**OFFICIAL** Diablo 3 Thread

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HopJokey

Platinum Member
May 6, 2005
2,110
0
0
So I'm now up to 8 legendaries since 1.04

got a 2nd dead mans legacy(quiver), luckily it had perf ias(20%), and crit(10%) and sold it for 55m(47 after fees)

got a 660dps sever(sword) sold for 350k

got Immortal kings glove which I'm pissed about considering 4/6 of the set pieces would automatically get you 20m with the glove and weapon being the 2 that could roll worthless stats which mine did. Currently sitting unsold at 5m. This is my first set piece.

may as well keep a log:
1. stone gaunts(glove) - vendored
2. ivory tower(shield) - salvaged
3. don't remember(gloves I think) - salvaged
4. dead mans(quiver) - 10m
5. andy visage(helm) - 5m
6. dead mans(quiver) - 55m
7. sever(sword) - 350k
8. IK set (gloves) - unsold(5m)

Nice I just found Dead Man's Legacy in A3 off an Elite as well, perf IAS, but not crit (9.0):



This was my second Legendary of the new patch and I think the socket will push it north of 100M.
 
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fustercluck

Diamond Member
Dec 29, 2002
7,402
0
71
Really gotta have at least 260% mf to find anything worthwhile, at least consistently. This I know from a lot of experience. I can wear my crappy mf gear and farm act 1 easy but would die in one hit from everything in act 3 with that gear on.
 

Fallengod

Diamond Member
Jul 2, 2001
5,908
19
81
Really gotta have at least 260% mf to find anything worthwhile, at least consistently. This I know from a lot of experience. I can wear my crappy mf gear and farm act 1 easy but would die in one hit from everything in act 3 with that gear on.

I have been thinking this as well. I run a DH with pretty decked out MF and farm act1/2 decently. Now, I really havnt found any top tier items with her or anything but I do get tons of rares.

In the past month I found a new fun wizard build that I love and I have been mfing with him with almost 0% mf gear on. In the past few weeks with her mfing, I literally havnt found a single really good item. I find quite a few rares but, its not as many as with mf gear.

I think since the quality of items is partly determined by mf gear, I am starting to buy mf items for my wizard now.
 

Mopetar

Diamond Member
Jan 31, 2011
8,110
6,754
136
Really gotta have at least 260% mf to find anything worthwhile, at least consistently. This I know from a lot of experience. I can wear my crappy mf gear and farm act 1 easy but would die in one hit from everything in act 3 with that gear on.

Best way to do it in Act 3 is to just run mostly regular gear and swap to a 40 MF amulet, 45+ MF helm right before the kill. Those two slots are the biggest difference in MF and still allow for a quick switch.
 

Mopetar

Diamond Member
Jan 31, 2011
8,110
6,754
136
just saw that trail of cinder getting the nerf bat next patch.

Kind of sucks, but I saw it coming as soon as I tried it out and realized how good it was. I stopped using it though, mostly because I didn't like it for a few reasons. The first is that it feels like there's a small stutter or delay at the beginning of vault that just feels jerky to me, but also because it felt like I might be missing out on item drops if I would just vault through enemies and keep going, especially after having to backtrack once and finding a ilvl 63 rare that I had completely missed because by the time it dropped I was off screen.

I think since the quality of items is partly determined by mf gear, I am starting to buy mf items for my wizard now.

It isn't. Here's some statistical analysis that's been done on MF: http://www.diablofans.com/topic/57939-magic-find-and-its-efficiency-a-statistical-insight/

Basically there's no evidence to support that you get better gear as you get more MF. You just get more rares, which means you have more chances at getting something worthwhile. I've done some Act 1 runs with high MF, and trust me, having more MF doesn't mean you find better drops, you just end up finding more mediocre and crap drops. However, assuming that there's a .5% (made up number for illustration) chance of any rare being worth a decent amount on the AH, seeing more rares drop just means you'll end up with more that are worth selling in the long run.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
OK, here is the list of monsters I need for achievements:

Rares
Act 1:

Complete

Act 2:
Dust Imp - The Storm Halls,The Unknown Depths
Sand Dweller - Desolate Sands
Skeletal Sentry - Sewers of Caldeum,The Forgotten Ruins
Skeletal Raider - Sewers of Cladeum

Act 3:
Skeletal Marauder - Battlefield Strores

Act 4:
Mallet Lord - The Silver Spire 1/2
Armaddon - Gardens of Hope 1/2,The Silver Spire 1

Champions
Act 1:

Complete

Act 2:
Skeletal Raider - Sewers of Cladeum

Act 3:
Skeletal Marauder - Battlefield Strores

Act 4:
Armored Destroyer - Gardens of Hope 1
Mallet Lord - The Silver Spire 1/2
Subjugator Gardens of Hope 1,The Silver Spire 1

Unique Monsters
Act 1:

Ebenezer Samuel - Old Tristram Road
Merrium Skullthorn - Cathedral Level 2
Captin Cage - Cathedral Level 4
Dreadclaw the Leaper - Fields of Misery
Qurash the Reviled - Caverns of Araneae
Ratlin the Widowmaker - Caverns of Araneae
Zhelobb the Venomous - Caverns of Araneae
Lorzak the Powerful - Southern Highlands
Red Rock - Southern Highlands
Jezeb the Conjurer - Leoric's Manor

Act 2:
Saha the Slasher - Howling Plateau
Gart the Mad - Howling Plateau
Ashek - Black Canyon Mines
Yeth - Road to Alcarnus
Shondar the Invoker - Alcarnus
Hazzor the Viper - Sewers of Caldeum
Torsar - Dahlgur Oasis
Stinging Death Swarm - Eastern Channel
Yakara - Eastern Channel
Blarg the Imp - Desolate Sands
Bloodfeather - Desolate Sands
Hellscream - The Unknown Depths
Mage Lord Ghuyan - The Storm Halls

Act 3:
Growlfang - Skycrown Battlements
Captain Dale - The Keep Depths Level 1
Thornback - The Keep Depths Level 1
Axegrave the Executioner - The Keep Depths Level 2
Belagg Pierceflesh - The Keep Depths Level 3
Dreadgrasp - The Battlefields
Mehshak the Abomination - The Battlefields
Direclaw the Demonflyer - Rakkis Crossing
Lummock the Brute - Rakkis Crossing
Shadra'Har - Rakkis Crossing
Severclaw Arreat Crater Level 1
Demonika the Wicked - Tower of the Damned Level 1
Gholash - Tower of the Damned Level 1
Riplash - Tower of the Damned Level 2
Haxxor - Tower of the Cursed Level 2

Act 4:
Veshan the Fierce - Gardens of Hope Tier 1
Torchlighter - Gardens of Hope Tier 2
Kysindra the Wretched - The Silver Spire Level 1
Pyres the Damned - The Silver Spire Level 1
Slarg the Behemoth - The Silver Spire Level 1
Grimnight the Soulless - The Silver Spire Level 2
Haures - The Silver Spire Level 2
Rhau'Kye - The Silver Spire Level 2
Sao'Thall - The Silver Spire Level 2

I will pay 100k each if it ticks.

Adrenaline#1529 - Offline

Some Champions and Rares are bugged:

http://us.battle.net/d3/en/forum/topic/6246995440#10
 
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Fallengod

Diamond Member
Jul 2, 2001
5,908
19
81
It isn't. Here's some statistical analysis that's been done on MF: http://www.diablofans.com/topic/57939-magic-find-and-its-efficiency-a-statistical-insight/

Basically there's no evidence to support that you get better gear as you get more MF. You just get more rares, which means you have more chances at getting something worthwhile. I've done some Act 1 runs with high MF, and trust me, having more MF doesn't mean you find better drops, you just end up finding more mediocre and crap drops. However, assuming that there's a .5% (made up number for illustration) chance of any rare being worth a decent amount on the AH, seeing more rares drop just means you'll end up with more that are worth selling in the long run.



Except that was only true up until a recent patch. Unless im mistaken, I am fairly certain they stated that mf now impacts quality of drops as well, that was a few patches ago. The post you linked to was fairly old. That is outdated info.... I could be wrong but I am fairly sure MF does in fact impact drop quality.

Anyways, im not getting jack shit for items/item quality having no mf, so I might as well change something and hope for the best.... This games coding makes me cringe. Since I am a fellow programer and designer in some sense, its hard to take when you know you could do it better yourself.... I guess they never played Diablo1 or 2.
 
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Imp

Lifer
Feb 8, 2000
18,828
184
106
Okay... I think I'm done, or closer to it, this time. New patch just kind of "fixed" the initial shortcomings. Unfortunately, I already put in 200+ hours before it, so now it's just a matter of being bored doing the same thing over and over again. I made $70, so that's kinda cool... other than the $0.50/hour rate.
 

Mopetar

Diamond Member
Jan 31, 2011
8,110
6,754
136
Except that was only true up until a recent patch. Unless im mistaken, I am fairly certain they stated that mf now impacts quality of drops as well, that was a few patches ago. The post you linked to was fairly old. That is outdated info.... I could be wrong but I am fairly sure MF does in fact impact drop quality.

