**OFFICIAL** Diablo 3 Thread

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stag3

Diamond Member
Feb 7, 2005
3,624
0
76
for some reason act 2 keys won't drop for me
i have 4 act 1 keys
3 act 3 keys
and 0 act 2 keys

even tho we were doing act 1-2-3 runs nonstop all day yesterday ugh. this was at mp5
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
act 2 is such a pain in the ass too. Best way is to start at VOTA and just get 5 stacks from there, but VOTA is such a pain to find that I'd want to farm up like 10 act 2 keys before switching to other acts and losing the checkpoint.
 

Judgement

Diamond Member
Feb 8, 2001
3,816
0
0
I find it to be pretty easy to just get 3 stacks in desolate sands while looking for VoA, then you can get 2 looking for the key boss in the oasis because it is huge and has lots of packs.

If I find him early, it is easy enough to just avoid him. Before I did this I would end up running all over Dalghur and probably killing at least 4 packs just trying to find him after I was already at 4-5 stacks.
 

digiram

Diamond Member
Apr 17, 2004
3,991
172
106
I find it to be pretty easy to just get 3 stacks in desolate sands while looking for VoA, then you can get 2 looking for the key boss in the oasis because it is huge and has lots of packs.

If I find him early, it is easy enough to just avoid him. Before I did this I would end up running all over Dalghur and probably killing at least 4 packs just trying to find him after I was already at 4-5 stacks.

I usually go sewers for 2 - Road to Alcarnus for 2 - Find 1 or more at Oasis and then the key warden.
 

darkxshade

Lifer
Mar 31, 2001
13,749
6
81
farming a2 keys is best in a group, start in VOTA, down 5 packs, go to oasis and split up to find the warden... I do the same for a1, festering woods to leroics manor to warden.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I find it to be pretty easy to just get 3 stacks in desolate sands while looking for VoA, then you can get 2 looking for the key boss in the oasis because it is huge and has lots of packs.

If I find him early, it is easy enough to just avoid him. Before I did this I would end up running all over Dalghur and probably killing at least 4 packs just trying to find him after I was already at 4-5 stacks.

farming in open areas sucks for archon mages. VOTA has much denser packs and its a lot easier to keep archon going.

Not to mention if you run into molten or fire chains those fuckers run all over the place, which is made worse by them being in the open. And elite huntresses are a huge PITA.
 

AMDZen

Lifer
Apr 15, 2004
12,639
0
76
Obviously I missed out on something. What are these keys you guys are talking about now? And I have been reading about "monster power" levels but I played a while and didn't see what this was, is it something you set somewhere? What is new?
 

waterjug

Senior member
Jan 21, 2012
930
0
76
Cool, thanks.

That explains a lot but I still don't get the monster power thing or where to select it or why

under game options, on the right side of the screen is a checkbox that says 'enable monster power'. Now go to select your quest, and at the bottom left you'll see monster power box where you select the level.
 
Oct 20, 2005
10,978
44
91
Cool, thanks.

That explains a lot but I still don't get the monster power thing or where to select it or why

You might want to read this a few times then:

http://us.battle.net/d3/en/blog/7540457/Monster_Power_More_Guts_More_Glory-10_11_2012

First, to enable it, go to your gameplay settings and check the box. Then create a private game via "Change Quest" and at the bottom of the quest selection screen, you can select your difficulty and monster power level. It's pretty simple to understand: the higher the MP level, the more Gold/MF/XP bonus you gain, but the monsters are also obviously harder. You can create the game as single player or with a party, but you can't open it to the public. Games selected from "public games" button also do not have any monster power.
 

AMDZen

Lifer
Apr 15, 2004
12,639
0
76
You might want to read this a few times then:

http://us.battle.net/d3/en/blog/7540457/Monster_Power_More_Guts_More_Glory-10_11_2012

First, to enable it, go to your gameplay settings and check the box. Then create a private game via "Change Quest" and at the bottom of the quest selection screen, you can select your difficulty and monster power level. It's pretty simple to understand: the higher the MP level, the more Gold/MF/XP bonus you gain, but the monsters are also obviously harder. You can create the game as single player or with a party, but you can't open it to the public. Games selected from "public games" button also do not have any monster power.

Guess I'll look when I get home, can't surf game sites at work. Thanks
 

digiram

Diamond Member
Apr 17, 2004
3,991
172
106
Yep, been getting a lot of lag spikes (and deaths) lately. Yesterday, Sunday, was pretty good with minimal spikes. Saturday was a complete effing nightmare though with spikes every few minutes.

So you have to assemble the ring with parts? Completely forgot about that and will have to look into it.

Also, seems like Keys are not dropping as often anymore. I didn't get a single key after 10 or so Act 2 and 3 runs at low MP levels. I've done one Infernal Machine, and the first time was definitely easier.

