**OFFICIAL** Diablo 3 Thread

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Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
The difference is that you don't get everything. You have to choose: do I go frenzy or do I go whirlwind? Do I go 2h or do I go 1h? Do I like maces or do I go polearm?

It's a matter of variety and depth. And D3 has none.

Artificially restricting armor and weapons based on class is stupid and archaic. It shows nothing except a lack of originality. I can see why they did it in D3: there's no difference between a Barbarian and a Monk if a barb can use staves and fist weapons, and very little difference between anything and a Demon Hunter if they can use ranged weapons. I mean, and that's besides the point that the ONLY thing that matters from your weapon choice is the little DPS number. Types of damage certainly aren't in the game (with the exception of negligable amounts of "elemental" damage.)

Seriously, D3 was developed for tablets. Now, I'm not asking for a D&D level of character customization. I just want to know that my Frenzy barb is different from your WW barb in more ways than a 30 second trip to town can fix. Sure, in D2 there are only a handful of builds that can solo run Baal on Hell, but that doesn't mean that there aren't tons of builds that can beat the game on Normal. A throwing barb certainly can.

I mean, I like clicky-death games as much as the next person, but D3 is so pretentious in its buildup and its pedigree that it thinks its not. The dialog and story may be great, but my answer to that is that Blizzard shoud just make a fucking movie.

If all the interlude between the cutscenes and dialog is nothing more than mindlessly clicking on everything that moves with zero chance of failure, what's the point of having it?

Do you play for stats or for fun?
I play for fun, and call me ignorant, childish, immature, dumb and delusionized but when I buy a game it's because for me it's simply fun.

Sure it's only my opinion and it's worth shit in here but when I get home from work or anything boring and just want to get some steam off, I load a game and enjoy my time, not calculate the best build or why the F I look like the next barb.

I guess we don't play for the same reason and I certainly respect yours
 

drebo

Diamond Member
Feb 24, 2006
7,034
1
81
Do you play for stats or for fun?
I play for fun, and call me ignorant, childish, immature, dumb and delusionized but when I buy a game it's because for me it's simply fun.

Sure it's only my opinion and it's worth shit in here but when I get home from work or anything boring and just want to get some steam off, I load a game and enjoy my time, not calculate the best build or why the F I look like the next barb.

I guess we don't play for the same reason and I certainly respect yours

Oh, that's all perfectly fine, and I can't fault you for that. I like a couple nice games of solitaire after a stressful day at work, too.

But that isn't what any of us was expecting from Diablo 3. Certainly not after the tremendous hype, anticipation, and buildup--not to mention the masterpiece that was D2 with its LoD expansion.

D3, as it is now, will probably be a fun game for a playthrough or two in its own right. I still plan on buying it. But I won't be buying it for the same reasons I had planned on buying it a year ago, and I don't see myself putting in anywhere near the time I put into D2. And, let's face it: Blizzard obviously doesn't think very highly of it as they're giving it away for free to WoW subscribers.
 

sunny4691

Member
Feb 11, 2012
66
0
66
Just Saw the trailer of diablo 3, the trailer looks good but i have never liked any of the diablo games, hope this one will change my thinking.
 

vhx

Golden Member
Jul 19, 2006
1,151
0
0
Just beat the beta. There are a few things I like and dislike and I mixed feelings so far.

One thing I really like is the storyline so far. The transitions between quests, characters, the voices, towns people talking to each other, and quests are all very stream lined. The atmosphere is very fitting.

I really loved the journal scroll things that would drop. Then it would play a voice entry talking story and background of the game or dungeon. (Think Bioshock and finding the recordings).

Skills feel very integrated into the characters. I played a monk, I like how his skills were basically a core part of his class. Fancy moves would generate spirit to do more powerful moves to finishing moves.

I like how you get some EXP bonuses for various things from smashing mass amounts of jars to monsters.

I like how you can turn useless rare drops into something useful for a blacksmith to craft.

Many other things are nice and upgrades from D2 like the minimap and always having a town portal.

Now for what I disliked:
Where's the customization? I literally cannot find customization other than skill choice and items. You get all the skills you want, you just have to have the proper level to use multiple at a time.

