Good information. Is this the same ratio to farm in act 3 (Although I can't handle all the runners) So act 3 has twice the chance as Act 2 (and four times the chance as act 1?)
Also the stupid treasure runners tend to get away from me more often then naut. My DPS is about 14k and I usually can't corner them and they run into like 2 elite packs and teleport off...wtf.
Also do you think that ring will sell on RMAH? I forgot about the +% life on it.
+21-44 DMG
+55 Int
+60 Vit
+203 LOH
+7% Life
+Socket
That ring? probably $20ish, give or take $10 would be what I would put it up for. I don't see items selling for massive amounts anymore. I normally just grab w/e good items I have and plop them on the RMAH for $3-5 with the random high ones of $10.
Act 3/4 have a higher chance than act 2 for lv 63 items, though I am uncertain if it doubles again. But right now act 3 and 4 are not dropping as much loot as it should, and it is confirmed they will work on a fix with it.
If I remember right it is 2% > 4% > 8% for lv 63 items to drop in act 1 > act 2 > act 3/4.
What I hate is that when an item drops it has to roll so many random factors.
1. What ilevel is it
2. Is it common, uncommon, rare, legendary, or other
- Example: (kinda like a x = 100, 0.64x, 0.25x, 0.059x, 0.01x)
2a. Champs and elites and end game bosses have a "shifted" loot table that always drops at least 1 rare at X magic find (with chance of more) and rarly drops commons.
2b. Magic find affects this part of the equation
3. How many properties does the item have
4. What properties the item has. (a property can be 2 seperate stats also.)
- Example: Item has 3 properties:
property 1 = 50 STR
property 2 = 25 VIT, 15 Resist all
property 3 = 10 STR, 20% Migic find
So the item will have: 60 STR, 25 VIT, 15 Resist all, 20% magic find.