Pirces won't change much. However I think essences will drop in price some after this change.holy crap I see item prices going way down with these changes, time to unload whatever you have while you can
I use:
LMB Frenzy with +damage
RMB Furious Charge with +life
1 WC with resist boost
2 Revenge with +chance to proc
3 Leap with Armor bonus
4 WotB
Passives +25% damage with sword, +armor and thorns , superstition
This is my survival build in inferno as a 2handed barb. I pretty much jump in, spam revenge, FC if I get in trouble and pop WotB to kill elites. I've removed leap for a damage skill like HoA or SS, but casting those more than once breaks your stacks of frenzy so I tend to roll at max fury all the time. In act1 I swap in the crit and crit damage passive and the full fury damage buff and I WTF faceroll everything. I've seen my DPS over 70k, but it is hard to look at since frenzy only lasts 5 secs and fury degens when not in combat. My Barb is sick as hell, until he gets 3 hit in Act3
I decided to sell my Legendary that I found last night, and I listed it for what I thought was even more than it was worth (purely stat-wise), and it sold rather quickly. I looked at what other people were listing the same item (name-wise, not stat-wise) for and I can see why... people are charging out the ass for that thing. What makes it amusing is that it's not really that good... I've always found mighty belts for ~5k gold that are just about as good, and when leveling, you won't notice the difference. It's not like you're getting gear to beat down the wall that is Inferno.
wow... i thought they had ALREADY icnreased the item lvl drop rates in act1 inferno?? they didnt?
Yeah, it's the out of slot bonuses that make valuable legendaries worth something. The set pants I'm using are unimpressive - except they've got run speed and crit chance on them, which is impossible for rare pants.Legendary items are worth money not because of their normal stats, but their unique added stats. For instance, every string of ears has a reduced damage from melee stat, maximum of 20%. Its other stats are average to below average, but that particular stat is very useful. Sometimes it's as simple a stat as +life% crit chance, LOH etc. but those stats are not on any other item for that slot, or their maximum value is much higher than a rare can roll. So you can get a legendary that's the same as any other rare in that slot, or you can get one that has twice the important stat, and it will quadruple the value of the item. Also, the prices listed on most legendary items is completely bonkers. Nobody would ever really pay that price.
I think Darkwaffle is right about crafting mats dropping.
I sneaked in about 20 mins on lunch. Either I had a lucky 20 minutes or drop rates are just crazy now. About 60 % of my full inventory was 60+. And 50% of my rares were 60+. If that stays consistent, crafting mats will fall to dirt cheap really soon.
You don't lose your progress, you just have to manually "Change Quest" to get back to A3. Resume game will just take you back to where you left off.
Item level 60-62 gear is perfectly good, with the sole exception of weapons and certain offhands. Even exceptional with the right mods. Item level is of fairly little importance relative to the quality of the enchantments on the item until you're looking for absolutely top shelf gear, which will inevitably be 62/63 level items that actually exercise the higher ceiling only those items get.
Are people actually looking for anything other then top shelf gear?
For pricing....I don't think that it's legendary items have insane listed prices. It's that all items tend to have insane listed prices.
Simply because the ones that don't have crazy overpricing get sold, while the ones that do stay up there for 36 hours.
Legendary items are worth money not because of their normal stats, but their unique added stats. For instance, every string of ears has a reduced damage from melee stat, maximum of 20%. Its other stats are average to below average, but that particular stat is very useful. Sometimes it's as simple a stat as +life% crit chance, LOH etc. but those stats are not on any other item for that slot, or their maximum value is much higher than a rare can roll. So you can get a legendary that's the same as any other rare in that slot, or you can get one that has twice the important stat, and it will quadruple the value of the item. Also, the prices listed on most legendary items is completely bonkers. Nobody would ever really pay that price.
You got that right. People search for similar items see everything else is listed at 40million gold and assume there's is worth that much too. When i price check on AH I always take into account that the items I see are the ones LEFT on the ah, which means nobody is buying them. As a result though, I think I always underprice items.
They need to add some kind of fee for listing, or maybe a fee for listing at a certain price level. Hopefully curb a lot of the overpriced bullshit taking up space on the AH.
you know you can use 1000+ DPS weapons in your late 40's?
Search on
Max Level = 63
Reduce level requirement(last filter criteria in the list) 10
bam, 1000 DPS weapons. You will mow through nightmare and hell.
They are moronicly expensive. A 1000 dps blue with only lower level requirement 18 will cost millions.
Dang, I hate that I can't do A3 with a group. I've been relegated to doing group butcher runs with my friends.
All the weapons at the higher end are priced crazily. There are *pages* of 900+ dps weapons, one hand and two handed, that are set to buy out at several million, and a lot are junk aside from that dps. People must be buying gold to afford that.
I need help with Belial Hell. He kills me at half life. I have not played multiplayer yet but I am level 57 and have been able to hold my own up until this point. Just burning through gold now.
Tomorrow night perhaps?