**OFFICIAL** Diablo 3 Thread

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Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Anyone care to explain the difference between x-y dmg vs minimum/maximum dmg affix? Which one is better?

To my knowledge, they're the same thing to an extent. Damage increased by x-y is actually minimum +x and maximum +(x-y).
 

JJ650

Golden Member
Apr 16, 2000
1,959
0
76
No not really. Its decent for a barb I guess, anyone other than a barb and its not that helpful. You can find way better on the AH for like 50k gold.

A little tip about MF helms. All are worthless almost unless they have MF with a socket. Then the higher stat they have for the class, the more expensive they get. You also need crit chance on there.

Even as a barb I would not use.

Mandatory for me right now is 60+ res all, 150 + str and nearly as much vitality. Everything else is icing.

Anyone have one to spare?

DId A3 run today. Got quite a few 63's. All are unid right now. I did sell an Excorcist for 300k and archon gloves for 250k. The rest will go to trade channel when more people are on.
 
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mingsoup

Golden Member
May 17, 2006
1,295
2
81
Yes and yes. I have 3 classes lvl'd to 60 and I didnt want to have 4 after making the DH. The rest are mules.

It only takes 1 night to get to lvl a character up to 50 anyways so....not a big deal.




Youre a bit late on that tip. The lvl 60 mats used to sell for 2.5-3k gold for a while. Now they are down to 1100-1500. Thats how many people made lots of gold. Every lvl 60 item was worth at least 2.5-3k. Those rare lvl 60 mats used to be worth 1500 gold too, but now they are down to like 100 gold.

How does it only take one night?
 

Fallengod

Diamond Member
Jul 2, 2001
5,908
19
81
How does it only take one night?

Theres still an active exploit to gain exp and gold from zk quest turn in. Set script/prog to repeatedly do this using two accounts overnight while you sleep, and make lots of gold and auto-level a character up to 50 by the time you wake up.
 

supremor

Senior member
Dec 2, 2010
266
0
0
Also, when you get 33% crit chance you are critting 1 out of 3 attacks and 25% is 1 out of every 4 attacks and it is more than that if you have numbers show up.

Do you have any proof that this is how the way D3 works with crits? Because from what I can tell It's more like WoW where your crit chance just shows the % that EACH attack might end up a crit but you can still NOT crit 10 times in a row even with 50% crit.
 

waggy

No Lifer
Dec 14, 2000
68,145
10
81

yeah

its shit like that witch is makeing the game NOT fun. when i run into something like that i just turn the game for a while.

each time i turn it off because of shit the longer it takes me to get back on. only reason i play at all is there are no other games worth playing right now. hell i'm even back to playing WoW more.
 

tedrodai

Golden Member
Jan 18, 2006
1,014
1
0
Do you have any proof that this is how the way D3 works with crits? Because from what I can tell It's more like WoW where your crit chance just shows the % that EACH attack might end up a crit but you can still NOT crit 10 times in a row even with 50% crit.

He wasn't saying you will literally crit on every 3rd attack. The crit chance is like you said, for each attack, but 33% is 33%...look at a large sample of attacks and around 1/3 of them are gonna be crits.
 

Magusigne

Golden Member
Nov 21, 2007
1,550
0
76
Seriously... not so bad if the fu*kers didn't also have Vortex or wall. Invincible minions is lame, but can be managed with enough space to kite.

exactly.

Horde Waller Arcane +w/e is sucky.

If i can move..im g2g
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
had an odd occurence. got an elite pack of those bat nest in the sewers. never seen them past act 1 so that was odd, there were only 2 of them instead of 3-4, and they didn't drop loot when killed. rather odd all around.
 

Imp

Lifer
Feb 8, 2000
18,829
184
106
Shit is just not selling anymore... All my good stuff doesn't sell at $3-$4 or $50k gold buyout. Looks like everyone is going for the level 63 stuff or nothing. Doesn't help that you can switch skills on a whim, so you only need one character type each.
 

supremor

Senior member
Dec 2, 2010
266
0
0
Yeah, can't sell anything but top end gear anymore even for tiny amounts. And every upgrade now costs me in the millions usually and I just don't have that kind of gold anymore nor the willingness to run Act1/2 for the 1000th for the slight chance something that isn't terrible will drop... oh well.
 

