**OFFICIAL** Diablo 3 Thread

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Aikouka

Lifer
Nov 27, 2001
30,383
912
126
They probably noticed that almost no one uses the voice chat in WoW, and they figured it would be worthless to put into D3.

I haven't heard anything about skill changes... what are we expecting?
 

Danimal1209

Senior member
Nov 9, 2011
355
0
0
I don't understand how people can say that they don't care for the loot in these types of games. Are you joking? Loot is EVERYTHING in these types of games. "Gotta get better gear, gotta get better gear". This is the mentality of nearly all mmorpgers and diablo players. Getting the best gear is always the endgame goal.
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
1
76
I don't want a polished turd. I want a gritty dungeon crawl.

There is no reason to not have chat channels, manual server connections, voice, etc...
Also the inability to make a fail character is lame. It appears that you are going to be in win mode no matter how your character is built.

The game seems to not be pushing into the future but instead regressing into a console winfest.

I remember a time when you could actually lose in a game. Gotta make sure little Timmy doesn't cry because his barbarian can't handle dungeon lvl 3. And then if spoiled timmy is too A.D.D. To play, him mommy can make it all better by giving him money to purchase in game equipment with.

I'll admit that I havn't played the beta, but this is what I gather about the game so far.

D3 should be complex. I want my character to be able to starve to death deep in a cavern if he can't find food, cook it, eat it... whatever. I want to be able to get lost. I want the complexity of Eve Online.
 

Glitchny

Diamond Member
Sep 4, 2002
5,679
1
0
I don't want a polished turd. I want a gritty dungeon crawl.

There is no reason to not have chat channels, manual server connections, voice, etc...
Also the inability to make a fail character is lame. It appears that you are going to be in win mode no matter how your character is built.

The game seems to not be pushing into the future but instead regressing into a console winfest.

I remember a time when you could actually lose in a game. Gotta make sure little Timmy doesn't cry because his barbarian can't handle dungeon lvl 3. And then if spoiled timmy is too A.D.D. To play, him mommy can make it all better by giving him money to purchase in game equipment with.

I'll admit that I havn't played the beta, but this is what I gather about the game so far.

D3 should be complex. I want my character to be able to starve to death deep in a cavern if he can't find food, cook it, eat it... whatever. I want to be able to get lost. I want the complexity of Eve Online.

So you're just talking out your ass about something you clearly have no experience in? Good to know I can disregard your entire post.
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
1
76
So you're just talking out your ass about something you clearly have no experience in? Good to know I can disregard your entire post.

That's based off of what was read in this forum, if their information isn't credible then this entire forum is in the same state.


Logic fail.
 

Iron Wolf

Member
Jul 27, 2010
185
0
0
That's based off of what was read in this forum, if their information isn't credible then this entire forum is in the same state.


Logic fail.

His response was the classic cop-out. Just pick an irrelevant phrase and pick on that to avoid actually writing a cogent response to a post.

I HAVE played the beta, and I was disappointed, but not for the reasons you gave. I think it's unreasonable to expect any kind of depth from either Blizzard or the Diablo series. Everything they've produced has essentially been in the casual games category. Dunno why people keep referring to it as an RPG anyway, and then expecting Skyrim or something. The D series has always been in the action games category, a simple hack-n-slash dungeon crawler where the whole point is to fight monsters and get phat lewtz to get more powerful to fight tougher mobs to keep the cycle going.

Unfortunately, making games simpler, easier, and more casual seems to be the trend nowadays, all in the name of accessibility and appealing to more people. The real gamers, the ones who have been here all along, just have to put up with the situation, as there is no alternative. I don't know about you, but I certainly don't have the thousands or millions it would take (plus the programming skills) to make my own version of a perfect, deep, complex, and yet still fun to play game.
 