There would be no point in remaking any character ever (not that I want to, but what I mean is there isn't that much variation). Once you make one class, it can be the best at anything you want, just get the items I guess. I really liked charms in D2. Being able to focus in one skill path at while improving side things with items was pretty sweet. Skill system needs a complete overhaul IMO.

Stats are chosen for you, which in a way is kind of nice, no worrying about screwing up a build which I definitely did while playing as a noob. Kind of disappointing if you were wanting to build something ridiculous for fun like a battle wizard or something.

However, there is less character customization than WoW, which is kind of sad. Think of playing WoW, but without being able to choose any avatar appearance other than gender, and there is no talent system. That's D3 at this moment. It needs something else, maybe even a few systems for customization.

The dungeon tileset is repetitive. Then again it could just be the dungeons in the game resemble the same exact dungeon shown in the first teaser when they showed off the Witch doctor and Barbarian, which I watched a ton of times.

The upcoming 4 person per game limit. Ugh. I know of at least 6 people who would want to play this, having to split would suck.

The pace is way too fast, you never have to stop. I didn't use one potion all game, that's how frequent the red globes drop. I think I had some 30 or 40 small potions by the time I finished the beta. It's kind of nice, but I can see how people are going to breeze by the content in less time than Diablo 2 would of taken.

If they fixed these things, I'd definitely buy it first day. Otherwise I think I'm going to wait a few patches or even an expansion.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Where's the customization? I literally cannot find customization other than skill choice and items. You get all the skills you want, you just have to have the proper level to use multiple at a time.

The "customization" that you're looking for isn't in the beta, but it is in the game. Check out the Skill Calculator, which allows you to look at all of the abilities, and also what the runes do to them:

http://us.battle.net/d3/en/calculator/barbarian

The ability to almost majorly change an ability is what allows you to make characters more unique, but of course... runes aren't permanent. When I looked at them awhile back, I saw some rather interesting things you could try to do such as a tanking Monk or a ranged Monk.

The pace is way too fast, you never have to stop. I didn't use one potion all game, that's how frequent the red globes drop. I think I had some 30 or 40 small potions by the time I finished the beta. It's kind of nice, but I can see how people are going to breeze by the content in less time than Diablo 2 would of taken.

Normal mode, which is the only difficulty available in the beta, is like playing any other game with the difficulty set to easy. Watch the video posted earlier:

http://youtu.be/U0F2wPZWdYk
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Normal mode, which is the only difficulty available in the beta, is like playing any other game with the difficulty set to easy. Watch the video posted earlier:

http://youtu.be/U0F2wPZWdYk

Except normal mode was a lot harder in earlier Diablo games than in D3. I still died a lot on Normal D2, and I definitely had to use potions to survive. Normal basically got turned into "easy" or "casual" mode, as shown in the "You Will Die" video linked above. I guess Nightmare is now normal, Hell is now Nightmare, and Inferno is now Hell.

Also "The game really starts at Nightmare" he says. Why even include normal?

Also anybody notice than on the supposed "Inferno" death screen, you just lose durability? Whoopdedoo.
The transitions between quests, characters, the voices, towns people talking to each other, and quests are all very stream lined. The atmosphere is very fitting.

Really? I thought the VA in general was atrocious and cheesy. The pacing was all over the place as well. I hope it is all just placeholders...

I like how you get some EXP bonuses for various things from smashing mass amounts of jars to monsters.

Me too.

I like how you can turn useless rare drops into something useful for a blacksmith to craft.

This is also interesting, but I worry that crafting will be OP. In the beta, I got my best gear crafting for a good part of it.

Many other things are nice and upgrades from D2 like the minimap and always having a town portal.

Definitely.

Now for what I disliked:
Where's the customization? I literally cannot find customization other than skill choice and items. You get all the skills you want, you just have to have the proper level to use multiple at a time.

As said by others, customization apparently comes from runes and what skills you equip, meaning it is all dynamic and there doesn't appear to be anything permanent you decide.

There would be no point in remaking any character ever (not that I want to, but what I mean is there isn't that much variation). Once you make one class, it can be the best at anything you want, just get the items I guess. I really liked charms in D2. Being able to focus in one skill path at while improving side things with items was pretty sweet. Skill system needs a complete overhaul IMO.

