hehehe
When I then created a demon hunter after the monk, after hitting level 60 and switching all the items, my demon hunter can fight as if he were a melee character Never had to kite once in act 4 of hell mode.
But this character is stuck on Belial's new 1.03 death timer. It is simple math. My character does this amount of damage per second. Belial has this amount of health. If his health divided by my dps does not equate to under 3 minutes, then Belial is impossible to beat. Skill does not help one bit if the math is not there. And as the game is designed, the only way for me to better the numbers is to purchase items through the auction house.
Since I'm only level 30 on my DH and I don't know what the later skills are yet, I think my struggle is not based on gear and more lack of experience. Act one I just shot everything, it died. Act II I did the same, pewpew dead. Act 3 stuff didn't die by simple pewpew and there was a shit ton more stuff, I found myself getting surrounded. Where in Act I/II I literally only clicked two buttons (Left-mouse for the homing arrow thing with the fire glyph and right-mouse for rapid fire on bosses/elite) I realized I didn't know how to properly use my traps (for slowing to prevent them ganging up one) or my multi-shot ability (to just take out a wave in front of me) or that cool little twirl where I can move away while killing some guys.
My struggle is my own doing. As for Enrage Timers, when I played with my Monk in Infenro I realized I wasn't doing enough DMG on Belial, then I tried the fist ability that creates the orb and stacks to 3 and my DMG shot up by like 1.5-2K and he was cake after wards.
Again not sure what a DH can daisy chain yet to increase DPS, but I'm getting better at it.
If your demon hunter is struggling through nightmare mode, all you have to do is open up the auction house, search for bows at your skill level, buy one with the gold you should have built up from your monk (probably only 30-50k gold for a high-end weapon at your point in the game), and now nightmare mode becomes an absolute cakewalk.
This doesn't solve the issue I explained above. If this is your solution to overcoming a difficulty I can understand why you think the AH is the solution. It makes it easier, sure, but I'd rather learn how to play my character so that skill > gear. And before you say "In inferno it's all gear" of course higher difficulties require better gear, but where someone with just gear struggles someone with gear + skill get by no issue.
Diablo 2 had none; I repeat no cooldowns at all. You were only limited by your mana. Cooldowns directly come from WoW, and literally destroy the Diablo gameplay. D3 isn't bad, but it doesn't play like Diablo.
- AH
- automatic stat allocation on level up
- end game needs a group (why no single player offline-imagine the bitching)
- Loot modeled off WoW but with RNG - totally different then D2
- multiple bags
- chat setup
- ONLINE ONLY
- everyone using nearly the same builds
- DPS (no such (listed) thing in D2)
- time sink - where before you might find something decent to trade in 10 runs of Meph, now you gotta do complete acts for the best chance, and do that 100 times for upgrade.
I could go on and on if I really thought about it, but these are pretty evident of WoW's influence.
Apparently Diablo 2 was a huge flop and nobody ever played it (according to dumbass - ie lead designer), so they tried to merge WoW into Diablo 3, hoping for another cash cow.
Most games I played had CDs, even brawlers to shooters. I don't think WoW created the notion of Cool Downs, but if Diablo 2 really had zero cool downs (ie you could just spam every single ability without restrain) that seems like a design flaw where my above example of just spamming one button == win.
WoW didn't even AH. If the AH isn't even required and I'm a testament. While one person above suggested I go drop 25-50K on weapon I just learned to play my toon better, Struggled in Act 3, cake walked Act 4. Skill will always be greater than gear.
After discusing D2 with other people, it seems some D2 players used cookie-cutter builds. And no, not everyone in WoW uses the same build. I as a prot paladin don't use the Word of Glory talents, but I focus more on threat/DPS.
Time sink? Kidding me? It sounded like D2 was nothing but a grind/farm-a-thon. YOu got gear faster, I assume 2 months out of the gate you were farming every area with easy and raking in the loots/money? Everyone must have been, because you don't even factor in the time difference. I recall a lot of people complaining about Diablo 2 at launch, it seemds LoD fixed almost everything - what was the time gap between the two? 2 months?
Loot modeled off WoW? Are you serious? I wish I could solo a boss in WoW, stack a stat and get 6+7 rare items. WoW loot is static outside of which random pieces drop from a table that is the only "relation" I see. Outside of that D3 seems like a kick in the balls, but then again I can solo Butcher in 30 minutes with 5 stacks of Valor WITHOUT having to do the whole act and get 5+ Rares and now with the new nerf, some of those items are actually useful to people and I'm seein ilvl62 gear much more often and even geared myself up. RNG is definitely a kick in the balls and it seems I have tons of luck gearing myself up but no luck in the AH since anythig I've posted never sold so I just vendor it. My monk has 18K DPS/36K HP/512 Resistance + Resist Aura Glyph and I've spent perhaps 20K in the AH to get two rings because I thought getting above 500 Resist would solve my Act 2 issues (it didn't, but learning what to avoid has and Act 3 is definitely easier.)
And, I don't play this game very hour, I only got about 80 hours on my monk. RNG has been nice to me. I'm well geared but poor as dirt. haha.