Doppel

Lifer
Feb 5, 2011
13,306
3
0
Holy crap, going from the filter images back to the no filter ones has fucked up my eyes. If that stays in the game, WOW thats bad.
The increase in clarity is quite amazing. I wonder if Blizzard has perhaps deliberately screwed the graphics to unleash a pre-live update and go "See, suckers, we know what we're doing after all."
The graphics in the beta are AS IS for retail (AKA no "ultra mode")
Heh, or maybe not.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
I think the ability to switch skills is about testing them and a lot of complaints here were about lack of side quests and we have no idea what side quests will be implemented. If me bringing these points up is trolling to you then I don't know

Most of the complaints were about thing that will not change by release. The complaints about things that may change are only a small fraction.

A beta is always a good indicator of how the game will be. To say otherwise is a naive thing to do.
 

drebo

Diamond Member
Feb 24, 2006
7,034
1
81
I HAVE played the beta, and I was disappointed, but not for the reasons you gave. I think it's unreasonable to expect any kind of depth from either Blizzard or the Diablo series. Everything they've produced has essentially been in the casual games category. Dunno why people keep referring to it as an RPG anyway, and then expecting Skyrim or something. The D series has always been in the action games category, a simple hack-n-slash dungeon crawler where the whole point is to fight monsters and get phat lewtz to get more powerful to fight tougher mobs to keep the cycle going.

On the contrary, the items and skills systems in both Diablo and Diablo 2 are head and shoulders above what they are in Diablo 3.

Hell, weapons in Diablo 3 are 100% cosmetic. I mean, the only thing that matters is the one DPS number. For half the "skills" in the game, the animation has you sheath your weapon before you do your animation. This is particularly bad for a Monk using a bo. It's pretty pathetic and a bit depressing.
 

Fenixgoon

Lifer
Jun 30, 2003
32,126
10,969
136
On the contrary, the items and skills systems in both Diablo and Diablo 2 are head and shoulders above what they are in Diablo 3.

Hell, weapons in Diablo 3 are 100% cosmetic. I mean, the only thing that matters is the one DPS number. For half the "skills" in the game, the animation has you sheath your weapon before you do your animation. This is particularly bad for a Monk using a bo. It's pretty pathetic and a bit depressing.

well to some extent, weapons in D2 were useless beyond a certain point, because you were ALWAYS using skills. it was only at the early levels where you didnt have a mana pool big enough. but i do agree that it's a little depressing that weapons are now only used for the purpose of determining skill damage and regular attacks are rare (unless you pick a skill set that relies on regular attacks, which i suppose is possible but perhaps not optimal. we'll see)

i dont see how you can make that argument for D1 - each class had access to the same skills, could use the same items, etc. D2 and D3 provide skill and item diversity.
 

TidusZ

Golden Member
Nov 13, 2007
1,765
2
81
On the contrary, the items and skills systems in both Diablo and Diablo 2 are head and shoulders above what they are in Diablo 3.

Hell, weapons in Diablo 3 are 100% cosmetic. I mean, the only thing that matters is the one DPS number. For half the "skills" in the game, the animation has you sheath your weapon before you do your animation. This is particularly bad for a Monk using a bo. It's pretty pathetic and a bit depressing.

I agree, items in D2 are way better since all the unique items in d3 have the same stats, "Legendary and Set items are being worked on. Check back soon to see their stats!"

What is unique about that?? D2 items way better
 

RPD

Diamond Member
Jul 22, 2009
5,046
550
126
well to some extent, weapons in D2 were useless beyond a certain point, because you were ALWAYS using skills. it was only at the early levels where you didnt have a mana pool big enough. but i do agree that it's a little depressing that weapons are now only used for the purpose of determining skill damage and regular attacks are rare (unless you pick a skill set that relies on regular attacks, which i suppose is possible but perhaps not optimal. we'll see)

i dont see how you can make that argument for D1 - each class had access to the same skills, could use the same items, etc. D2 and D3 provide skill and item diversity.
Weapons were damn important. If you wanted to do ubers, you needed Runewords. Sure you used skills, but skill's damage for melee was typically based off weapon damage.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
Had a blast running thought the beta with the Monk. Cool class and fun to play. Wanted to play the Barbarian but didn't want to spoil the fun

Next one probably gonna be the Witch Doctor, look fun too.