I agree with this point 100%. Only 5 chars are necessary at most.

The upcoming 4 person per game limit. Ugh. I know of at least 6 people who would want to play this, having to split would suck.

Yeah, I don't know why the downgrade from 8 to 4 players.

I didn't use one potion all game, that's how frequent the red globes drop. I think I had some 30 or 40 small potions by the time I finished the beta. It's kind of nice, but I can see how people are going to breeze by the content in less time than Diablo 2 would of taken.

Same here

Do you play for stats or for fun?
I play for fun, and call me ignorant, childish, immature, dumb and delusionized but when I buy a game it's because for me it's simply fun.

This is a non-argument and shouldn't be mentioned!
 

CalebRockeT

Golden Member
Jul 14, 2003
1,142
13
81
Except normal mode was a lot harder in earlier Diablo games than in D3. I still died a lot on Normal D2, and I definitely had to use potions to survive. Normal basically got turned into "easy" or "casual" mode, as shown in the "You Will Die" video linked above. I guess Nightmare is now normal, Hell is now Nightmare, and Inferno is now Hell.

While I agree that the Diablo III Beta content is quite a bit easier than the experience of Act 1, Normal in Diablo II, I don't believe that suggests that the difficulty of Diablo III Normal won't increase as the story line progresses.

I don't think it's out of the question to consider that the difficulty of the Beta content might just be an initial phase of quests that allows players to get familiar with everything - a tutorial phase of sorts, before presenting the players with some challenging content.

Even if this isn't the case, I don't feel like a more casual Normal difficulty experience is going to detract from the game. Since, as you pointed out, there's the added Inferno difficulty to compensate.

So, to be fair, we haven't played enough of the Diablo III Normal difficulty content to flat out say that previous Diablo games were more challenging in Normal than Diablo III. More challenging than the Diablo III Beta content? Without a doubt. But we'll have to wait until D3 retail release to pass judgement on it's Normal difficulty as a whole, despite how it looks quite likely to be care bear mode.
 

Doppel

Lifer
Feb 5, 2011
13,306
3
0
As sad as it is to say I'm playing D2 now and just finished Act I. It was extremely easy at the beginning half, especially with a necromancer (basically skeletons did everything). It required a little more attention as it got on, but seriously the beginning of Act I is idiotically easy. I do wish it were possible to step up difficulty off the bat and not have to grind through the entire game just to subsequently raise difficulty.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
3
81

Them confirming normal is supposed to be a cake walk makes me a bit sad. I still remember when I first started playing Diablo and I made one of each character and proceeded to die with each one in the first level (granted mostly because of ineptness).

The act bosses/quest bosses were a real challenge on normal. The Butcher and Blood Raven were both tough nuts to crack especially if you were going in blind for the first time. The Butcher especially was memorable. Who doesn't remember him from their first D1 play through; is anyone going to remember King Leoric except maybe remember how disappointingly easy he was?

What I'm trying to ultimately get at is I don't it's good design to have to grind through a game to get to the "real" game, and makes for a much less memorable and satisfying experience for first time players. This was not the case in D1 or 2.

On another note, I got into the beta, but having just moved my authenticator is at the bottom of some random Bag-O-Stuff : (
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
On another note, I got into the beta, but having just moved my authenticator is at the bottom of some random Bag-O-Stuff : (

Unless they've changed something since I last played, you don't need the authenticator to log into Diablo 3. You do need it to log into your account if you want to download the Diablo 3 downloader; however, I'm sure there are other sites that host the Diablo 3 downloader, and it doesn't matter if you use those.
 

SMOGZINN

Lifer
Jun 17, 2005
14,221
4,452
136
Them confirming normal is supposed to be a cake walk makes me a bit sad. I still remember when I first started playing Diablo and I made one of each character and proceeded to die with each one in the first level (granted mostly because of ineptness).

Blizzard is really making it sound like that they have made a 20 hour tutorial that you can't skip. They have also now said that you have to play through at least once on normal before you are allowed to create a Hardcore character.

