**OFFICIAL** Diablo 3 Thread

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j3poy

Member
Apr 27, 2012
146
0
0
Can someone help me get this straight:

If I play Inferno Act I at MP 3 and and then Act III at MP 3, what is the difference besides the maps? The monsters are all level 63, right? Drops should be identical. Are base XP and monster stats from Act I lower, or does the shift to level 63 normalize everything?

Also - people are mentioning keys. Are these for the "infernal machine?" Are they just like legendaries in that they drop rarely/never, or are there particular bosses who drop them (like herding staff plans)?

I tried Act III on MP4 with my WD and within 5 minutes got my first legendary in weeks... lvl 63, but a relatively weak 2H sword (1300dps, no stats) that procs that monk circle. But a couple more hours and no other legendaries.

Monster Density. Act 3 should still be the best, however since the drops are equal with MP, feel free to choose any act which you are comfortable with.

Yes, those are the components to build the Infernal Machine. Their drops are dependent on MF/MP after NV 5. At MP10 those keys are guaranteed to drop 100% of the time. There are wardens in each act that you have to kill for those keys.

The increase in drop rate would only make them cheaper except for those premium items.
 

pcmatt1024

Member
Feb 20, 2005
95
0
0
I launched the game for the first time since many weeks to try out this new patch. I mostly wanted to try the Monster Power feature really. It's fun, but it encourages more single-player play in my opinion, although that in itself isn't necessarily bad per se, but I thought that D3 could use more incentives to play with others but anyway, that's to each their own.

Now, how I feel about the Monster Power feature is that it finally made Act 1 fun, since I would just faceroll it before with my Barbarian and could easily enough get through Act II Inferno as well by just changing the build and not touching the gear. Now the thing is that I hated and still hate most of Act II in general, I did and still do prefer Act 1, I just prefer its setting, the atmosphere and the environments as well as the simpler D2-inspired map layouts (especially Highlands).

Before the patch however even though I preferred Act 1 I thought it was "wasted" since I just killed most mobs in 1 to 3 hits or so, and Elite packs were not a big problem. So to have challenge and potential gear as we know we have to move to Act II, but I hate that place so... I felt forced to stay there. And why stay there? Well because generally speaking Act 3 turned my Barb into wet cardboard and just regular mobs looking at me made me lose health.

That's basically why - amongst other reasons - I had stopped to play D3. Now... well I can have my challenge in Act 1, pump up the Monster Power level, remain single-player, play how I want, go where and when I want. That's definitely cool I admit it. My issue however is that other than the challenge I am still afraid that even at MP10 I wouldn't see good enough items, and that the loot table coming from the extra MP levels would still be better starting from Act 2 anyway. I don't know if that's the case though, but I haven't read anything that Blizzard mentioned themselves that would deny or confirm this.

Anyway, as far as where I can go with MP applied... well I tried with my Barb, it's my main character and the best geared of my other two Lvl 60's. I can manage MP4 so far although at that point most Elite packs pose a serious threat, and generally speaking playing alone at any MP level makes things way too long to get any results (I.E. gear, if anything). The thing is of course I can play alone "single-player"-style and do whatever... but my God if it takes me 10 minutes to get rid of one pack to get my first NV stack then I might as well just go back to No-MP Act II Inferno and stay there again to kill more packs, faster and mathematically increase my chances over a shorter period of time.

I'm mixed up and I'm not sure if it's even worth the time investment anymore. It's not that the MP feature itself isn't "good"... really I honestly think it's a step in the right direction. I used that in Diablo 2 back in the days before I moved to its on-line portion and then stayed there for years. I understand why they've done it for D3 as well, because simply put... it's a good idea. Now the problem is that it's a good idea, a good feature, and it worked well in D2, but in D3 it doesn't seem to be able to give us the same advantages over time. Yes the challenge is there definitely, the problem I think it still the loot tables.

I would honestly just bring the loot table from Act 4 back to Act 3, 2 and 1, there problem solved. From that point we'd just play in whichever Act we prefer, versus "having to" play in Acts in which we prefer the types of enemies we fight in it, and the loot table it potentially provides versus the previous Act. So anyway, long story short, tried one run at MP4 and cleared most areas, got to the Butcher and he killed me two times until my third try when I finally got him down (at that point I was bored of trying since it was taking just too long alone).