Love what I saw so far.
 
Nov 7, 2000
16,403
3
81
Had a blast running thought the beta with the Monk. Cool class and fun to play. Wanted to play the Barbarian but didn't want to spoil the fun

Next one probably gonna be the Witch Doctor, look fun too.

Love what I saw so far.
the beta is so short i dont think it would really spoil anything. ive played through with all classes, and the ones i thought id like the most i really didnt...
 

oogabooga

Diamond Member
Jan 14, 2003
7,806
3
81
Beta is so short, and you don't really get to fully explore the classes, but you do get a taste of them. I'd try them all if you have time, it stretched out the beta's life quite a bit.

I'm having a lot of fun with the Beta, disappointed the game's release date is officially pushed back to sometime in Q2 killing all hopes (what little there was) of a Q1 release.
 

SMOGZINN

Lifer
Jun 17, 2005
14,221
4,452
136

JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
I think there are going to be a lot of side quests. They just arent implemented. Some of the dialog in the town show that it could open a quest if you could interact with the person but you cant. Like the one guard talking about his fallen comrade. I think there is a lot more to this game but I will reserve judgement until its been released.
 

drebo

Diamond Member
Feb 24, 2006
7,034
1
81
Dunno if this was posted yet, but looks like it will be pretty difficult on Nightmare, Hell and Inferno settings.

D3:You Will Die

That's all well and good, but making something hard for the sake of being hard doesn't make it any deeper or more engrossing.

I'd rather take a game that doesn't play like it was meant to be played on a tablet or an android phone that was a little less challenging, but a lot more fun. Like Kingdoms of Amalur.

Playing the D3 beta and playing KoA, I realize that D3 should have been what KoA is but with an isometric view. KoA has the depth that we had come to expect from a Blizzard game, but that Diablo 3 sadly has none of. When there are no choices for your character, the game is very flat and two-dimensional.

I mean, playing a barbarian, your choice is "do I want to use a hammer or a sword?" The skills don't change based on which one you use, the character doesn't change, you don't have to commit to one or the other, there is no variety. And most of the skill animations completely ignore what your weapon is anyway. What's the point? You can't even EQUIP a bow if you're a barbarian. WTF is that?

D3 will be an epic blockbuster of a game, but not because it is exceptionally good or revolutionary. It will be an epic blockbuster of a game because it caters to the lowest common denominator among gamers. Yes, it'll have its "hardcore" modes, but the mechanic is still such that character development is linear and unchanging and the game is going to play exactly the same no matter what character you're using. The same two skills will be used in every sitation throughout the entire game and it equates to nothing more than a two step process: 1) See enemy, 2) click on enemy til it's dead.

How is that any different than Fruit Ninja?
 

Fenixgoon

Lifer
Jun 30, 2003
32,126
10,969
136
That's all well and good, but making something hard for the sake of being hard doesn't make it any deeper or more engrossing.

I'd rather take a game that doesn't play like it was meant to be played on a tablet or an android phone that was a little less challenging, but a lot more fun. Like Kingdoms of Amalur.

Playing the D3 beta and playing KoA, I realize that D3 should have been what KoA is but with an isometric view. KoA has the depth that we had come to expect from a Blizzard game, but that Diablo 3 sadly has none of. When there are no choices for your character, the game is very flat and two-dimensional.

I mean, playing a barbarian, your choice is "do I want to use a hammer or a sword?" The skills don't change based on which one you use, the character doesn't change, you don't have to commit to one or the other, there is no variety. And most of the skill animations completely ignore what your weapon is anyway. What's the point? You can't even EQUIP a bow if you're a barbarian. WTF is that?

D3 will be an epic blockbuster of a game, but not because it is exceptionally good or revolutionary. It will be an epic blockbuster of a game because it caters to the lowest common denominator among gamers. Yes, it'll have its "hardcore" modes, but the mechanic is still such that character development is linear and unchanging and the game is going to play exactly the same no matter what character you're using. The same two skills will be used in every sitation throughout the entire game and it equates to nothing more than a two step process: 1) See enemy, 2) click on enemy til it's dead.