Did you get any of the parts in your infernal run?
 

darkxshade

Lifer
Mar 31, 2001
13,749
6
81
MP1 - MP10 is getting nerfed tomorrow so if you want better chances by doing higher MPs with uber bosses, best wait till after tomorrows hotfix.
 
Oct 20, 2005
10,978
44
91
MP1 - MP10 is getting nerfed tomorrow so if you want better chances by doing higher MPs with uber bosses, best wait till after tomorrows hotfix.

Oh hell yeah. That means I can do more than MP1! haha

It's so sad. My wizard PL 20 with about 85k dmg buffed has a semi hard time on MP1. It's not the regular monsters that are giving me trouble, it's the rares/elites. Sometimes they just do too much dmg. I need to find some gear that gives me more survivability.
 
Oct 20, 2005
10,978
44
91
BTW, here's the blue post about the MP level changes:

http://us.battle.net/d3/en/forum/topic/6933236334?page=1

As the title suggests, we're going to be reducing the amount of damage monsters do in Inferno whenever Monster Power is enabled. Before I detail what's changing, though, let me first explain why we're making some adjustments.

When we originally designed and implemented the bonus values for monster damage in Inferno, we were unaware that a bug was causing monster abilities (i.e. Rare and Champion affixes) to not scale correctly with each Monster Power level. While this bug was caught during testing and did not make it into the game, the result of it being fixed meant that monster damage -- specifically damage done by monster abilities -- was ultimately higher at MP1 through MP10 than we intended it to be when 1.0.5 released.

So, to bring monster damage back in line with our original goals for the system, we're implementing a hotfix that will reduce the scaling bonus to monster damage in Inferno difficulty by approximately 25% for all Monster Power levels.

Here are the new damage values that will be hotfixed in for each MP setting:

MP1: 109.60% (down from 114%)
MP2: 120.12% (down from 130%)
MP3: 131.65% (down from 148%)
MP4: 144.29% (down from 169%)
MP5: 158.14% (down from 193%)
MP6: 173.32% (down from 220%)
MP7: 189.96% (down from 250%)
MP8: 208.20% (down from 285%)
MP9: 228.18% (down from 325%)
MP10: 250.09% (down from 371%)

Please note that these changes will only apply to monster damage in Inferno difficulty. Monsters in Normal, Nightmare, and Hell will be unaffected and continue to use their current values.

This hotfix is currently scheduled to be released tomorrow morning during normal Tuesday maintenance in the Americas, which means the new bonus damage values in Inferno will take affect once the game servers come back online.
 

silverpig

Lifer
Jul 29, 2001
27,709
11
81
for some reason act 2 keys won't drop for me
i have 4 act 1 keys
3 act 3 keys
and 0 act 2 keys

even tho we were doing act 1-2-3 runs nonstop all day yesterday ugh. this was at mp5

Yeah, I am having something similar, but with act 1.

A guy I play with can't get an act 2 key to save his life. I guess it's just random stats.
 

Judgement

Diamond Member
Feb 8, 2001
3,816
0
0
Picked up a FoT damage Inna's helm, really noticing it.

Here is my monk, 98k unbuffed dps, but I run WKL and SOJ:

http://us.battle.net/d3/en/profile/Dauntless-1820/hero/1489209

More FoT damage on top of the SOJ. I figure with 98k unbuffed dps + 24% from WKL + 12% SOJ + 11% Inna's helm, my dps is actually really high. Not to mention all of that will scale with blazing wrath and the 20%+ damage to elites. Not sure if that is multiplicative or additive.

I regularly see crits over 450k just from FoT. Pretty sure I've had it goes as high as 520k. Just need to find a way to get my HP up, but with my LOH I actually haven't had much of an issue running mp6, and the damage is going to be nerfed tomorrow.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
for some reason act 2 keys won't drop for me
i have 4 act 1 keys
3 act 3 keys
and 0 act 2 keys

even tho we were doing act 1-2-3 runs nonstop all day yesterday ugh. this was at mp5

I have trouble with getting act 1 keys. I have no problems with the other two at all. I had to do act 1 on mp7 just to get the keys to drop for me.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
I found Nat's boots and they sold for 37.5 million.

My three set pieces sold for 147.5 million total. The droprates are good this patch. That is the best thing out of the patch to me.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
This is what I do, but I throw in Stone Fort at the end just to do the key master guy.


Anyone having lag problem on the NA servers? I can't even farm because I can't live against any elite packs because I lag too much do enough damage to sustain my health. I am pure dps monk and rely on health globes to live.

I will be steam rolling through everything and then get to the KW and out of nowhere start rubber banding like crazy and die. Every single time without fail for the past two days this has happened to me. It turns what should be a ten minute key run into a twenty minute nightmare.
 
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