Then for the heck of it, I tried Monster Power 10, went back to Act I, went to the Cemetery and go my ass handed over on a golden platter by the first few skeletons there. It did give me a laugh, I was just curious. Their health (those skeletons') at MP10 was so high that some Elite packs at MP4 didn't have that much. And certainly their damage increased significantly. Anyway, Act 1 with MP4 is my Barb's limit pretty much, beyond that and it's just too long for no reasons and perhaps no advantages anyway. I wanted to play with others, just pugs. I checked the available public games and literally there were not a single Acts nor a single quest of any acts I have access to (until Act 3 right after Ghom) with anyone playing, zero, nada. Not sure if it was a... bug or lag or... not sure, or everyone switched to "single-player-style MP-fueled" sessions all of a sudden (that will happen in mass anyway it has to be expected).

So yeah, some good to this patch, some... not so significant I would say, probably not "bad" per se, but yeah I'd say not significant (I.E. no changes that for me would make the game significantly better and suddenly work playing again regularly for). I'll keep it installed for the occasional (very much so) rainy sundays when I feel like killing some zombies in a crypt or two for maybe 30 minutes, but that's about it.


As I understand it, with MP at 1 or higher, the loot tables are the same across all acts in Inferno
"In Inferno at Monster Power 1 or greater, monsters in every Act will also be bumped up to level 63 and share the same high-end item drop rates."
take from http://us.battle.net/d3/en/blog/7540457/Monster_Power_More_Guts_More_Glory-10_11_2012


as to no one in pub games, it's because MP cannot be used in pub games
 

Batmeat

Senior member
Feb 1, 2011
803
45
91
Fields of Misery A1
Dalgar Oasis A2
StoneFort A3
Silver Spire 1 I think in A4

This is correct. It's all very similar to diablo II. PUt all the keys together, open 1 of 3 possible portals and go kill two super uber bosses.
 

Batmeat

Senior member
Feb 1, 2011
803
45
91
I haven't looked or played (due to exams) but is the MP change similar to Diablo II where you initiate it in the chat interface? If so, can you crank the MP to 10 just for bosses then turn it back down? Or, do you set MP before you even start the game?

With higher MP, are there more monsters in what quest you start?
 
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j3poy

Member
Apr 27, 2012
146
0
0
2 legendary drops since patch, played for maybe 3 hours. Too bad they're crap legendaries but so far so good!

I need some upgrade advice... can't seem to break 45k DPS.

http://us.battle.net/d3/en/profile/LimeYogurt-1615/hero/11962324

No idea what pieces to upgrade next. I've been stacking MF in hopes of finding good items to sell, been making small chump change here and there. Also need some pick up range...

Sorry i'm at work so i can't view your profile. What class are you playing?
 

ahdaniels76

Member
Nov 30, 2010
75
0
0
I haven't looked or played (due to exams) but is the MP change similar to Diablo II where you initiate it in the chat interface? If so, can you crank the MP to 10 just for bosses then turn it back down? Or, do you set MP before you even start the game?

With higher MP, are there more monsters in what quest you start?


You set it when you initiate a game (next to Nightmare, Inferno, etc.), but you need to enable it in the game menu (gameplay options). Same # of monsters.
 
Oct 20, 2005
10,978
44
91
I haven't looked or played (due to exams) but is the MP change similar to Diablo II where you initiate it in the chat interface? If so, can you crank the MP to 10 just for bosses then turn it back down? Or, do you set MP before you even start the game?

With higher MP, are there more monsters in what quest you start?

You can't change MP mid-game.

I think the only thing higher MP does is add more HP/dmg to the monsters and you receive +XP/Gold/MF.
 

Sureshot324

Diamond Member
Feb 4, 2003
3,370
0
71
The drops are 99%+ abysmal. I am not even talking about useful, just atrocious. Their itemization is awful and the droprates suck. This patch should have addressed some of the issues. Altering the droprates of shit ever so slightly will still produce even more shit in abundance. Which, btw, the people on the PTR still said the drops were shit.

This transpired on the forums when people complained about drops originally:

Complaint, Complaint, Complaint
People start saying the AH is controlling the drops of the good gear (limiting what you can roll for items)

Bashiok (Blizzard Rep) comes on the forums and actually says the AH does influence droprates or the economy would crash. (No I will not link this, google it)

Then he backtracks or some other Blue did shortly after that.

Now his comments are brought up in every complaint thread about drops.

On one hand you really hope rng is rng. On the other hand you have a Blizzard rep state this publicly then got his wrist slapped to retract it.

You just do not know what to believe with this game to be honest.

