Anubis
No Lifer
unless you have played the full game (which you have not) bitching about it being linear is pointless. the first hour or 2 of D2 was pretty fing linear as well
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That's exactly their design philosophy. 8 players -> 4, Named game browser -> matchmaking, normal difficulty turned into a tutorial ("real game starts in nightmare"), ect. The game is pretty much confirmed to be coming to consoles, so I wouldn't be surprised if several of their design decisions have been influenced by this.
One thing I'm not at all happy about is the tieing difficulty level to playthroughs. I understand basic idea is that you get better as you play the game and gain skill in using the character, but the first playthrough is almost always so easy I get bored long before I get to the challenging difficulty levels.
Let me start on nightmare!
It really, really feels like a way to waste a bunch of my time so their marketing department has a bullet point.
I'm not sure a Level 1 character in Diablo 2 would have stood a chance in even Act I of Nightmare. Not only would all of their stats be pathetic, but they'd have no useful skills, and they couldn't equip anything beyond the worst gear in the game. Even IF they could survive, they couldn't equip anything that dropped until they'd gained a couple dozen levels.
I'm not saying that I disagree with your premise (that the game is sort of boring when your character isn't being challenged by his/her environment), but your solution isn't the best option IMHO.
Couple things I hope they put in the final version:
1. Ability to pan, zoom, and rotate the camera. I would be ok with simply being able to zoon the camera out and nothing else. But fixed isometric? C'mon.
2. More fluid animations, particularly for the monk. Right now it looks like his animations are from Street Fighter II or III. You see the start and the finish, but nothing in the middle. While I'm willing to accept the possibility that it is my rig, I doubt it. Fraps says that the game is running at a steady 60FPS (vsync on).
3. More diverse weapons. Maybe I'm just unlucky, but I only saw 1-2 weapon types for each character in my playthroughs.
4. More diverse voice acting between the characters. Each character type (in my opinion) should not say the "exact" same thing as every other character type.
5. More diverse options as to combat (or at least combat animations). I know its not fitting with the Diablo esque nature of combat, but would it really be so difficult to add some combos, animation variation etc. for the basic attacks and skills? Why must they look "exactly" the same? By the time my barbarian swung his sword the same way for the 100th time, I was completely sick of watching the same animation.
6. Hit tracking/detection needs to be improved for some character classes, particularly the monk's advanced skills.
Still hoping for a good bit of spit and polish on the final product. Right now its just iffy for me.
1. Ability to pan, zoom, and rotate the camera. I would be ok with simply being able to zoon the camera out and nothing else. But fixed isometric? C'mon.
I think that would almost make the game feel too different. With enough camera control, you could practically turn the game into a first or third person game, and that's definitely not Diablo.
notsure if i'm into the individual loot drop thing.
just because other players will not be able to pick up your loot does not mean all the loot you are dropped will be for your class. if the beta is any indication you will be a acquiring a lot of gear for other classes. i fail to see how individualized loot will have any impact on item trading.The individual loot drop is going to ruin trading across the classes.
No more trading that amazon to get a rare paladin sword.
<sarcasm>
Also, since individual loot drop was not in diablo II, it should not be in D3. After all, we have to hold true to what a diablo game is supposed to be.
</sarcasm>
just because other players will not be able to pick up your loot does not mean all the loot you are dropped will be for your class. if the beta is any indication you will be a acquiring a lot of gear for other classes. i fail to see how individualized loot will have any impact on item trading.
According to most of the fanboys in this thread, since individualized loot was not in diablo I or II, it should not be in DIII.
I know nothing about this game yet I committed a year subscription to WoW just to get this for free.
Is this game primarily multiplayer?
Is it subscription based? Last thing I want is another monthly fee.
How is it different from WoW?
Reading the main Blizz pages doesn't divulge much of this especially if we haven't played the first two.
You're an idiot. Just because people don't want D3 to be 'more open' you're gonna troll?
that really has nothing to do in regards to what I was commenting on. do you not care to acknowledge your FUD?According to most of the fanboys in this thread, since individualized loot was not in diablo I or II, it should not be in DIII.
Is this game primarily multiplayer?
Is it subscription based? Last thing I want is another monthly fee.
How is it different from WoW?
Read through the thread, when someone post an idea, others are quick to shoot it down.
Go look at SMOGZINN post #706 as an example.
If you want to nit-pick and shoot down ideas, suggestions and complaints, I can play that same game.
Its a matter of respect, since you do not care to respect my opinion, expect the same from me towards your opinions.
diablo is about loot,
saying diablo should be an open world quest driven RPG like fallout or skyrim just because you liked those games is retarded.
theres also no reason it needs to deviate from its tried and true roots
Just how much can you change before you no longer have the same game genre?
Again, you neglect to acknowledge your comment about class item trading being unfounded.Diablo is not about loot. If you want to make loot runs all day long, that is fine with me, I liked playing the game.
Your comment shows a lack of respect towards others, two can play that game.
HardcoreRobot, your opinion is retarded, D3 would be great with an open world. And none of your stupid excuses is going to change that.
Its been over a decade since DII was released. Like with TF2, I am willing to bet a lot of people that buy D3 never played the original. Play TF2, ask about Team Fortress Classic, and most people have never heard of TFC, much less played it. I imagine the same thing will happen with D3.
That same question was asked to Valve with TF2. Valve changed a whole lot of stuff between TFC and TF2.
Now look at TF2, its a massive success.
There was a lot of stuff changed from D1 to D2, and people loved D2.
D1 - dungeon crawler
D2 - few dungeons
I was really disappointed that D2 was moved from a dungeon to open fields, desert and jungle setting.
Your ignorance borders on trolling.
The loot drips in D2 were nice, but the items are not why I played the game.