How is that any different than Fruit Ninja?

how exactly was this any different for the barb in D2?

i use swords: get whirlwind (or frenzy/2hand swing)
i use maces: get whirlwind (or frenzy/2hand swing)
i use axes: get whirlwind (or frenzy/2hand swing)
i use polearms: get whirlwind

yes, you can get shouts too. and they have that. i just don't see how you can complain when there are only a handful of builds that end up being successful at the end game of D2, which will no doubt be the same case for D3 (or virtually any other game..optimization is simply inherent to winning).
 

drebo

Diamond Member
Feb 24, 2006
7,034
1
81
how exactly was this any different for the barb in D2?

i use swords: get whirlwind (or frenzy/2hand swing)
i use maces: get whirlwind (or frenzy/2hand swing)
i use axes: get whirlwind (or frenzy/2hand swing)
i use polearms: get whirlwind

yes, you can get shouts too. and they have that. i just don't see how you can complain when there are only a handful of builds that end up being successful at the end game of D2, which will no doubt be the same case for D3 (or virtually any other game..optimization is simply inherent to winning).

The difference is that you don't get everything. You have to choose: do I go frenzy or do I go whirlwind? Do I go 2h or do I go 1h? Do I like maces or do I go polearm?

It's a matter of variety and depth. And D3 has none.

Artificially restricting armor and weapons based on class is stupid and archaic. It shows nothing except a lack of originality. I can see why they did it in D3: there's no difference between a Barbarian and a Monk if a barb can use staves and fist weapons, and very little difference between anything and a Demon Hunter if they can use ranged weapons. I mean, and that's besides the point that the ONLY thing that matters from your weapon choice is the little DPS number. Types of damage certainly aren't in the game (with the exception of negligable amounts of "elemental" damage.)

Seriously, D3 was developed for tablets. Now, I'm not asking for a D&D level of character customization. I just want to know that my Frenzy barb is different from your WW barb in more ways than a 30 second trip to town can fix. Sure, in D2 there are only a handful of builds that can solo run Baal on Hell, but that doesn't mean that there aren't tons of builds that can beat the game on Normal. A throwing barb certainly can.

I mean, I like clicky-death games as much as the next person, but D3 is so pretentious in its buildup and its pedigree that it thinks its not. The dialog and story may be great, but my answer to that is that Blizzard shoud just make a fucking movie.

If all the interlude between the cutscenes and dialog is nothing more than mindlessly clicking on everything that moves with zero chance of failure, what's the point of having it?
 

JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
The difference is that you don't get everything. You have to choose: do I go frenzy or do I go whirlwind? Do I go 2h or do I go 1h? Do I like maces or do I go polearm?

It's a matter of variety and depth. And D3 has none.

Artificially restricting armor and weapons based on class is stupid and archaic. It shows nothing except a lack of originality. I can see why they did it in D3: there's no difference between a Barbarian and a Monk if a barb can use staves and fist weapons, and very little difference between anything and a Demon Hunter if they can use ranged weapons. I mean, and that's besides the point that the ONLY thing that matters from your weapon choice is the little DPS number. Types of damage certainly aren't in the game (with the exception of negligable amounts of "elemental" damage.)

Seriously, D3 was developed for tablets. Now, I'm not asking for a D&D level of character customization. I just want to know that my Frenzy barb is different from your WW barb in more ways than a 30 second trip to town can fix. Sure, in D2 there are only a handful of builds that can solo run Baal on Hell, but that doesn't mean that there aren't tons of builds that can beat the game on Normal. A throwing barb certainly can.

I mean, I like clicky-death games as much as the next person, but D3 is so pretentious in its buildup and its pedigree that it thinks its not. The dialog and story may be great, but my answer to that is that Blizzard shoud just make a fucking movie.

If all the interlude between the cutscenes and dialog is nothing more than mindlessly clicking on everything that moves with zero chance of failure, what's the point of having it?

You bring up good points.
 
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