Imp

Lifer
Feb 8, 2000
18,829
184
106
Woot. Just sold a 1250 dps 2H crossbow for $10 - "market price" was about $15, so I lowballed just to get the sale.

Got my third 900+ dps bow today. Hope I can pawn them for at least $10 each. Having trouble deciding between a 1050 dps bow with +6% IAS with no stats, and a 915 dps bow with ~150 dex and ~150 vit.

Going to stick to pharming Act I. Level 63 drop chances are lower, but the SIGNIFICANT decrease in risk (read: dying) and ease of killing things (i.e. drop frequency) just make it more worthwhile. Getting freaking boring doing the same butcher run over and over though.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
Even as a barb I would not use.

Mandatory for me right now is 60+ res all, 150 + str and nearly as much vitality. Everything else is icing.

Anyone have one to spare?

DId A3 run today. Got quite a few 63's. All are unid right now. I did sell an Excorcist for 300k and archon gloves for 250k. The rest will go to trade channel when more people are on.

This is becoming the biggest problem for me when it comes to my Barb and Monk. The amount of all resists needed is obscene and not necessary. There is way to much gear that gets tossed to the side if it does not have this stat on it.

AR should be capped at 500 for 75% damage reduction (or whatever Blizzard wants the cap for % reduction to be). This would make much more gear viable and people not feel like stuff they find is total trash 99.99% of the time. Then people would not need 60+ AR everything other than rings and amulets.
 

ch33zw1z

Lifer
Nov 4, 2004
38,003
18,350
146
On the Resistance topic, the Monk has a passive skill that will make all Elemental resistances go up to the highest one you have.

I was thinking about targeting one Element type and using this skill instead...Will be cheaper I'm sure..
 

bonkers325

Lifer
Mar 9, 2000
13,077
1
0
This is becoming the biggest problem for me when it comes to my Barb and Monk. The amount of all resists needed is obscene and not necessary. There is way to much gear that gets tossed to the side if it does not have this stat on it.

AR should be capped at 500 for 75% damage reduction (or whatever Blizzard wants the cap for % reduction to be). This would make much more gear viable and people not feel like stuff they find is total trash 99.99% of the time. Then people would not need 60+ AR everything other than rings and amulets.

monks are the easiest to get to +700 resist all using OWE. i get dual resist on everything except jewelry, bracers, gloves, pants, and chest (these slots i stack vit/dex/crit/crit% with +physical resist). currently at 750 all res, 7.5k armor (w/o enchantress), 23k dps, and 1500 LoH. i think my dodge is in the mid-40s.

edit: now that i think about it, the only items i have dual resist on are my shoulders, helm, belt, and boots... everything else has high single resist. yea, you dont need to stack all resistance items, the most i ever paid for an item was about 2 mil which was for my weapon (820 dps w/ 300 LoH and 60% crit). everything else was 1mil or less, even my jewelry.
 
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darkxshade

Lifer
Mar 31, 2001
13,749
6
81
monk gear is expensive... I've been sittin on 40-45m for the past week and have yet to find an upgrade I'm willing to pay for.

822 resist all
7k armor with enchantress
35% block
32% dodge
41% crit
900loh
1.56aps with enchantress
20k dps

I'm trying for an all around build, something of everything... currently working on increasing my dps to 30k without sacrificing the defense. Thinking about going for a justice lantern with ias and dex which should give me a nice dps boost. I'll lose a bit of resists but gain another +11% to block. 46% block would be insane.
 

Ferzerp

Diamond Member
Oct 12, 1999
6,438
107
106
monk gear is expensive... I've been sittin on 40-45m for the past week and have yet to find an upgrade I'm willing to pay for.

822 resist all
7k armor with enchantress
35% block
32% dodge
41% crit
900loh
1.56aps with enchantress
20k dps

I'm trying for an all around build, something of everything... currently working on increasing my dps to 30k without sacrificing the defense. Thinking about going for a justice lantern with ias and dex which should give me a nice dps boost. I'll lose a bit of resists but gain another +11% to block. 46% block would be insane.