I get bored during 10 minute tutorials. I sure hope they have found a way to make it interesting.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Also "The game really starts at Nightmare" he says. Why even include normal?

!
because some (many() only play games for the story and do not care about the difficulty on normal

also id imagin after you get out of the starting area the game gets harder even on normal

as someone said above. Act 1 in D2 was moronicily easy as well
 
Last edited:

gorcorps

aka Brandon
Jul 18, 2004
30,739
452
126
Blizzard is really making it sound like that they have made a 20 hour tutorial that you can't skip. They have also now said that you have to play through at least once on normal before you are allowed to create a Hardcore character.

I get bored during 10 minute tutorials. I sure hope they have found a way to make it interesting.

No kidding. I know that Diablo fans traditionally pour hundreds to thousands of hours into the game, but many of us fans are grown up and don't have time for that anymore. If the game truly starts on the higher difficulties, then I guess I'll never play the real game and just be disappointed on the one play through of normal I may actually get to.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Also anybody notice than on the supposed "Inferno" death screen, you just lose durability? Whoopdedoo.

this actually does become an issue as if repair cost scaling works like i bet it will, you die a lo, your shit breaks, you cant repair it.


playing non HC on D2 you lost what some EXP and some gold. not even sure about EXP. losing gold in d2 was 100% meaningless

sure you had to run back to your body to get your gear but i think you have to do that in D3 as well (cant remember, can test however)
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
They have also now said that you have to play through at least once on normal before you are allowed to create a Hardcore character.

I'm trying to make sure we've got the same Diablo vocabulary going on here. If I remember correctly, hardcore is the mode where death is permanent. Is it really an issue that you have to beat the game on some non-hardcore mode to play hardcore? I guess some people may want to jump into hardcore in the beginning, which it would be a bummer for, but I doubt I'll ever play on that mode.
 

CU

Platinum Member
Aug 14, 2000
2,415
51
91
this actually does become an issue as if repair cost scaling works like i bet it will, you die a lo, your shit breaks, you cant repair it.


playing non HC on D2 you lost what some EXP and some gold. not even sure about EXP. losing gold in d2 was 100% meaningless

sure you had to run back to your body to get your gear but i think you have to do that in D3 as well (cant remember, can test however)

I liked the way it was in D1. You lost all your gear if you could not get back to your body. Plus maybe gold and exp as I cannot remember that far back.
 

VashHT

Diamond Member
Feb 1, 2007
3,119
966
136
I liked the way it was in D1. You lost all your gear if you could not get back to your body. Plus maybe gold and exp as I cannot remember that far back.

Diablo 2 was the same way right? Only hardcore mode was different.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Diablo 2 was the same way right? Only hardcore mode was different.


no D2 on softcore you coudl get all your gear back, you just hard to run from town to your body. you lost gold and maybe exp when you died

on hardcore when you died you lost your entire char, BAM everything, you even lost the ability to log in as him

if you were grouped with a buddy and you turned on the corpse loot option he could go to your body and pick up only the items you had equiped, everything in your invntory was lost for good
 

Iron Wolf

Member
Jul 27, 2010
185
0
0
no D2 on softcore you coudl get all your gear back, you just hard to run from town to your body. you lost gold and maybe exp when you died

on hardcore when you died you lost your entire char, BAM everything, you even lost the ability to log in as him

if you were grouped with a buddy and you turned on the corpse loot option he could go to your body and pick up only the items you had equiped, everything in your invntory was lost for good

All it did on Hardcore was delete your character from the main saves directory. You could always cheat and copy your char back over there if you wanted to. Ah, the benefits of having local saves. No more though, now that everything is in the "cloud."
 

*kjm

Platinum Member
Oct 11, 1999
2,222
6
81
I'm trying to make sure we've got the same Diablo vocabulary going on here. If I remember correctly, hardcore is the mode where death is permanent. Is it really an issue that you have to beat the game on some non-hardcore mode to play hardcore? I guess some people may want to jump into hardcore in the beginning, which it would be a bummer for, but I doubt I'll ever play on that mode.


Yep perma death. They made you play through norm in D2 also, I think they are doing it because they were woried about someone making an account and killing low HC players.
 
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