Finally figured out what it is about this game that irks me so much, and it was discovered in a post Blizzard recently made to describe the changes to come in the next patch:
So, they're basing an entire class tweak on a Demon Hunter character that's using one particular skill with an almost impossible to obtain full set of LEGACY armor? This is why Blizzard fails. They're fixated on the end-game level 60 Auction House whore character builds and the whole DPS model instead of actually making the game itself more interesting, which is where much of the malaise and player disenchantment lies.
Even with the above notion set aside however, the greatest tinge of sadness I feel is that no matter how future patches may affect the game, the very existence of the Auction House is what keeps this game from being great. Here's why:
- All game patches are made with the assumption that EVERYONE will use the Auction House to deck out their characters.
- Game play has been tailored so it is virtually impossible to reach Inferno level without using the Auction House to max out character stats.
- Because of the points above, non-Auction House players are unfairly robbed of the fun that comes with discovering new items, unless these players endlessly grind through "runs" for the sole purpose of getting decent drops, which then robs players of the fun of actually playing the game.
CONCLUSION: The Auction House is the Fatal Flaw in Diablo III. When it's no longer feasible to actually PLAY THE GAME to upgrade your character, the game is no longer fun.