This game is so far behind Diablo 2: LoD still. D3 came out 12 years after D2: LoD, so pathetic.

The real problem is that the AH exists and nothing is bop or boe. I knew this was a bad idea before D3 was even released. Since new gear keeps dropping, and existing gear can endlessly be passed around from player to player, there is more and more gear in circulation, and values go down. The only way they can make good gear retain it's value is by making the drop rates for it ridiculously low.

In D2, nothing binds do your character either. However, there's no AH, which makes it much more difficult to trade, which makes it harder to get gear that's far better than what you typically get in drops, which means your drops are actually decent (relative to what you have).

My point is, improving the drops won't fix D3. The way the economy works is fundamentally broken.
 

digiram

Diamond Member
Apr 17, 2004
3,991
172
106
Is it just me or does this game like drop the same type of legendaries for you? I have had 2X dawns, 3X firewalkers, 2X innas temp, 4X stone gauntlets, 2X ivory towers, 2X gladiator gauntlets... might be missing a couple other on the list.
 

isekii

Lifer
Mar 16, 2001
28,578
3
81
Is it just me or does this game like drop the same type of legendaries for you? I have had 2X dawns, 3X firewalkers, 2X innas temp, 4X stone gauntlets, 2X ivory towers, 2X gladiator gauntlets... might be missing a couple other on the list.

how are the rolls on your inna temp ?
 
Oct 20, 2005
10,978
44
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I got 2 drops last night in one azmodan run, a shitty Gavel something (2h mace?) and a Xeri-something amulet...shitty as well (gave it to my templar for the 40% MF it had). It's been a while since I had any drops and finally I got 2 after 1.05 patch but they both blow haha.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Sorry i'm at work so i can't view your profile. What class are you playing?

Wizard. Mp1 archon is my fastest run, MP2 dies too slow for me. Not having much luck with CM after the patch, its not reliable enough for the most part.
 

Imp

Lifer
Feb 8, 2000
18,828
184
106
Act 1 - Fields of Misery
Act 2 - Path of the Oasis/Dahlgur Oasis
Act 3 - Stonefort

Sweet. I won't get super raped having to play MP5+.

Honestly, I can do MP5-ish, but it really just takes too long to kill things. I can even avoid dying, but with 100k dps, it still takes a few minutes to wear elites and bosses down. In that same time, I could have done more runs at lower MP levels.
 

digiram

Diamond Member
Apr 17, 2004
3,991
172
106
I got 2 drops last night in one azmodan run, a shitty Gavel something (2h mace?) and a Xeri-something amulet...shitty as well (gave it to my templar for the 40% MF it had). It's been a while since I had any drops and finally I got 2 after 1.05 patch but they both blow haha.

I found one of those Xepherian crap to. Went right to my enchantress along with a crappy rolled sunkeeper that I found. I had a 2-h sword that I found with gf that the enchantress was using befor that.
 

j&j

Senior member
Oct 10, 2011
246
0
0
Wizard. Mp1 archon is my fastest run, MP2 dies too slow for me. Not having much luck with CM after the patch, its not reliable enough for the most part.

I'm at the same point, roughly 45K dps, 30K life, 450 all resist with wizard.

anyone have good wiz build selection?


mp2 is playable but takes too long and it doesn't seem to benefit for the exp/mf bonus.
 
Oct 20, 2005
10,978
44
91
I was still running pub games last night and I noticed that Act 3 Inferno was considerably easier than it was in 1.04. They did lower the difficulty Inferno (pub games, no MP) right? I'm not crazy am I?

My wizard is at 64k dps buffed, 38k health, 450-500 AR. Should I be farming Act 3 inferno with some MP? If so, what level MP would be ideal?

Or should I just do Act 1 or 2 with MP? If so, what level?

Thanks.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I'm at the same point, roughly 45K dps, 30K life, 450 all resist with wizard.

anyone have good wiz build selection?


mp2 is playable but takes too long and it doesn't seem to benefit for the exp/mf bonus.

thats my thought as well, MP2 is doable but takes too long and i die a lot more often because archon runs out. I'm trying to break the 45k DPS but I have about +60/70 MF that i've stacked and don't really want to give up either, which would make it hard for me to upgrade...

I was still running pub games last night and I noticed that Act 3 Inferno was considerably easier than it was in 1.04. They did lower the difficulty Inferno (pub games, no MP) right? I'm not crazy am I?

Mp0 is way easier, tried it and melted everything in seconds. Don't even care about fallen maniacs as much.
 
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