It is pretty expensive, but luckily, it's cheap to make a tank set for multiplayer. I had 1,250 resists, 6kish armor, low dodge, low crit, and only 3k dps, but could easily tank multiplayer and it made inferno bearable again. I'm slowly building my damage back up, and have only sacrificed about 10 resist to raise it up to 10k dps now. Still very low, but very doable solo now. It's hard to find a decent DPS weapon that has 700+ LOH, and IAS though. Right now, my weapon is only in the 700's. I'm wondering if I can get away with dual weilding. I'd give up block, but still have 1100 resists. Not sure though. As my crit is very, very low, I can't get much dps off a shield.
 

bonkers325

Lifer
Mar 9, 2000
13,077
1
0
monk gear is expensive... I've been sittin on 40-45m for the past week and have yet to find an upgrade I'm willing to pay for.

822 resist all
7k armor with enchantress
35% block
32% dodge
41% crit
900loh
1.56aps with enchantress
20k dps

I'm trying for an all around build, something of everything... currently working on increasing my dps to 30k without sacrificing the defense. Thinking about going for a justice lantern with ias and dex which should give me a nice dps boost. I'll lose a bit of resists but gain another +11% to block. 46% block would be insane.

you've got a ton of block! my block rate is abysmal, i really need a better shield and good helm of command.
 

bonkers325

Lifer
Mar 9, 2000
13,077
1
0
I was just looking at helms of command, trying to decide if they're worth it myself

i keep looking at marginally better gear... but i can't really justify the upgrades as i have no interest in farming act3/4. i'd much rather hammer away at act2, since a full run takes me 1 hour as opposed to 3 hrs of act3. i also die more than occasionally in act3, because of broken elite packs (like immune malachors/phasebeasts/tremors, ANY elite tremor pack, elite blood moon cultists that run every 5 seconds, elite succubus that have anti-melee affixes). i'll kill them eventually, but the hassle of doing so just isnt worth it - too much grief for too little reward
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
monks are the easiest to get to +700 resist all using OWE. i get dual resist on everything except jewelry, bracers, gloves, pants, and chest (these slots i stack vit/dex/crit/crit% with +physical resist). currently at 750 all res, 7.5k armor (w/o enchantress), 23k dps, and 1500 LoH. i think my dodge is in the mid-40s.

edit: now that i think about it, the only items i have dual resist on are my shoulders, helm, belt, and boots... everything else has high single resist. yea, you dont need to stack all resistance items, the most i ever paid for an item was about 2 mil which was for my weapon (820 dps w/ 300 LoH and 60% crit). everything else was 1mil or less, even my jewelry.

Barbs do not have OWE and their gear is expensive if you want high str, high vit and high AR. I prefer Barb over Monk personally and have decent AR with over 900 with Warcry but it is dumb. It pigeonholes Barbs into the need for high AR on almost everything and then requiring the use of a skill with a rune for survival.

AR is a bull*&^% stat that needs toned down. Blizzard needs to nerf the crap out of the need for it.
 

bonkers325

Lifer
Mar 9, 2000
13,077
1
0
Barbs do not have OWE and their gear is expensive if you want high str, high vit and high AR. I prefer Barb over Monk personally and have decent AR with over 900 with Warcry but it is dumb. It pigeonholes Barbs into the need for high AR on almost everything and then requiring the use of a skill with a rune for survival.

AR is a bull*&^% stat that needs toned down. Blizzard needs to nerf the crap out of the need for it.

i agree, all the barbs on my friends list are stuck at a point where they cannot progress because they need too much of X stat in order to be viable in act3/4. however, i <3 barbs w/ warcry because it gives me 1100 AR
 

FallenHero

Diamond Member
Jan 2, 2006
5,659
0
0
On the Resistance topic, the Monk has a passive skill that will make all Elemental resistances go up to the highest one you have.

I was thinking about targeting one Element type and using this skill instead...Will be cheaper I'm sure..

If you target both All + whatever resist, you double up. So the All resist doesnt havent to be super high. If you get +40 fire +35 all, its actually +75 resistance with the OwE talent. I do All + Fire. Make it much more bearable.
 
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