I've been playing since day one (actually, the Beta as well). Anyhow, I have developed some thoughts that I suspect others may have as well. Overall, I think the game is quite good, but there are certain things that bug me still.
[FONT="]Unfortunately is lacking bravado . There's no "new strategy" that occurs with each level. Only when you're at 60th can you really fiddle with all your skills and runes to come up with a new, cool combo. Getting there is now the big race it seems -- which makes the journey a little less exciting.[/FONT]
Then comes the existence at all of the +XP modifier. "Realistically" (word used lightly), how would donning a piece of armor or using a certain weapon help you learn faster? Mechanically, it's existence points to something worse -- that the leveling system is either broken, or that the programmers know that the game can get boring as you're powering through the first twenty levels of so. Either way, it's disheartening.
Lastly, what of Nightmare, Hell and Inferno? Based on the comments from the development team, it seems that their main goal was to appease the "it's too easy" whiners by ensuring that even the most advanced characters get their asses kicked without fail rather than making situations challenging, but surmountable.
In D2, if you came up against a wickedly powerful boss and minions, you could TP out and live to fight again another day or even simply run away if they weren't too fast. But now, you can't TP away because of the timer. You can't run away if the boss has Vortex or Teleport or Jailer or Frozen. And if you choose to stay and fight? You get one shot at a health potion, and unless you've got half your skill slots devoted to healing and massive defense, you're pretty much going to die.
I am a hardcore-only player who refuses to use the Auction House -- it's no fun to buy the best of the best gear and never get excited when a boss drops something that actually improves your setup. I've only ever lost one 12th level character out of a stable of nine and I enjoy the "realism" of one-death-only playing, but my boss concerns above make advancing to Hell and Inferno levels like playing chicken with a bus. It's not a matter of "if" you're going to get hit and killed, it's more a matter of "when".
Anyhow, I enjoy the game and still play it frequently, and I have faith that the gameplay experience will continue to improve as subsequent patches are released, just like it did in D2 (for whatever reason). Anyone else have similar thoughts?