something.

Now we got weapons that any class can carry with elemental dmg characteristics on them that basically do nothing.
 

fstime

Diamond Member
Jan 18, 2004
4,384
5
81
I have never seen that.

A good way to see what type of item can have what types of stats is to go the the AH and search for the stats available in the search filter for the particular peice of equipment.

Legendaries are the exception where you can have any stat on any item (i.e. attack speed on bracers)
 

Imp

Lifer
Feb 8, 2000
18,829
184
106
I thought the 10 year comment was in reference to how D2 is still being played 10 (12?) years after it came out. I can't imagine, based on the game we have today, that D3 will have anything near that longevity.

I'm assuming he meant it'd have the staying power of stuff like Diablo II and Starcraft I - not just played casually, but hardcore competitively and "with vigour".

Regardless, I was actually nitpicking his 225 hours of playing and "powergamer" status. Few games have that type of staying power, and only very particular types of people would worry about a game lasting that long. And very particular types would participate in that type of "gaming".
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
This is a game design issue, not a gamer's preference issue. They made DPS so much more important than any other stat.

Like why the heck did they tie damage (from spell or summonable) tied to DPS of the weapon in your hand? probably because they want you to buy better weapons in the AH?

In my view, the damage a wizard does with a spell, or a zombie dog does, should in no way reflect the weapon the toon has in their hand. A monk should still be formidable with nothing in his hands what so ever (and no equipment that Augments his abilities). Because he is a Monk.

The DPS for weapons is just plain ridiculous.
 

Phoenix86

Lifer
May 21, 2003
14,643
9
81
Like why the heck did they tie damage (from spell or summonable) tied to DPS of the weapon in your hand? probably because they want you to buy better weapons in the AH?

In my view, the damage a wizard does with a spell, or a zombie dog does, should in no way reflect the weapon the toon has in their hand. A monk should still be formidable with nothing in his hands what so ever (and no equipment that Augments his abilities). Because he is a Monk.

The DPS for weapons is just plain ridiculous.
Why? Scaling. Guess you have never had a game where a pet does X damage which is say 30% of your overall damage. Then you get gear upgrades, pet is still doing X damage but it's now 10% of your overall damage. You -want- pets and abilities to scale like this.

These are balance controls (not saying things are balanced), same thing with a monk and weapons. Do you want monks to scale even worse than they are now because weapons don't benefit them?
 
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