I recently rewatched one of the initial reveal gameplay trailors that was played by Jay Wilson, the one that ended with the seigebreaker, wtf happened?
That trailor was sweet, even if they put it in the game in the same exact way it demo-ed it would be better than 90% of the game content. The seige breaker fight in comparision was crap. What happened to the death animations? They totatally shelfed them, you can't even do the one coded into that trailor. SB will only pick you up and slam you into the ground(I tried, a lot, never got my head bit off even when the move killed me)
All the talk about random events lead you to believe they would be epic. But there are so few and most of them are nearly pointless. Even the collapsing dungeon(which is sweet) can only spawn in one location.
Why take out the Enchanter(or w/e the 3rd crafter was called), but still leave her quest line in the game. Just lazy.
4 acts and 4 difficulty levels. That was enough content 10 years ago, but I expected more(yes they did add 1 difficulty level) How many people where calling for a "horde" mode and they decided not to do it because... People would only play that. Who cares as long as they're playing.
I mean I love the game and still play it, but I just expected a LOT more out of this game. It really is a D2 clone with a skill tree revamp and crafting. Not a bad thing, but definately not a step forward. O well at least the expansion is something to look forward to. SC2's 2 year anniversary is in a couple weeks and HotS has no release date so we can only assume D3 expan in 2020
Sorry to quote myself, but after I posted I thought I should throw some ideas at what I think they could've done instead of just complaining.
Horde mode, obviously, should have some sort of implementation. Be it as simple as a single room or map that just spawns more and more mobs per wave, or something more complex that adds buffs, environmental traps/attacks, friendly's, ect.
I would also like to see a random game outside of the campaign. Where everything is randomized: tileset, map layout, mobs, bosses. Maybe something where you fight through 4 random "levels" and then hit a boss.
Mix and match some bosses. Some would work together easy (Butcher and Azmodan) Mixing in Belial because he doesn't move, or Diablo because of the phases, would be difficult but not impossible.
Enchancing some of the events in game would make for a lot more fun. Think of a raise the catapults on a larger scale, or have the echantress close a portal while demons contantly pour through and try to stop it.
I don't see the harm in adding game modes just because not everyone will like them. Blizzard not releasing things because "they aren't perfect" went out the window anyway