I'd really want to see a blue post about that, as I'm quite certain that what you state is not true. Also, the link which I posted has been updated since the original work was conducted, and data collected after 1.0.4 suggests that nothing has changed.

If anything, blue posters have stated several times that MF does not affect the quality of the gear you find. Having more of it just means you'll see more drops so you'll probably find more items with actual quality. Trust me on this, I've been running with over 200 MF in Act 3 and although I'm getting loads of items, I haven't found anything all that good in quite a while. Even the last legendary that I got was absolute trash.
 

waterjug

Senior member
Jan 21, 2012
930
0
76
Okay... I think I'm done, or closer to it, this time. New patch just kind of "fixed" the initial shortcomings. Unfortunately, I already put in 200+ hours before it, so now it's just a matter of being bored doing the same thing over and over again. I made $70, so that's kinda cool... other than the $0.50/hour rate.


I think I'm done as well. Done several butcher/A1 runs since the patch. Pre-Patch I'd find 3-4 63 rares per run. Most of them trash obviously. Since the patch I've seen one i63. It was chest armor that was 45 phys resist/80 int / 95 vit. Seriously. That's a 63 now? I have seen 0 other rare 63s. I've seen 0 legendaries, which is fine since I've only done about a half dozen runs. But the rares I'm getting are trash now. How am I getting i52 rares in Inferno??? What's the point? So they gimped rare drops and now I don't even have anything to farm for.

Maybe if I had put in 30-50 hours pre patch I'd be ok with doing more farming, but I'm at 200+ hours at this point. I want decent drops, and instead the drops have gotten worse. Also worth noting: In 200+ hours I have seen 0 set drops. What a waste this game turned out to be.
 

Imp

Lifer
Feb 8, 2000
18,828
184
106
I think I'm done as well. Done several butcher/A1 runs since the patch. Pre-Patch I'd find 3-4 63 rares per run. Most of them trash obviously. Since the patch I've seen one i63. It was chest armor that was 45 phys resist/80 int / 95 vit. Seriously. That's a 63 now? I have seen 0 other rare 63s. I've seen 0 legendaries, which is fine since I've only done about a half dozen runs. But the rares I'm getting are trash now. How am I getting i52 rares in Inferno??? What's the point? So they gimped rare drops and now I don't even have anything to farm for.

Ya, my luck with armor drops has been pretty shitty. I did find that kick-ass amulet, which I threw on the AH for $30 now. The biggest change post-patch seems to be weapons. Rares with 800-1000 dps seem to be dime a dozen now to the point where I can't even sell them on the AH for 15k gold.

Funny thing is I just sold 3 auctions in the past 2 hours in the RMAH. One POS weapon for $1.25 (I get $.21 net, weee), gold for around $1.90/million, and a unique armor that I probably underpriced at only $15. It had 2 sockets, 150 int and 150 vit, 2200 damage against attacker, and 49 all resist. Woops. Oh well.
 

j3poy

Member
Apr 27, 2012
146
0
0
Sold my IK Gloves (190 Str/65 All Resist/9% CC/Regen/% Reduce to melee) for 32M and immediately got another IK Gloves (200 Int/10% CC) thinking a wiz may want it, I put it up for 4m bid.

I got a imba shoulders (245 Str/61 All Resist/100 Vit/8% Life) trying to sell it at 55m, no luck yet though.

Currently at pLvl 36 and getting bored quickly.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
Sold my IK Gloves (190 Str/65 All Resist/9% CC/Regen/% Reduce to melee) for 32M and immediately got another IK Gloves (200 Int/10% CC) thinking a wiz may want it, I put it up for 4m bid.

I got a imba shoulders (245 Str/61 All Resist/100 Vit/8% Life) trying to sell it at 55m, no luck yet though.

Currently at pLvl 36 and getting bored quickly.

I am at 21 and dying of boredom. I FINALLY got my first set piece last night, Inna's Favor (belt) that I put up for 8 million gold.
 

waterjug

Senior member
Jan 21, 2012
930
0
76
Ya, my luck with armor drops has been pretty shitty. I did find that kick-ass amulet, which I threw on the AH for $30 now. The biggest change post-patch seems to be weapons. Rares with 800-1000 dps seem to be dime a dozen now to the point where I can't even sell them on the AH for 15k gold.

Funny thing is I just sold 3 auctions in the past 2 hours in the RMAH. One POS weapon for $1.25 (I get $.21 net, weee), gold for around $1.90/million, and a unique armor that I probably underpriced at only $15. It had 2 sockets, 150 int and 150 vit, 2200 damage against attacker, and 49 all resist. Woops. Oh well.

I picked up a 989 dps weapon with 318 str. +47% damage, +200min, +400 max (or something like that) for 1.2M. Pre Patch I was struggling to find something with over 900 for under 15M
 

Mopetar

Diamond Member
Jan 31, 2011
8,110
6,754
136
I picked up a 989 dps weapon with 318 str. +47% damage, +200min, +400 max (or something like that) for 1.2M. Pre Patch I was struggling to find something with over 900 for under 15M

Yeah, stuff is getting cheaper. As far as weapons go unless it has a bunch of LoH or bonus critical damage, a socket, and high DPS, it's not necessarily worth all that much. Feels like stuff is either worth a few hundred thousand or several million. There's not much middle ground right now.

On a side note, is anyone doing Act 3 runs? I've mostly been doing those with my DH now, but it's quicker if there's someone who can tank, otherwise I spend a lot of time kiting, especially against certainly elite packs. Public games are kind of a crap shoot because you'll occasionally get someone with 20k DPS and no survivability who's really just more of a liability.
 
Oct 20, 2005
10,978
44
91
I finally opened my Collector's Edition last night. I had bought it the day it came out but was way too busy with work and cpa studying to be able to open/play it. I finally finished my last cpa exam a few days ago (but not sure if I passed ) so at least for now I had a break.

I was at the point where I didn't even know if I was going to play D3 anymore since I kind of lost interest by not joining in on day 1.

Anyway, I got bored last night and opened it and started playing. It's definitely refreshing to play a dungeon crawler again. I was pretty hardcore with D2/D2 LOD back in the day. Only on Act 3 (normal) with a Level 25 Wizard.

Question: I know that item drops are only seen by the character, but does this also apply to like chests? I could have sworn I saw a rare item pop out of a chest and thought "oh since I see the item, it's mine and no one else can take it", yet it looked like someone did take it b/c it was gone by the time I ran up to it.
 
Oct 20, 2005
10,978
44
91
Another question:

Is there a way to set equipment/skill profiles? I remember in D2 you could have 2 sets of equipment profiles and could hit a key to change between the two.

Is that possible with D3?
 

waterjug

Senior member
Jan 21, 2012
930
0
76
Another question:

Is there a way to set equipment/skill profiles? I remember in D2 you could have 2 sets of equipment profiles and could hit a key to change between the two.

Is that possible with D3?

holy crap I had forgotten all about that
 

darkxshade

Lifer
Mar 31, 2001
13,749
6
81
So if an item comes out of a chest, is it fair game to everyone?

Loot is unique to everyone regardless of the source be it a chest or mob. Either you accidentally picked it up and didn't notice or the game lagged. The only way an item can be seen by everyone is if you drop it yourself.
 

Phoenix86

Lifer
May 21, 2003
14,644
10
81
I knew that, however the rare looked like it came out of a chest along with a bunch of other items.

So if an item comes out of a chest, is it fair game to everyone?
No, all loot is personal and only you can see it, until someone drops it. So either someone dropped it and it was picked up or you were just seeing things. When items are spewing out of a chest/boss they stack and it's possible you saw a rare on the screen then a bunch of other items dropped in the same place. There's a limit to how much you can see in a stack of loot so maybe it was on bottom.

Either way, no one go your loot.
 

Mopetar

Diamond Member
Jan 31, 2011
8,110
6,754
136
I knew that, however the rare looked like it came out of a chest along with a bunch of other items.

So if an item comes out of a chest, is it fair game to everyone?

It's just for you. Maybe someone standing near the chest tossed it out when they opened the chest so it just looked like it had come from the chest.

Another question:

Is there a way to set equipment/skill profiles? I remember in D2 you could have 2 sets of equipment profiles and could hit a key to change between the two.

Is that possible with D3?

Nope, there's no weapon switching or skill profiles. I think there was once a blue post where they said that they were considering allowing you to save builds to more easily swap between them, but changing skills resets your NV stack so it wouldn't be useful for combat.
 
Oct 20, 2005
10,978
44
91
It's just for you. Maybe someone standing near the chest tossed it out when they opened the chest so it just looked like it had come from the chest.



Nope, there's no weapon switching or skill profiles. I think there was once a blue post where they said that they were considering allowing you to save builds to more easily swap between them, but changing skills resets your NV stack so it wouldn't be useful for combat.

Ah, i see, thanks for the post.
 
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